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https://github.com/cjcliffe/CubicSDR.git
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Re-usable WaterfallPanel to replace WaterfallContext
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@ -245,6 +245,8 @@ SET (cubicsdr_sources
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src/util/GLFont.cpp
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src/util/DataTree.cpp
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src/panel/ScopePanel.cpp
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src/panel/SpectrumPanel.cpp
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src/panel/WaterfallPanel.cpp
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src/visual/ColorTheme.cpp
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src/visual/PrimaryGLContext.cpp
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src/visual/InteractiveCanvas.cpp
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@ -259,7 +261,6 @@ SET (cubicsdr_sources
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src/visual/SpectrumCanvas.cpp
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src/visual/SpectrumContext.cpp
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src/visual/WaterfallCanvas.cpp
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src/visual/WaterfallContext.cpp
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src/process/VisualProcessor.cpp
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src/process/ScopeVisualProcessor.cpp
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src/process/SpectrumVisualProcessor.cpp
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@ -298,6 +299,8 @@ SET (cubicsdr_headers
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src/util/GLFont.h
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src/util/DataTree.h
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src/panel/ScopePanel.h
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src/panel/SpectrumPanel.h
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src/panel/WaterfallPanel.h
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src/visual/ColorTheme.h
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src/visual/PrimaryGLContext.h
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src/visual/InteractiveCanvas.h
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@ -312,7 +315,6 @@ SET (cubicsdr_headers
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src/visual/SpectrumCanvas.h
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src/visual/SpectrumContext.h
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src/visual/WaterfallCanvas.h
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src/visual/WaterfallContext.h
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src/process/VisualProcessor.h
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src/process/ScopeVisualProcessor.h
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src/process/SpectrumVisualProcessor.h
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2
src/panel/SpectrumPanel.cpp
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2
src/panel/SpectrumPanel.cpp
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@ -0,0 +1,2 @@
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#include "SpectrumPanel.h"
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7
src/panel/SpectrumPanel.h
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7
src/panel/SpectrumPanel.h
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@ -0,0 +1,7 @@
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#pragma once
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#include "GLPanel.h"
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class SpectrumPanel : public GLPanel {
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};
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@ -1,18 +1,19 @@
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#include "WaterfallContext.h"
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#include "WaterfallCanvas.h"
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#include "CubicSDR.h"
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#include "WaterfallPanel.h"
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WaterfallContext::WaterfallContext(WaterfallCanvas *canvas, wxGLContext *sharedContext) :
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PrimaryGLContext(canvas, sharedContext), fft_size(0), waterfall_lines(0), waterfall_slice(NULL), activeTheme(NULL) {
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WaterfallPanel::WaterfallPanel() : GLPanel(), fft_size(0), waterfall_lines(0), waterfall_slice(NULL), activeTheme(NULL) {
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for (int i = 0; i < 2; i++) {
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waterfall[i] = 0;
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}
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}
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void WaterfallContext::Setup(int fft_size_in, int num_waterfall_lines_in) {
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void WaterfallPanel::setup(int fft_size_in, int num_waterfall_lines_in) {
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waterfall_lines = num_waterfall_lines_in;
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fft_size = fft_size_in;
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if (points.size() != fft_size) {
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points.resize(fft_size);
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}
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for (int i = 0; i < 2; i++) {
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if (waterfall[i]) {
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glDeleteTextures(1, &waterfall[i]);
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@ -23,7 +24,7 @@ void WaterfallContext::Setup(int fft_size_in, int num_waterfall_lines_in) {
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}
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}
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void WaterfallContext::refreshTheme() {
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void WaterfallPanel::refreshTheme() {
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glEnable (GL_TEXTURE_2D);
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for (int i = 0; i < 2; i++) {
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@ -36,13 +37,20 @@ void WaterfallContext::refreshTheme() {
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}
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}
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void WaterfallContext::Draw(std::vector<float> &points, bool step) {
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void WaterfallPanel::setPoints(std::vector<float> &points) {
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int halfPts = points.size()/2;
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if (halfPts == fft_size) {
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for (int i = 0; i < fft_size; i++) {
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this->points[i] = points[i*2+1];
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}
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} else {
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this->points.assign(points.begin(), points.end());
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}
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}
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void WaterfallPanel::step() {
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int half_fft_size = fft_size / 2;
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glEnable (GL_TEXTURE_2D);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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if (!waterfall[0]) {
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glGenTextures(2, waterfall);
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@ -72,15 +80,10 @@ void WaterfallContext::Draw(std::vector<float> &points, bool step) {
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delete[] waterfall_tex;
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}
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if (activeTheme != ThemeMgr::mgr.currentTheme) {
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refreshTheme();
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activeTheme = ThemeMgr::mgr.currentTheme;
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}
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if (points.size()) {
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for (int j = 0; j < 2; j++) {
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for (int i = 0, iMax = half_fft_size; i < iMax; i++) {
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float v = points[(j * half_fft_size + i) * 2 + 1];
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float v = points[j * half_fft_size + i];
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float wv = v < 0 ? 0 : (v > 0.99 ? 0.99 : v);
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@ -97,7 +100,24 @@ void WaterfallContext::Draw(std::vector<float> &points, bool step) {
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waterfall_ofs[j]--;
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}
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}
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}
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void WaterfallPanel::drawPanelContents() {
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if (!waterfall[0]) {
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return;
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}
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int half_fft_size = fft_size / 2;
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glLoadMatrixf(transform);
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glEnable (GL_TEXTURE_2D);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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if (activeTheme != ThemeMgr::mgr.currentTheme) {
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refreshTheme();
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activeTheme = ThemeMgr::mgr.currentTheme;
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}
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glColor3f(1.0, 1.0, 1.0);
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GLint vp[4];
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25
src/panel/WaterfallPanel.h
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25
src/panel/WaterfallPanel.h
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@ -0,0 +1,25 @@
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#pragma once
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#include "GLPanel.h"
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class WaterfallPanel : public GLPanel {
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public:
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WaterfallPanel();
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void setup(int fft_size_in, int num_waterfall_lines_in);
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void refreshTheme();
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void setPoints(std::vector<float> &points);
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void step();
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void drawPanelContents();
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std::vector<float> points;
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bool needsUpdate;
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private:
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GLuint waterfall[2];
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int waterfall_ofs[2];
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int fft_size;
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int waterfall_lines;
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unsigned char *waterfall_slice;
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ColorTheme *activeTheme;
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};
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@ -13,6 +13,8 @@ GLPanel::GLPanel() : fillType(GLPANEL_FILL_SOLID), contentsVisible(true), transf
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fill[1] = RGB3f(0.1,0.1,0.1);
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borderColor = RGB3f(0.8, 0.8, 0.8);
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setCoordinateSystem(GLPANEL_Y_UP);
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setMarginPx(0);
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setBorderPx(0);
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}
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void GLPanel::genArrays() {
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@ -35,10 +35,10 @@ EVT_MOUSEWHEEL(WaterfallCanvas::OnMouseWheelMoved)
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wxEND_EVENT_TABLE()
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WaterfallCanvas::WaterfallCanvas(wxWindow *parent, int *attribList) :
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InteractiveCanvas(parent, attribList), dragState(WF_DRAG_NONE), nextDragState(WF_DRAG_NONE), fft_size(0), waterfall_lines(
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0), mouseZoom(1), zoom(1), hoverAlpha(1.0), dragOfs(0) {
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InteractiveCanvas(parent, attribList), dragState(WF_DRAG_NONE), nextDragState(WF_DRAG_NONE), fft_size(0), waterfall_lines(0),
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dragOfs(0), mouseZoom(1), zoom(1), hoverAlpha(1.0) {
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glContext = new WaterfallContext(this, &wxGetApp().GetContext(this));
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glContext = new PrimaryGLContext(this, &wxGetApp().GetContext(this));
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SetCursor(wxCURSOR_CROSS);
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}
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@ -53,7 +53,7 @@ void WaterfallCanvas::setup(int fft_size_in, int waterfall_lines_in) {
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fft_size = fft_size_in;
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waterfall_lines = waterfall_lines_in;
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glContext->Setup(fft_size, waterfall_lines);
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waterfallPanel.setup(fft_size, waterfall_lines);
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}
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WaterfallCanvas::DragState WaterfallCanvas::getDragState() {
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@ -136,29 +136,27 @@ void WaterfallCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
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}
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}
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bool step = false;
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glContext->SetCurrent(*this);
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initGLExtensions();
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glViewport(0, 0, ClientSize.x, ClientSize.y);
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if (!visualDataQueue.empty()) {
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SpectrumVisualData *vData;
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visualDataQueue.pop(vData);
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if (!vData) {
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return;
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if (vData) {
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waterfallPanel.setPoints(vData->spectrum_points);
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waterfallPanel.step();
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}
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spectrum_points.assign(vData->spectrum_points.begin(),vData->spectrum_points.end());
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vData->decRefCount();
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step = true;
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}
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glContext->SetCurrent(*this);
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initGLExtensions();
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glViewport(0, 0, ClientSize.x, ClientSize.y);
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glContext->BeginDraw(0,0,0);
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glContext->Draw(spectrum_points, step);
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waterfallPanel.calcTransform(CubicVR::mat4::identity());
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waterfallPanel.draw();
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std::vector<DemodulatorInstance *> &demods = wxGetApp().getDemodMgr().getDemodulators();
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@ -7,9 +7,9 @@
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#include <queue>
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#include "InteractiveCanvas.h"
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#include "WaterfallContext.h"
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#include "MouseTracker.h"
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#include "SpectrumCanvas.h"
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#include "WaterfallPanel.h"
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class WaterfallCanvas: public InteractiveCanvas {
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@ -47,8 +47,8 @@ private:
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std::vector<float> spectrum_points;
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SpectrumCanvas *spectrumCanvas;
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WaterfallContext *glContext;
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PrimaryGLContext *glContext;
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WaterfallPanel waterfallPanel;
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DragState dragState;
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DragState nextDragState;
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#pragma once
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#include "PrimaryGLContext.h"
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#include "Gradient.h"
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#include "ColorTheme.h"
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class WaterfallCanvas;
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class WaterfallContext: public PrimaryGLContext {
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public:
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WaterfallContext(WaterfallCanvas *canvas, wxGLContext *sharedContext);
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void Draw(std::vector<float> &points, bool step);
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void Setup(int fft_size_in, int num_waterfall_lines_in);
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void refreshTheme();
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private:
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GLuint waterfall[2];
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int waterfall_ofs[2];
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int fft_size;
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int waterfall_lines;
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unsigned char *waterfall_slice;
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ColorTheme *activeTheme;
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};
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