Source folder cleanup

This commit is contained in:
Charles J. Cliffe 2014-11-17 21:29:27 -05:00
parent 6638f07b12
commit 532968a818
25 changed files with 31 additions and 27 deletions

View File

@ -84,19 +84,19 @@ endif (DEFINED WIN32)
SET (cubicsdr_sources
src/CubicSDR.cpp
src/SDRThread.cpp
src/PrimaryGLContext.cpp
src/AppFrame.cpp
src/SDRThreadQueue.cpp
src/SDRThreadTask.cpp
src/DemodulatorThread.cpp
src/DemodulatorThreadQueue.cpp
src/DemodulatorThreadTask.cpp
src/AudioThread.cpp
src/AudioThreadQueue.cpp
src/AudioThreadTask.cpp
src/Gradient.cpp
src/Timer.cpp
src/sdr/SDRThread.cpp
src/sdr/SDRThreadQueue.cpp
src/sdr/SDRThreadTask.cpp
src/demod/DemodulatorThread.cpp
src/demod/DemodulatorThreadQueue.cpp
src/demod/DemodulatorThreadTask.cpp
src/audio/AudioThread.cpp
src/audio/AudioThreadQueue.cpp
src/audio/AudioThreadTask.cpp
src/util/Gradient.cpp
src/util/Timer.cpp
src/visual/PrimaryGLContext.cpp
src/visual/ScopeCanvas.cpp
src/visual/ScopeContext.cpp
src/visual/SpectrumCanvas.cpp
@ -106,21 +106,21 @@ SET (cubicsdr_sources
)
SET (cubicsdr_headers
src/CubicSDR.h
src/SDRThread.h
src/PrimaryGLContext.h
src/AppFrame.h
src/CubicSDRDefs.h
src/SDRThreadQueue.h
src/SDRThreadTask.h
src/DemodulatorThread.h
src/DemodulatorThreadQueue.h
src/DemodulatorThreadTask.h
src/AudioThread.h
src/AudioThreadQueue.h
src/AudioThreadTask.h
src/Gradient.h
src/Timer.h
src/CubicSDR.h
src/AppFrame.h
src/sdr/SDRThread.h
src/sdr/SDRThreadQueue.h
src/sdr/SDRThreadTask.h
src/demod/DemodulatorThread.h
src/demod/DemodulatorThreadQueue.h
src/demod/DemodulatorThreadTask.h
src/audio/AudioThread.h
src/audio/AudioThreadQueue.h
src/audio/AudioThreadTask.h
src/util/Gradient.h
src/util/Timer.h
src/visual/PrimaryGLContext.h
src/visual/ScopeCanvas.h
src/visual/ScopeContext.h
src/visual/SpectrumCanvas.h
@ -129,7 +129,11 @@ SET (cubicsdr_headers
src/visual/WaterfallContext.h
)
include_directories ( ${PROJECT_SOURCE_DIR}/src/visual
include_directories ( ${PROJECT_SOURCE_DIR}/src/sdr
${PROJECT_SOURCE_DIR}/src/demod
${PROJECT_SOURCE_DIR}/src/audio
${PROJECT_SOURCE_DIR}/src/util
${PROJECT_SOURCE_DIR}/src/visual
${PROJECT_SOURCE_DIR}/src )
#configure_files(${PROJECT_SOURCE_DIR}/shaders ${PROJECT_BINARY_DIR}/shaders COPYONLY)