Fix for mixer clipping bug that's causing audio to crackle

This commit is contained in:
Charles J. Cliffe 2015-03-01 10:30:02 -05:00
parent 8b6e5c8ef1
commit 4e13b625ca
2 changed files with 18 additions and 9 deletions

View File

@ -105,7 +105,7 @@ static int audioCallback(void *outputBuffer, void *inputBuffer, unsigned int nBu
continue;
}
peak += srcmix->currentInput->peak * srcmix->gain;
float mixPeak = srcmix->currentInput->peak * srcmix->gain;
if (srcmix->currentInput->channels == 1) {
for (int i = 0; i < nBufferFrames; i++) {
@ -122,6 +122,10 @@ static int audioCallback(void *outputBuffer, void *inputBuffer, unsigned int nBu
continue;
}
srcmix->audioQueuePtr = 0;
float srcPeak = srcmix->currentInput->peak * srcmix->gain;
if (mixPeak < srcPeak) {
mixPeak = srcPeak;
}
}
if (srcmix->currentInput && srcmix->currentInput->data.size()) {
float v = srcmix->currentInput->data[srcmix->audioQueuePtr] * srcmix->gain;
@ -145,6 +149,10 @@ static int audioCallback(void *outputBuffer, void *inputBuffer, unsigned int nBu
continue;
}
srcmix->audioQueuePtr = 0;
float srcPeak = srcmix->currentInput->peak * srcmix->gain;
if (mixPeak < srcPeak) {
mixPeak = srcPeak;
}
}
if (srcmix->currentInput && srcmix->currentInput->data.size()) {
out[i] = out[i] + srcmix->currentInput->data[srcmix->audioQueuePtr] * srcmix->gain;
@ -153,13 +161,14 @@ static int audioCallback(void *outputBuffer, void *inputBuffer, unsigned int nBu
}
}
peak += mixPeak;
}
if (peak > 1.0) {
for (int i = 0; i < nBufferFrames * 2; i++) {
out[i] /= peak;
}
}
}
return 0;
}

View File

@ -191,8 +191,8 @@ void DemodulatorThread::threadMain() {
break;
}
amOutputCeilMA = amOutputCeilMA + (amOutputCeil - amOutputCeilMA) * 0.05;
amOutputCeilMAA = amOutputCeilMAA + (amOutputCeilMA - amOutputCeilMAA) * 0.05;
amOutputCeilMA = amOutputCeilMA + (amOutputCeil - amOutputCeilMA) * 0.025;
amOutputCeilMAA = amOutputCeilMAA + (amOutputCeilMA - amOutputCeilMAA) * 0.025;
amOutputCeil = 0;