Merge ui panel code and refactoring

This commit is contained in:
Charles J. Cliffe 2015-07-30 21:53:29 -04:00
commit 5033d6f5d8
70 changed files with 3520 additions and 693 deletions

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@ -224,10 +224,12 @@ ENDIF (APPLE)
SET (cubicsdr_sources
src/CubicSDR.cpp
src/CubicSDR.cpp
src/AppFrame.cpp
src/AppConfig.cpp
src/FrequencyDialog.cpp
src/IOThread.cpp
src/sdr/SDRDeviceInfo.cpp
src/sdr/SDRThread.cpp
src/sdr/SDRPostThread.cpp
src/demod/DemodulatorPreThread.cpp
@ -241,7 +243,7 @@ SET (cubicsdr_sources
src/util/MouseTracker.cpp
src/util/GLExt.cpp
src/util/GLFont.cpp
src/util/DataTree.cpp
src/util/DataTree.cpp
src/visual/ColorTheme.cpp
src/visual/PrimaryGLContext.cpp
src/visual/InteractiveCanvas.cpp
@ -257,20 +259,28 @@ SET (cubicsdr_sources
src/visual/SpectrumContext.cpp
src/visual/WaterfallCanvas.cpp
src/visual/WaterfallContext.cpp
src/process/VisualProcessor.cpp
src/process/ScopeVisualProcessor.cpp
src/process/SpectrumVisualProcessor.cpp
src/process/WaterfallVisualProcessor.cpp
src/ui/GLPanel.cpp
external/rtaudio/RtAudio.cpp
external/lodepng/lodepng.cpp
external/tinyxml/tinyxml.cpp
external/tinyxml/tinystr.cpp
external/tinyxml/tinyxmlparser.cpp
external/tinyxml/tinyxmlerror.cpp
external/tinyxml/tinyxml.cpp
external/tinyxml/tinystr.cpp
external/tinyxml/tinyxmlparser.cpp
external/tinyxml/tinyxmlerror.cpp
external/cubicvr2/math/cubic_math.cpp
)
SET (cubicsdr_headers
src/CubicSDRDefs.h
src/CubicSDR.h
src/CubicSDR.h
src/AppFrame.h
src/AppConfig.h
src/FrequencyDialog.h
src/IOThread.h
src/sdr/SDRDeviceInfo.h
src/sdr/SDRThread.h
src/sdr/SDRPostThread.h
src/demod/DemodulatorPreThread.h
@ -286,7 +296,7 @@ SET (cubicsdr_headers
src/util/MouseTracker.h
src/util/GLExt.h
src/util/GLFont.h
src/util/DataTree.h
src/util/DataTree.h
src/visual/ColorTheme.h
src/visual/PrimaryGLContext.h
src/visual/InteractiveCanvas.h
@ -302,10 +312,33 @@ SET (cubicsdr_headers
src/visual/SpectrumContext.h
src/visual/WaterfallCanvas.h
src/visual/WaterfallContext.h
src/process/VisualProcessor.h
src/process/ScopeVisualProcessor.h
src/process/SpectrumVisualProcessor.h
src/process/WaterfallVisualProcessor.h
src/ui/GLPanel.h
src/ui/UITestCanvas.cpp
src/ui/UITestCanvas.h
src/ui/UITestContext.cpp
src/ui/UITestContext.h
external/rtaudio/RtAudio.h
external/lodepng/lodepng.h
external/tinyxml/tinyxml.h
external/tinyxml/tinystr.h
external/tinyxml/tinyxml.h
external/tinyxml/tinystr.h
external/cubicvr2/math/aabb.h
external/cubicvr2/math/cubic_math.h
external/cubicvr2/math/cubic_types.h
external/cubicvr2/math/frustum.h
external/cubicvr2/math/mat3.h
external/cubicvr2/math/mat4.h
external/cubicvr2/math/plane.h
external/cubicvr2/math/quaternion.h
external/cubicvr2/math/sphere.h
external/cubicvr2/math/transform.h
external/cubicvr2/math/triangle.h
external/cubicvr2/math/vec2.h
external/cubicvr2/math/vec3.h
external/cubicvr2/math/vec4.h
)
include_directories (
@ -313,11 +346,14 @@ include_directories (
${PROJECT_SOURCE_DIR}/src/demod
${PROJECT_SOURCE_DIR}/src/audio
${PROJECT_SOURCE_DIR}/src/util
${PROJECT_SOURCE_DIR}/src/visual
${PROJECT_SOURCE_DIR}/src/visual
${PROJECT_SOURCE_DIR}/src/process
${PROJECT_SOURCE_DIR}/src/ui
${PROJECT_SOURCE_DIR}/src
${PROJECT_SOURCE_DIR}/external/rtaudio
${PROJECT_SOURCE_DIR}/external/lodepng
${PROJECT_SOURCE_DIR}/external/tinyxml
${PROJECT_SOURCE_DIR}/external/cubicvr2/math
)
IF (MSVC)

110
external/cubicvr2/math/aabb.h vendored Normal file
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@ -0,0 +1,110 @@
//
// aabb.h
// CubicVR2
//
// Created by Charles J. Cliffe on 2013-02-22.
// Copyright (c) 2013 Charles J. Cliffe. All rights reserved.
//
#ifndef __CubicVR2__aabb__
#define __CubicVR2__aabb__
#include <iostream>
#include "vec3.h"
namespace CubicVR {
enum aabb_enum { AABB_DISJOINT, AABB_A_INSIDE_B, AABB_B_INSIDE_A, AABB_INTERSECT };
struct aabb {
vec3 min, max;
aabb(vec3 min_in, vec3 max_in) {
min=min_in;
max=max_in;
}
aabb() {
min=max=vec3(0,0,0);
}
aabb engulf(aabb aabb, vec3 point) {
if (aabb.min[0] > point[0]) {
aabb.min[0] = point[0];
}
if (aabb.min[1] > point[1]) {
aabb.min[1] = point[1];
}
if (aabb.min[2] > point[2]) {
aabb.min[2] = point[2];
}
if (aabb.max[0] < point[0]) {
aabb.max[0] = point[0];
}
if (aabb.max[1] < point[1]) {
aabb.max[1] = point[1];
}
if (aabb.max[2] < point[2]) {
aabb.max[2] = point[2];
}
return aabb;
};
static aabb reset(aabb aabb, vec3 point=vec3(0.0f,0.0f,0.0f)) {
aabb.min[0] = point[0];
aabb.min[1] = point[1];
aabb.min[2] = point[2];
aabb.max[0] = point[0];
aabb.max[1] = point[1];
aabb.max[2] = point[2];
return aabb;
};
static vec3 size(aabb aabb) {
__float x = aabb.min[0] < aabb.max[0] ? aabb.max[0] - aabb.min[0] : aabb.min[0] - aabb.max[0];
__float y = aabb.min[1] < aabb.max[1] ? aabb.max[1] - aabb.min[1] : aabb.min[1] - aabb.max[1];
__float z = aabb.min[2] < aabb.max[2] ? aabb.max[2] - aabb.min[2] : aabb.min[2] - aabb.max[2];
return vec3(x,y,z);
};
/**
Returns positive integer if intersect between A and B, 0 otherwise.
For more detailed intersect result check value:
CubicVR.enums.aabb.INTERSECT if AABBs intersect
CubicVR.enums.aabb.A_INSIDE_B if boxA is inside boxB
CubicVR.enums.aabb.B_INSIDE_A if boxB is inside boxA
CubicVR.enums.aabb.DISJOINT if AABBs are disjoint (do not intersect)
*/
aabb_enum intersects(aabb boxA, aabb boxB) {
// Disjoint
if( boxA.min[0] > boxB.max[0] || boxA.max[0] < boxB.min[0] ){
return AABB_DISJOINT;
}
if( boxA.min[1] > boxB.max[1] || boxA.max[1] < boxB.min[1] ){
return AABB_DISJOINT;
}
if( boxA.min[2] > boxB.max[2] || boxA.max[2] < boxB.min[2] ){
return AABB_DISJOINT;
}
// boxA is inside boxB.
if( boxA.min[0] >= boxB.min[0] && boxA.max[0] <= boxB.max[0] &&
boxA.min[1] >= boxB.min[1] && boxA.max[1] <= boxB.max[1] &&
boxA.min[2] >= boxB.min[2] && boxA.max[2] <= boxB.max[2]) {
return AABB_A_INSIDE_B;
}
// boxB is inside boxA.
if( boxB.min[0] >= boxA.min[0] && boxB.max[0] <= boxA.max[0] &&
boxB.min[1] >= boxA.min[1] && boxB.max[1] <= boxA.max[1] &&
boxB.min[2] >= boxA.min[2] && boxB.max[2] <= boxA.max[2]) {
return AABB_B_INSIDE_A;
}
// Otherwise AABB's intersect.
return AABB_INTERSECT;
}
};
};
#endif /* defined(__CubicVR2__aabb__) */

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external/cubicvr2/math/cubic_math.cpp vendored Normal file
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@ -0,0 +1,27 @@
//
// math.cpp
// CubicVR2
//
// Created by Charles J. Cliffe on 2013-02-22.
// Copyright (c) 2013 Charles J. Cliffe. All rights reserved.
//
#include "cubic_math.h"
namespace CubicVR {
std::ostream& operator<<(std::ostream &strm, const vec4 &v) {
return strm << "{" << v.x << ", " << v.y << ", " << v.z << ", " << v.w << "}";
}
std::ostream& operator<<(std::ostream &strm, const vec3 &v) {
return strm << "{" << v.x << ", " << v.y << ", " << v.z << "}";
}
std::ostream& operator<<(std::ostream &strm, const vec2 &v) {
return strm << "{" << v.x << ", " << v.y << "}";
}
std::ostream& operator<<(std::ostream &strm, const mat4 &m) {
return strm << "{ " << m[0] << ", " << m[1] << ", " << m[2] << ", " << m[3] << endl
<< " " << m[4] << ", " << m[5] << ", " << m[6] << ", " << m[7] << endl
<< " " << m[8] << ", " << m[9] << ", " << m[10] << ", " << m[11] << endl
<< " " << m[12] << ", " << m[13] << ", " << m[14] << ", " << m[15] << " }" << endl;
}
}

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external/cubicvr2/math/cubic_math.h vendored Normal file
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@ -0,0 +1,35 @@
//
// math.h
// CubicVR2
//
// Created by Charles J. Cliffe on 2013-02-22.
// Copyright (c) 2013 Charles J. Cliffe. All rights reserved.
//
#ifndef __CubicVR2__math__
#define __CubicVR2__math__
#include <iostream>
#include "aabb.h"
#include "mat3.h"
#include "mat4.h"
#include "quaternion.h"
#include "transform.h"
#include "triangle.h"
#include "vec2.h"
#include "vec3.h"
#include "vec4.h"
#include "plane.h"
#include "sphere.h"
#include "frustum.h"
namespace CubicVR {
std::ostream& operator<<(std::ostream &strm, const vec4 &v);
std::ostream& operator<<(std::ostream &strm, const vec3 &v);
std::ostream& operator<<(std::ostream &strm, const vec2 &v);
std::ostream& operator<<(std::ostream &strm, const mat4 &m);
}
#endif /* defined(__CubicVR2__math__) */

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external/cubicvr2/math/cubic_types.h vendored Normal file
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@ -0,0 +1,41 @@
//
// types.h
// CubicVR2
//
// Created by Charles J. Cliffe on 2013-02-21.
// Copyright (c) 2013 Charles J. Cliffe. All rights reserved.
//
#ifndef CubicVR2_types_h
#define CubicVR2_types_h
namespace CubicVR {
typedef double __float64;
typedef float __float32;
typedef __float32 __float;
#define COMBINE(x,y) x ## y
#define floatSG(c, x,y) \
__float COMBINE(get,x)() { return y; } \
c & COMBINE(set,x)(__float value) { y = value; return *this; }
#define intSG(c, x,y) \
int COMBINE(get,x)() { return y; } \
c & COMBINE(set,x)(int value) { y = value; return *this; }
#define uintSG(c, x,y) \
unsigned int COMBINE(get,x)() { return y; } \
c & COMBINE(set,x)(unsigned int value) { y = value; return *this; }
#define boolSG(c,x,y) \
bool COMBINE(get,x)() { return y; } \
c & COMBINE(set,x)(bool value) { y = value; return *this; }
#define stringSG(c,x,y) \
string COMBINE(get,x)() { return y; } \
c & COMBINE(set,x)(string value) { y = value; return *this; }
#define isBoolSG(c,x,y) \
bool COMBINE(is,x)() { return y; } \
c & COMBINE(set,x)(bool value) { y = value; return *this; }
}
#endif

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external/cubicvr2/math/frustum.h vendored Normal file
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//
// frustum.h
// CubicVR2
//
// Created by Charles J. Cliffe on 2013-02-22.
// Copyright (c) 2013 Charles J. Cliffe. All rights reserved.
//
#ifndef CubicVR2_frustum_h
#define CubicVR2_frustum_h
#include <vector>
#include "mat4.h"
#include "vec3.h"
#include "vec4.h"
#include "plane.h"
namespace CubicVR {
enum frustum_plane { PLANE_LEFT, PLANE_RIGHT, PLANE_TOP, PLANE_BOTTOM, PLANE_NEAR, PLANE_FAR };
struct frustum {
std::vector<vec4> planes;
vec4 sphere;
frustum() {
planes.resize(6);
for (int i = 0; i < 6; ++i) {
planes[i] = vec4(0, 0, 0, 0);
} //for
} //Frustum::Constructor
void extract(vec3 position, mat4 mvMatrix, mat4 pMatrix) {
mat4 comboMatrix = mat4::multiply(pMatrix, mvMatrix, true);
// Left clipping plane
planes[PLANE_LEFT][0] = comboMatrix[3] + comboMatrix[0];
planes[PLANE_LEFT][1] = comboMatrix[7] + comboMatrix[4];
planes[PLANE_LEFT][2] = comboMatrix[11] + comboMatrix[8];
planes[PLANE_LEFT][3] = comboMatrix[15] + comboMatrix[12];
// Right clipping plane
planes[PLANE_RIGHT][0] = comboMatrix[3] - comboMatrix[0];
planes[PLANE_RIGHT][1] = comboMatrix[7] - comboMatrix[4];
planes[PLANE_RIGHT][2] = comboMatrix[11] - comboMatrix[8];
planes[PLANE_RIGHT][3] = comboMatrix[15] - comboMatrix[12];
// Top clipping plane
planes[PLANE_TOP][0] = comboMatrix[3] - comboMatrix[1];
planes[PLANE_TOP][1] = comboMatrix[7] - comboMatrix[5];
planes[PLANE_TOP][2] = comboMatrix[11] - comboMatrix[9];
planes[PLANE_TOP][3] = comboMatrix[15] - comboMatrix[13];
// Bottom clipping plane
planes[PLANE_BOTTOM][0] = comboMatrix[3] + comboMatrix[1];
planes[PLANE_BOTTOM][1] = comboMatrix[7] + comboMatrix[5];
planes[PLANE_BOTTOM][2] = comboMatrix[11] + comboMatrix[9];
planes[PLANE_BOTTOM][3] = comboMatrix[15] + comboMatrix[13];
// Near clipping plane
planes[PLANE_NEAR][0] = comboMatrix[3] + comboMatrix[2];
planes[PLANE_NEAR][1] = comboMatrix[7] + comboMatrix[6];
planes[PLANE_NEAR][2] = comboMatrix[11] + comboMatrix[10];
planes[PLANE_NEAR][3] = comboMatrix[15] + comboMatrix[14];
// Far clipping plane
planes[PLANE_FAR][0] = comboMatrix[3] - comboMatrix[2];
planes[PLANE_FAR][1] = comboMatrix[7] - comboMatrix[6];
planes[PLANE_FAR][2] = comboMatrix[11] - comboMatrix[10];
planes[PLANE_FAR][3] = comboMatrix[15] - comboMatrix[14];
for (unsigned int i = 0; i < 6; ++i) {
planes[i] = vec4::normalize(planes[i]);
}
//Sphere
__float fov = 1 / pMatrix[5];
__float near = -planes[PLANE_NEAR][3];
__float far = planes[PLANE_FAR][3];
__float view_length = far - near;
__float height = view_length * fov;
__float width = height;
vec3 P(0, 0, near + view_length * 0.5f);
vec3 Q(width, height, near + view_length);
vec3 diff = vec3::subtract(P, Q);
__float diff_mag = vec3::length(diff);
vec3 look_v = vec3(comboMatrix[3], comboMatrix[9], comboMatrix[10]);
__float look_mag = vec3::length(look_v);
look_v = vec3::multiply(look_v, 1 / look_mag);
vec3 pos = vec3(position[0], position[1], position[2]);
pos = vec3::add(pos, vec3::multiply(look_v, view_length * 0.5f));
pos = vec3::add(pos, vec3::multiply(look_v, 1));
sphere = vec4(pos[0], pos[1], pos[2], diff_mag);
}; //Frustum::extract
int contains_sphere(vec4 sphere) {
for (unsigned int i = 0; i < 6; ++i) {
vec4 &p = planes[i];
vec3 normal = vec3(p[0], p[1], p[2]);
__float distance = vec3::dot(normal, vec3(sphere[0],sphere[1],sphere[2])) + p[3];
//OUT
if (distance < -sphere[3]) {
return -1;
}
//INTERSECT
if (fabs(distance) < sphere[3]) {
return 0;
}
} //for
//IN
return 1;
}; //Frustum::contains_sphere
int contains_box(aabb bbox) {
int total_in = 0;
vec3 points[8];
points[0] = bbox.min;
points[1] = vec3(bbox.min[0], bbox.min[1], bbox.max[2]);
points[2] = vec3(bbox.min[0], bbox.max[1], bbox.min[2]);
points[3] = vec3(bbox.min[0], bbox.max[1], bbox.max[2]);
points[4] = vec3(bbox.max[0], bbox.min[1], bbox.min[2]);
points[5] = vec3(bbox.max[0], bbox.min[1], bbox.max[2]);
points[6] = vec3(bbox.max[0], bbox.max[1], bbox.min[2]);
points[7] = bbox.max;
for (unsigned int i = 0; i < 6; ++i) {
unsigned int in_count = 8;
unsigned int point_in = 1;
for (unsigned int j = 0; j < 8; ++j) {
if (plane::classifyPoint(planes[i], points[j]) == -1) {
point_in = 0;
--in_count;
} //if
} //for j
//OUT
if (in_count == 0) {
return -1;
}
total_in += point_in;
} //for i
//IN
if (total_in == 6) {
return 1;
}
return 0;
}; //Frustum::contains_box
};
}
#endif

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//
// mat3.h
// CubicVR2
//
// Created by Charles J. Cliffe on 2013-02-22.
// Copyright (c) 2013 Charles J. Cliffe. All rights reserved.
//
#ifndef __CubicVR2__mat3__
#define __CubicVR2__mat3__
#include <iostream>
#include "vec3.h"
namespace CubicVR {
#define mat3SG(c,x,y) \
mat3 COMBINE(get,x)() { return y; } \
c & COMBINE(set,x)(mat3 value) { y = value; return *this; }
struct mat3 {
__float a,b,c,d,e,f,g,h,i;
// __float operator [] (unsigned i) const { return ((__float *)this)[i]; }
__float& operator [] (unsigned i) { return ((__float *)this)[i]; }
operator __float*() const { return (__float *)this; }
mat3(__float ai,__float bi,__float ci,__float di,__float ei,__float fi,__float gi,__float hi,__float ii) {
a = ai; b = bi; c = ci; d = di; e = ei; f = fi; g = gi; h = hi; i = ii;
};
mat3() { memset((__float *)this, 0, sizeof(mat3)); }
// mat3 operator* (mat4 m) { return mat3::multiply(*this,m); };
// void operator*= (mat4 m) { *this = mat3::multiply(*this,m); };
static mat3 identity() {
return mat3(1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f);
}
static void transpose_inline(mat3 &mat) {
__float a01 = mat[1], a02 = mat[2], a12 = mat[5];
mat[1] = mat[3];
mat[2] = mat[6];
mat[3] = a01;
mat[5] = mat[7];
mat[6] = a02;
mat[7] = a12;
};
static mat3 transpose(mat3 mat_in) {
__float a01 = mat_in[1], a02 = mat_in[2], a12 = mat_in[5];
mat3 mat;
mat[1] = mat_in[3];
mat[2] = mat_in[6];
mat[3] = a01;
mat[5] = mat_in[7];
mat[6] = a02;
mat[7] = a12;
return mat;
};
static vec3 multiply(mat3 m1, vec3 m2) {
vec3 mOut;
mOut[0] = m2[0] * m1[0] + m2[3] * m1[1] + m2[6] * m1[2] ;
mOut[1] = m2[1] * m1[0] + m2[4] * m1[1] + m2[7] * m1[2] ;
mOut[2] = m2[2] * m1[0] + m2[5] * m1[1] + m2[8] * m1[2];
return mOut;
};
};
}
#endif /* defined(__CubicVR2__mat3__) */

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//
// mat4.h
// CubicVR2
//
// Created by Charles J. Cliffe on 2013-02-21.
// Copyright (c) 2013 Charles J. Cliffe. All rights reserved.
//
#ifndef __CubicVR2__mat4__
#define __CubicVR2__mat4__
#include <iostream>
#include "cubic_types.h"
#include "vec3.h"
#include "vec4.h"
#include "mat3.h"
#include <cmath>
namespace CubicVR {
using namespace std;
#define mat4SG(c,x,y) \
mat4 COMBINE(get,x)() { return y; } \
c & COMBINE(set,x)(mat4 value) { y = value; return *this; }
struct mat4 {
__float a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p;
// __float operator [] (unsigned i) const { return ((__float *)this)[i]; }
__float& operator [] (unsigned i) { return ((__float *)this)[i]; }
operator __float*() const { return (__float *)this; }
mat4(__float ai,__float bi,__float ci,__float di,__float ei,__float fi,__float gi,__float hi,__float ii,__float ji,__float ki,__float li,__float mi,__float ni,__float oi,__float pi) {
a = ai; b = bi; c = ci; d = di; e = ei; f = fi; g = gi; h = hi; i = ii; j = ji; k = ki; l = li; m = mi; n = ni; o = oi; p = pi;
}
mat4() { memset(this,0,sizeof(mat4)); }
mat4 operator* (mat4 m) { return mat4::multiply(*this, m, true); };
void operator*= (mat4 m) { *this = mat4::multiply(*this, m, true); };
// mat4 &operator= (const mat4 &m) { memcpy(this,(__float *)m,sizeof(__float)*16); return *this; };
static mat4 identity() {
return mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f);
}
static mat4 multiply(mat4 mLeft, mat4 mRight, bool updated) {
mat4 mOut;
mOut[0] = mLeft[0] * mRight[0] + mLeft[4] * mRight[1] + mLeft[8] * mRight[2] + mLeft[12] * mRight[3];
mOut[1] = mLeft[1] * mRight[0] + mLeft[5] * mRight[1] + mLeft[9] * mRight[2] + mLeft[13] * mRight[3];
mOut[2] = mLeft[2] * mRight[0] + mLeft[6] * mRight[1] + mLeft[10] * mRight[2] + mLeft[14] * mRight[3];
mOut[3] = mLeft[3] * mRight[0] + mLeft[7] * mRight[1] + mLeft[11] * mRight[2] + mLeft[15] * mRight[3];
mOut[4] = mLeft[0] * mRight[4] + mLeft[4] * mRight[5] + mLeft[8] * mRight[6] + mLeft[12] * mRight[7];
mOut[5] = mLeft[1] * mRight[4] + mLeft[5] * mRight[5] + mLeft[9] * mRight[6] + mLeft[13] * mRight[7];
mOut[6] = mLeft[2] * mRight[4] + mLeft[6] * mRight[5] + mLeft[10] * mRight[6] + mLeft[14] * mRight[7];
mOut[7] = mLeft[3] * mRight[4] + mLeft[7] * mRight[5] + mLeft[11] * mRight[6] + mLeft[15] * mRight[7];
mOut[8] = mLeft[0] * mRight[8] + mLeft[4] * mRight[9] + mLeft[8] * mRight[10] + mLeft[12] * mRight[11];
mOut[9] = mLeft[1] * mRight[8] + mLeft[5] * mRight[9] + mLeft[9] * mRight[10] + mLeft[13] * mRight[11];
mOut[10] = mLeft[2] * mRight[8] + mLeft[6] * mRight[9] + mLeft[10] * mRight[10] + mLeft[14] * mRight[11];
mOut[11] = mLeft[3] * mRight[8] + mLeft[7] * mRight[9] + mLeft[11] * mRight[10] + mLeft[15] * mRight[11];
mOut[12] = mLeft[0] * mRight[12] + mLeft[4] * mRight[13] + mLeft[8] * mRight[14] + mLeft[12] * mRight[15];
mOut[13] = mLeft[1] * mRight[12] + mLeft[5] * mRight[13] + mLeft[9] * mRight[14] + mLeft[13] * mRight[15];
mOut[14] = mLeft[2] * mRight[12] + mLeft[6] * mRight[13] + mLeft[10] * mRight[14] + mLeft[14] * mRight[15];
mOut[15] = mLeft[3] * mRight[12] + mLeft[7] * mRight[13] + mLeft[11] * mRight[14] + mLeft[15] * mRight[15];
return mOut;
};
static vec3 multiply(mat4 m1, vec3 m2, bool updated) {
vec3 mOut;
mOut[0] = m1[0] * m2[0] + m1[4] * m2[1] + m1[8] * m2[2] + m1[12];
mOut[1] = m1[1] * m2[0] + m1[5] * m2[1] + m1[9] * m2[2] + m1[13];
mOut[2] = m1[2] * m2[0] + m1[6] * m2[1] + m1[10] * m2[2] + m1[14];
return mOut;
}
static mat4 perspective(__float fovy, __float aspect, __float near, __float far) {
__float yFac = tan(fovy * (float)M_PI / 360.0f);
__float xFac = yFac * aspect;
return mat4(
1.0f / xFac, 0, 0, 0, 0, 1.0f / yFac, 0, 0, 0, 0, -(far + near) / (far - near), -1, 0, 0, -(2.0f * far * near) / (far - near), 0);
};
static mat4 ortho(__float left,__float right,__float bottom,__float top,__float near,__float far) {
return mat4(2.0f / (right - left), 0, 0, 0, 0, 2.0f / (top - bottom), 0, 0, 0, 0, -2.0f / (far - near), 0, -(left + right) / (right - left), -(top + bottom) / (top - bottom), -(far + near) / (far - near), 1);
};
static __float determinant(mat4 m) {
__float a0 = m[0] * m[5] - m[1] * m[4];
__float a1 = m[0] * m[6] - m[2] * m[4];
__float a2 = m[0] * m[7] - m[3] * m[4];
__float a3 = m[1] * m[6] - m[2] * m[5];
__float a4 = m[1] * m[7] - m[3] * m[5];
__float a5 = m[2] * m[7] - m[3] * m[6];
__float b0 = m[8] * m[13] - m[9] * m[12];
__float b1 = m[8] * m[14] - m[10] * m[12];
__float b2 = m[8] * m[15] - m[11] * m[12];
__float b3 = m[9] * m[14] - m[10] * m[13];
__float b4 = m[9] * m[15] - m[11] * m[13];
__float b5 = m[10] * m[15] - m[11] * m[14];
__float det = a0 * b5 - a1 * b4 + a2 * b3 + a3 * b2 - a4 * b1 + a5 * b0;
return det;
};
// coFactor: function (m, n, out) {
// // .. todo..
// },
static mat4 transpose(mat4 m) {
return mat4(m[0], m[4], m[8], m[12], m[1], m[5], m[9], m[13], m[2], m[6], m[10], m[14], m[3], m[7], m[11], m[15]);
};
static mat3 inverse_mat3(mat4 mat) {
mat3 dest;
__float a00 = mat[0], a01 = mat[1], a02 = mat[2],
a10 = mat[4], a11 = mat[5], a12 = mat[6],
a20 = mat[8], a21 = mat[9], a22 = mat[10];
__float b01 = a22*a11-a12*a21,
b11 = -a22*a10+a12*a20,
b21 = a21*a10-a11*a20;
__float d = a00*b01 + a01*b11 + a02*b21;
if (!d) { return dest; }
__float id = 1/d;
dest[0] = b01*id;
dest[1] = (-a22*a01 + a02*a21)*id;
dest[2] = (a12*a01 - a02*a11)*id;
dest[3] = b11*id;
dest[4] = (a22*a00 - a02*a20)*id;
dest[5] = (-a12*a00 + a02*a10)*id;
dest[6] = b21*id;
dest[7] = (-a21*a00 + a01*a20)*id;
dest[8] = (a11*a00 - a01*a10)*id;
return dest;
};
static mat4 inverse(mat4 m) {
mat4 m_inv;
__float a0 = m[0] * m[5] - m[1] * m[4];
__float a1 = m[0] * m[6] - m[2] * m[4];
__float a2 = m[0] * m[7] - m[3] * m[4];
__float a3 = m[1] * m[6] - m[2] * m[5];
__float a4 = m[1] * m[7] - m[3] * m[5];
__float a5 = m[2] * m[7] - m[3] * m[6];
__float b0 = m[8] * m[13] - m[9] * m[12];
__float b1 = m[8] * m[14] - m[10] * m[12];
__float b2 = m[8] * m[15] - m[11] * m[12];
__float b3 = m[9] * m[14] - m[10] * m[13];
__float b4 = m[9] * m[15] - m[11] * m[13];
__float b5 = m[10] * m[15] - m[11] * m[14];
__float determinant = a0 * b5 - a1 * b4 + a2 * b3 + a3 * b2 - a4 * b1 + a5 * b0;
if (determinant != 0) {
m_inv[0] = 0 + m[5] * b5 - m[6] * b4 + m[7] * b3;
m_inv[4] = 0 - m[4] * b5 + m[6] * b2 - m[7] * b1;
m_inv[8] = 0 + m[4] * b4 - m[5] * b2 + m[7] * b0;
m_inv[12] = 0 - m[4] * b3 + m[5] * b1 - m[6] * b0;
m_inv[1] = 0 - m[1] * b5 + m[2] * b4 - m[3] * b3;
m_inv[5] = 0 + m[0] * b5 - m[2] * b2 + m[3] * b1;
m_inv[9] = 0 - m[0] * b4 + m[1] * b2 - m[3] * b0;
m_inv[13] = 0 + m[0] * b3 - m[1] * b1 + m[2] * b0;
m_inv[2] = 0 + m[13] * a5 - m[14] * a4 + m[15] * a3;
m_inv[6] = 0 - m[12] * a5 + m[14] * a2 - m[15] * a1;
m_inv[10] = 0 + m[12] * a4 - m[13] * a2 + m[15] * a0;
m_inv[14] = 0 - m[12] * a3 + m[13] * a1 - m[14] * a0;
m_inv[3] = 0 - m[9] * a5 + m[10] * a4 - m[11] * a3;
m_inv[7] = 0 + m[8] * a5 - m[10] * a2 + m[11] * a1;
m_inv[11] = 0 - m[8] * a4 + m[9] * a2 - m[11] * a0;
m_inv[15] = 0 + m[8] * a3 - m[9] * a1 + m[10] * a0;
__float inverse_det = 1.0f / determinant;
m_inv[0] *= inverse_det;
m_inv[1] *= inverse_det;
m_inv[2] *= inverse_det;
m_inv[3] *= inverse_det;
m_inv[4] *= inverse_det;
m_inv[5] *= inverse_det;
m_inv[6] *= inverse_det;
m_inv[7] *= inverse_det;
m_inv[8] *= inverse_det;
m_inv[9] *= inverse_det;
m_inv[10] *= inverse_det;
m_inv[11] *= inverse_det;
m_inv[12] *= inverse_det;
m_inv[13] *= inverse_det;
m_inv[14] *= inverse_det;
m_inv[15] *= inverse_det;
return m_inv;
}
return mat4::identity();
};
static mat4 translate(__float x, __float y, __float z) {
mat4 m = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, x, y, z, 1.0f);
return m;
};
static mat4 rotateAxis(__float r, __float x, __float y, __float z) { // rotate r about axis x,y,z
__float sAng = sinf(r*((float)M_PI/180.0f));
__float cAng = cosf(r*((float)M_PI/180.0f));
return mat4( cAng+(x*x)*(1.0f-cAng), x*y*(1.0f-cAng) - z*sAng, x*z*(1.0f-cAng) + y*sAng, 0,
y*x*(1.0f-cAng)+z*sAng, cAng + y*y*(1.0f-cAng), y*z*(1.0f-cAng)-x*sAng, 0,
z*x*(1.0f-cAng)-y*sAng, z*y*(1.0f-cAng)+x*sAng, cAng+(z*z)*(1.0f-cAng), 0,
0, 0, 0, 1 );
};
static mat4 rotate(__float x, __float y, __float z) { // rotate each axis, angles x, y, z in turn
__float sAng,cAng;
mat4 mOut = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f);
if (z!=0) {
sAng = sinf(z*((float)M_PI/180.0f));
cAng = cosf(z*((float)M_PI/180.0f));
mOut *= mat4(cAng, sAng, 0.0f, 0.0f, -sAng, cAng, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f);
}
if (y!=0) {
sAng = sinf(y*((float)M_PI/180.0f));
cAng = cosf(y*((float)M_PI/180.0f));
mOut *= mat4(cAng, 0.0f, -sAng, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, sAng, 0.0f, cAng, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f);
}
if (x!=0) {
sAng = sinf(x*((float)M_PI/180.0f));
cAng = cosf(x*((float)M_PI/180.0f));
mOut *= mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, cAng, sAng, 0.0f, 0.0f, -sAng, cAng, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f);
}
return mOut;
};
static mat4 scale(__float x, __float y, __float z) {
return mat4(x, 0.0f, 0.0f, 0.0f, 0.0f, y, 0.0f, 0.0f, 0.0f, 0.0f, z, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f);
};
static mat4 transform(vec3 position, vec3 rotation, vec3 scale) {
mat4 m = mat4::identity();
if (position!=NULL) {
m *= mat4::translate(position[0],position[1],position[2]);
}
if (rotation!=NULL) {
if (!(rotation[0] == 0 && rotation[1] == 0 && rotation[2] == 0)) {
m *= mat4::rotate(rotation[0],rotation[1],rotation[2]);
}
}
if (scale!=NULL) {
if (!(scale[0] == 1 && scale[1] == 1 && scale[2] == 1)) {
m *= mat4::scale(scale[0],scale[1],scale[2]);
}
}
return m;
};
static vec4 vec4_multiply(vec4 m1, mat4 m2) {
vec4 mOut;
mOut[0] = m2[0] * m1[0] + m2[4] * m1[1] + m2[8] * m1[2] + m2[12] * m1[3];
mOut[1] = m2[1] * m1[0] + m2[5] * m1[1] + m2[9] * m1[2] + m2[13] * m1[3];
mOut[2] = m2[2] * m1[0] + m2[6] * m1[1] + m2[10] * m1[2] + m2[14] * m1[3];
mOut[3] = m2[3] * m1[0] + m2[7] * m1[1] + m2[11] * m1[2] + m2[15] * m1[3];
return mOut;
};
static mat4 lookat(__float eyex, __float eyey, __float eyez, __float centerx, __float centery, __float centerz, __float upx, __float upy, __float upz) {
vec3 forward, side, up;
forward[0] = centerx - eyex;
forward[1] = centery - eyey;
forward[2] = centerz - eyez;
up[0] = upx;
up[1] = upy;
up[2] = upz;
forward = vec3::normalize(forward);
/* Side = forward x up */
side = vec3::cross(forward, up);
side = vec3::normalize(side);
/* Recompute up as: up = side x forward */
up = vec3::cross(side, forward);
return mat4::translate(-eyex,-eyey,-eyez) * mat4( side[0], up[0], -forward[0], 0, side[1], up[1], -forward[1], 0, side[2], up[2], -forward[2], 0, 0, 0, 0, 1);
};
};
}
#endif /* defined(__CubicVR2__mat4__) */

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//
// plane.h
// CubicVR2
//
// Created by Charles J. Cliffe on 2013-02-22.
// Copyright (c) 2013 Charles J. Cliffe. All rights reserved.
//
#ifndef CubicVR2_plane_h
#define CubicVR2_plane_h
#include "vec4.h"
#include "vec3.h"
namespace CubicVR {
struct plane : vec4 {
static int classifyPoint(vec4 plane, vec3 pt) {
__float dist = (plane[0] * pt[0]) + (plane[1] * pt[1]) + (plane[2] * pt[2]) + (plane[3]);
if (dist < 0) {
return -1;
}
else if (dist > 0) {
return 1;
}
return 0;
};
};
}
#endif

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//
// quaternion.h
// CubicVR2
//
// Created by Charles J. Cliffe on 2013-02-22.
// Copyright (c) 2013 Charles J. Cliffe. All rights reserved.
//
#ifndef __CubicVR2__quaternion__
#define __CubicVR2__quaternion__
#include <iostream>
#include "vec4.h"
#include "mat4.h"
namespace CubicVR {
struct quaternion : vec4 {
static vec4 fromMatrix(mat4 mat) {
__float t = 1 + mat[0] + mat[5] + mat[10];
__float S,X,Y,Z,W;
if ( t > 0.00000001 ) {
S = sqrtf(t) * 2;
X = ( mat[9] - mat[6] ) / S;
Y = ( mat[2] - mat[8] ) / S;
Z = ( mat[4] - mat[1] ) / S;
W = 0.25f * S;
} else {
if ( mat[0] > mat[5] && mat[0] > mat[10] ) { // Column 0:
S = sqrtf( 1.0f + mat[0] - mat[5] - mat[10] ) * 2.0f;
X = 0.25f * S;
Y = (mat[4] + mat[1] ) / S;
Z = (mat[2] + mat[8] ) / S;
W = (mat[9] - mat[6] ) / S;
} else if ( mat[5] > mat[10] ) { // Column 1:
S = sqrtf( 1.0f + mat[5] - mat[0] - mat[10] ) * 2.0f;
X = (mat[4] + mat[1] ) / S;
Y = 0.25f * S;
Z = (mat[9] + mat[6] ) / S;
W = (mat[2] - mat[8] ) / S;
} else { // Column 2:
S = sqrtf( 1.0f + mat[10] - mat[0] - mat[5] ) * 2.0f;
X = (mat[2] + mat[8] ) / S;
Y = (mat[9] + mat[6] ) / S;
Z = 0.25f * S;
W = (mat[4] - mat[1] ) / S;
}
}
return vec4(X,Y,Z,W);
};
static vec4 fromEuler(__float bank, __float heading, __float pitch) { // x,y,z
__float c1 = cosf(((float)M_PI / 180.0f) * heading / 2.0f);
__float s1 = sinf(((float)M_PI / 180.0f) * heading / 2.0f);
__float c2 = cosf(((float)M_PI / 180.0f) * pitch / 2.0f);
__float s2 = sinf(((float)M_PI / 180.0f) * pitch / 2.0f);
__float c3 = cosf(((float)M_PI / 180.0f) * bank / 2.0f);
__float s3 = sinf(((float)M_PI / 180.0f) * bank / 2.0f);
__float c1c2 = c1 * c2;
__float s1s2 = s1 * s2;
vec4 mOut;
mOut[0] = c1c2 * c3 - s1s2 * s3;
mOut[1] = c1c2 * s3 + s1s2 * c3;
mOut[2] = s1 * c2 * c3 + c1 * s2 * s3;
mOut[3] = c1 * s2 * c3 - s1 * c2 * s3;
return mOut;
};
static vec3 toEuler(vec4 q) {
__float sqx = q[0] * q[0];
__float sqy = q[1] * q[1];
__float sqz = q[2] * q[2];
__float sqw = q[3] * q[3];
__float x = (180.0f / (float)M_PI) * ((atan2f(2.0f * (q[1] * q[2] + q[0] * q[3]), (-sqx - sqy + sqz + sqw))));
__float y = (180.0f / (float)M_PI) * ((asinf(-2.0f * (q[0] * q[2] - q[1] * q[3]))));
__float z = (180.0f / (float)M_PI) * ((atan2f(2.0f * (q[0] * q[1] + q[2] * q[3]), (sqx - sqy - sqz + sqw))));
return vec3(x, y, z);
};
static vec4 multiply(vec4 q1, vec4 q2) {
__float x = q1[0] * q2[3] + q1[3] * q2[0] + q1[1] * q2[2] - q1[2] * q2[1];
__float y = q1[1] * q2[3] + q1[3] * q2[1] + q1[2] * q2[0] - q1[0] * q2[2];
__float z = q1[2] * q2[3] + q1[3] * q2[2] + q1[0] * q2[1] - q1[1] * q2[0];
__float w = q1[3] * q2[3] - q1[0] * q2[0] - q1[1] * q2[1] - q1[2] * q2[2];
return vec4(x,y,z,w);
};
};
}
#endif /* defined(__CubicVR2__quaternion__) */

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//
// sphere.h
// CubicVR2
//
// Created by Charles J. Cliffe on 2013-02-22.
// Copyright (c) 2013 Charles J. Cliffe. All rights reserved.
//
#ifndef CubicVR2_sphere_h
#define CubicVR2_sphere_h
#include "vec3.h"
#include "vec4.h"
namespace CubicVR {
struct sphere {
bool intersects(vec4 sphere, vec4 other) {
vec3 spherePos(sphere[0], sphere[1], sphere[2]);
vec3 otherPos(other[0], other[1], other[2]);
vec3 diff = vec3::subtract(spherePos, otherPos);
__float mag = sqrtf(diff[0] * diff[0] + diff[1] * diff[1] + diff[2] * diff[2]);
__float sum_radii = sphere[3] + other[3];
if (mag * mag < sum_radii * sum_radii) {
return true;
}
return false;
}
};
}
#endif

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//
// Transform.h
// CubicVR2
//
// Created by Charles J. Cliffe on 2013-02-22.
// Copyright (c) 2013 Charles J. Cliffe. All rights reserved.
//
#ifndef __CubicVR2__Transform__
#define __CubicVR2__Transform__
#include <iostream>
#include "cubic_types.h"
#include "mat4.h"
#include "vec3.h"
#include <vector>
namespace CubicVR {
class transform {
std::vector<mat4> m_stack;
std::vector<mat4> m_cache;
int c_stack;
int valid;
mat4 result;
transform() {
c_stack = 0;
valid = false;
result = mat4::identity();
};
transform(mat4 init_mat) {
clearStack(init_mat);
};
void setIdentity() {
m_stack[c_stack] = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f);
if (valid == c_stack && c_stack) {
valid--;
}
}
mat4 getIdentity() {
return mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f);
}
void invalidate() {
valid = 0;
result = mat4::identity();
}
mat4 getResult() {
if (!c_stack) {
return m_stack[0];
}
mat4 m = getIdentity();
if (valid > c_stack-1) valid = c_stack-1;
for (int i = valid; i < c_stack+1; i++) {
m = mat4::multiply(m, m_stack[i], true);
m_cache[i] = m;
}
valid = c_stack-1;
result = m_cache[c_stack];
return result;
}
void pushMatrix(mat4 m) {
c_stack++;
m_stack[c_stack] = (m ? m : getIdentity());
}
void popMatrix() {
if (c_stack == 0) {
return;
}
c_stack--;
}
void clearStack(mat4 init_mat) {
m_stack.clear();
m_cache.clear();
c_stack = 0;
valid = 0;
delete result;
result = mat4::identity();
if (init_mat != NULL) {
m_stack[0] = init_mat;
} else {
setIdentity();
}
}
void translate(__float x, __float y, __float z) {
mat4 m = getIdentity();
m[12] = x;
m[13] = y;
m[14] = z;
m_stack[c_stack] = mat4::multiply(m, m_stack[c_stack], true);
if (valid == c_stack && c_stack) {
valid--;
}
}
void scale(__float x, __float y, __float z) {
mat4 m = getIdentity();
m[0] = x;
m[5] = y;
m[10] = z;
m_stack[c_stack] = mat4::multiply(m, m_stack[c_stack], true);
if (valid == c_stack && c_stack) {
valid--;
}
}
void rotate(__float ang, __float x, __float y, __float z) {
__float sAng, cAng;
if (x || y || z) {
sAng = sin(-ang * ((float)M_PI / 180.0f));
cAng = cos(-ang * ((float)M_PI / 180.0f));
}
if (x) {
mat4 X_ROT = getIdentity();
X_ROT[5] = cAng * x;
X_ROT[9] = sAng * x;
X_ROT[6] = -sAng * x;
X_ROT[10] = cAng * x;
m_stack[c_stack] = mat4::multiply(m_stack[c_stack], X_ROT, true);
}
if (y) {
mat4 Y_ROT = getIdentity();
Y_ROT[0] = cAng * y;
Y_ROT[8] = -sAng * y;
Y_ROT[2] = sAng * y;
Y_ROT[10] = cAng * y;
m_stack[c_stack] = mat4::multiply(m_stack[c_stack], Y_ROT, true);
}
if (z) {
mat4 Z_ROT = getIdentity();
Z_ROT[0] = cAng * z;
Z_ROT[4] = sAng * z;
Z_ROT[1] = -sAng * z;
Z_ROT[5] = cAng * z;
m_stack[c_stack] = mat4::multiply(m_stack[c_stack], Z_ROT, true);
}
if (valid == c_stack && c_stack) {
valid--;
}
};
};
}
#endif /* defined(__CubicVR2__Transform__) */

40
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@ -0,0 +1,40 @@
//
// triangle.h
// CubicVR2
//
// Created by Charles J. Cliffe on 2013-02-22.
// Copyright (c) 2013 Charles J. Cliffe. All rights reserved.
//
#ifndef __CubicVR2__triangle__
#define __CubicVR2__triangle__
#include <iostream>
#include "vec3.h"
namespace CubicVR {
struct triangle {
static vec3 normal(vec3 pt1, vec3 pt2, vec3 pt3) {
__float v10 = pt1[0] - pt2[0];
__float v11 = pt1[1] - pt2[1];
__float v12 = pt1[2] - pt2[2];
__float v20 = pt2[0] - pt3[0];
__float v21 = pt2[1] - pt3[1];
__float v22 = pt2[2] - pt3[2];
vec3 mOut;
mOut[0] = v11 * v22 - v12 * v21;
mOut[1] = v12 * v20 - v10 * v22;
mOut[2] = v10 * v21 - v11 * v20;
return mOut;
};
};
}
#endif /* defined(__CubicVR2__triangle__) */

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@ -0,0 +1,92 @@
//
// vec2.h
// CubicVR2
//
// Created by Charles J. Cliffe on 2013-02-22.
// Copyright (c) 2013 Charles J. Cliffe. All rights reserved.
//
#ifndef __CubicVR2__vec2__
#define __CubicVR2__vec2__
#include <iostream>
#include <cmath>
#include "cubic_types.h"
namespace CubicVR {
#define vec2SG(c,x,y) \
vec2 COMBINE(get,x)() { return y; } \
c & COMBINE(set,x)(vec2 value) { y = value; return *this; }
struct vec2 {
__float x, y;
public:
__float& u() { return x; }
__float& v() { return y; }
// __float operator [] (unsigned i) const { return ((__float *)this)[i]; }
__float& operator [] (unsigned i) { return ((__float *)this)[i]; }
vec2 (__float xi,__float yi) { x = xi; y = yi; }
vec2 () { x = y = 0.0f; }
operator __float*() const { return (__float *)this; }
vec2 operator*(__float v) { return vec2( x*v, y*v ); }
// vec2 operator*(vec2 v) { return vec2::cross(*this,v); }
vec2 operator+(vec2 v) { return vec2::add(*this,v); }
vec2 operator-(vec2 v) { return vec2::subtract(*this,v); }
static bool equal(vec2 a, vec2 b, __float epsilon = 0.00000001) {
return (fabs(a[0] - b[0]) < epsilon && fabs(a[1] - b[1]) < epsilon);
};
static bool onLine(vec2 a, vec2 b,vec2 c) {
__float minx = (a[0]<b[0])?a[0]:b[0];
__float miny = (a[1]<b[1])?a[1]:b[1];
__float maxx = (a[0]>b[0])?a[0]:b[0];
__float maxy = (a[1]>b[1])?a[1]:b[1];
if ((minx <= c[0] && c[0] <= maxx) && (miny <= c[1] && c[1] <= maxy)) {
return true;
} else {
return false;
}
};
static vec2 lineIntersect(vec2 a1, vec2 a2, vec2 b1, vec2 b2) {
__float x1 = a1[0], y1 = a1[1], x2 = a2[0], y2 = a2[1];
__float x3 = b1[0], y3 = b1[1], x4 = b2[0], y4 = b2[1];
__float d = ((x1-x2) * (y3-y4)) - ((y1-y2) * (x3-x4));
if (d == 0) return vec2(INFINITY,INFINITY);
__float xi = (((x3-x4) * ((x1*y2)-(y1*x2))) - ((x1-x2) *((x3*y4)-(y3*x4))))/d;
__float yi = (((y3-y4) * ((x1*y2)-(y1*x2))) - ((y1-y2) *((x3*y4)-(y3*x4))))/d;
return vec2( xi,yi );
};
static vec2 add(vec2 a,vec2 b) {
return vec2(a[0]+b[0],a[1]+b[1]);
};
static vec2 subtract(vec2 a, vec2 b) {
return vec2(a[0]-b[0],a[1]-b[1]);
};
static __float length(vec2 a,vec2 b) {
vec2 s(a[0]-b[0],a[1]-b[1]);
return sqrtf(s[0]*s[0]+s[1]*s[1]);
};
static __float length(vec2 a) {
return sqrtf(a[0]*a[0]+a[1]*a[1]);
};
};
}
#endif /* defined(__CubicVR2__vec2__) */

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@ -0,0 +1,170 @@
//
// vec3.h
// CubicVR2
//
// Created by Charles J. Cliffe on 2013-02-21.
// Copyright (c) 2013 Charles J. Cliffe. All rights reserved.
//
#ifndef __CubicVR2__vec3__
#define __CubicVR2__vec3__
#include <iostream>
#include "cubic_types.h"
#include <cmath>
namespace CubicVR {
#define vec3SG(c,x,y) \
vec3 COMBINE(get,x)() { return y; } \
c & COMBINE(set,x)(vec3 value) { y = value; return *this; }
struct vec3 {
__float x,y,z;
operator __float*() const { return (__float *)this; }
__float& r() { return x; }
__float& g() { return y; }
__float& b() { return z; }
__float& operator [] (unsigned i) { return ((__float *)this)[i]; }
vec3 (__float xi,__float yi,__float zi) { x = xi; y = yi; z = zi; }
vec3 () { x = y = z = 0.0f; }
vec3 operator*(__float v) { return vec3(x*v, y*v, z*v); }
vec3 operator*(vec3 v) { return vec3::cross(*this,v); }
vec3 operator+(vec3 v) { return vec3::add(*this,v); }
vec3 operator-(vec3 v) { return vec3::subtract(*this,v); }
static __float length(vec3 pta, vec3 ptb) {
__float a,b,c;
a = ptb[0]-pta[0];
b = ptb[1]-pta[1];
c = ptb[2]-pta[2];
return sqrtf((a*a) + (b*b) + (c*c));
};
static __float length(vec3 pta) {
__float a,b,c;
a = pta[0];
b = pta[1];
c = pta[2];
return sqrtf((a*a) + (b*b) + (c*c));
};
static vec3 normalize(vec3 pt) {
__float a = pt[0], b = pt[1], c = pt[2],
d = sqrtf((a*a) + (b*b) + (c*c));
if (d) {
pt[0] = pt[0]/d;
pt[1] = pt[1]/d;
pt[2] = pt[2]/d;
return pt;
}
pt = vec3(0.0f,0.0f,0.0f);
return pt;
};
static __float dot(vec3 v1, vec3 v2) {
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
};
static __float angle(vec3 v1, vec3 v2) {
__float a = acosf((v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2]) / (sqrtf(v1[0] * v1[0] + v1[1] * v1[1] + v1[2] * v1[2]) * sqrtf(v2[0] * v2[0] + v2[1] * v2[1] + v2[2] * v2[2])));
return a;
};
static vec3 cross(vec3 vectA, vec3 vectB) {
return vec3(
vectA[1] * vectB[2] - vectB[1] * vectA[2], vectA[2] * vectB[0] - vectB[2] * vectA[0], vectA[0] * vectB[1] - vectB[0] * vectA[1]
);
};
static vec3 multiply(vec3 vectA, __float constB) {
return vec3(vectA[0] * constB, vectA[1] * constB, vectA[2] * constB);
};
static vec3 add(vec3 vectA, vec3 vectB) {
return vec3(vectA[0] + vectB[0], vectA[1] + vectB[1], vectA[2] + vectB[2]);
};
static vec3 subtract(vec3 vectA, vec3 vectB) {
return vec3(vectA[0] - vectB[0], vectA[1] - vectB[1], vectA[2] - vectB[2]);
};
static bool equal(vec3 a, vec3 b, __float epsilon = 0.0000001f) {
return ((fabs(a[0] - b[0]) < epsilon) && (fabs(a[1] - b[1]) < epsilon) && (fabs(a[2] - b[2]) < epsilon));
};
static vec3 moveViewRelative(vec3 position, vec3 target, __float xdelta, __float zdelta) {
__float ang = atan2f(zdelta, xdelta);
__float cam_ang = atan2f(target[2] - position[2], target[0] - position[0]);
__float mag = sqrtf(xdelta * xdelta + zdelta * zdelta);
__float move_ang = cam_ang + ang + (float)M_PI/2.0f;
// if (typeof(alt_source) === 'object') {
// return [alt_source[0] + mag * Math.cos(move_ang), alt_source[1], alt_source[2] + mag * Math.sin(move_ang)];
// }
return vec3(position[0] + mag * cosf(move_ang), position[1], position[2] + mag * sinf(move_ang));
};
static vec3 trackTarget(vec3 position, vec3 target, __float trackingSpeed, __float safeDistance) {
vec3 camv = vec3::subtract(target, position);
vec3 dist = camv;
__float fdist = vec3::length(dist);
vec3 motionv = camv;
motionv = vec3::normalize(motionv);
motionv = vec3::multiply(motionv, trackingSpeed * (1.0f / (1.0f / (fdist - safeDistance))));
vec3 ret_pos;
if (fdist > safeDistance) {
ret_pos = vec3::add(position, motionv);
} else if (fdist < safeDistance) {
motionv = camv;
motionv = vec3::normalize(motionv);
motionv = vec3::multiply(motionv, trackingSpeed * (1.0f / (1.0f / (fabsf(fdist - safeDistance)))));
ret_pos = vec3::subtract(position, motionv);
} else {
ret_pos = vec3(position[0], position[1] + motionv[2], position[2]);
}
return ret_pos;
};
static vec3 getClosestTo(vec3 ptA, vec3 ptB, vec3 ptTest) {
vec3 S, T, U;
S = vec3::subtract(ptB, ptA);
T = vec3::subtract(ptTest, ptA);
U = vec3::add(vec3::multiply(S, vec3::dot(S, T) / vec3::dot(S, S)), ptA);
return U;
};
// linePlaneIntersect: function(normal, point_on_plane, segment_start, segment_end)
// {
// // form a plane from normal and point_on_plane and test segment start->end to find intersect point
// var denom,mu;
//
// var d = - normal[0] * point_on_plane[0] - normal[1] * point_on_plane[1] - normal[2] * point_on_plane[2];
//
// // calculate position where the plane intersects the segment
// denom = normal[0] * (segment_end[0] - segment_start[0]) + normal[1] * (segment_end[1] - segment_start[1]) + normal[2] * (segment_end[2] - segment_start[2]);
// if (Math.fabs(denom) < 0.001) return false;
//
// mu = - (d + normal[0] * segment_start[0] + normal[1] * segment_start[1] + normal[2] * segment_start[2]) / denom;
// return [
// (segment_start[0] + mu * (segment_end[0] - segment_start[0])),
// (segment_start[1] + mu * (segment_end[1] - segment_start[1])),
// (segment_start[2] + mu * (segment_end[2] - segment_start[2]))
// ];
// }
};
}
#endif /* defined(__CubicVR2__vec3__) */

71
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@ -0,0 +1,71 @@
//
// vec4.h
// CubicVR2
//
// Created by Charles J. Cliffe on 2013-02-22.
// Copyright (c) 2013 Charles J. Cliffe. All rights reserved.
//
#ifndef __CubicVR2__vec4__
#define __CubicVR2__vec4__
#include <iostream>
#include "cubic_types.h"
#include <cmath>
namespace CubicVR {
#define vec4SG(c,x,y) \
vec3 COMBINE(get,x)() { return y; } \
c & COMBINE(set,x)(vec3 value) { y = value; return *this; }
struct vec4 {
__float x,y,z,w;
public:
__float& r() { return x; }
__float& g() { return y; }
__float& b() { return z; }
__float& a() { return w; }
// __float operator [] (unsigned i) const { return ((__float *)this)[i]; }
__float& operator [] (unsigned i) { return ((__float *)this)[i]; }
vec4 (__float xi,__float yi,__float zi,__float wi) { x = xi; y = yi; z = zi; w = wi; }
vec4 () { x = y = z = w = 0.0f; }
operator __float*() const { return (__float *)this; }
vec4 operator*(__float v) { return vec4(x*v, y*v, z*v, w*v); }
// vec4 operator*(vec4 v) { return vec4::cross(*this,v); }
// vec4 operator+(vec4 v) { return vec4::add(*this,v); }
// vec4 operator-(vec4 v) { return vec4::subtract(*this,v); }
static __float length(vec4 a, vec4 b) {
__float v[4] = {a[0]-b[0],a[1]-b[1],a[2]-b[2],a[3]-b[3]};
return sqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3]);
};
static __float length(vec4 v) {
return sqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3]);
};
static vec4 normalize(vec4 v) {
__float n = sqrtf(vec4::length(v));
v[0] /= n;
v[1] /= n;
v[2] /= n;
v[3] /= n;
return v;
};
static __float dot(vec4 v1, vec4 v2) {
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2] + v1[3] * v2[3];
};
};
}
#endif /* defined(__CubicVR2__vec4__) */

View File

@ -10051,8 +10051,8 @@ void RtApi :: convertBuffer( char *outBuffer, char *inBuffer, ConvertInfo &info
void RtApi :: byteSwapBuffer( char *buffer, unsigned int samples, RtAudioFormat format )
{
register char val;
register char *ptr;
char val;
char *ptr;
ptr = buffer;
if ( format == RTAUDIO_SINT16 ) {

View File

@ -147,6 +147,12 @@ AppFrame::AppFrame() :
spectrumCanvas->attachWaterfallCanvas(waterfallCanvas);
vbox->Add(waterfallCanvas, 20, wxEXPAND | wxALL, 0);
/*
vbox->AddSpacer(1);
testCanvas = new UITestCanvas(this, attribList);
vbox->Add(testCanvas, 20, wxEXPAND | wxALL, 0);
// */
this->SetSizer(vbox);
// waterfallCanvas->SetFocusFromKbd();

View File

@ -9,6 +9,7 @@
#include "MeterCanvas.h"
#include "TuningCanvas.h"
#include "ModeSelectorCanvas.h"
#include "UITestCanvas.h"
#include <map>
@ -81,6 +82,7 @@ private:
MeterCanvas *demodSignalMeter;
MeterCanvas *demodGainMeter;
TuningCanvas *demodTuner;
UITestCanvas *testCanvas;
DemodulatorInstance *activeDemodulator;

View File

@ -33,6 +33,12 @@ class outbuf : public std::streambuf {
};
#endif
CubicSDR::CubicSDR() : appframe(NULL), m_glContext(NULL), frequency(0), offset(0), ppm(0), snap(1), sampleRate(DEFAULT_SAMPLE_RATE), directSamplingMode(0),
sdrThread(NULL), sdrPostThread(NULL), pipeSDRCommand(NULL), pipeSDRIQData(NULL), pipeIQVisualData(NULL), pipeAudioVisualData(NULL), t_SDR(NULL), t_PostSDR(NULL) {
}
bool CubicSDR::OnInit() {
#ifdef _OSX_APP_
CFBundleRef mainBundle = CFBundleGetMainBundle();
@ -68,22 +74,25 @@ bool CubicSDR::OnInit() {
ppm = 0;
directSamplingMode = 0;
audioVisualQueue = new DemodulatorThreadOutputQueue();
audioVisualQueue->set_max_num_items(1);
// Visual Data
pipeIQVisualData = new DemodulatorThreadInputQueue();
pipeIQVisualData->set_max_num_items(1);
pipeAudioVisualData = new DemodulatorThreadOutputQueue();
pipeAudioVisualData->set_max_num_items(1);
// I/Q Data
pipeSDRIQData = new SDRThreadIQDataQueue;
pipeSDRCommand = new SDRThreadCommandQueue();
threadCmdQueueSDR = new SDRThreadCommandQueue;
sdrThread = new SDRThread(threadCmdQueueSDR);
sdrThread = new SDRThread();
sdrThread->setInputQueue("SDRCommandQueue",pipeSDRCommand);
sdrThread->setOutputQueue("IQDataOutput",pipeSDRIQData);
sdrPostThread = new SDRPostThread();
sdrPostThread->setNumVisSamples(16384 * 2);
iqPostDataQueue = new SDRThreadIQDataQueue;
iqVisualQueue = new DemodulatorThreadInputQueue;
iqVisualQueue->set_max_num_items(1);
sdrThread->setIQDataOutQueue(iqPostDataQueue);
sdrPostThread->setIQDataInQueue(iqPostDataQueue);
sdrPostThread->setIQVisualQueue(iqVisualQueue);
sdrPostThread->setInputQueue("IQDataInput", pipeSDRIQData);
sdrPostThread->setOutputQueue("IQVisualDataOut", pipeIQVisualData);
std::vector<SDRDeviceInfo *>::iterator devs_i;
@ -167,11 +176,11 @@ int CubicSDR::OnExit() {
delete sdrPostThread;
delete t_PostSDR;
delete threadCmdQueueSDR;
delete pipeSDRCommand;
delete iqVisualQueue;
delete audioVisualQueue;
delete iqPostDataQueue;
delete pipeIQVisualData;
delete pipeAudioVisualData;
delete pipeSDRIQData;
delete m_glContext;
@ -217,7 +226,7 @@ void CubicSDR::setFrequency(long long freq) {
frequency = freq;
SDRThreadCommand command(SDRThreadCommand::SDR_THREAD_CMD_TUNE);
command.llong_value = freq;
threadCmdQueueSDR->push(command);
pipeSDRCommand->push(command);
}
long long CubicSDR::getOffset() {
@ -228,7 +237,7 @@ void CubicSDR::setOffset(long long ofs) {
offset = ofs;
SDRThreadCommand command(SDRThreadCommand::SDR_THREAD_CMD_SET_OFFSET);
command.llong_value = ofs;
threadCmdQueueSDR->push(command);
pipeSDRCommand->push(command);
SDRDeviceInfo *dev = (*getDevices())[getDevice()];
config.getDevice(dev->getDeviceId())->setOffset(ofs);
@ -238,7 +247,7 @@ void CubicSDR::setDirectSampling(int mode) {
directSamplingMode = mode;
SDRThreadCommand command(SDRThreadCommand::SDR_THREAD_CMD_SET_DIRECT_SAMPLING);
command.llong_value = mode;
threadCmdQueueSDR->push(command);
pipeSDRCommand->push(command);
SDRDeviceInfo *dev = (*getDevices())[getDevice()];
config.getDevice(dev->getDeviceId())->setDirectSampling(mode);
@ -263,11 +272,11 @@ long long CubicSDR::getFrequency() {
}
DemodulatorThreadOutputQueue* CubicSDR::getAudioVisualQueue() {
return audioVisualQueue;
return pipeAudioVisualData;
}
DemodulatorThreadInputQueue* CubicSDR::getIQVisualQueue() {
return iqVisualQueue;
return pipeIQVisualData;
}
DemodulatorMgr &CubicSDR::getDemodMgr() {
@ -285,7 +294,7 @@ void CubicSDR::setSampleRate(long long rate_in) {
sampleRate = rate_in;
SDRThreadCommand command(SDRThreadCommand::SDR_THREAD_CMD_SET_SAMPLERATE);
command.llong_value = rate_in;
threadCmdQueueSDR->push(command);
pipeSDRCommand->push(command);
setFrequency(frequency);
}
@ -309,7 +318,7 @@ void CubicSDR::setDevice(int deviceId) {
sdrThread->setDeviceId(deviceId);
SDRThreadCommand command(SDRThreadCommand::SDR_THREAD_CMD_SET_DEVICE);
command.llong_value = deviceId;
threadCmdQueueSDR->push(command);
pipeSDRCommand->push(command);
SDRDeviceInfo *dev = (*getDevices())[deviceId];
DeviceConfig *devConfig = config.getDevice(dev->getDeviceId());
@ -340,7 +349,7 @@ void CubicSDR::setPPM(int ppm_in) {
SDRThreadCommand command(SDRThreadCommand::SDR_THREAD_CMD_SET_PPM);
command.llong_value = ppm;
threadCmdQueueSDR->push(command);
pipeSDRCommand->push(command);
SDRDeviceInfo *dev = (*getDevices())[getDevice()];

View File

@ -23,10 +23,7 @@
class CubicSDR: public wxApp {
public:
CubicSDR() :
appframe(NULL), m_glContext(NULL), frequency(0), sdrThread(NULL), sdrPostThread(NULL), threadCmdQueueSDR(NULL), iqVisualQueue(NULL), iqPostDataQueue(NULL), audioVisualQueue(NULL), t_SDR(NULL), t_PostSDR(NULL), sampleRate(DEFAULT_SAMPLE_RATE), offset(0), snap(1), directSamplingMode(0), ppm(0) {
}
CubicSDR();
PrimaryGLContext &GetContext(wxGLCanvas *canvas);
@ -90,10 +87,10 @@ private:
SDRThread *sdrThread;
SDRPostThread *sdrPostThread;
SDRThreadCommandQueue* threadCmdQueueSDR;
SDRThreadIQDataQueue* iqPostDataQueue;
DemodulatorThreadInputQueue* iqVisualQueue;
DemodulatorThreadOutputQueue* audioVisualQueue;
SDRThreadCommandQueue* pipeSDRCommand;
SDRThreadIQDataQueue* pipeSDRIQData;
DemodulatorThreadInputQueue* pipeIQVisualData;
DemodulatorThreadOutputQueue* pipeAudioVisualData;
std::thread *t_SDR;
std::thread *t_PostSDR;

View File

@ -33,24 +33,3 @@ const char filePathSeparator =
#define DEFAULT_DEMOD_TYPE 1
#define DEFAULT_DEMOD_BW 200000
#include <mutex>
#include <atomic>
class ReferenceCounter {
public:
mutable std::mutex m_mutex;
void setRefCount(int rc) {
refCount.store(rc);
}
void decRefCount() {
refCount.store(refCount.load()-1);
}
int getRefCount() {
return refCount.load();
}
protected:
std::atomic_int refCount;
};

68
src/IOThread.cpp Normal file
View File

@ -0,0 +1,68 @@
#include "IOThread.h"
IOThread::IOThread() {
terminated.store(false);
}
IOThread::~IOThread() {
}
#ifdef __APPLE__
void *IOThread::threadMain() {
terminated.store(false);
run();
return this;
};
void *IOThread::pthread_helper(void *context) {
return ((IOThread *) context)->threadMain();
};
#else
void IOThread::threadMain() {
terminated.store(false);
run();
};
#endif
void IOThread::setup() {
};
void IOThread::run() {
};
void IOThread::terminate() {
terminated.store(true);
};
void IOThread::onBindOutput(std::string name, ThreadQueueBase* threadQueue) {
};
void IOThread::onBindInput(std::string name, ThreadQueueBase* threadQueue) {
};
void IOThread::setInputQueue(std::string qname, ThreadQueueBase *threadQueue) {
input_queues[qname] = threadQueue;
this->onBindInput(qname, threadQueue);
};
void *IOThread::getInputQueue(std::string qname) {
return input_queues[qname];
};
void IOThread::setOutputQueue(std::string qname, ThreadQueueBase *threadQueue) {
output_queues[qname] = threadQueue;
this->onBindOutput(qname, threadQueue);
};
void *IOThread::getOutputQueue(std::string qname) {
return output_queues[qname];
};
bool IOThread::isTerminated() {
return terminated.load();
}

101
src/IOThread.h Normal file
View File

@ -0,0 +1,101 @@
#pragma once
#include <mutex>
#include <atomic>
#include <deque>
#include <map>
#include <string>
#include "ThreadQueue.h"
struct map_string_less : public std::binary_function<std::string,std::string,bool>
{
bool operator()(const std::string& a,const std::string& b) const
{
return a.compare(b) < 0;
}
};
class ReferenceCounter {
public:
mutable std::mutex m_mutex;
void setRefCount(int rc) {
refCount.store(rc);
}
void decRefCount() {
refCount.store(refCount.load()-1);
}
int getRefCount() {
return refCount.load();
}
protected:
std::atomic_int refCount;
};
template<class BufferType = ReferenceCounter>
class ReBuffer {
public:
BufferType *getBuffer() {
BufferType* buf = NULL;
for (outputBuffersI = outputBuffers.begin(); outputBuffersI != outputBuffers.end(); outputBuffersI++) {
if ((*outputBuffersI)->getRefCount() <= 0) {
return (*outputBuffersI);
}
}
buf = new BufferType();
outputBuffers.push_back(buf);
return buf;
}
void purge() {
while (!outputBuffers.empty()) {
BufferType *ref = outputBuffers.front();
outputBuffers.pop_front();
delete ref;
}
}
private:
std::deque<BufferType*> outputBuffers;
typename std::deque<BufferType*>::iterator outputBuffersI;
};
class IOThread {
public:
IOThread();
virtual ~IOThread();
static void *pthread_helper(void *context);
#ifdef __APPLE__
virtual void *threadMain();
#else
virtual void threadMain();
#endif
virtual void setup();
virtual void run();
virtual void terminate();
bool isTerminated();
virtual void onBindOutput(std::string name, ThreadQueueBase* threadQueue);
virtual void onBindInput(std::string name, ThreadQueueBase* threadQueue);
void setInputQueue(std::string qname, ThreadQueueBase *threadQueue);
void *getInputQueue(std::string qname);
void setOutputQueue(std::string qname, ThreadQueueBase *threadQueue);
void *getOutputQueue(std::string qname);
protected:
std::map<std::string, ThreadQueueBase *, map_string_less> input_queues;
std::map<std::string, ThreadQueueBase *, map_string_less> output_queues;
std::atomic_bool terminated;
};

View File

@ -11,13 +11,12 @@ std::map<int, AudioThread *> AudioThread::deviceController;
std::map<int, int> AudioThread::deviceSampleRate;
std::map<int, std::thread *> AudioThread::deviceThread;
AudioThread::AudioThread(AudioThreadInputQueue *inputQueue, DemodulatorThreadCommandQueue* threadQueueNotify) :
currentInput(NULL), inputQueue(inputQueue), gain(
1.0), threadQueueNotify(threadQueueNotify), sampleRate(0), nBufferFrames(1024) {
AudioThread::AudioThread() : IOThread(),
currentInput(NULL), inputQueue(NULL), gain(
1.0), threadQueueNotify(NULL), sampleRate(0), nBufferFrames(1024) {
audioQueuePtr.store(0);
underflowCount.store(0);
terminated.store(false);
active.store(false);
outputDevice.store(-1);
@ -56,7 +55,7 @@ static int audioCallback(void *outputBuffer, void *inputBuffer, unsigned int nBu
float *out = (float*) outputBuffer;
memset(out, 0, nBufferFrames * 2 * sizeof(float));
if (src->terminated) {
if (src->isTerminated()) {
return 1;
}
@ -72,17 +71,17 @@ static int audioCallback(void *outputBuffer, void *inputBuffer, unsigned int nBu
for (int j = 0; j < src->boundThreads.load()->size(); j++) {
AudioThread *srcmix = (*(src->boundThreads.load()))[j];
if (srcmix->terminated || !srcmix->inputQueue || srcmix->inputQueue->empty() || !srcmix->isActive()) {
if (srcmix->isTerminated() || !srcmix->inputQueue || srcmix->inputQueue->empty() || !srcmix->isActive()) {
continue;
}
if (!srcmix->currentInput) {
srcmix->audioQueuePtr = 0;
if (srcmix->terminated || srcmix->inputQueue->empty()) {
if (srcmix->isTerminated() || srcmix->inputQueue->empty()) {
continue;
}
srcmix->inputQueue->pop(srcmix->currentInput);
if (srcmix->terminated) {
if (srcmix->isTerminated()) {
continue;
}
continue;
@ -117,11 +116,11 @@ static int audioCallback(void *outputBuffer, void *inputBuffer, unsigned int nBu
srcmix->currentInput->decRefCount();
srcmix->currentInput = NULL;
}
if (srcmix->terminated || srcmix->inputQueue->empty()) {
if (srcmix->isTerminated() || srcmix->inputQueue->empty()) {
continue;
}
srcmix->inputQueue->pop(srcmix->currentInput);
if (srcmix->terminated) {
if (srcmix->isTerminated()) {
continue;
}
}
@ -138,11 +137,11 @@ static int audioCallback(void *outputBuffer, void *inputBuffer, unsigned int nBu
srcmix->currentInput->decRefCount();
srcmix->currentInput = NULL;
}
if (srcmix->terminated || srcmix->inputQueue->empty()) {
if (srcmix->isTerminated() || srcmix->inputQueue->empty()) {
break;
}
srcmix->inputQueue->pop(srcmix->currentInput);
if (srcmix->terminated) {
if (srcmix->isTerminated()) {
break;
}
float srcPeak = srcmix->currentInput->peak * srcmix->gain;
@ -165,11 +164,11 @@ static int audioCallback(void *outputBuffer, void *inputBuffer, unsigned int nBu
srcmix->currentInput->decRefCount();
srcmix->currentInput = NULL;
}
if (srcmix->terminated || srcmix->inputQueue->empty()) {
if (srcmix->isTerminated() || srcmix->inputQueue->empty()) {
break;
}
srcmix->inputQueue->pop(srcmix->currentInput);
if (srcmix->terminated) {
if (srcmix->isTerminated()) {
break;
}
float srcPeak = srcmix->currentInput->peak * srcmix->gain;
@ -317,7 +316,7 @@ void AudioThread::setupDevice(int deviceId) {
}
if (deviceController.find(parameters.deviceId) == deviceController.end()) {
deviceController[parameters.deviceId] = new AudioThread(NULL, NULL);
deviceController[parameters.deviceId] = new AudioThread();
deviceController[parameters.deviceId]->setInitOutputDevice(parameters.deviceId, sampleRate);
deviceController[parameters.deviceId]->bindThread(this);
@ -359,7 +358,7 @@ void AudioThread::setInitOutputDevice(int deviceId, int sampleRate) {
this->sampleRate = sampleRate;
}
void AudioThread::threadMain() {
void AudioThread::run() {
#ifdef __APPLE__
pthread_t tID = pthread_self(); // ID of this thread
int priority = sched_get_priority_max( SCHED_RR) - 1;
@ -378,8 +377,9 @@ void AudioThread::threadMain() {
std::cout << "Audio thread started." << std::endl;
terminated = false;
inputQueue = (AudioThreadInputQueue *)getInputQueue("AudioDataInput");
threadQueueNotify = (DemodulatorThreadCommandQueue*)getOutputQueue("NotifyQueue");
while (!terminated) {
AudioThreadCommand command;
cmdQueue.pop(command);

View File

@ -47,20 +47,18 @@ public:
typedef ThreadQueue<AudioThreadInput *> AudioThreadInputQueue;
typedef ThreadQueue<AudioThreadCommand> AudioThreadCommandQueue;
class AudioThread {
class AudioThread : public IOThread {
public:
AudioThreadInput *currentInput;
AudioThreadInputQueue *inputQueue;
std::atomic_uint audioQueuePtr;
std::atomic_uint underflowCount;
std::atomic_bool terminated;
std::atomic_bool initialized;
std::atomic_bool active;
std::atomic_int outputDevice;
std::atomic<float> gain;
AudioThread(AudioThreadInputQueue *inputQueue, DemodulatorThreadCommandQueue* threadQueueNotify);
AudioThread();
~AudioThread();
static void enumerateDevices(std::vector<RtAudio::DeviceInfo> &devs);
@ -70,7 +68,7 @@ public:
int getOutputDevice();
void setSampleRate(int sampleRate);
int getSampleRate();
void threadMain();
void run();
void terminate();
bool isActive();

View File

@ -25,6 +25,8 @@
#define DEMOD_TYPE_QPSK 15
#define DEMOD_TYPE_RAW 16
#include "IOThread.h"
class DemodulatorThread;
class DemodulatorThreadCommand {
public:

View File

@ -1,7 +1,7 @@
#include "DemodulatorInstance.h"
DemodulatorInstance::DemodulatorInstance() :
t_Demod(NULL), t_PreDemod(NULL), t_Audio(NULL), threadQueueDemod(NULL), demodulatorThread(NULL), currentAudioGain(1.0) {
pipeIQInputData(NULL), demodulatorThread(NULL), t_PreDemod(NULL), t_Demod(NULL), t_Audio(NULL), currentAudioGain(1.0) {
terminated.store(true);
audioTerminated.store(true);
@ -19,20 +19,29 @@ DemodulatorInstance::DemodulatorInstance() :
label = new std::string("Unnamed");
threadQueueDemod = new DemodulatorThreadInputQueue;
threadQueuePostDemod = new DemodulatorThreadPostInputQueue;
threadQueueCommand = new DemodulatorThreadCommandQueue;
threadQueueNotify = new DemodulatorThreadCommandQueue;
pipeIQInputData = new DemodulatorThreadInputQueue;
pipeIQDemodData = new DemodulatorThreadPostInputQueue;
pipeDemodCommand = new DemodulatorThreadCommandQueue;
pipeDemodNotify = new DemodulatorThreadCommandQueue;
demodulatorPreThread = new DemodulatorPreThread();
demodulatorPreThread->setInputQueue("IQDataInput",pipeIQInputData);
demodulatorPreThread->setOutputQueue("IQDataOutput",pipeIQDemodData);
demodulatorPreThread->setOutputQueue("NotifyQueue",pipeDemodNotify);
demodulatorPreThread->setInputQueue("CommandQueue",pipeDemodCommand);
audioInputQueue = new AudioThreadInputQueue;
threadQueueControl = new DemodulatorThreadControlCommandQueue;
demodulatorPreThread = new DemodulatorPreThread(threadQueueDemod, threadQueuePostDemod, threadQueueControl, threadQueueNotify);
demodulatorPreThread->setCommandQueue(threadQueueCommand);
demodulatorThread = new DemodulatorThread(threadQueuePostDemod, threadQueueControl, threadQueueNotify);
demodulatorThread = new DemodulatorThread();
demodulatorThread->setInputQueue("IQDataInput",pipeIQDemodData);
demodulatorThread->setInputQueue("ControlQueue",threadQueueControl);
demodulatorThread->setOutputQueue("NotifyQueue",pipeDemodNotify);
demodulatorThread->setOutputQueue("AudioDataOutput", audioInputQueue);
audioInputQueue = new AudioThreadInputQueue;
audioThread = new AudioThread(audioInputQueue, threadQueueNotify);
demodulatorThread->setAudioOutputQueue(audioInputQueue);
audioThread = new AudioThread();
audioThread->setInputQueue("AudioDataInput", audioInputQueue);
audioThread->setOutputQueue("NotifyQueue", pipeDemodNotify);
currentDemodType = demodulatorThread->getDemodulatorType();
currentDemodCons = demodulatorThread->getDemodulatorCons();
@ -42,16 +51,16 @@ DemodulatorInstance::~DemodulatorInstance() {
delete audioThread;
delete demodulatorThread;
delete demodulatorPreThread;
delete threadQueueDemod;
delete threadQueuePostDemod;
delete threadQueueCommand;
delete threadQueueNotify;
delete pipeIQInputData;
delete pipeIQDemodData;
delete pipeDemodCommand;
delete pipeDemodNotify;
delete threadQueueControl;
delete audioInputQueue;
}
void DemodulatorInstance::setVisualOutputQueue(DemodulatorThreadOutputQueue *tQueue) {
demodulatorThread->setVisualOutputQueue(tQueue);
demodulatorThread->setOutputQueue("AudioVisualOutput", tQueue);
}
void DemodulatorInstance::run() {
@ -106,7 +115,7 @@ void DemodulatorInstance::updateLabel(long long freq) {
}
DemodulatorThreadCommandQueue *DemodulatorInstance::getCommandQueue() {
return threadQueueCommand;
return pipeDemodCommand;
}
void DemodulatorInstance::terminate() {
@ -132,9 +141,9 @@ void DemodulatorInstance::setLabel(std::string labelStr) {
}
bool DemodulatorInstance::isTerminated() {
while (!threadQueueNotify->empty()) {
while (!pipeDemodNotify->empty()) {
DemodulatorThreadCommand cmd;
threadQueueNotify->pop(cmd);
pipeDemodNotify->pop(cmd);
switch (cmd.cmd) {
case DemodulatorThreadCommand::DEMOD_THREAD_CMD_AUDIO_TERMINATED:
@ -320,13 +329,13 @@ void DemodulatorInstance::setBandwidth(int bw) {
currentBandwidth = bw;
checkBandwidth();
demodulatorPreThread->getParams().bandwidth = currentBandwidth;
} else if (demodulatorPreThread && threadQueueCommand) {
} else if (demodulatorPreThread && pipeDemodCommand) {
DemodulatorThreadCommand command;
command.cmd = DemodulatorThreadCommand::DEMOD_THREAD_CMD_SET_BANDWIDTH;
currentBandwidth = bw;
checkBandwidth();
command.llong_value = currentBandwidth;
threadQueueCommand->push(command);
pipeDemodCommand->push(command);
}
}
@ -344,12 +353,12 @@ void DemodulatorInstance::setFrequency(long long freq) {
if (!active) {
currentFrequency = freq;
demodulatorPreThread->getParams().frequency = currentFrequency;
} else if (demodulatorPreThread && threadQueueCommand) {
} else if (demodulatorPreThread && pipeDemodCommand) {
DemodulatorThreadCommand command;
command.cmd = DemodulatorThreadCommand::DEMOD_THREAD_CMD_SET_FREQUENCY;
currentFrequency = freq;
command.llong_value = freq;
threadQueueCommand->push(command);
pipeDemodCommand->push(command);
}
}
@ -365,12 +374,12 @@ void DemodulatorInstance::setAudioSampleRate(int sampleRate) {
if (terminated) {
currentAudioSampleRate = sampleRate;
demodulatorPreThread->getParams().audioSampleRate = sampleRate;
} else if (demodulatorPreThread && threadQueueCommand) {
} else if (demodulatorPreThread && pipeDemodCommand) {
DemodulatorThreadCommand command;
command.cmd = DemodulatorThreadCommand::DEMOD_THREAD_CMD_SET_AUDIO_RATE;
currentAudioSampleRate = sampleRate;
command.llong_value = sampleRate;
threadQueueCommand->push(command);
pipeDemodCommand->push(command);
}
if (currentDemodType == DEMOD_TYPE_RAW) {
setBandwidth(currentAudioSampleRate);
@ -420,3 +429,7 @@ bool DemodulatorInstance::isTracking() {
void DemodulatorInstance::setTracking(bool tracking) {
this->tracking = tracking;
}
DemodulatorThreadInputQueue *DemodulatorInstance::getIQInputDataPipe() {
return pipeIQInputData;
}

View File

@ -10,14 +10,6 @@
class DemodulatorInstance {
public:
DemodulatorThreadInputQueue* threadQueueDemod;
DemodulatorThreadPostInputQueue* threadQueuePostDemod;
DemodulatorThreadCommandQueue* threadQueueCommand;
DemodulatorThreadCommandQueue* threadQueueNotify;
DemodulatorPreThread *demodulatorPreThread;
DemodulatorThread *demodulatorThread;
DemodulatorThreadControlCommandQueue *threadQueueControl;
#ifdef __APPLE__
pthread_t t_PreDemod;
pthread_t t_Demod;
@ -88,6 +80,18 @@ public:
bool isTracking();
void setTracking(bool tracking);
DemodulatorThreadInputQueue *getIQInputDataPipe();
protected:
DemodulatorThreadInputQueue* pipeIQInputData;
DemodulatorThreadPostInputQueue* pipeIQDemodData;
DemodulatorThreadCommandQueue* pipeDemodCommand;
DemodulatorThreadCommandQueue* pipeDemodNotify;
DemodulatorPreThread *demodulatorPreThread;
DemodulatorThread *demodulatorThread;
DemodulatorThreadControlCommandQueue *threadQueueControl;
private:
void checkBandwidth();

View File

@ -7,7 +7,7 @@
DemodulatorMgr::DemodulatorMgr() :
activeDemodulator(NULL), lastActiveDemodulator(NULL), activeVisualDemodulator(NULL), lastBandwidth(DEFAULT_DEMOD_BW), lastDemodType(
DEFAULT_DEMOD_TYPE), lastGain(1.0), lastSquelch(0), lastSquelchEnabled(false), lastStereo(false) {
DEFAULT_DEMOD_TYPE), lastSquelchEnabled(false), lastSquelch(0), lastGain(1.0), lastStereo(false) {
}

View File

@ -8,12 +8,8 @@
#include "DemodulatorPreThread.h"
#include "CubicSDR.h"
DemodulatorPreThread::DemodulatorPreThread(DemodulatorThreadInputQueue* iqInputQueue, DemodulatorThreadPostInputQueue* iqOutputQueue,
DemodulatorThreadControlCommandQueue *threadQueueControl, DemodulatorThreadCommandQueue* threadQueueNotify) :
iqInputQueue(iqInputQueue), iqOutputQueue(iqOutputQueue), audioResampler(NULL), stereoResampler(NULL), iqResampleRatio(
1), audioResampleRatio(1), firStereoRight(NULL), firStereoLeft(NULL), iirStereoPilot(NULL), iqResampler(NULL), commandQueue(NULL), threadQueueNotify(threadQueueNotify), threadQueueControl(
threadQueueControl) {
terminated.store(false);
DemodulatorPreThread::DemodulatorPreThread() : IOThread(), iqResampler(NULL), iqResampleRatio(1), audioResampler(NULL), stereoResampler(NULL), audioResampleRatio(1), firStereoLeft(NULL), firStereoRight(NULL), iirStereoPilot(NULL), iqInputQueue(NULL), iqOutputQueue(NULL), threadQueueNotify(NULL), commandQueue(NULL)
{
initialized.store(false);
freqShifter = nco_crcf_create(LIQUID_VCO);
@ -21,9 +17,10 @@ DemodulatorPreThread::DemodulatorPreThread(DemodulatorThreadInputQueue* iqInputQ
workerQueue = new DemodulatorThreadWorkerCommandQueue;
workerResults = new DemodulatorThreadWorkerResultQueue;
workerThread = new DemodulatorWorkerThread(workerQueue, workerResults);
t_Worker = new std::thread(&DemodulatorWorkerThread::threadMain, workerThread);
workerThread = new DemodulatorWorkerThread();
workerThread->setInputQueue("WorkerCommandQueue",workerQueue);
workerThread->setOutputQueue("WorkerResultQueue",workerResults);
}
void DemodulatorPreThread::initialize() {
@ -80,11 +77,7 @@ DemodulatorPreThread::~DemodulatorPreThread() {
delete workerResults;
}
#ifdef __APPLE__
void *DemodulatorPreThread::threadMain() {
#else
void DemodulatorPreThread::threadMain() {
#endif
void DemodulatorPreThread::run() {
#ifdef __APPLE__
pthread_t tID = pthread_self(); // ID of this thread
int priority = sched_get_priority_max( SCHED_FIFO) - 1;
@ -98,16 +91,20 @@ void DemodulatorPreThread::threadMain() {
std::cout << "Demodulator preprocessor thread started.." << std::endl;
std::deque<DemodulatorThreadPostIQData *> buffers;
std::deque<DemodulatorThreadPostIQData *>::iterator buffers_i;
t_Worker = new std::thread(&DemodulatorWorkerThread::threadMain, workerThread);
ReBuffer<DemodulatorThreadPostIQData> buffers;
iqInputQueue = (DemodulatorThreadInputQueue*)getInputQueue("IQDataInput");
iqOutputQueue = (DemodulatorThreadPostInputQueue*)getOutputQueue("IQDataOutput");
threadQueueNotify = (DemodulatorThreadCommandQueue*)getOutputQueue("NotifyQueue");
commandQueue = ( DemodulatorThreadCommandQueue*)getInputQueue("CommandQueue");
std::vector<liquid_float_complex> in_buf_data;
std::vector<liquid_float_complex> out_buf_data;
// liquid_float_complex carrySample; // Keep the stream count even to simplify some demod operations
// bool carrySampleFlag = false;
terminated = false;
while (!terminated) {
DemodulatorThreadIQData *inp;
iqInputQueue->pop(inp);
@ -207,19 +204,7 @@ void DemodulatorPreThread::threadMain() {
out_buf = temp_buf;
}
DemodulatorThreadPostIQData *resamp = NULL;
for (buffers_i = buffers.begin(); buffers_i != buffers.end(); buffers_i++) {
if ((*buffers_i)->getRefCount() <= 0) {
resamp = (*buffers_i);
break;
}
}
if (resamp == NULL) {
resamp = new DemodulatorThreadPostIQData;
buffers.push_back(resamp);
}
DemodulatorThreadPostIQData *resamp = buffers.getBuffer();
int out_size = ceil((double) (bufSize) * iqResampleRatio) + 512;
@ -326,20 +311,12 @@ void DemodulatorPreThread::threadMain() {
}
}
while (!buffers.empty()) {
DemodulatorThreadPostIQData *iqDataDel = buffers.front();
buffers.pop_front();
delete iqDataDel;
}
buffers.purge();
DemodulatorThreadCommand tCmd(DemodulatorThreadCommand::DEMOD_THREAD_CMD_DEMOD_PREPROCESS_TERMINATED);
tCmd.context = this;
threadQueueNotify->push(tCmd);
std::cout << "Demodulator preprocessor thread done." << std::endl;
#ifdef __APPLE__
return this;
#endif
}
void DemodulatorPreThread::terminate() {

View File

@ -7,26 +7,13 @@
#include "DemodDefs.h"
#include "DemodulatorWorkerThread.h"
class DemodulatorPreThread {
class DemodulatorPreThread : public IOThread {
public:
DemodulatorPreThread(DemodulatorThreadInputQueue* iqInputQueue, DemodulatorThreadPostInputQueue* iqOutputQueue,
DemodulatorThreadControlCommandQueue *threadQueueControl, DemodulatorThreadCommandQueue* threadQueueNotify);
DemodulatorPreThread();
~DemodulatorPreThread();
#ifdef __APPLE__
void *threadMain();
#else
void threadMain();
#endif
void setCommandQueue(DemodulatorThreadCommandQueue *tQueue) {
commandQueue = tQueue;
}
void setDemodulatorControlQueue(DemodulatorThreadControlCommandQueue *tQueue) {
threadQueueControl = tQueue;
}
void run();
DemodulatorThreadParameters &getParams() {
return params;
@ -46,10 +33,6 @@ public:
#endif
protected:
DemodulatorThreadInputQueue* iqInputQueue;
DemodulatorThreadPostInputQueue* iqOutputQueue;
DemodulatorThreadCommandQueue* commandQueue;
msresamp_crcf iqResampler;
double iqResampleRatio;
std::vector<liquid_float_complex> resampledData;
@ -68,7 +51,6 @@ protected:
nco_crcf freqShifter;
int shiftFrequency;
std::atomic_bool terminated;
std::atomic_bool initialized;
DemodulatorWorkerThread *workerThread;
@ -76,6 +58,9 @@ protected:
DemodulatorThreadWorkerCommandQueue *workerQueue;
DemodulatorThreadWorkerResultQueue *workerResults;
DemodulatorThreadInputQueue* iqInputQueue;
DemodulatorThreadPostInputQueue* iqOutputQueue;
DemodulatorThreadCommandQueue* threadQueueNotify;
DemodulatorThreadControlCommandQueue *threadQueueControl;
DemodulatorThreadCommandQueue* commandQueue;
};

View File

@ -11,15 +11,10 @@
#include <pthread.h>
#endif
DemodulatorThread::DemodulatorThread(DemodulatorThreadPostInputQueue* iqInputQueue, DemodulatorThreadControlCommandQueue *threadQueueControl,
DemodulatorThreadCommandQueue* threadQueueNotify) :
iqInputQueue(iqInputQueue), audioVisOutputQueue(NULL), audioOutputQueue(NULL), iqAutoGain(NULL), amOutputCeil(1), amOutputCeilMA(1), amOutputCeilMAA(
1), threadQueueNotify(threadQueueNotify), threadQueueControl(threadQueueControl), squelchLevel(0), signalLevel(
0), squelchEnabled(false), audioSampleRate(0) {
DemodulatorThread::DemodulatorThread() : IOThread(), iqAutoGain(NULL), amOutputCeil(1), amOutputCeilMA(1), amOutputCeilMAA(1), audioSampleRate(0), squelchLevel(0), signalLevel(0), squelchEnabled(false), iqInputQueue(NULL), audioOutputQueue(NULL), audioVisOutputQueue(NULL), threadQueueControl(NULL), threadQueueNotify(NULL) {
stereo.store(false);
agcEnabled.store(false);
terminated.store(false);
demodulatorType.store(DEMOD_TYPE_FM);
demodFM = freqdem_create(0.5);
@ -100,11 +95,13 @@ DemodulatorThread::DemodulatorThread(DemodulatorThreadPostInputQueue* iqInputQue
DemodulatorThread::~DemodulatorThread() {
}
#ifdef __APPLE__
void *DemodulatorThread::threadMain() {
#else
void DemodulatorThread::threadMain() {
#endif
void DemodulatorThread::onBindOutput(std::string name, ThreadQueueBase *threadQueue) {
if (name == "AudioVisualOutput") {
audioVisOutputQueue = (DemodulatorThreadOutputQueue *)threadQueue;
}
}
void DemodulatorThread::run() {
#ifdef __APPLE__
pthread_t tID = pthread_self(); // ID of this thread
int priority = sched_get_priority_max( SCHED_FIFO )-1;
@ -139,6 +136,11 @@ void DemodulatorThread::threadMain() {
std::cout << "Demodulator thread started.." << std::endl;
iqInputQueue = (DemodulatorThreadPostInputQueue*)getInputQueue("IQDataInput");
audioOutputQueue = (AudioThreadInputQueue*)getOutputQueue("AudioDataOutput");
threadQueueControl = (DemodulatorThreadControlCommandQueue *)getInputQueue("ControlQueue");
threadQueueNotify = (DemodulatorThreadCommandQueue*)getOutputQueue("NotifyQueue");
switch (demodulatorType.load()) {
case DEMOD_TYPE_FM:
break;
@ -156,8 +158,6 @@ void DemodulatorThread::threadMain() {
break;
}
terminated = false;
while (!terminated) {
DemodulatorThreadPostIQData *inp;
iqInputQueue->pop(inp);
@ -683,17 +683,7 @@ void DemodulatorThread::threadMain() {
if (audioOutputQueue != NULL) {
if (!squelchEnabled || (signalLevel >= squelchLevel)) {
for (outputBuffersI = outputBuffers.begin(); outputBuffersI != outputBuffers.end(); outputBuffersI++) {
if ((*outputBuffersI)->getRefCount() <= 0) {
ati = (*outputBuffersI);
break;
}
}
if (ati == NULL) {
ati = new AudioThreadInput;
outputBuffers.push_back(ati);
}
ati = outputBuffers.getBuffer();
ati->sampleRate = audioSampleRate;
ati->setRefCount(1);
@ -903,11 +893,7 @@ void DemodulatorThread::threadMain() {
nco_crcf_destroy(stereoPilot);
resamp2_cccf_destroy(ssbFilt);
while (!outputBuffers.empty()) {
AudioThreadInput *audioDataDel = outputBuffers.front();
outputBuffers.pop_front();
delete audioDataDel;
}
outputBuffers.purge();
if (audioVisOutputQueue && !audioVisOutputQueue->empty()) {
AudioThreadInput *dummy_vis;
@ -918,19 +904,8 @@ void DemodulatorThread::threadMain() {
DemodulatorThreadCommand tCmd(DemodulatorThreadCommand::DEMOD_THREAD_CMD_DEMOD_TERMINATED);
tCmd.context = this;
threadQueueNotify->push(tCmd);
std::cout << "Demodulator thread done." << std::endl;
#ifdef __APPLE__
return this;
#endif
}
void DemodulatorThread::setVisualOutputQueue(DemodulatorThreadOutputQueue *tQueue) {
audioVisOutputQueue = tQueue;
}
void DemodulatorThread::setAudioOutputQueue(AudioThreadInputQueue *tQueue) {
audioOutputQueue = tQueue;
}
void DemodulatorThread::terminate() {

View File

@ -10,22 +10,15 @@ typedef ThreadQueue<AudioThreadInput *> DemodulatorThreadOutputQueue;
#define DEMOD_VIS_SIZE 1024
class DemodulatorThread {
class DemodulatorThread : public IOThread {
public:
DemodulatorThread(DemodulatorThreadPostInputQueue* iqInputQueue, DemodulatorThreadControlCommandQueue *threadQueueControl,
DemodulatorThreadCommandQueue* threadQueueNotify);
DemodulatorThread();
~DemodulatorThread();
#ifdef __APPLE__
void *threadMain();
#else
void threadMain();
#endif
void setVisualOutputQueue(DemodulatorThreadOutputQueue *tQueue);
void setAudioOutputQueue(AudioThreadInputQueue *tQueue);
void onBindOutput(std::string name, ThreadQueueBase *threadQueue);
void run();
void terminate();
void setStereo(bool state);
@ -54,8 +47,7 @@ public:
#endif
protected:
std::deque<AudioThreadInput *> outputBuffers;
std::deque<AudioThreadInput *>::iterator outputBuffersI;
ReBuffer<AudioThreadInput> outputBuffers;
std::vector<liquid_float_complex> agcData;
std::vector<float> agcAMData;
@ -63,17 +55,12 @@ protected:
std::vector<float> demodStereoData;
std::vector<float> resampledOutputData;
std::vector<float> resampledStereoData;
std::vector<unsigned int> demodOutputDataDigital;
//std::vector<unsigned int> demodOutputDataDigitalTest;
//std::vector<unsigned char> demodOutputSoftbits;
//std::vector<unsigned char> demodOutputSoftbitsTest;
DemodulatorThreadPostInputQueue* iqInputQueue;
DemodulatorThreadOutputQueue* audioVisOutputQueue;
AudioThreadInputQueue *audioOutputQueue;
freqdem demodFM;
ampmodem demodAM;
ampmodem demodAM_DSB_CSP;
@ -149,13 +136,10 @@ protected:
std::atomic_bool stereo;
std::atomic_bool agcEnabled;
std::atomic_bool terminated;
std::atomic_int demodulatorType;
std::atomic_int demodulatorCons;
int audioSampleRate;
DemodulatorThreadCommandQueue* threadQueueNotify;
DemodulatorThreadControlCommandQueue *threadQueueControl;
std::atomic<float> squelchLevel;
std::atomic<float> signalLevel;
bool squelchEnabled;
@ -165,4 +149,10 @@ protected:
void updateDemodulatorCons(int Cons);
void updateDemodulatorLock(modem demod, float sensitivity);
DemodulatorThreadPostInputQueue* iqInputQueue;
AudioThreadInputQueue *audioOutputQueue;
DemodulatorThreadOutputQueue* audioVisOutputQueue;
DemodulatorThreadControlCommandQueue *threadQueueControl;
DemodulatorThreadCommandQueue* threadQueueNotify;
};

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@ -2,18 +2,20 @@
#include "CubicSDRDefs.h"
#include <vector>
DemodulatorWorkerThread::DemodulatorWorkerThread(DemodulatorThreadWorkerCommandQueue* in, DemodulatorThreadWorkerResultQueue* out) :
commandQueue(in), resultQueue(out) {
terminated.store(false);
DemodulatorWorkerThread::DemodulatorWorkerThread() : IOThread(),
commandQueue(NULL), resultQueue(NULL) {
}
DemodulatorWorkerThread::~DemodulatorWorkerThread() {
}
void DemodulatorWorkerThread::threadMain() {
void DemodulatorWorkerThread::run() {
std::cout << "Demodulator worker thread started.." << std::endl;
commandQueue = (DemodulatorThreadWorkerCommandQueue *)getInputQueue("WorkerCommandQueue");
resultQueue = (DemodulatorThreadWorkerResultQueue *)getOutputQueue("WorkerResultQueue");
while (!terminated) {
bool filterChanged = false;
DemodulatorWorkerThreadCommand filterCommand;

View File

@ -70,13 +70,13 @@ public:
typedef ThreadQueue<DemodulatorWorkerThreadCommand> DemodulatorThreadWorkerCommandQueue;
typedef ThreadQueue<DemodulatorWorkerThreadResult> DemodulatorThreadWorkerResultQueue;
class DemodulatorWorkerThread {
class DemodulatorWorkerThread : public IOThread {
public:
DemodulatorWorkerThread(DemodulatorThreadWorkerCommandQueue* in, DemodulatorThreadWorkerResultQueue* out);
DemodulatorWorkerThread();
~DemodulatorWorkerThread();
void threadMain();
void run();
void setCommandQueue(DemodulatorThreadWorkerCommandQueue *tQueue) {
commandQueue = tQueue;
@ -92,6 +92,4 @@ protected:
DemodulatorThreadWorkerCommandQueue *commandQueue;
DemodulatorThreadWorkerResultQueue *resultQueue;
std::atomic_bool terminated;
};

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@ -0,0 +1 @@
#include "ScopeVisualProcessor.h"

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@ -0,0 +1,63 @@
#pragma once
#include "VisualProcessor.h"
#include "AudioThread.h"
class ScopeVisualProcessor : public VisualProcessor {
protected:
std::vector<float> waveform_points;
virtual void process() {
if (!input->empty()) {
ReferenceCounter *ati_ref;
input->pop(ati_ref);
AudioThreadInput *ati = (AudioThreadInput *)ati_ref;
if (!ati) {
return;
}
int iMax = ati->data.size();
if (!iMax) {
ati->decRefCount();
return;
}
if (waveform_points.size() != iMax * 2) {
waveform_points.resize(iMax * 2);
}
for (int i = 0; i < iMax; i++) {
waveform_points[i * 2 + 1] = ati->data[i] * 0.5f;
waveform_points[i * 2] = ((double) i / (double) iMax);
}
// ati->channels
}
/*
if (!wxGetApp().getAudioVisualQueue()->empty()) {
AudioThreadInput *demodAudioData;
wxGetApp().getAudioVisualQueue()->pop(demodAudioData);
int iMax = demodAudioData?demodAudioData->data.size():0;
if (demodAudioData && iMax) {
if (waveform_points.size() != iMax * 2) {
waveform_points.resize(iMax * 2);
}
demodAudioData->busy_update.lock();
for (int i = 0; i < iMax; i++) {
waveform_points[i * 2 + 1] = demodAudioData->data[i] * 0.5f;
waveform_points[i * 2] = ((double) i / (double) iMax);
}
demodAudioData->busy_update.unlock();
setStereo(demodAudioData->channels == 2);
} else {
std::cout << "Incoming Demodulator data empty?" << std::endl;
}
}
*/
}
};

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@ -0,0 +1 @@
#include "SpectrumVisualProcessor.h"

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@ -0,0 +1,85 @@
#pragma once
#include "VisualProcessor.h"
class SpectrumVisualProcessor : public VisualProcessor {
protected:
virtual void process() {
/*
std::vector<liquid_float_complex> *data = &input->data;
if (data && data->size()) {
if (fft_size != data->size()) {
setup(data->size());
}
if (spectrum_points.size() < fft_size * 2) {
if (spectrum_points.capacity() < fft_size * 2) {
spectrum_points.reserve(fft_size * 2);
}
spectrum_points.resize(fft_size * 2);
}
for (int i = 0; i < fft_size; i++) {
in[i][0] = (*data)[i].real;
in[i][1] = (*data)[i].imag;
}
fftwf_execute(plan);
float fft_ceil = 0, fft_floor = 1;
if (fft_result.size() != fft_size) {
if (fft_result.capacity() < fft_size) {
fft_result.reserve(fft_size);
fft_result_ma.reserve(fft_size);
fft_result_maa.reserve(fft_size);
}
fft_result.resize(fft_size);
fft_result_ma.resize(fft_size);
fft_result_maa.resize(fft_size);
}
int n;
for (int i = 0, iMax = fft_size / 2; i < iMax; i++) {
float a = out[i][0];
float b = out[i][1];
float c = sqrt(a * a + b * b);
float x = out[fft_size / 2 + i][0];
float y = out[fft_size / 2 + i][1];
float z = sqrt(x * x + y * y);
fft_result[i] = (z);
fft_result[fft_size / 2 + i] = (c);
}
for (int i = 0, iMax = fft_size; i < iMax; i++) {
fft_result_maa[i] += (fft_result_ma[i] - fft_result_maa[i]) * 0.65;
fft_result_ma[i] += (fft_result[i] - fft_result_ma[i]) * 0.65;
if (fft_result_maa[i] > fft_ceil) {
fft_ceil = fft_result_maa[i];
}
if (fft_result_maa[i] < fft_floor) {
fft_floor = fft_result_maa[i];
}
}
fft_ceil += 1;
fft_floor -= 1;
fft_ceil_ma = fft_ceil_ma + (fft_ceil - fft_ceil_ma) * 0.01;
fft_ceil_maa = fft_ceil_maa + (fft_ceil_ma - fft_ceil_maa) * 0.01;
fft_floor_ma = fft_floor_ma + (fft_floor - fft_floor_ma) * 0.01;
fft_floor_maa = fft_floor_maa + (fft_floor_ma - fft_floor_maa) * 0.01;
for (int i = 0, iMax = fft_size; i < iMax; i++) {
float v = (log10(fft_result_maa[i] - fft_floor_maa) / log10(fft_ceil_maa - fft_floor_maa));
spectrum_points[i * 2] = ((float) i / (float) iMax);
spectrum_points[i * 2 + 1] = v;
}
}
*/
}
};

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@ -0,0 +1 @@
#include "VisualProcessor.h"

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@ -0,0 +1,75 @@
#pragma once
#include "CubicSDRDefs.h"
#include "ThreadQueue.h"
#include "IOThread.h"
typedef ThreadQueue<ReferenceCounter *> VisualDataQueue;
class VisualProcessor {
public:
void setInput(VisualDataQueue *vis_in) {
busy_update.lock();
input = vis_in;
busy_update.unlock();
}
void attachOutput(VisualDataQueue *vis_out) {
// attach an output queue
busy_update.lock();
outputs.push_back(vis_out);
busy_update.unlock();
}
void removeOutput(VisualDataQueue *vis_out) {
// remove an output queue
busy_update.lock();
std::vector<VisualDataQueue *>::iterator i = std::find(outputs.begin(), outputs.end(), vis_out);
if (i != outputs.end()) {
outputs.erase(i);
}
busy_update.unlock();
}
void run() {
busy_update.lock();
if (input && !input->empty()) {
process();
}
busy_update.unlock();
}
protected:
virtual void process() {
// process inputs to output
// distribute(output);
}
void distribute(ReferenceCounter *output) {
// distribute outputs
output->setRefCount(outputs.size());
std::vector<VisualDataQueue *>::iterator outputs_i;
for (outputs_i = outputs.begin(); outputs_i != outputs.begin(); outputs_i++) {
(*outputs_i)->push(output);
}
}
VisualDataQueue * input;
std::vector<VisualDataQueue *> outputs;
std::mutex busy_update;
};
class VisualDataDistributor : public VisualProcessor {
protected:
virtual void process() {
while (!input->empty()) {
ReferenceCounter *inp;
input->pop(inp);
if (inp) {
distribute(inp);
}
}
}
};

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@ -0,0 +1 @@
#include "WaterfallVisualProcessor.h"

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@ -0,0 +1,281 @@
#pragma once
#include "VisualProcessor.h"
class WaterfallVisualProcessor : public VisualProcessor {
protected:
virtual void process() {
/*
long double currentZoom = zoom;
if (mouseZoom != 1) {
currentZoom = mouseZoom;
mouseZoom = mouseZoom + (1.0 - mouseZoom) * 0.2;
if (fabs(mouseZoom-1.0)<0.01) {
mouseZoom = 1;
}
}
long long bw;
if (currentZoom != 1) {
long long freq = wxGetApp().getFrequency();
if (currentZoom < 1) {
centerFreq = getCenterFrequency();
bw = getBandwidth();
bw = (long long) ceil((long double) bw * currentZoom);
if (bw < 100000) {
bw = 100000;
}
if (mouseTracker.mouseInView()) {
long long mfreqA = getFrequencyAt(mouseTracker.getMouseX());
setBandwidth(bw);
long long mfreqB = getFrequencyAt(mouseTracker.getMouseX());
centerFreq += mfreqA - mfreqB;
}
setView(centerFreq, bw);
if (spectrumCanvas) {
spectrumCanvas->setView(centerFreq, bw);
}
} else {
if (isView) {
bw = getBandwidth();
bw = (long long) ceil((long double) bw * currentZoom);
if (bw >= wxGetApp().getSampleRate()) {
disableView();
if (spectrumCanvas) {
spectrumCanvas->disableView();
}
} else {
if (mouseTracker.mouseInView()) {
long long mfreqA = getFrequencyAt(mouseTracker.getMouseX());
setBandwidth(bw);
long long mfreqB = getFrequencyAt(mouseTracker.getMouseX());
centerFreq += mfreqA - mfreqB;
}
setView(getCenterFrequency(), bw);
if (spectrumCanvas) {
spectrumCanvas->setView(centerFreq, bw);
}
}
}
}
if (centerFreq < freq && (centerFreq - bandwidth / 2) < (freq - wxGetApp().getSampleRate() / 2)) {
centerFreq = (freq - wxGetApp().getSampleRate() / 2) + bandwidth / 2;
}
if (centerFreq > freq && (centerFreq + bandwidth / 2) > (freq + wxGetApp().getSampleRate() / 2)) {
centerFreq = (freq + wxGetApp().getSampleRate() / 2) - bandwidth / 2;
}
}
std::vector<liquid_float_complex> *data = &input->data;
if (data && data->size()) {
// if (fft_size != data->size() && !isView) {
// Setup(data->size(), waterfall_lines);
// }
// if (last_bandwidth != bandwidth && !isView) {
// Setup(bandwidth, waterfall_lines);
// }
if (spectrum_points.size() < fft_size * 2) {
spectrum_points.resize(fft_size * 2);
}
unsigned int num_written;
if (isView) {
if (!input->frequency || !input->sampleRate) {
return;
}
resamplerRatio = (double) (bandwidth) / (double) input->sampleRate;
int desired_input_size = fft_size / resamplerRatio;
if (input->data.size() < desired_input_size) {
// std::cout << "fft underflow, desired: " << desired_input_size << " actual:" << input->data.size() << std::endl;
desired_input_size = input->data.size();
}
if (centerFreq != input->frequency) {
if ((centerFreq - input->frequency) != shiftFrequency || lastInputBandwidth != input->sampleRate) {
if (abs(input->frequency - centerFreq) < (wxGetApp().getSampleRate() / 2)) {
shiftFrequency = centerFreq - input->frequency;
nco_crcf_reset(freqShifter);
nco_crcf_set_frequency(freqShifter, (2.0 * M_PI) * (((double) abs(shiftFrequency)) / ((double) input->sampleRate)));
}
}
if (shiftBuffer.size() != desired_input_size) {
if (shiftBuffer.capacity() < desired_input_size) {
shiftBuffer.reserve(desired_input_size);
}
shiftBuffer.resize(desired_input_size);
}
if (shiftFrequency < 0) {
nco_crcf_mix_block_up(freqShifter, &input->data[0], &shiftBuffer[0], desired_input_size);
} else {
nco_crcf_mix_block_down(freqShifter, &input->data[0], &shiftBuffer[0], desired_input_size);
}
} else {
shiftBuffer.assign(input->data.begin(), input->data.end());
}
if (!resampler || bandwidth != lastBandwidth || lastInputBandwidth != input->sampleRate) {
float As = 60.0f;
if (resampler) {
msresamp_crcf_destroy(resampler);
}
resampler = msresamp_crcf_create(resamplerRatio, As);
lastBandwidth = bandwidth;
lastInputBandwidth = input->sampleRate;
}
int out_size = ceil((double) (desired_input_size) * resamplerRatio) + 512;
if (resampleBuffer.size() != out_size) {
if (resampleBuffer.capacity() < out_size) {
resampleBuffer.reserve(out_size);
}
resampleBuffer.resize(out_size);
}
msresamp_crcf_execute(resampler, &shiftBuffer[0], desired_input_size, &resampleBuffer[0], &num_written);
resampleBuffer.resize(fft_size);
if (num_written < fft_size) {
for (int i = 0; i < num_written; i++) {
fft_in_data[i][0] = resampleBuffer[i].real;
fft_in_data[i][1] = resampleBuffer[i].imag;
}
for (int i = num_written; i < fft_size; i++) {
fft_in_data[i][0] = 0;
fft_in_data[i][1] = 0;
}
} else {
for (int i = 0; i < fft_size; i++) {
fft_in_data[i][0] = resampleBuffer[i].real;
fft_in_data[i][1] = resampleBuffer[i].imag;
}
}
} else {
num_written = data->size();
if (data->size() < fft_size) {
for (int i = 0, iMax = data->size(); i < iMax; i++) {
fft_in_data[i][0] = (*data)[i].real;
fft_in_data[i][1] = (*data)[i].imag;
}
for (int i = data->size(); i < fft_size; i++) {
fft_in_data[i][0] = 0;
fft_in_data[i][1] = 0;
}
} else {
for (int i = 0; i < fft_size; i++) {
fft_in_data[i][0] = (*data)[i].real;
fft_in_data[i][1] = (*data)[i].imag;
}
}
}
bool execute = false;
if (num_written >= fft_size) {
execute = true;
memcpy(in, fft_in_data, fft_size * sizeof(fftwf_complex));
memcpy(fft_last_data, in, fft_size * sizeof(fftwf_complex));
} else {
if (last_data_size + num_written < fft_size) { // priming
unsigned int num_copy = fft_size - last_data_size;
if (num_written > num_copy) {
num_copy = num_written;
}
memcpy(fft_last_data, fft_in_data, num_copy * sizeof(fftwf_complex));
last_data_size += num_copy;
} else {
unsigned int num_last = (fft_size - num_written);
memcpy(in, fft_last_data + (last_data_size - num_last), num_last * sizeof(fftwf_complex));
memcpy(in + num_last, fft_in_data, num_written * sizeof(fftwf_complex));
memcpy(fft_last_data, in, fft_size * sizeof(fftwf_complex));
execute = true;
}
}
if (execute) {
fftwf_execute(plan);
float fft_ceil = 0, fft_floor = 1;
if (fft_result.size() < fft_size) {
fft_result.resize(fft_size);
fft_result_ma.resize(fft_size);
fft_result_maa.resize(fft_size);
}
int n;
for (int i = 0, iMax = fft_size / 2; i < iMax; i++) {
float a = out[i][0];
float b = out[i][1];
float c = sqrt(a * a + b * b);
float x = out[fft_size / 2 + i][0];
float y = out[fft_size / 2 + i][1];
float z = sqrt(x * x + y * y);
fft_result[i] = (z);
fft_result[fft_size / 2 + i] = (c);
}
for (int i = 0, iMax = fft_size; i < iMax; i++) {
if (isView) {
fft_result_maa[i] += (fft_result_ma[i] - fft_result_maa[i]) * 0.65;
fft_result_ma[i] += (fft_result[i] - fft_result_ma[i]) * 0.65;
} else {
fft_result_maa[i] += (fft_result_ma[i] - fft_result_maa[i]) * 0.65;
fft_result_ma[i] += (fft_result[i] - fft_result_ma[i]) * 0.65;
}
if (fft_result_maa[i] > fft_ceil) {
fft_ceil = fft_result_maa[i];
}
if (fft_result_maa[i] < fft_floor) {
fft_floor = fft_result_maa[i];
}
}
fft_ceil += 0.25;
fft_floor -= 1;
fft_ceil_ma = fft_ceil_ma + (fft_ceil - fft_ceil_ma) * 0.05;
fft_ceil_maa = fft_ceil_maa + (fft_ceil_ma - fft_ceil_maa) * 0.05;
fft_floor_ma = fft_floor_ma + (fft_floor - fft_floor_ma) * 0.05;
fft_floor_maa = fft_floor_maa + (fft_floor_ma - fft_floor_maa) * 0.05;
for (int i = 0, iMax = fft_size; i < iMax; i++) {
float v = (log10(fft_result_maa[i] - fft_floor_maa) / log10(fft_ceil_maa - fft_floor_maa));
spectrum_points[i * 2] = ((float) i / (float) iMax);
spectrum_points[i * 2 + 1] = v;
}
if (spectrumCanvas) {
spectrumCanvas->spectrum_points.assign(spectrum_points.begin(), spectrum_points.end());
spectrumCanvas->getSpectrumContext()->setCeilValue(fft_ceil_maa);
spectrumCanvas->getSpectrumContext()->setFloorValue(fft_floor_maa);
}
}
}
*/
}
};

65
src/sdr/SDRDeviceInfo.cpp Normal file
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@ -0,0 +1,65 @@
#include "SDRDeviceInfo.h"
SDRDeviceInfo::SDRDeviceInfo() : name(""), serial(""), available(false) {
}
std::string SDRDeviceInfo::getDeviceId() {
std::string deviceId;
deviceId.append(getName());
deviceId.append(" :: ");
deviceId.append(getSerial());
return deviceId;
}
bool SDRDeviceInfo::isAvailable() const {
return available;
}
void SDRDeviceInfo::setAvailable(bool available) {
this->available = available;
}
const std::string& SDRDeviceInfo::getName() const {
return name;
}
void SDRDeviceInfo::setName(const std::string& name) {
this->name = name;
}
const std::string& SDRDeviceInfo::getSerial() const {
return serial;
}
void SDRDeviceInfo::setSerial(const std::string& serial) {
this->serial = serial;
}
const std::string& SDRDeviceInfo::getTuner() const {
return tuner;
}
void SDRDeviceInfo::setTuner(const std::string& tuner) {
this->tuner = tuner;
}
const std::string& SDRDeviceInfo::getManufacturer() const {
return manufacturer;
}
void SDRDeviceInfo::setManufacturer(const std::string& manufacturer) {
this->manufacturer = manufacturer;
}
const std::string& SDRDeviceInfo::getProduct() const {
return product;
}
void SDRDeviceInfo::setProduct(const std::string& product) {
this->product = product;
}

36
src/sdr/SDRDeviceInfo.h Normal file
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@ -0,0 +1,36 @@
#pragma once
#include <string>
class SDRDeviceInfo {
public:
SDRDeviceInfo();
std::string getDeviceId();
bool isAvailable() const;
void setAvailable(bool available);
const std::string& getName() const;
void setName(const std::string& name);
const std::string& getSerial() const;
void setSerial(const std::string& serial);
const std::string& getTuner() const;
void setTuner(const std::string& tuner);
const std::string& getManufacturer() const;
void setManufacturer(const std::string& manufacturer);
const std::string& getProduct() const;
void setProduct(const std::string& product);
private:
std::string name;
std::string serial;
std::string product;
std::string manufacturer;
std::string tuner;
bool available;
};

View File

@ -5,10 +5,9 @@
#include <vector>
#include <deque>
SDRPostThread::SDRPostThread() :
SDRPostThread::SDRPostThread() : IOThread(),
iqDataInQueue(NULL), iqDataOutQueue(NULL), iqVisualQueue(NULL), dcFilter(NULL), num_vis_samples(16384*2) {
terminated.store(false);
swapIQ.store(false);
// create a lookup table
@ -51,16 +50,6 @@ void SDRPostThread::removeDemodulator(DemodulatorInstance *demod) {
busy_demod.unlock();
}
void SDRPostThread::setIQDataInQueue(SDRThreadIQDataQueue* iqDataQueue) {
iqDataInQueue = iqDataQueue;
}
void SDRPostThread::setIQDataOutQueue(DemodulatorThreadInputQueue* iqDataQueue) {
iqDataOutQueue = iqDataQueue;
}
void SDRPostThread::setIQVisualQueue(DemodulatorThreadInputQueue *iqVisQueue) {
iqVisualQueue = iqVisQueue;
}
void SDRPostThread::setNumVisSamples(int num_vis_samples_in) {
num_vis_samples = num_vis_samples_in;
}
@ -77,10 +66,7 @@ bool SDRPostThread::getSwapIQ() {
return this->swapIQ.load();
}
void SDRPostThread::threadMain() {
int n_read;
double seconds = 0.0;
void SDRPostThread::run() {
#ifdef __APPLE__
pthread_t tID = pthread_self(); // ID of this thread
int priority = sched_get_priority_max( SCHED_FIFO) - 1;
@ -94,15 +80,18 @@ void SDRPostThread::threadMain() {
std::cout << "SDR post-processing thread started.." << std::endl;
std::deque<DemodulatorThreadIQData *> buffers;
std::deque<DemodulatorThreadIQData *>::iterator buffers_i;
iqDataInQueue = (SDRThreadIQDataQueue*)getInputQueue("IQDataInput");
iqDataOutQueue = (DemodulatorThreadInputQueue*)getOutputQueue("IQDataOutput");
iqVisualQueue = (DemodulatorThreadInputQueue*)getOutputQueue("IQVisualDataOut");
ReBuffer<DemodulatorThreadIQData> buffers;
std::vector<liquid_float_complex> fpData;
std::vector<liquid_float_complex> dataOut;
while (!terminated) {
SDRThreadIQData *data_in;
iqDataInQueue.load()->pop(data_in);
iqDataInQueue->pop(data_in);
// std::lock_guard < std::mutex > lock(data_in->m_mutex);
if (data_in && data_in->data.size()) {
@ -128,16 +117,16 @@ void SDRPostThread::threadMain() {
iirfilt_crcf_execute_block(dcFilter, &fpData[0], dataSize, &dataOut[0]);
if (iqDataOutQueue.load() != NULL) {
if (iqDataOutQueue != NULL) {
DemodulatorThreadIQData *pipeDataOut = new DemodulatorThreadIQData;
pipeDataOut->frequency = data_in->frequency;
pipeDataOut->sampleRate = data_in->sampleRate;
pipeDataOut->data.assign(dataOut.begin(), dataOut.end());
iqDataOutQueue.load()->push(pipeDataOut);
iqDataOutQueue->push(pipeDataOut);
}
if (iqVisualQueue.load() != NULL && iqVisualQueue.load()->empty()) {
if (iqVisualQueue != NULL && iqVisualQueue->empty()) {
visualDataOut->busy_rw.lock();
@ -152,7 +141,7 @@ void SDRPostThread::threadMain() {
visualDataOut->sampleRate = data_in->sampleRate;
visualDataOut->data.assign(dataOut.begin(), dataOut.begin() + num_vis_samples);
iqVisualQueue.load()->push(visualDataOut);
iqVisualQueue->push(visualDataOut);
visualDataOut->busy_rw.unlock();
}
@ -176,19 +165,7 @@ void SDRPostThread::threadMain() {
if (demodulators.size()) {
DemodulatorThreadIQData *demodDataOut = NULL;
for (buffers_i = buffers.begin(); buffers_i != buffers.end(); buffers_i++) {
if ((*buffers_i)->getRefCount() <= 0) {
demodDataOut = (*buffers_i);
break;
}
}
if (demodDataOut == NULL) {
demodDataOut = new DemodulatorThreadIQData;
buffers.push_back(demodDataOut);
}
DemodulatorThreadIQData *demodDataOut = buffers.getBuffer();
// std::lock_guard < std::mutex > lock(demodDataOut->m_mutex);
demodDataOut->frequency = data_in->frequency;
@ -199,7 +176,7 @@ void SDRPostThread::threadMain() {
std::vector<DemodulatorInstance *>::iterator i;
for (i = demodulators.begin(); i != demodulators.end(); i++) {
DemodulatorInstance *demod = *i;
DemodulatorThreadInputQueue *demodQueue = demod->threadQueueDemod;
DemodulatorThreadInputQueue *demodQueue = demod->getIQInputDataPipe();
if (abs(data_in->frequency - demod->getFrequency()) > (wxGetApp().getSampleRate() / 2)) {
if (demod->isActive() && !demod->isFollow() && !demod->isTracking()) {
@ -242,15 +219,11 @@ void SDRPostThread::threadMain() {
data_in->decRefCount();
}
while (!buffers.empty()) {
DemodulatorThreadIQData *demodDataDel = buffers.front();
buffers.pop_front();
// std::lock_guard < std::mutex > lock(demodDataDel->m_mutex);
// delete demodDataDel;
}
if (iqVisualQueue.load() && !iqVisualQueue.load()->empty()) {
buffers.purge();
if (iqVisualQueue && !iqVisualQueue->empty()) {
DemodulatorThreadIQData *visualDataDummy;
iqVisualQueue.load()->pop(visualDataDummy);
iqVisualQueue->pop(visualDataDummy);
}
delete visualDataOut;
@ -261,5 +234,5 @@ void SDRPostThread::threadMain() {
void SDRPostThread::terminate() {
terminated = true;
SDRThreadIQData *dummy = new SDRThreadIQData;
iqDataInQueue.load()->push(dummy);
iqDataInQueue->push(dummy);
}

View File

@ -3,7 +3,7 @@
#include "SDRThread.h"
#include <algorithm>
class SDRPostThread {
class SDRPostThread : public IOThread {
public:
SDRPostThread();
~SDRPostThread();
@ -11,27 +11,22 @@ public:
void bindDemodulator(DemodulatorInstance *demod);
void removeDemodulator(DemodulatorInstance *demod);
void setIQDataInQueue(SDRThreadIQDataQueue* iqDataQueue);
void setIQDataOutQueue(DemodulatorThreadInputQueue* iqDataQueue);
void setIQVisualQueue(DemodulatorThreadInputQueue* iqVisQueue);
void setNumVisSamples(int num_vis_samples_in);
int getNumVisSamples();
void setSwapIQ(bool swapIQ);
bool getSwapIQ();
void threadMain();
void run();
void terminate();
protected:
std::atomic<SDRThreadIQDataQueue *> iqDataInQueue;
std::atomic<DemodulatorThreadInputQueue *> iqDataOutQueue;
std::atomic<DemodulatorThreadInputQueue *> iqVisualQueue;
SDRThreadIQDataQueue *iqDataInQueue;
DemodulatorThreadInputQueue *iqDataOutQueue;
DemodulatorThreadInputQueue *iqVisualQueue;
std::mutex busy_demod;
std::vector<DemodulatorInstance *> demodulators;
std::atomic_bool terminated;
iirfilt_crcf dcFilter;
int num_vis_samples;
std::atomic_bool swapIQ;

View File

@ -3,9 +3,7 @@
#include <vector>
#include "CubicSDR.h"
SDRThread::SDRThread(SDRThreadCommandQueue* pQueue) :
commandQueue(pQueue), iqDataOutQueue(NULL) {
terminated.store(false);
SDRThread::SDRThread() : IOThread() {
offset.store(0);
deviceId.store(-1);
dev = NULL;
@ -114,7 +112,7 @@ int SDRThread::enumerate_rtl(std::vector<SDRDeviceInfo *> *devs) {
}
void SDRThread::threadMain() {
void SDRThread::run() {
#ifdef __APPLE__
pthread_t tID = pthread_self(); // ID of this thread
int priority = sched_get_priority_max( SCHED_FIFO) - 1;
@ -124,8 +122,6 @@ void SDRThread::threadMain() {
std::cout << "SDR thread initializing.." << std::endl;
int devCount = rtlsdr_get_device_count();
std::vector<SDRDeviceInfo *> devs;
if (deviceId == -1) {
deviceId = enumerate_rtl(&devs);
@ -168,12 +164,12 @@ void SDRThread::threadMain() {
std::cout << "SDR thread started.." << std::endl;
std::deque<SDRThreadIQData *> buffers;
std::deque<SDRThreadIQData *>::iterator buffers_i;
ReBuffer<SDRThreadIQData> buffers;
SDRThreadIQDataQueue* iqDataOutQueue = (SDRThreadIQDataQueue*) getOutputQueue("IQDataOutput");
SDRThreadCommandQueue* cmdQueue = (SDRThreadCommandQueue*) getInputQueue("SDRCommandQueue");
while (!terminated) {
SDRThreadCommandQueue *cmdQueue = commandQueue.load();
if (!cmdQueue->empty()) {
bool freq_changed = false;
bool offset_changed = false;
@ -274,19 +270,7 @@ void SDRThread::threadMain() {
rtlsdr_read_sync(dev, buf, buf_size, &n_read);
SDRThreadIQData *dataOut = NULL;
for (buffers_i = buffers.begin(); buffers_i != buffers.end(); buffers_i++) {
if ((*buffers_i)->getRefCount() <= 0) {
dataOut = (*buffers_i);
break;
}
}
if (dataOut == NULL) {
dataOut = new SDRThreadIQData;
buffers.push_back(dataOut);
}
SDRThreadIQData *dataOut = buffers.getBuffer();
// std::lock_guard < std::mutex > lock(dataOut->m_mutex);
dataOut->setRefCount(1);
@ -306,21 +290,21 @@ void SDRThread::threadMain() {
double time_slice = (double) n_read / (double) sampleRate.load();
seconds += time_slice;
if (iqDataOutQueue.load() != NULL) {
iqDataOutQueue.load()->push(dataOut);
if (iqDataOutQueue != NULL) {
iqDataOutQueue->push(dataOut);
}
}
while (!buffers.empty()) {
SDRThreadIQData *iqDataDel = buffers.front();
buffers.pop_front();
// std::lock_guard < std::mutex > lock(iqDataDel->m_mutex);
// delete iqDataDel;
}
buffers.purge();
std::cout << "SDR thread done." << std::endl;
}
void SDRThread::terminate() {
terminated = true;
int SDRThread::getDeviceId() const {
return deviceId.load();
}
void SDRThread::setDeviceId(int deviceId) {
this->deviceId.store(deviceId);
}

View File

@ -6,77 +6,7 @@
#include "ThreadQueue.h"
#include "DemodulatorMgr.h"
class SDRDeviceInfo {
public:
SDRDeviceInfo() : name(""), serial(""), available(false) { }
std::string getDeviceId() {
std::string deviceId;
deviceId.append(getName());
deviceId.append(" :: ");
deviceId.append(getSerial());
return deviceId;
}
bool isAvailable() const {
return available;
}
void setAvailable(bool available) {
this->available = available;
}
const std::string& getName() const {
return name;
}
void setName(const std::string& name) {
this->name = name;
}
const std::string& getSerial() const {
return serial;
}
void setSerial(const std::string& serial) {
this->serial = serial;
}
const std::string& getTuner() const {
return tuner;
}
void setTuner(const std::string& tuner) {
this->tuner = tuner;
}
const std::string& getManufacturer() const {
return manufacturer;
}
void setManufacturer(const std::string& manufacturer) {
this->manufacturer = manufacturer;
}
const std::string& getProduct() const {
return product;
}
void setProduct(const std::string& product) {
this->product = product;
}
private:
std::string name;
std::string serial;
std::string product;
std::string manufacturer;
std::string tuner;
bool available;
};
#include "SDRDeviceInfo.h"
class SDRThreadCommand {
public:
@ -122,37 +52,22 @@ public:
typedef ThreadQueue<SDRThreadCommand> SDRThreadCommandQueue;
typedef ThreadQueue<SDRThreadIQData *> SDRThreadIQDataQueue;
class SDRThread {
class SDRThread : public IOThread {
public:
rtlsdr_dev_t *dev;
SDRThread(SDRThreadCommandQueue* pQueue);
SDRThread();
~SDRThread();
static int enumerate_rtl(std::vector<SDRDeviceInfo *> *devs);
void threadMain();
void setIQDataOutQueue(SDRThreadIQDataQueue* iqDataQueue) {
iqDataOutQueue = iqDataQueue;
}
void terminate();
int getDeviceId() const {
return deviceId.load();
}
void setDeviceId(int deviceId) {
this->deviceId.store(deviceId);
}
void run();
int getDeviceId() const;
void setDeviceId(int deviceId);
protected:
std::atomic<uint32_t> sampleRate;
std::atomic_llong offset;
std::atomic<SDRThreadCommandQueue*> commandQueue;
std::atomic<SDRThreadIQDataQueue*> iqDataOutQueue;
std::atomic_bool terminated;
std::atomic_int deviceId;
};

400
src/ui/GLPanel.cpp Normal file
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@ -0,0 +1,400 @@
#include "GLPanel.h"
#include "cubic_math.h"
using namespace CubicVR;
GLPanel::GLPanel() : fillType(GLPANEL_FILL_SOLID), contentsVisible(true), transform(mat4::identity()) {
pos[0] = 0.0f;
pos[1] = 0.0f;
size[0] = 1.0f;
size[1] = 1.0f;
fill[0] = RGB(0.5,0.5,0.5);
fill[1] = RGB(0.1,0.1,0.1);
borderColor = RGB(0.8, 0.8, 0.8);
setCoordinateSystem(GLPANEL_Y_UP);
}
void GLPanel::genArrays() {
float min = -1.0, mid = 0, max = 1.0;
if (fillType == GLPANEL_FILL_SOLID || fillType == GLPANEL_FILL_GRAD_X || fillType == GLPANEL_FILL_GRAD_Y) {
glPoints.reserve(2 * 4);
glPoints.resize(2 * 4);
glColors.reserve(3 * 4);
glColors.resize(3 * 4);
float pts[2 * 4] = {
min, min,
min, max,
max, max,
max, min
};
RGB c[4];
if (fillType == GLPANEL_FILL_SOLID) {
c[0] = c[1] = c[2] = c[3] = fill[0];
} else if (fillType == GLPANEL_FILL_GRAD_X) {
c[0] = c[1] = fill[0];
c[2] = c[3] = fill[1];
} else if (fillType == GLPANEL_FILL_GRAD_Y) {
c[0] = c[3] = fill[0];
c[1] = c[2] = fill[1];
}
float clr[3 * 4] = {
c[0].r, c[0].g, c[0].b,
c[1].r, c[1].g, c[1].b,
c[2].r, c[2].g, c[2].b,
c[3].r, c[3].g, c[3].b
};
glPoints.assign(pts, pts + (2 * 4));
glColors.assign(clr, clr + (3 * 4));
} else {
glPoints.reserve(2 * 8);
glPoints.resize(2 * 8);
glColors.reserve(3 * 8);
glColors.resize(3 * 8);
RGB c[8];
if (fillType == GLPANEL_FILL_GRAD_BAR_X) {
float pts[2 * 8] = {
min, min,
min, max,
mid, max,
mid, min,
mid, min,
mid, max,
max, max,
max, min
};
glPoints.assign(pts, pts + (2 * 8));
c[0] = c[1] = fill[0];
c[2] = c[3] = fill[1];
c[4] = c[5] = fill[1];
c[6] = c[7] = fill[0];
} else if (fillType == GLPANEL_FILL_GRAD_BAR_Y) {
float pts[2 * 8] = {
min, min,
min, mid,
max, mid,
max, min,
min, mid,
min, max,
max, max,
max, mid
};
glPoints.assign(pts, pts + (2 * 8));
c[0] = c[3] = fill[0];
c[1] = c[2] = fill[1];
c[4] = c[7] = fill[1];
c[5] = c[6] = fill[0];
}
float clr[3 * 8] = {
c[0].r, c[0].g, c[0].b,
c[1].r, c[1].g, c[1].b,
c[2].r, c[2].g, c[2].b,
c[3].r, c[3].g, c[3].b,
c[4].r, c[4].g, c[4].b,
c[5].r, c[5].g, c[5].b,
c[6].r, c[6].g, c[6].b,
c[7].r, c[7].g, c[7].b
};
glColors.assign(clr, clr + (3 * 8));
}
}
void GLPanel::setViewport() {
GLint vp[4];
glGetIntegerv(GL_VIEWPORT, vp);
view[0] = vp[2];
view[1] = vp[3];
}
void GLPanel::setPosition(float x, float y) {
pos[0] = x;
pos[1] = y;
}
void GLPanel::setSize(float w, float h) {
size[0] = w;
size[1] = h;
}
float GLPanel::getWidth() {
return size[0];
}
float GLPanel::getHeight() {
return size[1];
}
float GLPanel::getWidthPx() {
return pdim.x;
}
float GLPanel::getHeightPx() {
return pdim.y;
}
void GLPanel::setCoordinateSystem(GLPanelCoordinateSystem coord_in) {
coord = coord_in;
if (coord == GLPANEL_Y_DOWN || coord == GLPANEL_Y_UP) {
min = -1;
mid = 0;
max = 1;
} else {
min = 0;
mid = 0.5;
max = 1;
}
genArrays();
}
void GLPanel::setFill(GLPanelFillType fill_mode) {
fillType = fill_mode;
genArrays();
}
void GLPanel::setFillColor(RGB color1) {
fill[0] = color1;
genArrays();
}
void GLPanel::setFillColor(RGB color1, RGB color2) {
fill[0] = color1;
fill[1] = color2;
genArrays();
}
void GLPanel::setMarginPx(float marg) {
marginPx = marg;
}
void GLPanel::setBorderColor(RGB clr) {
borderColor = clr;
}
void GLPanel::setBorderPx(float bord) {
borderPx.left = borderPx.right = borderPx.top = borderPx.bottom = bord;
}
void GLPanel::setBorderPx(float bordl, float bordr, float bordt, float bordb) {
borderPx.left = bordl;
borderPx.right = bordr;
borderPx.top = bordt;
borderPx.bottom = bordb;
}
void GLPanel::addChild(GLPanel *childPanel) {
children.push_back(childPanel);
}
void GLPanel::drawChildren() {
if (children.size()) {
std::vector<GLPanel *>::iterator panel_i;
for (panel_i = children.begin(); panel_i != children.end(); panel_i++) {
(*panel_i)->calcTransform(transform);
(*panel_i)->draw();
}
}
}
void GLPanel::drawPanelContents() {
drawChildren();
}
void GLPanel::calcTransform(mat4 transform_in) {
// compute local transform
localTransform = mat4::translate(pos[0], pos[1], 0) * mat4::scale(size[0], size[1], 0);
// compute global transform
transform = transform_in * localTransform;
// init view[]
setViewport();
// get min/max transform
vec4 vmin_t = mat4::vec4_multiply(vec4(min, min, 0, 1), transform);
vec4 vmax_t = mat4::vec4_multiply(vec4(max, max, 0, 1), transform);
// screen dimensions
vmin = vec2((vmin_t.x > vmax_t.x)?vmax_t.x:vmin_t.x, (vmin_t.y > vmax_t.y)?vmax_t.y:vmin_t.y);
vmax = vec2((vmin_t.x > vmax_t.x)?vmin_t.x:vmax_t.x, (vmin_t.y > vmax_t.y)?vmin_t.y:vmax_t.y);
// unit dimensions
umin = (vmin * 0.5) + vec2(1,1);
umax = (vmax * 0.5) + vec2(1,1);
ucenter = vec2((umin + umax) * 0.5);
// pixel dimensions
pdim = vec2((vmax.x - vmin.x) / 2.0 * view[0], (vmax.y - vmin.y) / 2.0 * view[1]);
pvec = vec2(((vmax.x - vmin.x) / 2.0) / pdim.x, ((vmax.y - vmin.y) / 2.0) / pdim.y);
std::cout << umin << " :: " << ucenter << " :: " << pdim << " :: " << pvec << std::endl;
if (marginPx) {
transform *= mat4::scale(1.0 - marginPx * 2.0 * pvec.x / size[0], 1.0 - marginPx * 2.0 * pvec.y / size[1], 0);
}
}
void GLPanel::draw() {
float min = -1.0, max = 1.0;
glLoadMatrixf(transform);
if (fillType != GLPANEL_FILL_NONE) {
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, &glPoints[0]);
glColorPointer(3, GL_FLOAT, 0, &glColors[0]);
glDrawArrays(GL_QUADS, 0, glPoints.size() / 2);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
if (borderPx.left || borderPx.right || borderPx.top || borderPx.bottom) {
glEnable(GL_LINE_SMOOTH);
glColor3f(borderColor.r, borderColor.g, borderColor.b);
if (borderPx.left) {
glLineWidth(borderPx.left);
glBegin(GL_LINES);
glVertex2f(min, min);
glVertex2f(min, max);
glEnd();
}
if (borderPx.right) {
glLineWidth(borderPx.right);
glBegin(GL_LINES);
glVertex2f(max, min);
glVertex2f(max, max);
glEnd();
}
if (borderPx.top) {
glLineWidth(borderPx.top);
glBegin(GL_LINES);
glVertex2f(min, min);
glVertex2f(max, min);
glEnd();
}
if (borderPx.bottom) {
glLineWidth(borderPx.bottom);
glBegin(GL_LINES);
glVertex2f(min, max);
glVertex2f(max, max);
glEnd();
}
glDisable(GL_LINE_SMOOTH);
}
}
if (contentsVisible) {
mat4 mCoord = mat4::identity();
if (coord == GLPANEL_Y_DOWN_ZERO_ONE) {
mCoord *= mat4::translate(-1.0f, 1.0f, 0.0f) * mat4::scale(2.0f, -2.0f, 2.0f);
}
if (coord == GLPANEL_Y_UP_ZERO_ONE) {
mCoord = mat4::translate(-1.0f, -1.0f, 0.0f) * mat4::scale(2.0f, 2.0f, 2.0f);
}
if (coord == GLPANEL_Y_DOWN) {
mCoord = mat4::scale(1.0f, -1.0f, 1.0f);
}
// if (coord == GLPANEL_Y_UP) {
// }
glLoadMatrixf(transform * mCoord);
drawPanelContents();
}
}
GLTextPanel::GLTextPanel() : GLPanel() {
coord = GLPANEL_Y_UP;
}
void GLTextPanel::drawPanelContents() {
glColor4f(1, 1, 1, 1.0);
GLFont::GLFontSize sz;
float size;
if (pdim.y < 16) {
sz = GLFont::GLFONT_SIZE12;
size = 12;
} else if (pdim.y < 18) {
sz = GLFont::GLFONT_SIZE16;
size = 16;
} else if(pdim.y < 24) {
sz = GLFont::GLFONT_SIZE18;
size = 18;
} else if(pdim.y < 32) {
sz = GLFont::GLFONT_SIZE24;
size = 24;
} else if(pdim.y < 48) {
sz = GLFont::GLFONT_SIZE32;
size = 32;
} else {
sz = GLFont::GLFONT_SIZE48;
size = 48;
}
GLFont::getFont(sz).drawString(textVal, mid, mid, size, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER, (int)pdim.x, (int)pdim.y);
}
void GLTextPanel::setText(std::string text) {
textVal = text;
}
std::string GLTextPanel::getText() {
return textVal;
}
void GLTestPanel::drawPanelContents() {
glColor3f(1.0,1.0,1.0);
glBegin(GL_LINES);
glVertex2f(min, mid);
glVertex2f(max, mid);
glVertex2f(mid, min);
glVertex2f(mid, max);
glVertex2f(mid, max);
glVertex2f(mid - 0.02, max - 0.2);
glVertex2f(mid, 1);
glVertex2f(mid + 0.02, max - 0.2);
glVertex2f(max, mid);
glVertex2f(max - 0.1, mid + max * 0.25);
glVertex2f(max, mid);
glVertex2f(max - 0.1, mid - max * 0.25);
glEnd();
}

106
src/ui/GLPanel.h Normal file
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@ -0,0 +1,106 @@
#pragma once
#include <vector>
#include "GLExt.h"
#include "GLFont.h"
#include "ColorTheme.h"
#include "cubic_math.h"
class GLPanelEdges {
public:
float left;
float right;
float top;
float bottom;
GLPanelEdges(): left(0), right(0), top(0), bottom(0) {
}
GLPanelEdges(float l, float r, float t, float b) {
left = l;
right = r;
top = t;
bottom = b;
}
};
class GLPanel {
private:
std::vector<float> glPoints;
std::vector<float> glColors;
void genArrays();
void setViewport();
public:
typedef enum GLPanelFillType { GLPANEL_FILL_NONE, GLPANEL_FILL_SOLID, GLPANEL_FILL_GRAD_X, GLPANEL_FILL_GRAD_Y, GLPANEL_FILL_GRAD_BAR_X, GLPANEL_FILL_GRAD_BAR_Y } GLPanelFillType;
typedef enum GLPanelCoordinateSystem { GLPANEL_Y_DOWN_ZERO_ONE, GLPANEL_Y_UP_ZERO_ONE, GLPANEL_Y_UP, GLPANEL_Y_DOWN } GLPanelCoordinateSystem;
float pos[2];
float size[2];
float view[2];
GLPanelFillType fillType;
GLPanelCoordinateSystem coord;
float marginPx;
GLPanelEdges borderPx;
RGB fill[2];
RGB borderColor;
bool contentsVisible;
CubicVR::mat4 transform;
CubicVR::mat4 localTransform;
float min, mid, max;
// screen dimensions
CubicVR::vec2 vmin, vmax;
// unit dimensions
CubicVR::vec2 umin, umax, ucenter;
// pixel dimensions
CubicVR::vec2 pdim, pvec;
std::vector<GLPanel *> children;
GLPanel();
void setPosition(float x, float y);
void setSize(float w, float h);
float getWidth();
float getHeight();
float getWidthPx();
float getHeightPx();
void setCoordinateSystem(GLPanelCoordinateSystem coord);
void setFill(GLPanelFillType fill_mode);
void setFillColor(RGB color1);
void setFillColor(RGB color1, RGB color2);
void setMarginPx(float marg);
void setBorderColor(RGB clr);
void setBorderPx(float bord);
void setBorderPx(float bordl, float bordr, float bordt, float bordb);
void addChild(GLPanel *childPanel);
void drawChildren();
virtual void drawPanelContents();
void calcTransform(CubicVR::mat4 transform);
void draw();
};
class GLTextPanel : public GLPanel {
private:
std::string textVal;
public:
GLTextPanel();
void drawPanelContents();
void setText(std::string text);
std::string getText();
};
class GLTestPanel : public GLPanel {
public:
GLTestPanel() : GLPanel() {
}
void drawPanelContents();
};

85
src/ui/UITestCanvas.cpp Normal file
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@ -0,0 +1,85 @@
#include "UITestCanvas.h"
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if !wxUSE_GLCANVAS
#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
#endif
#include "CubicSDR.h"
#include "CubicSDRDefs.h"
#include "AppFrame.h"
#include <algorithm>
wxBEGIN_EVENT_TABLE(UITestCanvas, wxGLCanvas) EVT_PAINT(UITestCanvas::OnPaint)
EVT_IDLE(UITestCanvas::OnIdle)
EVT_MOTION(UITestCanvas::OnMouseMoved)
EVT_LEFT_DOWN(UITestCanvas::OnMouseDown)
EVT_LEFT_UP(UITestCanvas::OnMouseReleased)
EVT_LEAVE_WINDOW(UITestCanvas::OnMouseLeftWindow)
EVT_ENTER_WINDOW(UITestCanvas::OnMouseEnterWindow)
wxEND_EVENT_TABLE()
UITestCanvas::UITestCanvas(wxWindow *parent, int *attribList) :
InteractiveCanvas(parent, attribList) {
glContext = new UITestContext(this, &wxGetApp().GetContext(this));
}
UITestCanvas::~UITestCanvas() {
}
void UITestCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
wxPaintDC dc(this);
#ifdef __APPLE__ // force half-rate?
glFinish();
#endif
const wxSize ClientSize = GetClientSize();
glContext->SetCurrent(*this);
initGLExtensions();
glViewport(0, 0, ClientSize.x, ClientSize.y);
glContext->DrawBegin();
glContext->Draw();
glContext->DrawEnd();
SwapBuffers();
}
void UITestCanvas::OnIdle(wxIdleEvent &event) {
Refresh(false);
}
void UITestCanvas::OnMouseMoved(wxMouseEvent& event) {
InteractiveCanvas::OnMouseMoved(event);
}
void UITestCanvas::OnMouseDown(wxMouseEvent& event) {
InteractiveCanvas::OnMouseDown(event);
}
void UITestCanvas::OnMouseWheelMoved(wxMouseEvent& event) {
InteractiveCanvas::OnMouseWheelMoved(event);
}
void UITestCanvas::OnMouseReleased(wxMouseEvent& event) {
InteractiveCanvas::OnMouseReleased(event);
}
void UITestCanvas::OnMouseLeftWindow(wxMouseEvent& event) {
InteractiveCanvas::OnMouseLeftWindow(event);
}
void UITestCanvas::OnMouseEnterWindow(wxMouseEvent& event) {
InteractiveCanvas::mouseTracker.OnMouseEnterWindow(event);
}

36
src/ui/UITestCanvas.h Normal file
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@ -0,0 +1,36 @@
#pragma once
#include "wx/glcanvas.h"
#include "wx/timer.h"
#include <vector>
#include <queue>
#include "InteractiveCanvas.h"
#include "UITestContext.h"
#include "MouseTracker.h"
#include "fftw3.h"
#include "Timer.h"
class UITestCanvas: public InteractiveCanvas {
public:
UITestCanvas(wxWindow *parent, int *attribList = NULL);
~UITestCanvas();
private:
void OnPaint(wxPaintEvent& event);
void OnIdle(wxIdleEvent &event);
void OnMouseMoved(wxMouseEvent& event);
void OnMouseDown(wxMouseEvent& event);
void OnMouseWheelMoved(wxMouseEvent& event);
void OnMouseReleased(wxMouseEvent& event);
void OnMouseEnterWindow(wxMouseEvent& event);
void OnMouseLeftWindow(wxMouseEvent& event);
UITestContext *glContext;
wxDECLARE_EVENT_TABLE();
};

70
src/ui/UITestContext.cpp Normal file
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@ -0,0 +1,70 @@
#include "UITestContext.h"
#include "UITestCanvas.h"
#include "ColorTheme.h"
UITestContext::UITestContext(UITestCanvas *canvas, wxGLContext *sharedContext) :
PrimaryGLContext(canvas, sharedContext) {
testPanel.setPosition(0.0, 0.0);
testPanel.setSize(1.0, 1.0);
testPanel.setMarginPx(10);
testPanel.setFill(GLPanel::GLPANEL_FILL_GRAD_BAR_Y);
testPanel.setFillColor(RGB(0.0,0.0,1.0), RGB(0.0,1.0,0.0));
testChildPanel.setPosition(0.0, 0.0);
testChildPanel.setMarginPx(5);
testChildPanel.setSize(1.0, 0.33);
testChildPanel.setCoordinateSystem(GLPanel::GLPANEL_Y_DOWN_ZERO_ONE);
testChildPanel.setFill(GLPanel::GLPANEL_FILL_GRAD_BAR_X);
testChildPanel.setFillColor(RGB(0.0,0.0,1.0), RGB(0.0,1.0,0.0));
testChildPanel.setBorderPx(1);
testChildPanel2.setPosition(0.0, -0.66);
testChildPanel2.setSize(1.0, 0.33);
testChildPanel2.setMarginPx(5);
testChildPanel2.setFill(GLPanel::GLPANEL_FILL_GRAD_X);
testChildPanel2.setFillColor(RGB(0.0,0.0,1.0), RGB(0.0,1.0,0.0));
testChildPanel2.setBorderColor(RGB(1.0,0.0,0.0));
testChildPanel2.setBorderPx(1);
testChildPanel3.setPosition(0.0, 0.66);
testChildPanel3.setSize(1.0, 0.33);
testChildPanel3.setMarginPx(5);
testChildPanel3.setFill(GLPanel::GLPANEL_FILL_GRAD_X);
testChildPanel3.setFillColor(RGB(0.0,0.0,1.0), RGB(0.0,1.0,0.0));
testChildPanel3.setBorderColor(RGB(1.0,0.0,0.0));
testChildPanel3.setBorderPx(1);
testText1.setText("Testing 123..");
testText1.setFill(GLPanel::GLPANEL_FILL_NONE);
testChildPanel2.addChild(&testText1);
testPanel.addChild(&testChildPanel);
testPanel.addChild(&testChildPanel2);
testPanel.addChild(&testChildPanel3);
}
void UITestContext::DrawBegin() {
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glClearColor(ThemeMgr::mgr.currentTheme->generalBackground.r, ThemeMgr::mgr.currentTheme->generalBackground.g, ThemeMgr::mgr.currentTheme->generalBackground.b, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_TEXTURE_2D);
}
void UITestContext::Draw() {
testPanel.calcTransform(CubicVR::mat4::identity());
testPanel.draw();
}
void UITestContext::DrawEnd() {
glFlush();
CheckGLError();
}

22
src/ui/UITestContext.h Normal file
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@ -0,0 +1,22 @@
#pragma once
#include "PrimaryGLContext.h"
#include "GLPanel.h"
class UITestCanvas;
class UITestContext: public PrimaryGLContext {
public:
UITestContext(UITestCanvas *canvas, wxGLContext *sharedContext);
void DrawBegin();
void Draw();
void DrawEnd();
private:
GLPanel testPanel;
GLTestPanel testChildPanel;
GLPanel testChildPanel2;
GLPanel testChildPanel3;
GLTextPanel testText1;
};

View File

@ -8,6 +8,9 @@
#define RES_FOLDER ""
#endif
GLFont GLFont::fonts[GLFONT_MAX];
GLFontChar::GLFontChar() :
id(0), x(0), y(0), width(0), height(0), xoffset(0), yoffset(0), xadvance(0), aspect(1), index(0) {
@ -394,16 +397,20 @@ float GLFont::getStringWidth(std::string str, float size, float viewAspect) {
return width;
}
void GLFont::drawString(std::string str, float xpos, float ypos, int pxHeight, Align hAlign, Align vAlign) {
void GLFont::drawString(std::string str, float xpos, float ypos, int pxHeight, Align hAlign, Align vAlign, int vpx, int vpy) {
GLint vp[4];
pxHeight *= 2;
glGetIntegerv( GL_VIEWPORT, vp);
float size = (float) pxHeight / (float) vp[3];
float viewAspect = (float) vp[2] / (float) vp[3];
if (!vpx || !vpy) {
GLint vp[4];
glGetIntegerv( GL_VIEWPORT, vp);
vpx = vp[2];
vpy = vp[3];
}
float size = (float) pxHeight / (float) vpy;
float viewAspect = (float) vpx / (float) vpy;
float msgWidth = getStringWidth(str, size, viewAspect);
glPushMatrix();
@ -475,3 +482,38 @@ void GLFont::drawString(std::string str, float xpos, float ypos, int pxHeight, A
glDisable(GL_TEXTURE_2D);
}
GLFont &GLFont::getFont(GLFontSize esize) {
if (!fonts[esize].isLoaded()) {
std::string fontName;
switch (esize) {
case GLFONT_SIZE12:
fontName = "vera_sans_mono12.fnt";
break;
case GLFONT_SIZE16:
fontName = "vera_sans_mono16.fnt";
break;
case GLFONT_SIZE18:
fontName = "vera_sans_mono18.fnt";
break;
case GLFONT_SIZE24:
fontName = "vera_sans_mono24.fnt";
break;
case GLFONT_SIZE32:
fontName = "vera_sans_mono32.fnt";
break;
case GLFONT_SIZE48:
fontName = "vera_sans_mono48.fnt";
break;
default:
fontName = "vera_sans_mono12.fnt";
break;
}
fonts[esize].loadFont(fontName);
}
return fonts[esize];
}

View File

@ -56,6 +56,9 @@ public:
enum Align {
GLFONT_ALIGN_LEFT, GLFONT_ALIGN_RIGHT, GLFONT_ALIGN_CENTER, GLFONT_ALIGN_TOP, GLFONT_ALIGN_BOTTOM
};
enum GLFontSize {
GLFONT_SIZE12, GLFONT_SIZE16, GLFONT_SIZE18, GLFONT_SIZE24, GLFONT_SIZE32, GLFONT_SIZE48, GLFONT_MAX
};
GLFont();
~GLFont();
@ -63,7 +66,10 @@ public:
bool isLoaded();
float getStringWidth(std::string str, float size, float viewAspect);
void drawString(std::string str, float xpos, float ypos, int pxHeight, Align hAlign = GLFONT_ALIGN_LEFT, Align vAlign = GLFONT_ALIGN_TOP);
void drawString(std::string str, float xpos, float ypos, int pxHeight, Align hAlign = GLFONT_ALIGN_LEFT, Align vAlign = GLFONT_ALIGN_TOP, int vpx=0, int vpy=0);
static GLFont fonts[GLFONT_MAX];
static GLFont &getFont(GLFontSize esize);
private:
std::string nextParam(std::istringstream &str);

View File

@ -15,9 +15,13 @@
#include <cstdint>
#include <condition_variable>
class ThreadQueueBase {
};
/** A thread-safe asynchronous queue */
template<class T, class Container = std::list<T>>
class ThreadQueue {
class ThreadQueue : public ThreadQueueBase {
typedef typename Container::value_type value_type;
typedef typename Container::size_type size_type;

View File

@ -41,27 +41,27 @@ DefaultColorTheme::DefaultColorTheme() {
waterfallGradient.addColor(GradientColor(1.0, 1.0, 0));
waterfallGradient.addColor(GradientColor(1.0, 0.2, 0.0));
waterfallGradient.generate(256);
waterfallHighlight = RGBColor(1, 1, 1);
waterfallNew = RGBColor(0, 1, 0);
waterfallHover = RGBColor(1, 1, 0);
waterfallDestroy = RGBColor(1, 0, 0);
fftLine = RGBColor(0.9, 0.9, 0.9);
fftHighlight = RGBColor(1, 1, 1);
scopeLine = RGBColor(0.9, 0.9, 0.9);
tuningBarLight = RGBColor(0.2, 0.2, 0.9);
tuningBarDark = RGBColor(0.0, 0.0, 0.35);
tuningBarUp = RGBColor(1.0, 139.0/255.0, 96.0/255.0);
tuningBarDown = RGBColor(148.0/255.0, 148.0/255.0, 1.0);
meterLevel = RGBColor(0.1, 0.75, 0.1);
meterValue = RGBColor(0.75, 0.1, 0.1);
text = RGBColor(1, 1, 1);
freqLine = RGBColor(1, 1, 1);
button = RGBColor(0.65, 0.65, 0.65);
buttonHighlight = RGBColor(1, 1, 0);
waterfallHighlight = RGB(1, 1, 1);
waterfallNew = RGB(0, 1, 0);
waterfallHover = RGB(1, 1, 0);
waterfallDestroy = RGB(1, 0, 0);
fftLine = RGB(0.9, 0.9, 0.9);
fftHighlight = RGB(1, 1, 1);
scopeLine = RGB(0.9, 0.9, 0.9);
tuningBarLight = RGB(0.2, 0.2, 0.9);
tuningBarDark = RGB(0.0, 0.0, 0.35);
tuningBarUp = RGB(1.0, 139.0/255.0, 96.0/255.0);
tuningBarDown = RGB(148.0/255.0, 148.0/255.0, 1.0);
meterLevel = RGB(0.1, 0.75, 0.1);
meterValue = RGB(0.75, 0.1, 0.1);
text = RGB(1, 1, 1);
freqLine = RGB(1, 1, 1);
button = RGB(0.65, 0.65, 0.65);
buttonHighlight = RGB(1, 1, 0);
scopeBackground = RGBColor(0.1, 0.1, 0.1);
fftBackground = RGBColor(0.1, 0.1, 0.1);
generalBackground = RGBColor(0.1, 0.1, 0.1);
scopeBackground = RGB(0.1, 0.1, 0.1);
fftBackground = RGB(0.1, 0.1, 0.1);
generalBackground = RGB(0.1, 0.1, 0.1);
}
@ -72,27 +72,27 @@ RadarColorTheme::RadarColorTheme() {
waterfallGradient.addColor(GradientColor(40.0 / 255.0, 240.0 / 255.0, 60.0 / 255.0));
waterfallGradient.addColor(GradientColor(250.0 / 255.0, 250.0 / 255.0, 250.0 / 255.0));
waterfallGradient.generate(256);
waterfallHighlight = RGBColor(1, 1, 1);
waterfallNew = RGBColor(0, 1, 0);
waterfallHover = RGBColor(1, 1, 0);
waterfallDestroy = RGBColor(1, 0, 0);
fftLine = RGBColor(0.8, 1.0, 0.8);
fftHighlight = RGBColor(1, 1, 1);
scopeLine = RGBColor(0.8, 1.0, 0.8);
tuningBarLight = RGBColor(0.0, 0.45, 0.0);
tuningBarDark = RGBColor(0.0, 0.1, 0.0);
tuningBarUp = RGBColor(1.0, 139.0/255.0, 96.0/255.0);
tuningBarDown = RGBColor(148.0/255.0, 0.0, 0.0);
meterLevel = RGBColor(0, 0.5, 0);
meterValue = RGBColor(0, 0.5, 0);
text = RGBColor(0.8, 1.0, 0.8);
freqLine = RGBColor(1, 1, 1);
button = RGBColor(0.65, 0.75, 0.65);
buttonHighlight = RGBColor(0.65, 1.0, 0.65);
waterfallHighlight = RGB(1, 1, 1);
waterfallNew = RGB(0, 1, 0);
waterfallHover = RGB(1, 1, 0);
waterfallDestroy = RGB(1, 0, 0);
fftLine = RGB(0.8, 1.0, 0.8);
fftHighlight = RGB(1, 1, 1);
scopeLine = RGB(0.8, 1.0, 0.8);
tuningBarLight = RGB(0.0, 0.45, 0.0);
tuningBarDark = RGB(0.0, 0.1, 0.0);
tuningBarUp = RGB(1.0, 139.0/255.0, 96.0/255.0);
tuningBarDown = RGB(148.0/255.0, 0.0, 0.0);
meterLevel = RGB(0, 0.5, 0);
meterValue = RGB(0, 0.5, 0);
text = RGB(0.8, 1.0, 0.8);
freqLine = RGB(1, 1, 1);
button = RGB(0.65, 0.75, 0.65);
buttonHighlight = RGB(0.65, 1.0, 0.65);
scopeBackground = RGBColor(0.05, 0.1, 0.05);
fftBackground = RGBColor(0.05, 0.1, 0.05);
generalBackground = RGBColor(0.05, 0.1, 0.05);
scopeBackground = RGB(0.05, 0.1, 0.05);
fftBackground = RGB(0.05, 0.1, 0.05);
generalBackground = RGB(0.05, 0.1, 0.05);
}
BlackAndWhiteColorTheme::BlackAndWhiteColorTheme() {
@ -101,27 +101,27 @@ BlackAndWhiteColorTheme::BlackAndWhiteColorTheme() {
waterfallGradient.addColor(GradientColor(0.75, 0.75, 0.75));
waterfallGradient.addColor(GradientColor(1.0, 1.0, 1.0));
waterfallGradient.generate(256);
waterfallHighlight = RGBColor(1, 1, 0.9);
waterfallNew = RGBColor(0, 1, 0);
waterfallHover = RGBColor(1, 1, 0);
waterfallDestroy = RGBColor(1, 0, 0);
fftLine = RGBColor(0.9, 0.9, 0.9);
fftHighlight = RGBColor(1, 1, 0.9);
scopeLine = RGBColor(0.9, 0.9, 0.9);
tuningBarLight = RGBColor(0.4, 0.4, 0.4);
tuningBarDark = RGBColor(0.1, 0.1, 0.1);
tuningBarUp = RGBColor(0.8, 0.8, 0.8);
tuningBarDown = RGBColor(0.4, 0.4, 0.4);
meterLevel = RGBColor(0.5, 0.5, 0.5);
meterValue = RGBColor(0.5, 0.5, 0.5);
text = RGBColor(1, 1, 1);
freqLine = RGBColor(1, 1, 1);
button = RGBColor(0.65, 0.65, 0.65);
buttonHighlight = RGBColor(1, 1, 1);
waterfallHighlight = RGB(1, 1, 0.9);
waterfallNew = RGB(0, 1, 0);
waterfallHover = RGB(1, 1, 0);
waterfallDestroy = RGB(1, 0, 0);
fftLine = RGB(0.9, 0.9, 0.9);
fftHighlight = RGB(1, 1, 0.9);
scopeLine = RGB(0.9, 0.9, 0.9);
tuningBarLight = RGB(0.4, 0.4, 0.4);
tuningBarDark = RGB(0.1, 0.1, 0.1);
tuningBarUp = RGB(0.8, 0.8, 0.8);
tuningBarDown = RGB(0.4, 0.4, 0.4);
meterLevel = RGB(0.5, 0.5, 0.5);
meterValue = RGB(0.5, 0.5, 0.5);
text = RGB(1, 1, 1);
freqLine = RGB(1, 1, 1);
button = RGB(0.65, 0.65, 0.65);
buttonHighlight = RGB(1, 1, 1);
scopeBackground = RGBColor(0.1, 0.1, 0.1);
fftBackground = RGBColor(0.1, 0.1, 0.1);
generalBackground = RGBColor(0.1, 0.1, 0.1);
scopeBackground = RGB(0.1, 0.1, 0.1);
fftBackground = RGB(0.1, 0.1, 0.1);
generalBackground = RGB(0.1, 0.1, 0.1);
}
@ -139,27 +139,27 @@ SharpColorTheme::SharpColorTheme() {
waterfallGradient.addColor(GradientColor(1.0, 0.25, 0.0));
waterfallGradient.addColor(GradientColor(0.5, 0.1, 0.0));
waterfallGradient.generate(256);
waterfallHighlight = RGBColor(0.9, 0.9, 1.0);
waterfallNew = RGBColor(0, 1, 0);
waterfallHover = RGBColor(1, 1, 0);
waterfallDestroy = RGBColor(1, 0, 0);
fftLine = RGBColor(0.9, 0.9, 1.0);
fftHighlight = RGBColor(0.9, 0.9, 1.0);
scopeLine = RGBColor(0.85, 0.85, 1.0);
tuningBarLight = RGBColor(28.0 / 255.0, 106.0 / 255.0, 179.0 / 255.0);
tuningBarDark = RGBColor(14.0 / 255.0, 53.0 / 255.0, 89.5 / 255.0);
tuningBarUp = RGBColor(0.7, 0.7, 0.7);
tuningBarDown = RGBColor(1.0, 0.0, 0.0);
meterLevel = RGBColor(28.0 / 255.0, 106.0 / 255.0, 179.0 / 255.0);
meterValue = RGBColor(190.0 / 255.0, 190.0 / 255.0, 60.0 / 255.0);
text = RGBColor(0.9, 0.9, 1);
freqLine = RGBColor(0.85, 0.85, 1.0);
button = RGBColor(217.0 / 255.0, 218.0 / 255.0, 228.0 / 255.0);
buttonHighlight = RGBColor(208.0 / 255.0, 249.0 / 255.0, 255.0 / 255.0);
waterfallHighlight = RGB(0.9, 0.9, 1.0);
waterfallNew = RGB(0, 1, 0);
waterfallHover = RGB(1, 1, 0);
waterfallDestroy = RGB(1, 0, 0);
fftLine = RGB(0.9, 0.9, 1.0);
fftHighlight = RGB(0.9, 0.9, 1.0);
scopeLine = RGB(0.85, 0.85, 1.0);
tuningBarLight = RGB(28.0 / 255.0, 106.0 / 255.0, 179.0 / 255.0);
tuningBarDark = RGB(14.0 / 255.0, 53.0 / 255.0, 89.5 / 255.0);
tuningBarUp = RGB(0.7, 0.7, 0.7);
tuningBarDown = RGB(1.0, 0.0, 0.0);
meterLevel = RGB(28.0 / 255.0, 106.0 / 255.0, 179.0 / 255.0);
meterValue = RGB(190.0 / 255.0, 190.0 / 255.0, 60.0 / 255.0);
text = RGB(0.9, 0.9, 1);
freqLine = RGB(0.85, 0.85, 1.0);
button = RGB(217.0 / 255.0, 218.0 / 255.0, 228.0 / 255.0);
buttonHighlight = RGB(208.0 / 255.0, 249.0 / 255.0, 255.0 / 255.0);
scopeBackground = RGBColor(0.05, 0.05, 0.15);
fftBackground = RGBColor(0.05, 0.05, 0.15);
generalBackground = RGBColor(0.05, 0.05, 0.15);
scopeBackground = RGB(0.05, 0.05, 0.15);
fftBackground = RGB(0.05, 0.05, 0.15);
generalBackground = RGB(0.05, 0.05, 0.15);
}
RadColorTheme::RadColorTheme() {
@ -170,27 +170,27 @@ RadColorTheme::RadColorTheme() {
waterfallGradient.addColor(GradientColor(1.0, 40.0 / 255.0, 40.0 / 255.0));
waterfallGradient.addColor(GradientColor(1.0, 1.0, 1.0));
waterfallGradient.generate(256);
waterfallHighlight = RGBColor(1, 1, 1);
waterfallNew = RGBColor(0, 1, 0);
waterfallHover = RGBColor(1, 1, 0);
waterfallDestroy = RGBColor(1, 0, 0);
fftLine = RGBColor(1.0, 0.9, 0.9);
fftHighlight = RGBColor(1, 1, 1);
scopeLine = RGBColor(1.0, 0.9, 0.9);
tuningBarLight = RGBColor(0.0, 0.45, 0.0);
tuningBarDark = RGBColor(0.0, 0.1, 0.0);
tuningBarUp = RGBColor(1.0, 0.0, 0.0);
tuningBarDown = RGBColor(0.0, 0.5, 1.0);
meterLevel = RGBColor(0, 0.5, 0);
meterValue = RGBColor(0.5, 0, 0);
text = RGBColor(1, 1, 1);
freqLine = RGBColor(1, 1, 1);
button = RGBColor(0.65, 0.65, 0.65);
buttonHighlight = RGBColor(0.76, 0.65, 0);
waterfallHighlight = RGB(1, 1, 1);
waterfallNew = RGB(0, 1, 0);
waterfallHover = RGB(1, 1, 0);
waterfallDestroy = RGB(1, 0, 0);
fftLine = RGB(1.0, 0.9, 0.9);
fftHighlight = RGB(1, 1, 1);
scopeLine = RGB(1.0, 0.9, 0.9);
tuningBarLight = RGB(0.0, 0.45, 0.0);
tuningBarDark = RGB(0.0, 0.1, 0.0);
tuningBarUp = RGB(1.0, 0.0, 0.0);
tuningBarDown = RGB(0.0, 0.5, 1.0);
meterLevel = RGB(0, 0.5, 0);
meterValue = RGB(0.5, 0, 0);
text = RGB(1, 1, 1);
freqLine = RGB(1, 1, 1);
button = RGB(0.65, 0.65, 0.65);
buttonHighlight = RGB(0.76, 0.65, 0);
scopeBackground = RGBColor(13.0 / 255.0, 47.0 / 255.0, 9.0 / 255.0);
fftBackground = RGBColor(0, 0, 50.0 / 255.0);
generalBackground = RGBColor(13.0 / 255.0, 47.0 / 255.0, 9.0 / 255.0);
scopeBackground = RGB(13.0 / 255.0, 47.0 / 255.0, 9.0 / 255.0);
fftBackground = RGB(0, 0, 50.0 / 255.0);
generalBackground = RGB(13.0 / 255.0, 47.0 / 255.0, 9.0 / 255.0);
}
TouchColorTheme::TouchColorTheme() {
@ -204,27 +204,27 @@ TouchColorTheme::TouchColorTheme() {
waterfallGradient.addColor(GradientColor(255.0 / 255.0, 0.0 / 255.0, 0.0 / 255.0));
waterfallGradient.addColor(GradientColor(255.0 / 255.0, 255.0 / 255.0, 255.0 / 255.0));
waterfallGradient.generate(256);
waterfallHighlight = RGBColor(1, 1, 1);
waterfallNew = RGBColor(0, 1, 0);
waterfallHover = RGBColor(1, 1, 0);
waterfallDestroy = RGBColor(1, 0, 0);
fftLine = RGBColor(234.0 / 255.0, 232.0 / 255.0, 247.0 / 255.0);
fftHighlight = RGBColor(1.0, 1.0, 1.0);
scopeLine = RGBColor(234.0 / 255.0, 232.0 / 255.0, 247.0 / 255.0);
tuningBarLight = RGBColor(0.2, 0.2, 0.7);
tuningBarDark = RGBColor(0.1, 0.1, 0.45);
tuningBarUp = RGBColor(0.5, 139.0/255.0, 96.0/255.0);
tuningBarDown = RGBColor(0.6, 108.0/255.0, 1.0);
meterLevel = RGBColor(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
meterValue = RGBColor(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
text = RGBColor(1, 1, 1);
freqLine = RGBColor(1, 1, 1);
button = RGBColor(1.0, 1.0, 1.0);
buttonHighlight = RGBColor(208.0 / 255.0, 202.0 / 255.0, 247.0 / 255.0);
waterfallHighlight = RGB(1, 1, 1);
waterfallNew = RGB(0, 1, 0);
waterfallHover = RGB(1, 1, 0);
waterfallDestroy = RGB(1, 0, 0);
fftLine = RGB(234.0 / 255.0, 232.0 / 255.0, 247.0 / 255.0);
fftHighlight = RGB(1.0, 1.0, 1.0);
scopeLine = RGB(234.0 / 255.0, 232.0 / 255.0, 247.0 / 255.0);
tuningBarLight = RGB(0.2, 0.2, 0.7);
tuningBarDark = RGB(0.1, 0.1, 0.45);
tuningBarUp = RGB(0.5, 139.0/255.0, 96.0/255.0);
tuningBarDown = RGB(0.6, 108.0/255.0, 1.0);
meterLevel = RGB(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
meterValue = RGB(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
text = RGB(1, 1, 1);
freqLine = RGB(1, 1, 1);
button = RGB(1.0, 1.0, 1.0);
buttonHighlight = RGB(208.0 / 255.0, 202.0 / 255.0, 247.0 / 255.0);
scopeBackground = RGBColor(39.0 / 255.0, 36.0 / 255.0, 56.0 / 255.0);
fftBackground = RGBColor(39.0 / 255.0, 36.0 / 255.0, 56.0 / 255.0);
generalBackground = RGBColor(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
scopeBackground = RGB(39.0 / 255.0, 36.0 / 255.0, 56.0 / 255.0);
fftBackground = RGB(39.0 / 255.0, 36.0 / 255.0, 56.0 / 255.0);
generalBackground = RGB(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
}
@ -239,27 +239,27 @@ HDColorTheme::HDColorTheme() {
waterfallGradient.addColor(GradientColor(255.0 / 255.0, 235.0 / 255.0, 100.0 / 255.0));
waterfallGradient.addColor(GradientColor(250.0 / 255.0, 250.0 / 255.0, 250.0 / 255.0));
waterfallGradient.generate(256);
waterfallHighlight = RGBColor(1, 1, 1);
waterfallNew = RGBColor(0, 1, 0);
waterfallHover = RGBColor(1, 1, 0);
waterfallDestroy = RGBColor(1, 0, 0);
fftLine = RGBColor(0.9, 0.9, 0.9);
fftHighlight = RGBColor(1, 1, 1);
scopeLine = RGBColor(0.9, 0.9, 0.9);
tuningBarLight = RGBColor(0.4, 0.4, 1.0);
tuningBarDark = RGBColor(0.1, 0.1, 0.45);
tuningBarUp = RGBColor(1.0, 139.0/255.0, 96.0/255.0);
tuningBarDown = RGBColor(148.0/255.0, 148.0/255.0, 1.0);
meterLevel = RGBColor(0, 0.5, 0);
meterValue = RGBColor(0.0, 0.0, 1.0);
text = RGBColor(1, 1, 1);
freqLine = RGBColor(1, 1, 1);
button = RGBColor(0, 0.7, 0.7);
buttonHighlight = RGBColor(1, 1, 1);
waterfallHighlight = RGB(1, 1, 1);
waterfallNew = RGB(0, 1, 0);
waterfallHover = RGB(1, 1, 0);
waterfallDestroy = RGB(1, 0, 0);
fftLine = RGB(0.9, 0.9, 0.9);
fftHighlight = RGB(1, 1, 1);
scopeLine = RGB(0.9, 0.9, 0.9);
tuningBarLight = RGB(0.4, 0.4, 1.0);
tuningBarDark = RGB(0.1, 0.1, 0.45);
tuningBarUp = RGB(1.0, 139.0/255.0, 96.0/255.0);
tuningBarDown = RGB(148.0/255.0, 148.0/255.0, 1.0);
meterLevel = RGB(0, 0.5, 0);
meterValue = RGB(0.0, 0.0, 1.0);
text = RGB(1, 1, 1);
freqLine = RGB(1, 1, 1);
button = RGB(0, 0.7, 0.7);
buttonHighlight = RGB(1, 1, 1);
scopeBackground = RGBColor(0.0, 0.0, 48.0 / 255.0);
fftBackground = RGBColor(0.0, 0.0, 48.0 / 255.0);
generalBackground = RGBColor(0.0, 0.0, 0.0);
scopeBackground = RGB(0.0, 0.0, 48.0 / 255.0);
fftBackground = RGB(0.0, 0.0, 48.0 / 255.0);
generalBackground = RGB(0.0, 0.0, 0.0);
}

View File

@ -15,21 +15,21 @@
#define COLOR_THEME_RADAR 6
#define COLOR_THEME_MAX 7
class RGBColor {
class RGB {
public:
float r, g, b;
RGBColor(float r, float g, float b) :
RGB(float r, float g, float b) :
r(r), g(g), b(b) {
}
RGBColor() :
RGBColor(0, 0, 0) {
RGB() :
RGB(0, 0, 0) {
}
~RGBColor() {
~RGB() {
}
RGBColor & operator=(const RGBColor &other) {
RGB & operator=(const RGB &other) {
r = other.r;
g = other.g;
b = other.b;
@ -39,28 +39,28 @@ public:
class ColorTheme {
public:
RGBColor waterfallHighlight;
RGBColor waterfallNew;
RGBColor wfHighlight;
RGBColor waterfallHover;
RGBColor waterfallDestroy;
RGBColor fftLine;
RGBColor fftHighlight;
RGBColor scopeLine;
RGBColor tuningBarLight;
RGBColor tuningBarDark;
RGBColor tuningBarUp;
RGBColor tuningBarDown;
RGBColor meterLevel;
RGBColor meterValue;
RGBColor text;
RGBColor freqLine;
RGBColor button;
RGBColor buttonHighlight;
RGB waterfallHighlight;
RGB waterfallNew;
RGB wfHighlight;
RGB waterfallHover;
RGB waterfallDestroy;
RGB fftLine;
RGB fftHighlight;
RGB scopeLine;
RGB tuningBarLight;
RGB tuningBarDark;
RGB tuningBarUp;
RGB tuningBarDown;
RGB meterLevel;
RGB meterValue;
RGB text;
RGB freqLine;
RGB button;
RGB buttonHighlight;
RGBColor scopeBackground;
RGBColor fftBackground;
RGBColor generalBackground;
RGB scopeBackground;
RGB fftBackground;
RGB generalBackground;
Gradient waterfallGradient;

View File

@ -25,7 +25,7 @@ EVT_ENTER_WINDOW(ModeSelectorCanvas::OnMouseEnterWindow)
wxEND_EVENT_TABLE()
ModeSelectorCanvas::ModeSelectorCanvas(wxWindow *parent, int *attribList) :
InteractiveCanvas(parent, attribList), currentSelection(-1), numChoices(0) {
InteractiveCanvas(parent, attribList), numChoices(0), currentSelection(-1) {
glContext = new ModeSelectorContext(this, &wxGetApp().GetContext(this));
}

View File

@ -29,12 +29,12 @@ void ModeSelectorContext::DrawSelector(std::string label, int c, int cMax, bool
float viewHeight = (float) vp[3];
float viewWidth = (float) vp[2];
PrimaryGLContext::GLFontSize fontSize = GLFONT_SIZE16;
GLFont::GLFontSize fontSize = GLFont::GLFONT_SIZE16;
int fontHeight = 16;
if (viewWidth < 30) {
fontSize = GLFONT_SIZE12;
fontSize = GLFont::GLFONT_SIZE12;
fontHeight = 12;
}
@ -56,7 +56,7 @@ void ModeSelectorContext::DrawSelector(std::string label, int c, int cMax, bool
glColor4f(0, 0, 0, a);
}
getFont(fontSize).drawString(label, 0.0, y + height / 2.0, fontHeight, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
GLFont::getFont(fontSize).drawString(label, 0.0, y + height / 2.0, fontHeight, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
}
void ModeSelectorContext::DrawEnd() {

View File

@ -15,8 +15,6 @@
#include "AppFrame.h"
#include <algorithm>
GLFont PrimaryGLContext::fonts[GLFONT_MAX];
wxString PrimaryGLContext::glGetwxString(GLenum name) {
const GLubyte *v = glGetString(name);
if (v == 0) {
@ -61,41 +59,7 @@ PrimaryGLContext::PrimaryGLContext(wxGLCanvas *canvas, wxGLContext *sharedContex
//#endif
}
GLFont &PrimaryGLContext::getFont(GLFontSize esize) {
if (!fonts[esize].isLoaded()) {
std::string fontName;
switch (esize) {
case GLFONT_SIZE12:
fontName = "vera_sans_mono12.fnt";
break;
case GLFONT_SIZE16:
fontName = "vera_sans_mono16.fnt";
break;
case GLFONT_SIZE18:
fontName = "vera_sans_mono18.fnt";
break;
case GLFONT_SIZE24:
fontName = "vera_sans_mono24.fnt";
break;
case GLFONT_SIZE32:
fontName = "vera_sans_mono32.fnt";
break;
case GLFONT_SIZE48:
fontName = "vera_sans_mono48.fnt";
break;
default:
fontName = "vera_sans_mono12.fnt";
break;
}
fonts[esize].loadFont(fontName);
}
return fonts[esize];
}
void PrimaryGLContext::DrawDemodInfo(DemodulatorInstance *demod, RGBColor color, long long center_freq, long long srate) {
void PrimaryGLContext::DrawDemodInfo(DemodulatorInstance *demod, RGB color, long long center_freq, long long srate) {
if (!demod) {
return;
}
@ -165,18 +129,18 @@ void PrimaryGLContext::DrawDemodInfo(DemodulatorInstance *demod, RGBColor color,
glColor4f(1.0, 1.0, 1.0, 0.8);
if (demod->getDemodulatorType() == DEMOD_TYPE_USB) {
getFont(PrimaryGLContext::GLFONT_SIZE16).drawString(demod->getLabel(), uxPos, hPos, 16, GLFont::GLFONT_ALIGN_LEFT, GLFont::GLFONT_ALIGN_CENTER);
GLFont::getFont(GLFont::GLFONT_SIZE16).drawString(demod->getLabel(), uxPos, hPos, 16, GLFont::GLFONT_ALIGN_LEFT, GLFont::GLFONT_ALIGN_CENTER);
} else if (demod->getDemodulatorType() == DEMOD_TYPE_LSB) {
getFont(PrimaryGLContext::GLFONT_SIZE16).drawString(demod->getLabel(), uxPos, hPos, 16, GLFont::GLFONT_ALIGN_RIGHT, GLFont::GLFONT_ALIGN_CENTER);
GLFont::getFont(GLFont::GLFONT_SIZE16).drawString(demod->getLabel(), uxPos, hPos, 16, GLFont::GLFONT_ALIGN_RIGHT, GLFont::GLFONT_ALIGN_CENTER);
} else {
getFont(PrimaryGLContext::GLFONT_SIZE16).drawString(demod->getLabel(), uxPos, hPos, 16, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
GLFont::getFont(GLFont::GLFONT_SIZE16).drawString(demod->getLabel(), uxPos, hPos, 16, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
}
glDisable(GL_BLEND);
}
void PrimaryGLContext::DrawDemod(DemodulatorInstance *demod, RGBColor color, long long center_freq, long long srate) {
void PrimaryGLContext::DrawDemod(DemodulatorInstance *demod, RGB color, long long center_freq, long long srate) {
if (!demod) {
return;
}
@ -317,16 +281,16 @@ void PrimaryGLContext::DrawDemod(DemodulatorInstance *demod, RGBColor color, lon
// }
glColor3f(0, 0, 0);
getFont(PrimaryGLContext::GLFONT_SIZE16).drawString(demodStr, 2.0 * (uxPos - 0.5) + xOfs, -1.0 + hPos - yOfs, 16, demodAlign,
GLFont::getFont(GLFont::GLFONT_SIZE16).drawString(demodStr, 2.0 * (uxPos - 0.5) + xOfs, -1.0 + hPos - yOfs, 16, demodAlign,
GLFont::GLFONT_ALIGN_CENTER);
glColor3f(0.8, 0.8, 0.8);
getFont(PrimaryGLContext::GLFONT_SIZE16).drawString(demodStr, 2.0 * (uxPos - 0.5), -1.0 + hPos, 16, demodAlign, GLFont::GLFONT_ALIGN_CENTER);
GLFont::getFont(GLFont::GLFONT_SIZE16).drawString(demodStr, 2.0 * (uxPos - 0.5), -1.0 + hPos, 16, demodAlign, GLFont::GLFONT_ALIGN_CENTER);
glDisable(GL_BLEND);
}
void PrimaryGLContext::DrawFreqSelector(float uxPos, RGBColor color, float w, long long center_freq, long long srate) {
void PrimaryGLContext::DrawFreqSelector(float uxPos, RGB color, float w, long long center_freq, long long srate) {
DemodulatorInstance *demod = wxGetApp().getDemodMgr().getLastActiveDemodulator();
long long bw = 0;
@ -377,7 +341,7 @@ void PrimaryGLContext::DrawFreqSelector(float uxPos, RGBColor color, float w, lo
}
void PrimaryGLContext::DrawRangeSelector(float uxPos1, float uxPos2, RGBColor color) {
void PrimaryGLContext::DrawRangeSelector(float uxPos1, float uxPos2, RGB color) {
if (uxPos2 < uxPos1) {
float temp = uxPos2;
uxPos2=uxPos1;

View File

@ -13,9 +13,6 @@
class PrimaryGLContext: public wxGLContext {
public:
enum GLFontSize {
GLFONT_SIZE12, GLFONT_SIZE16, GLFONT_SIZE18, GLFONT_SIZE24, GLFONT_SIZE32, GLFONT_SIZE48, GLFONT_MAX
};
PrimaryGLContext(wxGLCanvas *canvas, wxGLContext *sharedContext);
static wxString glGetwxString(GLenum name);
@ -24,17 +21,14 @@ public:
void BeginDraw(float r, float g, float b);
void EndDraw();
void DrawFreqSelector(float uxPos, RGBColor color, float w = 0, long long center_freq = -1, long long srate = 0);
void DrawRangeSelector(float uxPos1, float uxPos2, RGBColor color);
void DrawDemod(DemodulatorInstance *demod, RGBColor color, long long center_freq = -1, long long srate = 0);
void DrawDemodInfo(DemodulatorInstance *demod, RGBColor color, long long center_freq = -1, long long srate = 0);
static GLFont &getFont(GLFontSize esize);
void DrawFreqSelector(float uxPos, RGB color, float w = 0, long long center_freq = -1, long long srate = 0);
void DrawRangeSelector(float uxPos1, float uxPos2, RGB color);
void DrawDemod(DemodulatorInstance *demod, RGB color, long long center_freq = -1, long long srate = 0);
void DrawDemodInfo(DemodulatorInstance *demod, RGB color, long long center_freq = -1, long long srate = 0);
void setHoverAlpha(float hoverAlpha);
private:
static GLFont fonts[GLFONT_MAX];
DemodulatorThreadParameters defaultDemodParams;
float hoverAlpha;
};

View File

@ -81,9 +81,9 @@ void ScopeContext::Plot(std::vector<float> &points, bool stereo, bool ppmMode) {
glColor3f(0.65, 0.65, 0.65);
getFont(PrimaryGLContext::GLFONT_SIZE12).drawString(ppmMode?"Device PPM":"Frequency", -0.66, -1.0+hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
getFont(PrimaryGLContext::GLFONT_SIZE12).drawString("Bandwidth", 0.0, -1.0+hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
getFont(PrimaryGLContext::GLFONT_SIZE12).drawString("Center Frequency", 0.66, -1.0+hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
GLFont::getFont(GLFont::GLFONT_SIZE12).drawString(ppmMode?"Device PPM":"Frequency", -0.66, -1.0+hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
GLFont::getFont(GLFont::GLFONT_SIZE12).drawString("Bandwidth", 0.0, -1.0+hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
GLFont::getFont(GLFont::GLFONT_SIZE12).drawString("Center Frequency", 0.66, -1.0+hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
if (stereo) {
@ -151,7 +151,7 @@ void ScopeContext::DrawDeviceName(std::string deviceName) {
float hPos = (float) (viewHeight - 20) / viewHeight;
glColor3f(0.65, 0.65, 0.65);
getFont(PrimaryGLContext::GLFONT_SIZE12).drawString(deviceName.c_str(), 1.0, hPos, 12, GLFont::GLFONT_ALIGN_RIGHT, GLFont::GLFONT_ALIGN_CENTER);
GLFont::getFont(GLFont::GLFONT_SIZE12).drawString(deviceName.c_str(), 1.0, hPos, 12, GLFont::GLFONT_ALIGN_RIGHT, GLFont::GLFONT_ALIGN_CENTER);
}
void ScopeContext::DrawEnd() {

View File

@ -147,7 +147,7 @@ void SpectrumContext::Draw(std::vector<float> &points, long long freq, int bandw
glEnd();
glColor4f(ThemeMgr::mgr.currentTheme->text.r, ThemeMgr::mgr.currentTheme->text.g, ThemeMgr::mgr.currentTheme->text.b,1.0);
getFont(PrimaryGLContext::GLFONT_SIZE12).drawString(label.str(), m, hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
GLFont::getFont(GLFont::GLFONT_SIZE12).drawString(label.str(), m, hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
label.str(std::string());

View File

@ -84,10 +84,10 @@ void TuningCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
0.75, mouseTracker.getOriginMouseX(), mouseTracker.getMouseX());
}
RGBColor clr = top ? ThemeMgr::mgr.currentTheme->tuningBarUp : ThemeMgr::mgr.currentTheme->tuningBarDown;
RGB clr = top ? ThemeMgr::mgr.currentTheme->tuningBarUp : ThemeMgr::mgr.currentTheme->tuningBarDown;
RGBColor clrDark = ThemeMgr::mgr.currentTheme->tuningBarDark;
RGBColor clrMid = ThemeMgr::mgr.currentTheme->tuningBarLight;
RGB clrDark = ThemeMgr::mgr.currentTheme->tuningBarDark;
RGB clrMid = ThemeMgr::mgr.currentTheme->tuningBarLight;
glContext->DrawTunerBarIndexed(1, 3, 11, freqDP, freqW, clrMid, 0.25, true, true); // freq
glContext->DrawTunerBarIndexed(4, 6, 11, freqDP, freqW, clrDark, 0.25, true, true);
@ -129,7 +129,7 @@ void TuningCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
glContext->DrawTuner(freq, 11, freqDP, freqW);
int snap = wxGetApp().getFrequencySnap();
if (snap != 1) {
glContext->DrawTunerDigitBox((int)log10(snap), 11, freqDP, freqW, RGBColor(1.0,0.0,0.0));
glContext->DrawTunerDigitBox((int)log10(snap), 11, freqDP, freqW, RGB(1.0,0.0,0.0));
}
}
glContext->DrawTuner(bw, 7, bwDP, bwW);

View File

@ -74,19 +74,19 @@ void TuningContext::DrawTuner(long long freq, int count, float displayPos, float
freqStr << freq;
std::string freqChars = freqStr.str();
PrimaryGLContext::GLFontSize fontSize = GLFONT_SIZE24;
GLFont::GLFontSize fontSize = GLFont::GLFONT_SIZE24;
int fontHeight = 24;
if (viewHeight < 28) {
fontSize = GLFONT_SIZE18;
fontSize = GLFont::GLFONT_SIZE18;
fontHeight = 18;
}
if (viewHeight < 24) {
fontSize = GLFONT_SIZE16;
fontSize = GLFont::GLFONT_SIZE16;
fontHeight = 16;
}
if (viewHeight < 18) {
fontSize = GLFONT_SIZE12;
fontSize = GLFont::GLFONT_SIZE12;
fontHeight = 12;
}
@ -95,7 +95,7 @@ void TuningContext::DrawTuner(long long freq, int count, float displayPos, float
int ofs = count - numChars;
for (int i = ofs; i < count; i++) {
float xpos = displayPos + (displayWidth / (float) count) * (float) i + ((displayWidth / 2.0) / (float) count);
getFont(fontSize).drawString(freqStr.str().substr(i - ofs, 1), xpos, 0, fontHeight, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
GLFont::getFont(fontSize).drawString(freqStr.str().substr(i - ofs, 1), xpos, 0, fontHeight, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
}
glColor4f(0.65, 0.65, 0.65, 0.25);
@ -112,7 +112,7 @@ void TuningContext::DrawTuner(long long freq, int count, float displayPos, float
}
void TuningContext::DrawTunerDigitBox(int index, int count, float displayPos, float displayWidth, RGBColor c) {
void TuningContext::DrawTunerDigitBox(int index, int count, float displayPos, float displayWidth, RGB c) {
GLint vp[4];
glGetIntegerv( GL_VIEWPORT, vp);
@ -152,7 +152,7 @@ int TuningContext::GetTunerDigitIndex(float mPos, int count, float displayPos, f
return count - index;
}
void TuningContext::DrawTunerBarIndexed(int start, int end, int count, float displayPos, float displayWidth, RGBColor color, float alpha, bool top,
void TuningContext::DrawTunerBarIndexed(int start, int end, int count, float displayPos, float displayWidth, RGB color, float alpha, bool top,
bool bottom) {
float ofs = (displayWidth / (float) count);
float p2 = displayPos + ofs * (float) (count - start + 1);

View File

@ -14,9 +14,9 @@ public:
void DrawBegin();
void Draw(float r, float g, float b, float a, float p1, float p2);
void DrawTuner(long long freq, int count, float displayPos, float displayWidth);
void DrawTunerDigitBox(int index, int count, float displayPos, float displayWidth, RGBColor c);
void DrawTunerDigitBox(int index, int count, float displayPos, float displayWidth, RGB c);
int GetTunerDigitIndex(float mPos, int count, float displayPos, float displayWidth);
void DrawTunerBarIndexed(int start, int end, int count, float displayPos, float displayWidth, RGBColor color, float alpha, bool top, bool bottom);
void DrawTunerBarIndexed(int start, int end, int count, float displayPos, float displayWidth, RGB color, float alpha, bool top, bool bottom);
void DrawDemodFreqBw(long long freq, unsigned int bw, long long center);
void DrawEnd();