Re-usable WaterfallPanel to replace WaterfallContext

This commit is contained in:
Charles J. Cliffe 2015-08-09 23:00:51 -04:00
parent c970f8d5db
commit 2f0d6b9c75
9 changed files with 139 additions and 108 deletions

View File

@ -245,6 +245,8 @@ SET (cubicsdr_sources
src/util/GLFont.cpp
src/util/DataTree.cpp
src/panel/ScopePanel.cpp
src/panel/SpectrumPanel.cpp
src/panel/WaterfallPanel.cpp
src/visual/ColorTheme.cpp
src/visual/PrimaryGLContext.cpp
src/visual/InteractiveCanvas.cpp
@ -259,7 +261,6 @@ SET (cubicsdr_sources
src/visual/SpectrumCanvas.cpp
src/visual/SpectrumContext.cpp
src/visual/WaterfallCanvas.cpp
src/visual/WaterfallContext.cpp
src/process/VisualProcessor.cpp
src/process/ScopeVisualProcessor.cpp
src/process/SpectrumVisualProcessor.cpp
@ -298,6 +299,8 @@ SET (cubicsdr_headers
src/util/GLFont.h
src/util/DataTree.h
src/panel/ScopePanel.h
src/panel/SpectrumPanel.h
src/panel/WaterfallPanel.h
src/visual/ColorTheme.h
src/visual/PrimaryGLContext.h
src/visual/InteractiveCanvas.h
@ -312,7 +315,6 @@ SET (cubicsdr_headers
src/visual/SpectrumCanvas.h
src/visual/SpectrumContext.h
src/visual/WaterfallCanvas.h
src/visual/WaterfallContext.h
src/process/VisualProcessor.h
src/process/ScopeVisualProcessor.h
src/process/SpectrumVisualProcessor.h

View File

@ -0,0 +1,2 @@
#include "SpectrumPanel.h"

View File

@ -0,0 +1,7 @@
#pragma once
#include "GLPanel.h"
class SpectrumPanel : public GLPanel {
};

View File

@ -1,34 +1,35 @@
#include "WaterfallContext.h"
#include "WaterfallCanvas.h"
#include "CubicSDR.h"
#include "WaterfallPanel.h"
WaterfallContext::WaterfallContext(WaterfallCanvas *canvas, wxGLContext *sharedContext) :
PrimaryGLContext(canvas, sharedContext), fft_size(0), waterfall_lines(0), waterfall_slice(NULL), activeTheme(NULL) {
WaterfallPanel::WaterfallPanel() : GLPanel(), fft_size(0), waterfall_lines(0), waterfall_slice(NULL), activeTheme(NULL) {
for (int i = 0; i < 2; i++) {
waterfall[i] = 0;
}
}
void WaterfallContext::Setup(int fft_size_in, int num_waterfall_lines_in) {
void WaterfallPanel::setup(int fft_size_in, int num_waterfall_lines_in) {
waterfall_lines = num_waterfall_lines_in;
fft_size = fft_size_in;
if (points.size() != fft_size) {
points.resize(fft_size);
}
for (int i = 0; i < 2; i++) {
if (waterfall[i]) {
glDeleteTextures(1, &waterfall[i]);
waterfall[i] = 0;
}
waterfall_ofs[i] = waterfall_lines - 1;
}
}
void WaterfallContext::refreshTheme() {
void WaterfallPanel::refreshTheme() {
glEnable (GL_TEXTURE_2D);
for (int i = 0; i < 2; i++) {
glBindTexture(GL_TEXTURE_2D, waterfall[i]);
glPixelTransferi(GL_MAP_COLOR, GL_TRUE);
glPixelMapfv(GL_PIXEL_MAP_I_TO_R, 256, &(ThemeMgr::mgr.currentTheme->waterfallGradient.getRed())[0]);
glPixelMapfv(GL_PIXEL_MAP_I_TO_G, 256, &(ThemeMgr::mgr.currentTheme->waterfallGradient.getGreen())[0]);
@ -36,81 +37,100 @@ void WaterfallContext::refreshTheme() {
}
}
void WaterfallContext::Draw(std::vector<float> &points, bool step) {
void WaterfallPanel::setPoints(std::vector<float> &points) {
int halfPts = points.size()/2;
if (halfPts == fft_size) {
for (int i = 0; i < fft_size; i++) {
this->points[i] = points[i*2+1];
}
} else {
this->points.assign(points.begin(), points.end());
}
}
void WaterfallPanel::step() {
int half_fft_size = fft_size / 2;
glEnable (GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
if (!waterfall[0]) {
glGenTextures(2, waterfall);
unsigned char *waterfall_tex;
waterfall_tex = new unsigned char[half_fft_size * waterfall_lines];
memset(waterfall_tex, 0, half_fft_size * waterfall_lines);
for (int i = 0; i < 2; i++) {
glBindTexture(GL_TEXTURE_2D, waterfall[i]);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, waterfall[i]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, half_fft_size, waterfall_lines, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, (GLvoid *) waterfall_tex);
}
if (waterfall_slice != NULL) {
delete waterfall_slice;
}
waterfall_slice = new unsigned char[half_fft_size];
if (waterfall_slice != NULL) {
delete waterfall_slice;
}
waterfall_slice = new unsigned char[half_fft_size];
delete[] waterfall_tex;
}
if (points.size()) {
for (int j = 0; j < 2; j++) {
for (int i = 0, iMax = half_fft_size; i < iMax; i++) {
float v = points[j * half_fft_size + i];
float wv = v < 0 ? 0 : (v > 0.99 ? 0.99 : v);
waterfall_slice[i] = (unsigned char) floor(wv * 255.0);
}
glBindTexture(GL_TEXTURE_2D, waterfall[j]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, waterfall_ofs[j], half_fft_size, 1, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, (GLvoid *) waterfall_slice);
if (waterfall_ofs[j] == 0) {
waterfall_ofs[j] = waterfall_lines;
}
waterfall_ofs[j]--;
}
}
}
void WaterfallPanel::drawPanelContents() {
if (!waterfall[0]) {
return;
}
int half_fft_size = fft_size / 2;
glLoadMatrixf(transform);
glEnable (GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
if (activeTheme != ThemeMgr::mgr.currentTheme) {
refreshTheme();
activeTheme = ThemeMgr::mgr.currentTheme;
}
if (points.size()) {
for (int j = 0; j < 2; j++) {
for (int i = 0, iMax = half_fft_size; i < iMax; i++) {
float v = points[(j * half_fft_size + i) * 2 + 1];
float wv = v < 0 ? 0 : (v > 0.99 ? 0.99 : v);
waterfall_slice[i] = (unsigned char) floor(wv * 255.0);
}
glBindTexture(GL_TEXTURE_2D, waterfall[j]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, waterfall_ofs[j], half_fft_size, 1, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, (GLvoid *) waterfall_slice);
if (waterfall_ofs[j] == 0) {
waterfall_ofs[j] = waterfall_lines;
}
waterfall_ofs[j]--;
}
}
glColor3f(1.0, 1.0, 1.0);
GLint vp[4];
glGetIntegerv(GL_VIEWPORT, vp);
float viewWidth = (float) vp[2];
// some bias to prevent seams at odd scales
float half_pixel = 1.0 / viewWidth;
float half_texel = 1.0 / (float) half_fft_size;
float vtexel = 1.0 / (float) waterfall_lines;
float vofs = (float) (waterfall_ofs[0] + 1) * vtexel;
glBindTexture(GL_TEXTURE_2D, waterfall[0]);
glBegin (GL_QUADS);
glTexCoord2f(0.0 + half_texel, 1.0 + vofs);
@ -122,7 +142,7 @@ void WaterfallContext::Draw(std::vector<float> &points, bool step) {
glTexCoord2f(0.0 + half_texel, 0.0 + vofs);
glVertex3f(-1.0, 1.0, 0.0);
glEnd();
vofs = (float) (waterfall_ofs[1] + 1) * vtexel;
glBindTexture(GL_TEXTURE_2D, waterfall[1]);
glBegin(GL_QUADS);
@ -135,9 +155,9 @@ void WaterfallContext::Draw(std::vector<float> &points, bool step) {
glTexCoord2f(0.0 + half_texel, 0.0 + vofs);
glVertex3f(0.0 - half_pixel, 1.0, 0.0);
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glDisable(GL_TEXTURE_2D);
}
}

View File

@ -0,0 +1,25 @@
#pragma once
#include "GLPanel.h"
class WaterfallPanel : public GLPanel {
public:
WaterfallPanel();
void setup(int fft_size_in, int num_waterfall_lines_in);
void refreshTheme();
void setPoints(std::vector<float> &points);
void step();
void drawPanelContents();
std::vector<float> points;
bool needsUpdate;
private:
GLuint waterfall[2];
int waterfall_ofs[2];
int fft_size;
int waterfall_lines;
unsigned char *waterfall_slice;
ColorTheme *activeTheme;
};

View File

@ -13,6 +13,8 @@ GLPanel::GLPanel() : fillType(GLPANEL_FILL_SOLID), contentsVisible(true), transf
fill[1] = RGB3f(0.1,0.1,0.1);
borderColor = RGB3f(0.8, 0.8, 0.8);
setCoordinateSystem(GLPANEL_Y_UP);
setMarginPx(0);
setBorderPx(0);
}
void GLPanel::genArrays() {

View File

@ -35,10 +35,10 @@ EVT_MOUSEWHEEL(WaterfallCanvas::OnMouseWheelMoved)
wxEND_EVENT_TABLE()
WaterfallCanvas::WaterfallCanvas(wxWindow *parent, int *attribList) :
InteractiveCanvas(parent, attribList), dragState(WF_DRAG_NONE), nextDragState(WF_DRAG_NONE), fft_size(0), waterfall_lines(
0), mouseZoom(1), zoom(1), hoverAlpha(1.0), dragOfs(0) {
InteractiveCanvas(parent, attribList), dragState(WF_DRAG_NONE), nextDragState(WF_DRAG_NONE), fft_size(0), waterfall_lines(0),
dragOfs(0), mouseZoom(1), zoom(1), hoverAlpha(1.0) {
glContext = new WaterfallContext(this, &wxGetApp().GetContext(this));
glContext = new PrimaryGLContext(this, &wxGetApp().GetContext(this));
SetCursor(wxCURSOR_CROSS);
}
@ -53,7 +53,7 @@ void WaterfallCanvas::setup(int fft_size_in, int waterfall_lines_in) {
fft_size = fft_size_in;
waterfall_lines = waterfall_lines_in;
glContext->Setup(fft_size, waterfall_lines);
waterfallPanel.setup(fft_size, waterfall_lines);
}
WaterfallCanvas::DragState WaterfallCanvas::getDragState() {
@ -135,30 +135,28 @@ void WaterfallCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
centerFreq = (freq + wxGetApp().getSampleRate() / 2) - bandwidth / 2;
}
}
bool step = false;
if (!visualDataQueue.empty()) {
SpectrumVisualData *vData;
visualDataQueue.pop(vData);
if (!vData) {
return;
}
spectrum_points.assign(vData->spectrum_points.begin(),vData->spectrum_points.end());
vData->decRefCount();
step = true;
}
glContext->SetCurrent(*this);
initGLExtensions();
glViewport(0, 0, ClientSize.x, ClientSize.y);
if (!visualDataQueue.empty()) {
SpectrumVisualData *vData;
visualDataQueue.pop(vData);
if (vData) {
waterfallPanel.setPoints(vData->spectrum_points);
waterfallPanel.step();
}
vData->decRefCount();
}
glContext->BeginDraw(0,0,0);
glContext->Draw(spectrum_points, step);
waterfallPanel.calcTransform(CubicVR::mat4::identity());
waterfallPanel.draw();
std::vector<DemodulatorInstance *> &demods = wxGetApp().getDemodMgr().getDemodulators();

View File

@ -7,9 +7,9 @@
#include <queue>
#include "InteractiveCanvas.h"
#include "WaterfallContext.h"
#include "MouseTracker.h"
#include "SpectrumCanvas.h"
#include "WaterfallPanel.h"
class WaterfallCanvas: public InteractiveCanvas {
@ -47,8 +47,8 @@ private:
std::vector<float> spectrum_points;
SpectrumCanvas *spectrumCanvas;
WaterfallContext *glContext;
PrimaryGLContext *glContext;
WaterfallPanel waterfallPanel;
DragState dragState;
DragState nextDragState;

View File

@ -1,25 +0,0 @@
#pragma once
#include "PrimaryGLContext.h"
#include "Gradient.h"
#include "ColorTheme.h"
class WaterfallCanvas;
class WaterfallContext: public PrimaryGLContext {
public:
WaterfallContext(WaterfallCanvas *canvas, wxGLContext *sharedContext);
void Draw(std::vector<float> &points, bool step);
void Setup(int fft_size_in, int num_waterfall_lines_in);
void refreshTheme();
private:
GLuint waterfall[2];
int waterfall_ofs[2];
int fft_size;
int waterfall_lines;
unsigned char *waterfall_slice;
ColorTheme *activeTheme;
};