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Fix for broken OSX audio
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@ -326,6 +326,7 @@ void AudioThread::setupDevice(int deviceId) {
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} else {
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deviceController[parameters.deviceId]->bindThread(this);
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}
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active = true;
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#else
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if (dac.isStreamOpen()) {
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@ -473,6 +474,7 @@ void AudioThread::setActive(bool state) {
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}
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}
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}
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active = state;
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#else
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if (state && !active && outputDevice != -1) {
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active = state;
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