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https://github.com/cjcliffe/CubicSDR.git
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Adding buffer and testing demod functionality
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e0344d8efc
commit
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@ -72,6 +72,7 @@ else (DEFINED WIN32)
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link_directories(${RTLSDR_LIB})
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link_directories(${RTLSDR_LIB})
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set(FFTW_LIB fftw3)
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set(FFTW_LIB fftw3)
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find_package (OpenAL)
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find_package (OpenAL)
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include_directories ( ${OPENAL_INCLUDE_DIR} )
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endif (DEFINED WIN32)
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endif (DEFINED WIN32)
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@ -1,8 +1,8 @@
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#pragma once
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#pragma once
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#define BUF_SIZE (16 * 32 * 512)
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#define BUF_SIZE (16 * 32 * 256)
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#define SRATE 2500000
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#define SRATE 2500000
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#define FFT_SIZE 8192
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#define FFT_SIZE 4096
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#define DEFAULT_FREQ 105700000
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#define DEFAULT_FREQ 105700000
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@ -538,8 +538,8 @@ Demodulate::Demodulate() {
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mode_demod = &fm_demod;
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mode_demod = &fm_demod;
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rate_in = 170000;
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rate_in = 170000;
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rate_out = 170000;
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rate_out = 170000;
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rate_out2 = 32000;
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rate_out2 = 44000;
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output.rate = 32000;
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output.rate = 44000;
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custom_atan = 1;
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custom_atan = 1;
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// post_downsample = 4;
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// post_downsample = 4;
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deemph = 1;
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deemph = 1;
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@ -547,6 +547,7 @@ Demodulate::Demodulate() {
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int capture_freq;
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int capture_freq;
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// downsample = (SRATE / rate_in) + 1;
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downsample = (SRATE / rate_in) + 1;
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downsample = (SRATE / rate_in) + 1;
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if (downsample_passes) {
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if (downsample_passes) {
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downsample_passes = (int) log2(downsample) + 1;
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downsample_passes = (int) log2(downsample) + 1;
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@ -589,6 +590,7 @@ Demodulate::Demodulate() {
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output.results[1].trycond = 1;
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output.results[1].trycond = 1;
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output.results[1].buf = NULL;
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output.results[1].buf = NULL;
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// controller.freqs[0] = 100000000;
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// controller.freqs[0] = 100000000;
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// controller.freq_len = 0;
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// controller.freq_len = 0;
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// controller.edge = 0;
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// controller.edge = 0;
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@ -615,7 +617,7 @@ Demodulate::Demodulate() {
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// }
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// }
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// break;
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// break;
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rate_in *= post_downsample;
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// rate_in *= post_downsample;
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if (!output.rate) {
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if (!output.rate) {
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output.rate = rate_out;
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output.rate = rate_out;
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}
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}
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@ -132,16 +132,16 @@ TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList) :
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alGenSources(1, &source);
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alGenSources(1, &source);
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// prime the buffers
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// prime the buffers
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ALuint buffer_init[AL_BUFFER_SIZE];
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int16_t buffer_init[AL_BUFFER_SIZE];
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for (int i = 0; i < AL_BUFFER_SIZE; i++) {
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for (int i = 0; i < AL_BUFFER_SIZE; i++) {
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buffer_init[i] = 32767;
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buffer_init[i] = 0;
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}
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}
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format = AL_FORMAT_MONO16;
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format = AL_FORMAT_MONO16;
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alBufferData(buffers[0], format, buffer_init, AL_BUFFER_SIZE, 32000);
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for (int i = 0; i < AL_NUM_BUFFERS; i++) {
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alBufferData(buffers[1], format, buffer_init, AL_BUFFER_SIZE, 32000);
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alBufferData(buffers[i], format, buffer_init, AL_BUFFER_SIZE, demod.output.rate);
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alBufferData(buffers[2], format, buffer_init, AL_BUFFER_SIZE, 32000);
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}
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if (alGetError() != AL_NO_ERROR) {
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if (alGetError() != AL_NO_ERROR) {
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std::cout << "Error priming :(\n";
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std::cout << "Error priming :(\n";
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}
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}
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@ -228,30 +228,39 @@ void TestGLCanvas::setData(std::vector<signed char> *data) {
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ALint val;
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ALint val;
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ALuint buffer;
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ALuint buffer;
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alGetSourcei(source, AL_SOURCE_STATE, &val);
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if (val != AL_PLAYING) {
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alSourcePlay(source);
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}
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// std::cout << "buffer: " << demod.output_target->len << "@" << frequency << std::endl;
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std::vector<ALuint> *newBuffer = new std::vector<ALuint>;
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newBuffer->resize(demod.output_target->len);
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memcpy(&(*newBuffer)[0],demod.output_target->buf,demod.output_target->len*2);
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audio_queue.push(newBuffer);
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frequency = demod.output.rate;
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frequency = demod.output.rate;
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while (audio_queue.size()>8) {
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alGetSourcei(source, AL_BUFFERS_PROCESSED, &val);
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alGetSourcei(source, AL_BUFFERS_PROCESSED, &val);
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if (val > 0) {
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if (val <= 0) {
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std::cout << "buffer: " << demod.output_target->len << "@" << frequency << std::endl;
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break;
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// std::vector<ALuint> al_buffer;
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}
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// al_buffer.resize(demod.lp_len);
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// for (int i = 0, iMax = demod.lp_len; i < iMax; i++) {
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std::vector<ALuint> *nextBuffer = audio_queue.front();
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// al_buffer[i] = demod.lowpassed[i] + 32767.0;
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// }
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alSourceUnqueueBuffers(source, 1, &buffer);
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alSourceUnqueueBuffers(source, 1, &buffer);
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alBufferData(buffer, format, demod.output_target->buf, demod.output_target->len*2, frequency);
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alBufferData(buffer, format, &(*nextBuffer)[0], nextBuffer->size()*2, frequency);
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alSourceQueueBuffers(source, 1, &buffer);
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alSourceQueueBuffers(source, 1, &buffer);
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audio_queue.pop();
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delete nextBuffer;
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if (alGetError() != AL_NO_ERROR) {
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if (alGetError() != AL_NO_ERROR) {
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std::cout << "Error buffering :(\n";
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std::cout << "Error buffering :(\n";
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}
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}
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}
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alGetSourcei(source, AL_SOURCE_STATE, &val);
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if (val != AL_PLAYING) {
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alSourcePlay(source);
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}
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}
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if (spectrum_points.size() < FFT_SIZE * 2) {
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if (spectrum_points.size() < FFT_SIZE * 2) {
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@ -4,15 +4,22 @@
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#include "wx/timer.h"
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#include "wx/timer.h"
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#include <vector>
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#include <vector>
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#include <queue>
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#include "CubicSDRDefs.h"
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#include "CubicSDRDefs.h"
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#include "fftw3.h"
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#include "fftw3.h"
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#include "Demodulate.h"
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#include "Demodulate.h"
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#ifdef WIN32
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#include <AL/al.h>
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#include <AL/al.h>
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#include <AL/alc.h>
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#include <AL/alc.h>
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#else
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#include <OpenAL/al.h>
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#include <OpenAL/alc.h>
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#endif
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#define AL_NUM_BUFFERS 3
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#define AL_NUM_BUFFERS 16
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#define AL_BUFFER_SIZE 4096
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#define AL_BUFFER_SIZE 4096
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class PrimaryGLContext: public wxGLContext {
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class PrimaryGLContext: public wxGLContext {
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@ -52,6 +59,8 @@ private:
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std::vector<float> fft_result_ma;
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std::vector<float> fft_result_ma;
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std::vector<float> fft_result_maa;
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std::vector<float> fft_result_maa;
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std::queue< std::vector <ALuint> * > audio_queue;
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Demodulate demod;
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Demodulate demod;
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ALCdevice *dev;
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ALCdevice *dev;
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@ -60,7 +69,6 @@ private:
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ALuint source, buffers[AL_NUM_BUFFERS];
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ALuint source, buffers[AL_NUM_BUFFERS];
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ALuint frequency;
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ALuint frequency;
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ALenum format;
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ALenum format;
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unsigned char *buf;
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wxDECLARE_EVENT_TABLE();
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wxDECLARE_EVENT_TABLE();
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};
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};
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