mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2025-09-05 22:57:51 -04:00
Cleanup / Reformat
This commit is contained in:
parent
58708a720e
commit
39ba38b82a
@ -61,9 +61,9 @@ AppFrame::AppFrame() :
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audioInputQueue = new AudioThreadInputQueue;
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audioThread = new AudioThread(audioInputQueue);
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t1 = new std::thread(&AudioThread::threadMain, audioThread);
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threadAudio = new std::thread(&AudioThread::threadMain, audioThread);
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demodulatorTest = demodMgr.newThread(this);
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demodulatorTest = demodMgr.newThread();
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demodulatorTest->params.audioInputQueue = audioInputQueue;
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demodulatorTest->init();
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@ -77,7 +77,7 @@ AppFrame::AppFrame() :
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iqVisualQueue = new SDRThreadIQDataQueue;
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sdrThread->setIQVisualQueue(iqVisualQueue);
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t_SDR = new std::thread(&SDRThread::threadMain, sdrThread);
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threadSDR = new std::thread(&SDRThread::threadMain, sdrThread);
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// static const int attribs[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, 0 };
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// wxLogStatus("Double-buffered display %s supported", wxGLCanvas::IsDisplaySupported(attribs) ? "is" : "not");
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@ -19,7 +19,6 @@ public:
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void OnThread(wxCommandEvent& event);
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void OnEventInput(wxThreadEvent& event);
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void setFrequency(unsigned int freq);
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int getFrequency();
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@ -47,8 +46,8 @@ private:
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SDRThreadIQDataQueue* iqVisualQueue;
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DemodulatorThreadOutputQueue* audioVisualQueue;
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std::thread *t1;
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std::thread *t_SDR;
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std::thread *threadAudio;
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std::thread *threadSDR;
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// event table
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wxDECLARE_EVENT_TABLE();
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@ -44,6 +44,20 @@ static int audioCallback(const void *inputBuffer, void *outputBuffer, unsigned l
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return paContinue;
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}
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AudioThread::AudioThread(AudioThreadInputQueue *inputQueue) :
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inputQueue(inputQueue), stream(NULL), audio_queue_ptr(0) {
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}
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AudioThread::~AudioThread() {
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PaError err;
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err = Pa_StopStream(stream);
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err = Pa_CloseStream(stream);
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Pa_Terminate();
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std::cout << std::endl << "Audio Thread Done." << std::endl << std::endl;
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}
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void AudioThread::threadMain() {
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PaError err;
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err = Pa_Initialize();
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@ -33,19 +33,9 @@ public:
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std::queue<std::vector<float> > audio_queue;
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unsigned int audio_queue_ptr;
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AudioThread(AudioThreadInputQueue *inputQueue) :
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inputQueue(inputQueue), stream(NULL), audio_queue_ptr(0) {
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AudioThread(AudioThreadInputQueue *inputQueue);
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}
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~AudioThread() {
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PaError err;
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err = Pa_StopStream(stream);
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err = Pa_CloseStream(stream);
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Pa_Terminate();
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std::cout << std::endl << "Audio Thread Done." << std::endl << std::endl;
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}
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~AudioThread();
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void threadMain();
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@ -0,0 +1,40 @@
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#include <DemodulatorMgr.h>
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DemodulatorInstance::DemodulatorInstance() :
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t_Demod(NULL), threadQueueDemod(NULL), demodulatorThread(NULL) {
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}
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void DemodulatorInstance::setVisualOutputQueue(DemodulatorThreadOutputQueue *tQueue) {
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demodulatorThread->setVisualOutputQueue(tQueue);
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}
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void DemodulatorInstance::init() {
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if (threadQueueDemod) {
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delete threadQueueDemod;
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}
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if (demodulatorThread) {
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delete demodulatorThread;
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}
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threadQueueDemod = new DemodulatorThreadInputQueue;
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demodulatorThread = new DemodulatorThread(threadQueueDemod, ¶ms);
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t_Demod = new std::thread(&DemodulatorThread::threadMain, demodulatorThread);
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}
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DemodulatorMgr::DemodulatorMgr() {
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}
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DemodulatorMgr::~DemodulatorMgr() {
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while (demods.size()) {
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DemodulatorInstance *d = demods.back();
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demods.pop_back();
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delete d;
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}
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}
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DemodulatorInstance *DemodulatorMgr::newThread() {
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DemodulatorInstance *newDemod = new DemodulatorInstance;
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demods.push_back(newDemod);
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return newDemod;
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}
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@ -13,48 +13,18 @@ public:
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DemodulatorThreadInputQueue* threadQueueDemod;
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DemodulatorThreadParameters params;
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DemodulatorInstance() :
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t_Demod(NULL), threadQueueDemod(NULL), demodulatorThread(NULL) {
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}
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void setVisualOutputQueue(DemodulatorThreadOutputQueue *tQueue) {
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demodulatorThread->setVisualOutputQueue(tQueue);
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}
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void init() {
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if (threadQueueDemod) {
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delete threadQueueDemod;
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}
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if (demodulatorThread) {
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delete demodulatorThread;
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}
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threadQueueDemod = new DemodulatorThreadInputQueue;
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demodulatorThread = new DemodulatorThread(threadQueueDemod, ¶ms);
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t_Demod = new std::thread(&DemodulatorThread::threadMain, demodulatorThread);
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}
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DemodulatorInstance();
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void setVisualOutputQueue(DemodulatorThreadOutputQueue *tQueue);
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void init();
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};
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class DemodulatorMgr {
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public:
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DemodulatorMgr() {
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DemodulatorMgr();
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~DemodulatorMgr();
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}
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~DemodulatorMgr() {
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while (demods.size()) {
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DemodulatorInstance *d = demods.back();
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demods.pop_back();
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delete d;
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}
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}
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DemodulatorInstance *newThread(wxEvtHandler* pParent) {
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DemodulatorInstance *newDemod = new DemodulatorInstance;
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demods.push_back(newDemod);
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return newDemod;
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}
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DemodulatorInstance *newThread();
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private:
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std::vector<DemodulatorInstance *> demods;
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};
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@ -3,7 +3,7 @@
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#include <vector>
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DemodulatorThread::DemodulatorThread(DemodulatorThreadInputQueue* pQueue, DemodulatorThreadParameters *params_in) :
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m_pQueue(pQueue), visOutQueue(NULL) {
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inputQueue(pQueue), visOutQueue(NULL) {
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DemodulatorThreadParameters defaultParams;
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if (!params_in) {
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@ -57,7 +57,7 @@ void DemodulatorThread::threadMain() {
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while (1) {
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DemodulatorThreadIQData inp;
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m_pQueue->pop(inp);
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inputQueue->pop(inp);
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std::vector<signed char> *data = &inp.data;
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if (data->size()) {
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@ -139,22 +139,6 @@ void DemodulatorThread::threadMain() {
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if (visOutQueue != NULL) {
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visOutQueue->push(ati);
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}
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/*if (!TestDestroy()) {
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DemodulatorThreadAudioData *audioOut = new DemodulatorThreadAudioData(task.data->frequency, params.audioSampleRate, newBuffer);
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m_pQueue->sendAudioData(DemodulatorThreadTask::DEMOD_THREAD_AUDIO_DATA, audioOut);
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if (params.audioInputQueue != NULL) {
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AudioThreadInput ati;
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ati.data = newBuffer;
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params.audioInputQueue->push(ati);
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// AudioThreadTask audio_task = AudioThreadTask(AudioThreadTask::AUDIO_THREAD_DATA);
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// audio_task.data = new AudioThreadData(task.data->frequency, params.audioSampleRate, newBuffer);
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// params.audioQueue->addTask(audio_task, AudioThreadQueue::AUDIO_PRIORITY_HIGHEST);
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}
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}*/
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}
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}
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}
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@ -102,7 +102,7 @@ public:
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}
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protected:
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DemodulatorThreadInputQueue* m_pQueue;
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DemodulatorThreadInputQueue* inputQueue;
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DemodulatorThreadOutputQueue* visOutQueue;
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firfilt_crcf fir_filter;
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@ -15,11 +15,9 @@
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#include <cstdint>
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#include <condition_variable>
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/** A thread-safe asynchronous queue */
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template<class T, class Container = std::list<T>>
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class ThreadQueue
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{
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class ThreadQueue {
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typedef typename Container::value_type value_type;
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typedef typename Container::size_type size_type;
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@ -29,19 +27,16 @@ class ThreadQueue
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/*! Create safe queue. */
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ThreadQueue() = default;
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ThreadQueue (ThreadQueue&& sq)
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{
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ThreadQueue(ThreadQueue&& sq) {
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m_queue = std::move(sq.m_queue);
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}
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ThreadQueue (const ThreadQueue& sq)
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{
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ThreadQueue(const ThreadQueue& sq) {
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std::lock_guard < std::mutex > lock(sq.m_mutex);
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m_queue = sq.m_queue;
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}
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/*! Destroy safe queue. */
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~ThreadQueue()
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{
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~ThreadQueue() {
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std::lock_guard < std::mutex > lock(m_mutex);
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}
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@ -49,8 +44,7 @@ class ThreadQueue
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* Sets the maximum number of items in the queue. Defaults is 0: No limit
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* \param[in] item An item.
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*/
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void set_max_num_items (unsigned int max_num_items)
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{
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void set_max_num_items(unsigned int max_num_items) {
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m_max_num_items = max_num_items;
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}
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@ -59,8 +53,7 @@ class ThreadQueue
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* \param[in] item An item.
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* \return true if an item was pushed into the queue
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*/
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bool push (const value_type& item)
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{
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bool push(const value_type& item) {
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std::lock_guard < std::mutex > lock(m_mutex);
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if (m_max_num_items > 0 && m_queue.size() > m_max_num_items)
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@ -76,8 +69,7 @@ class ThreadQueue
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* \param[in] item An item.
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* \return true if an item was pushed into the queue
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*/
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bool push (const value_type&& item)
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{
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bool push(const value_type&& item) {
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std::lock_guard < std::mutex > lock(m_mutex);
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if (m_max_num_items > 0 && m_queue.size() > m_max_num_items)
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@ -92,8 +84,7 @@ class ThreadQueue
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* Pops item from the queue. If queue is empty, this function blocks until item becomes available.
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* \param[out] item The item.
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*/
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void pop (value_type& item)
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{
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void pop(value_type& item) {
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std::unique_lock < std::mutex > lock(m_mutex);
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m_condition.wait(lock, [this]() // Lambda funct
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{
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@ -109,8 +100,7 @@ class ThreadQueue
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* If queue is empty, this function blocks until item becomes available.
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* \param[out] item The item.
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*/
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void move_pop (value_type& item)
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{
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void move_pop(value_type& item) {
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std::unique_lock < std::mutex > lock(m_mutex);
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m_condition.wait(lock, [this]() // Lambda funct
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{
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@ -125,8 +115,7 @@ class ThreadQueue
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* \param[out] item The item.
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* \return False is returned if no item is available.
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*/
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bool try_pop (value_type& item)
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{
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bool try_pop(value_type& item) {
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std::unique_lock < std::mutex > lock(m_mutex);
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if (m_queue.empty())
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@ -143,8 +132,7 @@ class ThreadQueue
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* \param[out] item The item.
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* \return False is returned if no item is available.
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*/
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bool try_move_pop (value_type& item)
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{
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bool try_move_pop(value_type& item) {
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std::unique_lock < std::mutex > lock(m_mutex);
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if (m_queue.empty())
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@ -161,12 +149,10 @@ class ThreadQueue
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* \param[in] timeout The number of microseconds to wait.
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* \return true if get an item from the queue, false if no item is received before the timeout.
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*/
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bool timeout_pop (value_type& item, std::uint64_t timeout)
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{
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bool timeout_pop(value_type& item, std::uint64_t timeout) {
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std::unique_lock < std::mutex > lock(m_mutex);
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if (m_queue.empty())
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{
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if (m_queue.empty()) {
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if (timeout == 0)
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return false;
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@ -187,12 +173,10 @@ class ThreadQueue
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* \param[in] timeout The number of microseconds to wait.
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* \return true if get an item from the queue, false if no item is received before the timeout.
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*/
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bool timeout_move_pop (value_type& item, std::uint64_t timeout)
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{
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bool timeout_move_pop(value_type& item, std::uint64_t timeout) {
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std::unique_lock < std::mutex > lock(m_mutex);
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if (m_queue.empty())
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{
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if (m_queue.empty()) {
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if (timeout == 0)
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return false;
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@ -209,8 +193,7 @@ class ThreadQueue
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* Gets the number of items in the queue.
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* \return Number of items in the queue.
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*/
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size_type size() const
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{
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size_type size() const {
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std::lock_guard < std::mutex > lock(m_mutex);
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return m_queue.size();
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}
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@ -219,8 +202,7 @@ class ThreadQueue
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* Check if the queue is empty.
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* \return true if queue is empty.
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*/
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bool empty() const
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{
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bool empty() const {
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std::lock_guard < std::mutex > lock(m_mutex);
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return m_queue.empty();
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}
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@ -229,10 +211,8 @@ class ThreadQueue
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* Swaps the contents.
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* \param[out] sq The ThreadQueue to swap with 'this'.
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*/
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void swap (ThreadQueue& sq)
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{
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if (this != &sq)
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{
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void swap(ThreadQueue& sq) {
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if (this != &sq) {
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std::lock_guard < std::mutex > lock1(m_mutex);
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std::lock_guard < std::mutex > lock2(sq.m_mutex);
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m_queue.swap(sq.m_queue);
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@ -246,10 +226,8 @@ class ThreadQueue
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}
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/*! The copy assignment operator */
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ThreadQueue& operator= (const ThreadQueue& sq)
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{
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if (this != &sq)
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{
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ThreadQueue& operator=(const ThreadQueue& sq) {
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if (this != &sq) {
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std::lock_guard < std::mutex > lock1(m_mutex);
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std::lock_guard < std::mutex > lock2(sq.m_mutex);
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std::queue<T, Container> temp { sq.m_queue };
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@ -263,17 +241,16 @@ class ThreadQueue
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}
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/*! The move assignment operator */
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ThreadQueue& operator= (ThreadQueue && sq)
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{
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ThreadQueue& operator=(ThreadQueue && sq) {
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std::lock_guard < std::mutex > lock(m_mutex);
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m_queue = std::move(sq.m_queue);
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if (!m_queue.empty()) m_condition.notify_all();
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if (!m_queue.empty())
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m_condition.notify_all();
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return *this;
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}
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private:
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std::queue<T, Container> m_queue;
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@ -284,7 +261,6 @@ class ThreadQueue
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/*! Swaps the contents of two ThreadQueue objects. */
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template<class T, class Container>
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void swap (ThreadQueue<T, Container>& q1, ThreadQueue<T, Container>& q2)
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{
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void swap(ThreadQueue<T, Container>& q1, ThreadQueue<T, Container>& q2) {
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q1.swap(q2);
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}
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@ -1,4 +1,3 @@
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#ifndef TIMER_H
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#define TIMER_H
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@ -13,8 +12,7 @@
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* Class provides high resolution timing and useful time control functions
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*/
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class Timer
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{
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class Timer {
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private:
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unsigned long time_elapsed;
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@ -31,7 +29,6 @@ private:
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struct timezone time_zone;
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#endif
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bool paused_state;
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bool lock_state;
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float lock_rate;
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@ -53,35 +50,30 @@ public:
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*/
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void stop(void);
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/// Locks the timer to a specified framerate (for recording / benchmarking purposes typically)
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/**
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* Locks the timer to a specified framerate (for recording / benchmarking purposes typically)
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*/
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void lockFramerate(float f_rate);
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/// Unlock any framerate lock that's been applied
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/**
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* Unlock any framerate lock that's been applied
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*/
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void unlock();
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/// Check locked state
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/**
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* Check locked state
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*/
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bool locked();
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/// Reset the timer counter
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/**
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* Resetting the timer will reset the current time to 0
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*/
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void reset(void);
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/// Timer update
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/**
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* Calling the update command will bring the timer value up to date, this is meant
|
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@ -89,7 +81,6 @@ public:
|
||||
*/
|
||||
void update(void);
|
||||
|
||||
|
||||
/// Get the total time elapsed since the timer start, not counting paused time
|
||||
/**
|
||||
* Returns the total time elapsed in since the timer start() to the last update() but
|
||||
@ -103,7 +94,6 @@ public:
|
||||
*/
|
||||
double getSeconds(void);
|
||||
|
||||
|
||||
/// Get the total time elapsed since the timer start
|
||||
/**
|
||||
* Returns the total time elapsed in since the timer start() to the last update()
|
||||
@ -117,7 +107,6 @@ public:
|
||||
*/
|
||||
double totalSeconds(void);
|
||||
|
||||
|
||||
/// Set the amount of time elapsed
|
||||
/**
|
||||
* Force the timer duration to a specific value, useful for rolling forward or back in a system
|
||||
@ -131,7 +120,6 @@ public:
|
||||
*/
|
||||
void setSeconds(double seconds_in);
|
||||
|
||||
|
||||
/// Get the amount of times the update() command has been called
|
||||
/**
|
||||
* By using the number of times the update() command has been called you can easily determine
|
||||
@ -140,7 +128,6 @@ public:
|
||||
*/
|
||||
unsigned long getNumUpdates(void);
|
||||
|
||||
|
||||
/// Get the timer duration during the last update
|
||||
/**
|
||||
* Useful for determining the amount of time which elapsed during the last update
|
||||
@ -154,7 +141,6 @@ public:
|
||||
*/
|
||||
double lastUpdateSeconds(void);
|
||||
|
||||
|
||||
/// Set the timer pause state
|
||||
/**
|
||||
* Pause the timer, allowing for continued update() calls without an increment in timing but
|
||||
@ -171,6 +157,5 @@ public:
|
||||
bool paused();
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user