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https://github.com/cjcliffe/CubicSDR.git
synced 2024-11-26 13:48:38 -05:00
Trying thread trick for preventing audio underrun..
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cd5f43d5c4
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@ -20,63 +20,26 @@ static int audioCallback(void *outputBuffer, void *inputBuffer, unsigned int nBu
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std::cout << "Audio buffer underflow.." << (src->underflow_count++) << std::endl;
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}
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std::queue<std::vector<float> > *audio_queue = src->audio_queue.load();
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#ifdef __APPLE__ // Crude re-sync
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int wait_for_it = 0;
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if (audio_queue->empty()) {
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while (wait_for_it++ < 5) { // Can we wait it out?
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std::this_thread::sleep_for(std::chrono::microseconds(100000));
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// std::this_thread::yield();
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if (!audio_queue->empty()) {
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std::cout << "Buffer recovery.." << std::endl;
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break;
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if (src->audio_queue_ptr == src->currentInput.data.size()) {
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if (src->terminated) {
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return 1;
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}
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}
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}
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#endif
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if (audio_queue->empty()) {
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for (int i = 0; i < nBufferFrames * 2; i++) {
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out[i] = 0;
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}
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return 0;
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}
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std::vector<float> nextBuffer = audio_queue->front();
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int nextBufferSize = nextBuffer.size();
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for (int i = 0; i < nBufferFrames * 2; i++) {
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out[i] = nextBuffer[src->audio_queue_ptr];
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src->audio_queue_ptr++;
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if (src->audio_queue_ptr == nextBufferSize) {
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audio_queue->pop();
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src->inputQueue->pop(src->currentInput);
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src->audio_queue_ptr = 0;
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if (audio_queue->empty()) {
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}
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#ifdef __APPLE__
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wait_for_it = 0;
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for (int i = 0; i < nBufferFrames * 2; i++) {
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out[i] = src->currentInput.data[src->audio_queue_ptr];
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src->audio_queue_ptr++;
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if (src->audio_queue_ptr == src->currentInput.data.size()) {
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if (src->terminated) {
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return 1;
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}
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src->inputQueue->pop(src->currentInput);
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src->audio_queue_ptr = 0;
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}
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}
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while (wait_for_it++ < 5) { // Can we wait it out?
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std::this_thread::sleep_for(std::chrono::microseconds(100000));
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if (!audio_queue->empty()) {
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std::cout << "Buffer recovery.." << std::endl;
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break;
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}
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}
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#endif
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if (audio_queue->empty()) {
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std::cout << "Audio buffer underflow mid request.." << (src->underflow_count++) << std::endl;
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for (int j = i; j < nBufferFrames * 2; j++) {
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out[i] = 0;
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}
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return 0;
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}
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}
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nextBuffer = audio_queue->front();
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}
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}
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return 0;
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}
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@ -105,8 +68,6 @@ void AudioThread::threadMain() {
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opts.streamName = "CubicSDR Audio Output";
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opts.priority = sched_get_priority_max(SCHED_FIFO);
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audio_queue = new std::queue<std::vector<float> >;
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try {
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dac.openStream(¶meters, NULL, RTAUDIO_FLOAT32, sampleRate, &bufferFrames, &audioCallback, (void *) this, &opts);
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dac.startStream();
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@ -116,12 +77,8 @@ void AudioThread::threadMain() {
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}
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while (!terminated) {
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AudioThreadInput inp;
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inputQueue->pop(inp);
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if (inp.data.size()) {
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audio_queue.load()->push(inp.data);
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}
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// std::this_thread::yield();
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AudioThreadCommand command;
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cmdQueue.pop(command);
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}
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try {
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@ -144,6 +101,6 @@ void AudioThread::threadMain() {
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void AudioThread::terminate() {
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terminated = true;
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AudioThreadInput endCond; // push an empty input to bump the queue
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inputQueue->push(endCond);
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AudioThreadCommand endCond; // push an empty input to bump the queue
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cmdQueue.push(endCond);
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}
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@ -25,13 +25,32 @@ public:
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std::vector<float> data;
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};
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class AudioThreadCommand {
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public:
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enum AudioThreadCommandEnum {
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AUTIO_THREAD_CMD_NULL,
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AUTIO_THREAD_CMD_SET_DEVICE,
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};
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AudioThreadCommand() :
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cmd(AUTIO_THREAD_CMD_NULL), int_value(0) {
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}
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AudioThreadCommandEnum cmd;
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int int_value;
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};
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typedef ThreadQueue<AudioThreadInput> AudioThreadInputQueue;
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typedef ThreadQueue<AudioThreadCommand> AudioThreadCommandQueue;
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class AudioThread {
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public:
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std::atomic< std::queue<std::vector<float> > *> audio_queue;
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AudioThreadInput currentInput;
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AudioThreadInputQueue *inputQueue;
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std::atomic<unsigned int> audio_queue_ptr;
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std::atomic<unsigned int> underflow_count;
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std::atomic<bool> terminated;
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AudioThread(AudioThreadInputQueue *inputQueue, DemodulatorThreadCommandQueue* threadQueueNotify);
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~AudioThread();
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@ -40,9 +59,8 @@ public:
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void terminate();
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private:
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AudioThreadInputQueue *inputQueue;
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RtAudio dac;
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std::atomic<bool> terminated;
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AudioThreadCommandQueue cmdQueue;
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DemodulatorThreadCommandQueue* threadQueueNotify;
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};
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