mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2025-07-29 20:02:25 -04:00
Demodulator and Audio threads working
Data now flows from SDR IQ Thread -> Demodulator Thread -> Audio Thread. Seems to have added a significant audio delay though..
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parent
2a34fc9cf9
commit
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@ -90,7 +90,6 @@ SET (cubicsdr_sources
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src/AppFrame.cpp
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src/SDRThreadQueue.cpp
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src/SDRThreadTask.cpp
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src/Demodulator.cpp
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src/DemodulatorThread.cpp
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src/DemodulatorThreadQueue.cpp
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src/DemodulatorThreadTask.cpp
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@ -115,7 +114,6 @@ SET (cubicsdr_headers
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src/CubicSDRDefs.h
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src/SDRThreadQueue.h
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src/SDRThreadTask.h
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src/Demodulator.h
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src/DemodulatorThread.h
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src/DemodulatorThreadQueue.h
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src/DemodulatorThreadTask.h
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@ -142,8 +142,12 @@ void AppFrame::OnEventInput(wxThreadEvent& event) {
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std::vector<signed char> *new_buffer = event.GetPayload<std::vector<signed char> *>();
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// std::cout << new_buffer->size() << std::endl;
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if (new_buffer->size()) {
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test_demod.writeBuffer(new_buffer);
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scopeCanvas->setWaveformPoints(test_demod.waveform_points);
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DemodulatorThreadTask task = DemodulatorThreadTask(DemodulatorThreadTask::DEMOD_THREAD_DATA);
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task.setData(*new_buffer);
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threadQueueDemod->addTask(task, DemodulatorThreadQueue::DEMOD_PRIORITY_HIGHEST);
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// test_demod.writeBuffer(new_buffer);
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// scopeCanvas->setWaveformPoints(test_demod.waveform_points);
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spectrumCanvas->setData(new_buffer);
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waterfallCanvas->setData(new_buffer);
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} else {
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@ -152,7 +156,6 @@ void AppFrame::OnEventInput(wxThreadEvent& event) {
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delete new_buffer;
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}
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// Demodulator -> Audio
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void AppFrame::OnDemodInput(wxThreadEvent& event) {
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std::vector<float> *new_buffer = event.GetPayload<std::vector<float> *>();
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@ -9,7 +9,6 @@
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#include "ScopeCanvas.h"
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#include "SpectrumCanvas.h"
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#include "WaterfallCanvas.h"
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#include "Demodulator.h"
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// Define a new frame type
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class AppFrame: public wxFrame {
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@ -44,8 +43,6 @@ private:
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wxCriticalSection m_pThreadCS;
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unsigned int frequency;
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Demodulator test_demod;
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// event table
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wxDECLARE_EVENT_TABLE();
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};
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@ -5,7 +5,7 @@
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//wxDEFINE_EVENT(wxEVT_COMMAND_AudioThread_INPUT, wxThreadEvent);
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AudioThread::AudioThread(AudioThreadQueue* pQueue, int id) :
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wxThread(wxTHREAD_DETACHED), m_pQueue(pQueue), m_ID(id) {
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wxThread(wxTHREAD_DETACHED), m_pQueue(pQueue), m_ID(id), audio_queue_ptr(0) {
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}
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AudioThread::~AudioThread() {
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@ -30,16 +30,15 @@ static int patestCallback(const void *inputBuffer, void *outputBuffer, unsigned
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return paContinue;
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}
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std::vector<float> *nextBuffer = src->audio_queue.front();
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std::vector<float> nextBuffer = src->audio_queue.front();
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for (int i = 0; i < framesPerBuffer * 2; i++) {
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out[i] = (*nextBuffer)[src->audio_queue_ptr];
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out[i] = nextBuffer[src->audio_queue_ptr];
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src->audio_queue_ptr++;
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if (src->audio_queue_ptr == nextBuffer->size()) {
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if (src->audio_queue_ptr == nextBuffer.size()) {
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src->audio_queue.pop();
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delete nextBuffer;
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src->audio_queue_ptr = 0;
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if (!src->audio_queue.size()) {
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break;
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@ -107,10 +106,9 @@ wxThread::ExitCode AudioThread::Entry() {
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while (m_pQueue->stackSize()) {
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AudioThreadTask task = m_pQueue->pop(); // pop a task from the queue. this will block the worker thread if queue is empty
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switch (task.m_cmd) {
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// case AudioThreadTask::AUDIO_THREAD_TUNING:
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//
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// audio_queue.push(newBuffer);
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case AudioThreadTask::AUDIO_THREAD_DATA:
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audio_queue.push(task.getData());
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break;
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}
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}
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}
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@ -26,12 +26,12 @@ static int patestCallback(const void *inputBuffer, void *outputBuffer, unsigned
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//wxDECLARE_EVENT(wxEVT_COMMAND_AudioThread_INPUT, wxThreadEvent);
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enum {
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EVENT_AUDIO_INPUT = wxID_HIGHEST + 1
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EVENT_AUDIO_INPUT = wxID_HIGHEST + 3
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};
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class AudioThread: public wxThread {
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public:
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std::queue<std::vector<float> *> audio_queue;
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std::queue<std::vector<float> > audio_queue;
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unsigned int audio_queue_ptr;
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AudioThread(AudioThreadQueue* pQueue, int id = 0);
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@ -1,136 +0,0 @@
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#include "Demodulator.h"
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#ifdef WIN32
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#include <windows.h>
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#endif
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Demodulator::Demodulator() {
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bandwidth = 200000;
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resample_ratio = (float) (bandwidth) / (float) SRATE;
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wbfm_frequency = 100000;
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wbfm_resample_ratio = (float) (wbfm_frequency) / (float) bandwidth;
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audio_frequency = AUDIO_FREQUENCY;
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audio_resample_ratio = (float) (audio_frequency) / (float) wbfm_frequency;
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float fc = 0.5f * ((float)bandwidth / (float)SRATE) * 0.75; // filter cutoff frequency
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float ft = 0.05f; // filter transition
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float As = 60.0f; // stop-band attenuation [dB]
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float mu = 0.0f; // fractional timing offset
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// estimate required filter length and generate filter
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unsigned int h_len = estimate_req_filter_len(ft, As);
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float h[h_len];
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liquid_firdes_kaiser(h_len, fc, As, mu, h);
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fir_filter = firfilt_crcf_create(h, h_len);
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h_len = estimate_req_filter_len(ft, As);
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liquid_firdes_kaiser(h_len, 32000.0/(float)wbfm_frequency, As, mu, h);
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fir_audio_filter = firfilt_crcf_create(h, h_len);
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// create multi-stage arbitrary resampler object
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resampler = msresamp_crcf_create(resample_ratio, As);
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msresamp_crcf_print(resampler);
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wbfm_resampler = msresamp_crcf_create(wbfm_resample_ratio, As);
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msresamp_crcf_print(wbfm_resampler);
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audio_resampler = msresamp_crcf_create(audio_resample_ratio, As);
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msresamp_crcf_print(audio_resampler);
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float kf = 0.75; // modulation factor
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fdem = freqdem_create(kf);
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freqdem_print(fdem);
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}
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Demodulator::~Demodulator() {
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}
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void Demodulator::writeBuffer(std::vector<signed char> *data) {
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if (data->size()) {
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liquid_float_complex filtered_input[BUF_SIZE / 2];
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for (int i = 0; i < BUF_SIZE / 2; i++) {
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liquid_float_complex x;
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liquid_float_complex y;
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x.real = (float) (*data)[i * 2] / 127.0f;
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x.imag = (float) (*data)[i * 2 + 1] / 127.0f;
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firfilt_crcf_push(fir_filter, x); // push input sample
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firfilt_crcf_execute(fir_filter, &y); // compute output
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filtered_input[i] = y;
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}
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int out_size = ceil((float) (BUF_SIZE / 2) * resample_ratio);
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liquid_float_complex resampled_output[out_size];
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unsigned int num_written; // number of values written to buffer
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msresamp_crcf_execute(resampler, filtered_input, (BUF_SIZE / 2), resampled_output, &num_written);
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float waveform_ceil = 0, waveform_floor = 0;
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float pcm = 0;
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for (int i = 0; i < num_written; i++) {
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freqdem_demodulate(fdem, resampled_output[i], &pcm);
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resampled_output[i].real = (float) pcm;
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resampled_output[i].imag = 0;
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if (waveform_ceil < resampled_output[i].real) {
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waveform_ceil = resampled_output[i].real;
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}
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if (waveform_floor > resampled_output[i].real) {
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waveform_floor = resampled_output[i].real;
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}
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}
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int wbfm_out_size = ceil((float) (num_written) * wbfm_resample_ratio);
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liquid_float_complex resampled_wbfm_output[wbfm_out_size];
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unsigned int num_wbfm_written;
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msresamp_crcf_execute(wbfm_resampler, resampled_output, num_written, resampled_wbfm_output, &num_wbfm_written);
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for (int i = 0; i < num_wbfm_written; i++) {
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firfilt_crcf_push(fir_audio_filter, resampled_wbfm_output[i]);
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firfilt_crcf_execute(fir_audio_filter, &resampled_wbfm_output[i]);
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}
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int audio_out_size = ceil((float) (num_wbfm_written) * audio_resample_ratio);
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liquid_float_complex resampled_audio_output[audio_out_size];
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unsigned int num_audio_written;
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msresamp_crcf_execute(audio_resampler, resampled_wbfm_output, num_wbfm_written, resampled_audio_output, &num_audio_written);
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// std::vector<float> *newBuffer = new std::vector<float>;
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// newBuffer->resize(num_audio_written * 2);
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// for (int i = 0; i < num_audio_written; i++) {
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// liquid_float_complex y = resampled_audio_output[i];
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//
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// (*newBuffer)[i * 2] = y.real;
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// (*newBuffer)[i * 2 + 1] = y.real;
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// }
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if (waveform_points.size() != num_audio_written * 2) {
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waveform_points.resize(num_audio_written * 2);
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}
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for (int i = 0, iMax = waveform_points.size() / 2; i < iMax; i++) {
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waveform_points[i * 2 + 1] = resampled_audio_output[i].real * 0.5f;
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waveform_points[i * 2] = ((double) i / (double) iMax);
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}
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}
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}
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@ -1,42 +0,0 @@
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#pragma once
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#include <vector>
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#include <queue>
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#include <cstring>
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#include <iostream>
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#include <math.h>
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#include "CubicSDRDefs.h"
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#include "liquid/liquid.h"
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class Demodulator {
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public:
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std::vector<float> waveform_points;
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Demodulator();
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~Demodulator();
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void writeBuffer(std::vector<signed char> *data);
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private:
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firfilt_crcf fir_filter;
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firfilt_crcf fir_audio_filter;
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unsigned int bandwidth;
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msresamp_crcf resampler;
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float resample_ratio;
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msresamp_crcf wbfm_resampler;
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float wbfm_resample_ratio;
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unsigned int wbfm_frequency;
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msresamp_crcf audio_resampler;
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float audio_resample_ratio;
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unsigned int audio_frequency;
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freqdem fdem;
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};
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@ -61,7 +61,7 @@ wxThread::ExitCode DemodulatorThread::Entry() {
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DemodulatorThreadTask task = m_pQueue->pop(); // pop a task from the queue. this will block the worker thread if queue is empty
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switch (task.m_cmd) {
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case DemodulatorThreadTask::DEMOD_THREAD_DATA:
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std::vector<unsigned char> *data = &task.getData();
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std::vector<signed char> *data = &task.getData();
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if (data->size()) {
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liquid_float_complex filtered_input[BUF_SIZE / 2];
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@ -20,7 +20,7 @@
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//wxDECLARE_EVENT(wxEVT_COMMAND_DemodulatorThread_INPUT, wxThreadEvent);
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enum {
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EVENT_DEMOD_INPUT = wxID_HIGHEST + 1
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EVENT_DEMOD_INPUT = wxID_HIGHEST + 2
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};
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class DemodulatorThread: public wxThread {
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@ -1,8 +1,8 @@
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#include "DemodulatorThreadTask.h"
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void DemodulatorThreadTask::setData(std::vector<unsigned char> &data_in) {
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void DemodulatorThreadTask::setData(std::vector<signed char> &data_in) {
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data = data_in;
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}
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std::vector<unsigned char> &DemodulatorThreadTask::getData() {
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std::vector<signed char> &DemodulatorThreadTask::getData() {
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return data;
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}
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@ -17,10 +17,10 @@ public:
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m_cmd(cmd) {
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}
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void setData(std::vector<unsigned char> &data_in);
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std::vector<unsigned char> &getData();
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void setData(std::vector<signed char> &data_in);
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std::vector<signed char> &getData();
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DEMOD_THREAD_COMMAND m_cmd;
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std::vector<unsigned char> data;
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std::vector<signed char> data;
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};
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#include "SpectrumContext.h"
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#include "fftw3.h"
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#include "Demodulator.h"
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class SpectrumCanvas: public wxGLCanvas {
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public:
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