mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2026-06-02 14:04:47 -04:00
Improve input response time, balance visuals, fix a bug
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@@ -68,6 +68,25 @@ void WaterfallCanvas::attachSpectrumCanvas(SpectrumCanvas *canvas_in) {
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spectrumCanvas = canvas_in;
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}
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void WaterfallCanvas::processInputQueue() {
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if (!glContext) {
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return;
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}
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glContext->SetCurrent(*this);
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while (!visualDataQueue.empty()) {
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SpectrumVisualData *vData;
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visualDataQueue.pop(vData);
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if (vData) {
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waterfallPanel.setPoints(vData->spectrum_points);
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waterfallPanel.step();
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vData->decRefCount();
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}
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}
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}
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void WaterfallCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
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wxPaintDC dc(this);
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@@ -139,18 +158,6 @@ void WaterfallCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
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glContext->SetCurrent(*this);
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initGLExtensions();
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glViewport(0, 0, ClientSize.x, ClientSize.y);
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while (!visualDataQueue.empty()) {
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SpectrumVisualData *vData;
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visualDataQueue.pop(vData);
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if (vData) {
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waterfallPanel.setPoints(vData->spectrum_points);
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waterfallPanel.step();
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vData->decRefCount();
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}
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}
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glContext->BeginDraw(0,0,0);
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@@ -26,6 +26,7 @@ public:
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DragState getNextDragState();
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void attachSpectrumCanvas(SpectrumCanvas *canvas_in);
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void processInputQueue();
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SpectrumVisualDataQueue *getVisualDataQueue();
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private:
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