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https://github.com/cjcliffe/CubicSDR.git
synced 2024-11-25 21:28:38 -05:00
audio thread locking fixes
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cbde77e0f1
commit
261d2dbe5f
@ -166,9 +166,22 @@ static int audioCallback(void *outputBuffer, void *inputBuffer, unsigned int nBu
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std::cout << "Audio buffer underflow.." << (src->underflowCount++) << std::endl;
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}
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if (src->terminated || !src->active) {
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if (src->currentInput) {
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src->currentInput->decRefCount();
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src->currentInput = NULL;
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}
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return 1;
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}
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if (!src->currentInput) {
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if (src->inputQueue->empty()) {
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return 0;
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}
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src->inputQueue->pop(src->currentInput);
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if (src->terminated || !src->active) {
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src->currentInput->decRefCount();
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src->currentInput = NULL;
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return 1;
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}
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src->audioQueuePtr = 0;
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@ -188,6 +201,8 @@ static int audioCallback(void *outputBuffer, void *inputBuffer, unsigned int nBu
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}
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src->inputQueue->pop(src->currentInput);
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if (src->terminated || !src->active) {
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src->currentInput->decRefCount();
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src->currentInput = NULL;
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return 1;
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}
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src->audioQueuePtr = 0;
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@ -207,6 +222,8 @@ static int audioCallback(void *outputBuffer, void *inputBuffer, unsigned int nBu
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}
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src->inputQueue->pop(src->currentInput);
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if (src->terminated || !src->active) {
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src->currentInput->decRefCount();
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src->currentInput = NULL;
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return 1;
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}
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src->audioQueuePtr = 0;
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@ -228,6 +245,8 @@ static int audioCallback(void *outputBuffer, void *inputBuffer, unsigned int nBu
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}
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src->inputQueue->pop(src->currentInput);
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if (src->terminated || !src->active) {
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src->currentInput->decRefCount();
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src->currentInput = NULL;
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return 1;
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}
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src->audioQueuePtr = 0;
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@ -336,12 +355,12 @@ void AudioThread::setupDevice(int deviceId) {
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dac.closeStream();
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}
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active = true;
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if (deviceId != -1) {
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active = true;
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dac.openStream(¶meters, NULL, RTAUDIO_FLOAT32, sampleRate, &bufferFrames, &audioCallback, (void *) this, &opts);
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dac.startStream();
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} else {
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active = false;
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AudioThreadInput *dummy;
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while (!inputQueue->empty()) { // flush queue
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inputQueue->pop(dummy);
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@ -487,6 +506,7 @@ void AudioThread::setActive(bool state) {
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AudioThreadCommand command;
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command.cmd = AudioThreadCommand::AUDIO_THREAD_CMD_SET_DEVICE;
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command.int_value = -1;
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cmdQueue.push(command);
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}
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#endif
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@ -26,6 +26,10 @@
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#define USE_MIXER 1
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#endif
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#ifdef __WINDOWS_DS__
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#define USE_MIXER 1
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#endif
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class AudioThreadInput: public ReferenceCounter {
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public:
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long long frequency;
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