Flush queues on terminate() calls to unblock push()s and so ease threads termination

This commit is contained in:
vsonnier
2017-08-28 20:31:07 +02:00
parent 2d01a279e9
commit 3f90cbb858
8 changed files with 60 additions and 41 deletions
+35 -23
View File
@@ -68,10 +68,10 @@ DemodulatorInstance::DemodulatorInstance() {
demodulatorPreThread->setInputQueue("IQDataInput",pipeIQInputData);
demodulatorPreThread->setOutputQueue("IQDataOutput",pipeIQDemodData);
pipeAudioData = std::make_shared< AudioThreadInputQueue>();
pipeAudioData = std::make_shared<AudioThreadInputQueue>();
pipeAudioData->set_max_num_items(10);
threadQueueControl = std::make_shared< DemodulatorThreadControlCommandQueue>();
threadQueueControl = std::make_shared<DemodulatorThreadControlCommandQueue>();
threadQueueControl->set_max_num_items(2);
demodulatorThread = new DemodulatorThread(this);
@@ -102,10 +102,10 @@ DemodulatorInstance::~DemodulatorInstance() {
#if ENABLE_DIGITAL_LAB
delete activeOutput;
#endif
delete audioThread;
delete demodulatorThread;
#endif
delete demodulatorPreThread;
delete demodulatorThread;
delete audioThread;
break;
}
@@ -174,10 +174,18 @@ void DemodulatorInstance::terminate() {
// std::cout << "Terminating demodulator audio thread.." << std::endl;
audioThread->terminate();
// std::cout << "Terminating demodulator thread.." << std::endl;
demodulatorThread->terminate();
// std::cout << "Terminating demodulator preprocessor thread.." << std::endl;
demodulatorPreThread->terminate();
//that will actually unblock the currently blocked push().
pipeIQInputData->flush();
pipeAudioData->flush();
pipeIQDemodData->flush();
threadQueueControl->flush();
}
std::string DemodulatorInstance::getLabel() {
@@ -197,15 +205,23 @@ bool DemodulatorInstance::isTerminated() {
bool demodTerminated = demodulatorThread->isTerminated();
bool preDemodTerminated = demodulatorPreThread->isTerminated();
//Cleanup the worker threads, if the threads are indeed terminated
if (audioTerminated) {
//Cleanup the worker threads, if the threads are indeed terminated.
// threads are linked as t_PreDemod ==> t_Demod ==> t_Audio
//so terminate in the same order to starve the following threads in succession.
//i.e waiting on timed-pop so able to se their stopping flag.
if (t_Audio) {
t_Audio->join();
if (preDemodTerminated) {
if (t_PreDemod) {
delete t_Audio;
t_Audio = nullptr;
}
#ifdef __APPLE__
pthread_join(t_PreDemod, NULL);
#else
t_PreDemod->join();
delete t_PreDemod;
#endif
t_PreDemod = nullptr;
}
}
if (demodTerminated) {
@@ -221,18 +237,14 @@ bool DemodulatorInstance::isTerminated() {
}
}
if (preDemodTerminated) {
if (t_PreDemod) {
if (audioTerminated) {
#ifdef __APPLE__
pthread_join(t_PreDemod, NULL);
#else
t_PreDemod->join();
delete t_PreDemod;
#endif
t_PreDemod = nullptr;
}
if (t_Audio) {
t_Audio->join();
delete t_Audio;
t_Audio = nullptr;
}
}
bool terminated = audioTerminated && demodTerminated && preDemodTerminated;
+4
View File
@@ -352,6 +352,10 @@ void DemodulatorPreThread::terminate() {
IOThread::terminate();
workerThread->terminate();
//unblock the push()
iqOutputQueue->flush();
iqInputQueue->flush();
//wait blocking for termination here, it could be long with lots of modems and we MUST terminate properly,
//else better kill the whole application...
workerThread->isTerminated(5000);
+7 -1
View File
@@ -241,7 +241,8 @@ void DemodulatorThread::run() {
}
if ((ati || modemDigital) && localAudioVisOutputQueue != nullptr && localAudioVisOutputQueue->empty()) {
AudioThreadInputPtr ati_vis(new AudioThreadInput);
AudioThreadInputPtr ati_vis = std::make_shared<AudioThreadInput>();
ati_vis->sampleRate = inp->sampleRate;
ati_vis->inputRate = inp->sampleRate;
@@ -348,6 +349,11 @@ void DemodulatorThread::run() {
void DemodulatorThread::terminate() {
IOThread::terminate();
//unblock the curretly blocked push()
iqInputQueue->flush();
audioOutputQueue->flush();
threadQueueControl->flush();
}
bool DemodulatorThread::isMuted() {
+3
View File
@@ -116,4 +116,7 @@ void DemodulatorWorkerThread::run() {
void DemodulatorWorkerThread::terminate() {
IOThread::terminate();
//unblock the push()
resultQueue->flush();
commandQueue->flush();
}