MSVC FFTVisualDataThread constructor fix
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#include "FFTVisualDataThread.h"
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#include "CubicSDR.h"
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FFTVisualDataThread::FFTVisualDataThread() : linesPerSecond(DEFAULT_WATERFALL_LPS) {
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FFTVisualDataThread::FFTVisualDataThread() {
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linesPerSecond.store(DEFAULT_WATERFALL_LPS);
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lpsChanged.store(true);
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}
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