Mode selector class framework

This commit is contained in:
Charles J. Cliffe 2015-01-04 19:50:05 -05:00
parent 482ff41382
commit 137116da9c
5 changed files with 190 additions and 0 deletions

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@ -141,6 +141,8 @@ SET (cubicsdr_sources
src/visual/MeterContext.cpp
src/visual/TuningCanvas.cpp
src/visual/TuningContext.cpp
src/visual/ModeSelectorCanvas.cpp
src/visual/ModeSelectorContext.cpp
src/visual/ScopeCanvas.cpp
src/visual/ScopeContext.cpp
src/visual/SpectrumCanvas.cpp
@ -175,6 +177,8 @@ SET (cubicsdr_headers
src/visual/MeterContext.h
src/visual/TuningCanvas.h
src/visual/TuningContext.h
src/visual/ModeSelectorCanvas.h
src/visual/ModeSelectorContext.h
src/visual/ScopeCanvas.h
src/visual/ScopeContext.h
src/visual/SpectrumCanvas.h

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@ -0,0 +1,89 @@
#include "ModeSelectorCanvas.h"
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if !wxUSE_GLCANVAS
#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
#endif
#include "CubicSDR.h"
#include "CubicSDRDefs.h"
#include "AppFrame.h"
#include <algorithm>
wxBEGIN_EVENT_TABLE(ModeSelectorCanvas, wxGLCanvas) EVT_PAINT(ModeSelectorCanvas::OnPaint)
EVT_IDLE(ModeSelectorCanvas::OnIdle)
EVT_MOTION(ModeSelectorCanvas::OnMouseMoved)
EVT_LEFT_DOWN(ModeSelectorCanvas::OnMouseDown)
EVT_LEFT_UP(ModeSelectorCanvas::OnMouseReleased)
EVT_LEAVE_WINDOW(ModeSelectorCanvas::OnMouseLeftWindow)
EVT_ENTER_WINDOW(ModeSelectorCanvas::OnMouseEnterWindow)
wxEND_EVENT_TABLE()
ModeSelectorCanvas::ModeSelectorCanvas(wxWindow *parent, int *attribList) :
InteractiveCanvas(parent, attribList), dragAccum(0) {
glContext = new ModeSelectorContext(this, &wxGetApp().GetContext(this));
}
ModeSelectorCanvas::~ModeSelectorCanvas() {
}
void ModeSelectorCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
wxPaintDC dc(this);
const wxSize ClientSize = GetClientSize();
glContext->SetCurrent(*this);
glViewport(0, 0, ClientSize.x, ClientSize.y);
glContext->DrawBegin();
glContext->DrawEnd();
SwapBuffers();
}
void ModeSelectorCanvas::OnIdle(wxIdleEvent &event) {
Refresh(false);
}
void ModeSelectorCanvas::OnMouseMoved(wxMouseEvent& event) {
InteractiveCanvas::OnMouseMoved(event);
}
void ModeSelectorCanvas::OnMouseDown(wxMouseEvent& event) {
InteractiveCanvas::OnMouseDown(event);
mouseTracker.setHorizDragLock(true);
mouseTracker.setVertDragLock(true);
}
void ModeSelectorCanvas::OnMouseWheelMoved(wxMouseEvent& event) {
InteractiveCanvas::OnMouseWheelMoved(event);
}
void ModeSelectorCanvas::OnMouseReleased(wxMouseEvent& event) {
InteractiveCanvas::OnMouseReleased(event);
mouseTracker.setHorizDragLock(false);
mouseTracker.setVertDragLock(false);
SetCursor(wxCURSOR_ARROW);
}
void ModeSelectorCanvas::OnMouseLeftWindow(wxMouseEvent& event) {
InteractiveCanvas::OnMouseLeftWindow(event);
SetCursor(wxCURSOR_CROSS);
}
void ModeSelectorCanvas::OnMouseEnterWindow(wxMouseEvent& event) {
InteractiveCanvas::mouseTracker.OnMouseEnterWindow(event);
SetCursor(wxCURSOR_ARROW);
}
void ModeSelectorCanvas::setHelpTip(std::string tip) {
helpTip = tip;
}

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@ -0,0 +1,40 @@
#pragma once
#include "wx/glcanvas.h"
#include "wx/timer.h"
#include <vector>
#include <queue>
#include "InteractiveCanvas.h"
#include "ModeSelectorContext.h"
#include "MouseTracker.h"
#include "fftw3.h"
#include "Timer.h"
class ModeSelectorCanvas: public InteractiveCanvas {
public:
ModeSelectorCanvas(wxWindow *parent, int *attribList = NULL);
~ModeSelectorCanvas();
void setHelpTip(std::string tip);
private:
void OnPaint(wxPaintEvent& event);
void OnIdle(wxIdleEvent &event);
void OnMouseMoved(wxMouseEvent& event);
void OnMouseDown(wxMouseEvent& event);
void OnMouseWheelMoved(wxMouseEvent& event);
void OnMouseReleased(wxMouseEvent& event);
void OnMouseEnterWindow(wxMouseEvent& event);
void OnMouseLeftWindow(wxMouseEvent& event);
ModeSelectorContext *glContext;
std::string helpTip;
//
wxDECLARE_EVENT_TABLE();
};

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@ -0,0 +1,40 @@
#include "ModeSelectorContext.h"
#include "ModeSelectorCanvas.h"
ModeSelectorContext::ModeSelectorContext(ModeSelectorCanvas *canvas, wxGLContext *sharedContext) :
PrimaryGLContext(canvas, sharedContext) {
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
}
void ModeSelectorContext::DrawBegin() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_TEXTURE_2D);
}
void ModeSelectorContext::Draw(float r, float g, float b, float a, float level) {
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
glColor4f(r, g, b, a);
glBegin(GL_QUADS);
glVertex2f(1.0, -1.0 + 2.0 * level);
glVertex2f(-1.0, -1.0 + 2.0 * level);
glVertex2f(-1.0, -1.0);
glVertex2f(1.0, -1.0);
glEnd();
glDisable(GL_BLEND);
}
void ModeSelectorContext::DrawEnd() {
glFlush();
CheckGLError();
}

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@ -0,0 +1,17 @@
#pragma once
#include "PrimaryGLContext.h"
#include "Gradient.h"
#define NUM_WATERFALL_LINES 512
class ModeSelectorCanvas;
class ModeSelectorContext: public PrimaryGLContext {
public:
ModeSelectorContext(ModeSelectorCanvas *canvas, wxGLContext *sharedContext);
void DrawBegin();
void Draw(float r, float g, float b, float a, float level);
void DrawEnd();
};