Re-usable WaterfallPanel to replace WaterfallContext

This commit is contained in:
Charles J. Cliffe 2015-08-09 23:00:51 -04:00
parent c970f8d5db
commit 2f0d6b9c75
9 changed files with 139 additions and 108 deletions

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@ -245,6 +245,8 @@ SET (cubicsdr_sources
src/util/GLFont.cpp src/util/GLFont.cpp
src/util/DataTree.cpp src/util/DataTree.cpp
src/panel/ScopePanel.cpp src/panel/ScopePanel.cpp
src/panel/SpectrumPanel.cpp
src/panel/WaterfallPanel.cpp
src/visual/ColorTheme.cpp src/visual/ColorTheme.cpp
src/visual/PrimaryGLContext.cpp src/visual/PrimaryGLContext.cpp
src/visual/InteractiveCanvas.cpp src/visual/InteractiveCanvas.cpp
@ -259,7 +261,6 @@ SET (cubicsdr_sources
src/visual/SpectrumCanvas.cpp src/visual/SpectrumCanvas.cpp
src/visual/SpectrumContext.cpp src/visual/SpectrumContext.cpp
src/visual/WaterfallCanvas.cpp src/visual/WaterfallCanvas.cpp
src/visual/WaterfallContext.cpp
src/process/VisualProcessor.cpp src/process/VisualProcessor.cpp
src/process/ScopeVisualProcessor.cpp src/process/ScopeVisualProcessor.cpp
src/process/SpectrumVisualProcessor.cpp src/process/SpectrumVisualProcessor.cpp
@ -298,6 +299,8 @@ SET (cubicsdr_headers
src/util/GLFont.h src/util/GLFont.h
src/util/DataTree.h src/util/DataTree.h
src/panel/ScopePanel.h src/panel/ScopePanel.h
src/panel/SpectrumPanel.h
src/panel/WaterfallPanel.h
src/visual/ColorTheme.h src/visual/ColorTheme.h
src/visual/PrimaryGLContext.h src/visual/PrimaryGLContext.h
src/visual/InteractiveCanvas.h src/visual/InteractiveCanvas.h
@ -312,7 +315,6 @@ SET (cubicsdr_headers
src/visual/SpectrumCanvas.h src/visual/SpectrumCanvas.h
src/visual/SpectrumContext.h src/visual/SpectrumContext.h
src/visual/WaterfallCanvas.h src/visual/WaterfallCanvas.h
src/visual/WaterfallContext.h
src/process/VisualProcessor.h src/process/VisualProcessor.h
src/process/ScopeVisualProcessor.h src/process/ScopeVisualProcessor.h
src/process/SpectrumVisualProcessor.h src/process/SpectrumVisualProcessor.h

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@ -0,0 +1,2 @@
#include "SpectrumPanel.h"

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@ -0,0 +1,7 @@
#pragma once
#include "GLPanel.h"
class SpectrumPanel : public GLPanel {
};

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@ -1,18 +1,19 @@
#include "WaterfallContext.h" #include "WaterfallPanel.h"
#include "WaterfallCanvas.h"
#include "CubicSDR.h"
WaterfallContext::WaterfallContext(WaterfallCanvas *canvas, wxGLContext *sharedContext) : WaterfallPanel::WaterfallPanel() : GLPanel(), fft_size(0), waterfall_lines(0), waterfall_slice(NULL), activeTheme(NULL) {
PrimaryGLContext(canvas, sharedContext), fft_size(0), waterfall_lines(0), waterfall_slice(NULL), activeTheme(NULL) {
for (int i = 0; i < 2; i++) { for (int i = 0; i < 2; i++) {
waterfall[i] = 0; waterfall[i] = 0;
} }
} }
void WaterfallContext::Setup(int fft_size_in, int num_waterfall_lines_in) { void WaterfallPanel::setup(int fft_size_in, int num_waterfall_lines_in) {
waterfall_lines = num_waterfall_lines_in; waterfall_lines = num_waterfall_lines_in;
fft_size = fft_size_in; fft_size = fft_size_in;
if (points.size() != fft_size) {
points.resize(fft_size);
}
for (int i = 0; i < 2; i++) { for (int i = 0; i < 2; i++) {
if (waterfall[i]) { if (waterfall[i]) {
glDeleteTextures(1, &waterfall[i]); glDeleteTextures(1, &waterfall[i]);
@ -23,7 +24,7 @@ void WaterfallContext::Setup(int fft_size_in, int num_waterfall_lines_in) {
} }
} }
void WaterfallContext::refreshTheme() { void WaterfallPanel::refreshTheme() {
glEnable (GL_TEXTURE_2D); glEnable (GL_TEXTURE_2D);
for (int i = 0; i < 2; i++) { for (int i = 0; i < 2; i++) {
@ -36,13 +37,20 @@ void WaterfallContext::refreshTheme() {
} }
} }
void WaterfallContext::Draw(std::vector<float> &points, bool step) { void WaterfallPanel::setPoints(std::vector<float> &points) {
int halfPts = points.size()/2;
if (halfPts == fft_size) {
for (int i = 0; i < fft_size; i++) {
this->points[i] = points[i*2+1];
}
} else {
this->points.assign(points.begin(), points.end());
}
}
void WaterfallPanel::step() {
int half_fft_size = fft_size / 2; int half_fft_size = fft_size / 2;
glEnable (GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
if (!waterfall[0]) { if (!waterfall[0]) {
glGenTextures(2, waterfall); glGenTextures(2, waterfall);
@ -64,23 +72,18 @@ void WaterfallContext::Draw(std::vector<float> &points, bool step) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, half_fft_size, waterfall_lines, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, (GLvoid *) waterfall_tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, half_fft_size, waterfall_lines, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, (GLvoid *) waterfall_tex);
} }
if (waterfall_slice != NULL) { if (waterfall_slice != NULL) {
delete waterfall_slice; delete waterfall_slice;
} }
waterfall_slice = new unsigned char[half_fft_size]; waterfall_slice = new unsigned char[half_fft_size];
delete[] waterfall_tex; delete[] waterfall_tex;
} }
if (activeTheme != ThemeMgr::mgr.currentTheme) {
refreshTheme();
activeTheme = ThemeMgr::mgr.currentTheme;
}
if (points.size()) { if (points.size()) {
for (int j = 0; j < 2; j++) { for (int j = 0; j < 2; j++) {
for (int i = 0, iMax = half_fft_size; i < iMax; i++) { for (int i = 0, iMax = half_fft_size; i < iMax; i++) {
float v = points[(j * half_fft_size + i) * 2 + 1]; float v = points[j * half_fft_size + i];
float wv = v < 0 ? 0 : (v > 0.99 ? 0.99 : v); float wv = v < 0 ? 0 : (v > 0.99 ? 0.99 : v);
@ -97,7 +100,24 @@ void WaterfallContext::Draw(std::vector<float> &points, bool step) {
waterfall_ofs[j]--; waterfall_ofs[j]--;
} }
} }
}
void WaterfallPanel::drawPanelContents() {
if (!waterfall[0]) {
return;
}
int half_fft_size = fft_size / 2;
glLoadMatrixf(transform);
glEnable (GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
if (activeTheme != ThemeMgr::mgr.currentTheme) {
refreshTheme();
activeTheme = ThemeMgr::mgr.currentTheme;
}
glColor3f(1.0, 1.0, 1.0); glColor3f(1.0, 1.0, 1.0);
GLint vp[4]; GLint vp[4];

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@ -0,0 +1,25 @@
#pragma once
#include "GLPanel.h"
class WaterfallPanel : public GLPanel {
public:
WaterfallPanel();
void setup(int fft_size_in, int num_waterfall_lines_in);
void refreshTheme();
void setPoints(std::vector<float> &points);
void step();
void drawPanelContents();
std::vector<float> points;
bool needsUpdate;
private:
GLuint waterfall[2];
int waterfall_ofs[2];
int fft_size;
int waterfall_lines;
unsigned char *waterfall_slice;
ColorTheme *activeTheme;
};

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@ -13,6 +13,8 @@ GLPanel::GLPanel() : fillType(GLPANEL_FILL_SOLID), contentsVisible(true), transf
fill[1] = RGB3f(0.1,0.1,0.1); fill[1] = RGB3f(0.1,0.1,0.1);
borderColor = RGB3f(0.8, 0.8, 0.8); borderColor = RGB3f(0.8, 0.8, 0.8);
setCoordinateSystem(GLPANEL_Y_UP); setCoordinateSystem(GLPANEL_Y_UP);
setMarginPx(0);
setBorderPx(0);
} }
void GLPanel::genArrays() { void GLPanel::genArrays() {

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@ -35,10 +35,10 @@ EVT_MOUSEWHEEL(WaterfallCanvas::OnMouseWheelMoved)
wxEND_EVENT_TABLE() wxEND_EVENT_TABLE()
WaterfallCanvas::WaterfallCanvas(wxWindow *parent, int *attribList) : WaterfallCanvas::WaterfallCanvas(wxWindow *parent, int *attribList) :
InteractiveCanvas(parent, attribList), dragState(WF_DRAG_NONE), nextDragState(WF_DRAG_NONE), fft_size(0), waterfall_lines( InteractiveCanvas(parent, attribList), dragState(WF_DRAG_NONE), nextDragState(WF_DRAG_NONE), fft_size(0), waterfall_lines(0),
0), mouseZoom(1), zoom(1), hoverAlpha(1.0), dragOfs(0) { dragOfs(0), mouseZoom(1), zoom(1), hoverAlpha(1.0) {
glContext = new WaterfallContext(this, &wxGetApp().GetContext(this)); glContext = new PrimaryGLContext(this, &wxGetApp().GetContext(this));
SetCursor(wxCURSOR_CROSS); SetCursor(wxCURSOR_CROSS);
} }
@ -53,7 +53,7 @@ void WaterfallCanvas::setup(int fft_size_in, int waterfall_lines_in) {
fft_size = fft_size_in; fft_size = fft_size_in;
waterfall_lines = waterfall_lines_in; waterfall_lines = waterfall_lines_in;
glContext->Setup(fft_size, waterfall_lines); waterfallPanel.setup(fft_size, waterfall_lines);
} }
WaterfallCanvas::DragState WaterfallCanvas::getDragState() { WaterfallCanvas::DragState WaterfallCanvas::getDragState() {
@ -136,29 +136,27 @@ void WaterfallCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
} }
} }
bool step = false; glContext->SetCurrent(*this);
initGLExtensions();
glViewport(0, 0, ClientSize.x, ClientSize.y);
if (!visualDataQueue.empty()) { if (!visualDataQueue.empty()) {
SpectrumVisualData *vData; SpectrumVisualData *vData;
visualDataQueue.pop(vData); visualDataQueue.pop(vData);
if (!vData) { if (vData) {
return; waterfallPanel.setPoints(vData->spectrum_points);
waterfallPanel.step();
} }
spectrum_points.assign(vData->spectrum_points.begin(),vData->spectrum_points.end());
vData->decRefCount(); vData->decRefCount();
step = true;
} }
glContext->SetCurrent(*this);
initGLExtensions();
glViewport(0, 0, ClientSize.x, ClientSize.y);
glContext->BeginDraw(0,0,0); glContext->BeginDraw(0,0,0);
glContext->Draw(spectrum_points, step);
waterfallPanel.calcTransform(CubicVR::mat4::identity());
waterfallPanel.draw();
std::vector<DemodulatorInstance *> &demods = wxGetApp().getDemodMgr().getDemodulators(); std::vector<DemodulatorInstance *> &demods = wxGetApp().getDemodMgr().getDemodulators();

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@ -7,9 +7,9 @@
#include <queue> #include <queue>
#include "InteractiveCanvas.h" #include "InteractiveCanvas.h"
#include "WaterfallContext.h"
#include "MouseTracker.h" #include "MouseTracker.h"
#include "SpectrumCanvas.h" #include "SpectrumCanvas.h"
#include "WaterfallPanel.h"
class WaterfallCanvas: public InteractiveCanvas { class WaterfallCanvas: public InteractiveCanvas {
@ -47,8 +47,8 @@ private:
std::vector<float> spectrum_points; std::vector<float> spectrum_points;
SpectrumCanvas *spectrumCanvas; SpectrumCanvas *spectrumCanvas;
PrimaryGLContext *glContext;
WaterfallContext *glContext; WaterfallPanel waterfallPanel;
DragState dragState; DragState dragState;
DragState nextDragState; DragState nextDragState;

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@ -1,25 +0,0 @@
#pragma once
#include "PrimaryGLContext.h"
#include "Gradient.h"
#include "ColorTheme.h"
class WaterfallCanvas;
class WaterfallContext: public PrimaryGLContext {
public:
WaterfallContext(WaterfallCanvas *canvas, wxGLContext *sharedContext);
void Draw(std::vector<float> &points, bool step);
void Setup(int fft_size_in, int num_waterfall_lines_in);
void refreshTheme();
private:
GLuint waterfall[2];
int waterfall_ofs[2];
int fft_size;
int waterfall_lines;
unsigned char *waterfall_slice;
ColorTheme *activeTheme;
};