Test of draggable scope area + fixes

- Will be able to drag back/forth to cycle scope/spectrum/plot
- Fix for two crashes
This commit is contained in:
Charles J. Cliffe 2015-08-19 23:22:46 -04:00
parent 03c8619c5a
commit 7a0f523eaf
8 changed files with 161 additions and 18 deletions

View File

@ -74,13 +74,24 @@ namespace CubicVR {
return mOut;
}
static mat4 frustum(__float left, __float right, __float bottom, __float top, __float zNear, __float zFar) {
__float A = (right + left) / (right - left);
__float B = (top + bottom) / (top - bottom);
__float C = - (zFar + zNear) / (zFar - zNear);
__float D = - (-2.0 * zFar * zNear) / (zFar - zNear);
static mat4 perspective(__float fovy, __float aspect, __float znear, __float zfar) {
return mat4((2.0 * zNear) / (right - left), 0, A, 0,
0, (2.0 * zNear) / (top - bottom), B, 0,
0, 0, C, D,
0, 0, -1, 0);
};
static mat4 perspective(__float fovy, __float aspect, __float zNear, __float zFar) {
__float yFac = tan(fovy * (float)M_PI / 360.0f);
__float xFac = yFac * aspect;
return mat4(
1.0f / xFac, 0, 0, 0, 0, 1.0f / yFac, 0, 0, 0, 0, -(zfar + znear) / (zfar - znear), -1, 0, 0, -(2.0f * zfar * znear) / (zfar - znear), 0);
return mat4::frustum(-xFac, xFac, -yFac, yFac, zNear, zFar);
};
static mat4 ortho(__float left,__float right,__float bottom,__float top,__float znear,__float zfar) {
return mat4(2.0f / (right - left), 0, 0, 0, 0, 2.0f / (top - bottom), 0, 0, 0, 0, -2.0f / (zfar - znear), 0, -(left + right) / (right - left), -(top + bottom) / (top - bottom), -(zfar + znear) / (zfar - znear), 1);
@ -300,8 +311,18 @@ namespace CubicVR {
return mat4::translate(-eyex,-eyey,-eyez) * mat4( side[0], up[0], -forward[0], 0, side[1], up[1], -forward[1], 0, side[2], up[2], -forward[2], 0, 0, 0, 0, 1);
};
};
}
static vec3 unProject(mat4 pMatrix, mat4 mvMatrix, float width, float height, float winx, float winy, float winz) {
vec4 p(((winx / width) * 2.0) - 1.0, -(((winy / height) * 2.0) - 1.0), 1.0, 1.0);
vec4 invp = mat4::vec4_multiply(mat4::vec4_multiply(p, mat4::inverse(pMatrix)), mat4::inverse(mvMatrix));
vec3 result(invp[0] / invp[3], invp[1] / invp[3], invp[2] / invp[3]);
return result;
};
};
}
#endif /* defined(__CubicVR2__mat4__) */

View File

@ -153,11 +153,12 @@ AppFrame::AppFrame() :
waterfallCanvas->setup(2048, 512);
waterfallDataThread = new FFTVisualDataThread();
t_FFTData = new std::thread(&FFTVisualDataThread::threadMain, waterfallDataThread);
waterfallDataThread->setInputQueue("IQDataInput", wxGetApp().getWaterfallVisualQueue());
waterfallDataThread->setOutputQueue("FFTDataOutput", waterfallCanvas->getVisualDataQueue());
t_FFTData = new std::thread(&FFTVisualDataThread::threadMain, waterfallDataThread);
waterfallSpeedMeter = new MeterCanvas(this, attribList);
waterfallSpeedMeter->setHelpTip("Waterfall speed, click or drag to adjust (max 1024 lines per second)");
waterfallSpeedMeter->setMax(sqrt(1024));

View File

@ -2,6 +2,7 @@
#include "ColorTheme.h"
ScopePanel::ScopePanel() : GLPanel(), scopeMode(SCOPE_MODE_Y) {
setFill(GLPanelFillType::GLPANEL_FILL_NONE);
bgPanel.setFill(GLPanelFillType::GLPANEL_FILL_GRAD_BAR_Y);
bgPanelStereo[0].setFill(GLPanelFillType::GLPANEL_FILL_GRAD_BAR_Y);
bgPanelStereo[0].setPosition(0, 0.5);
@ -22,13 +23,12 @@ void ScopePanel::setPoints(std::vector<float> &points) {
void ScopePanel::drawPanelContents() {
glLineWidth(1.0);
if (scopeMode == SCOPE_MODE_Y) {
bgPanel.setFillColor(ThemeMgr::mgr.currentTheme->scopeBackground, ThemeMgr::mgr.currentTheme->scopeBackground * 2.0);
bgPanel.calcTransform(transform);
bgPanel.draw();
glLineWidth(1.0);
glEnable(GL_LINE_SMOOTH);
glLoadMatrixf(transform);
glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r * 0.35, ThemeMgr::mgr.currentTheme->scopeLine.g * 0.35,
ThemeMgr::mgr.currentTheme->scopeLine.b * 0.35);
@ -45,8 +45,10 @@ void ScopePanel::drawPanelContents() {
bgPanelStereo[1].calcTransform(transform);
bgPanelStereo[1].draw();
glLineWidth(1.0);
glLoadMatrixf(transform);
glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r, ThemeMgr::mgr.currentTheme->scopeLine.g, ThemeMgr::mgr.currentTheme->scopeLine.b);
glEnable(GL_LINE_SMOOTH);
glBegin (GL_LINES);
glVertex2f(-1.0, 0.0);
glVertex2f(1.0, 0.0);

View File

@ -8,6 +8,9 @@ using namespace CubicVR;
GLPanel::GLPanel() : fillType(GLPANEL_FILL_SOLID), contentsVisible(true), transform(mat4::identity()) {
pos[0] = 0.0f;
pos[1] = 0.0f;
rot[0] = 0.0f;
rot[1] = 0.0f;
rot[2] = 0.0f;
size[0] = 1.0f;
size[1] = 1.0f;
fill[0] = RGBA4f(0.5,0.5,0.5);
@ -241,6 +244,11 @@ void GLPanel::drawPanelContents() {
void GLPanel::calcTransform(mat4 transform_in) {
// compute local transform
localTransform = mat4::translate(pos[0], pos[1], 0) * mat4::scale(size[0], size[1], 1);
if (rot[0] || rot[1] || rot[2]) {
localTransform *= mat4::rotate(rot[0], rot[1], rot[2]);
}
// compute global transform
transform = transform_in * localTransform;

View File

@ -36,6 +36,7 @@ public:
typedef enum GLPanelFillType { GLPANEL_FILL_NONE, GLPANEL_FILL_SOLID, GLPANEL_FILL_GRAD_X, GLPANEL_FILL_GRAD_Y, GLPANEL_FILL_GRAD_BAR_X, GLPANEL_FILL_GRAD_BAR_Y } GLPanelFillType;
typedef enum GLPanelCoordinateSystem { GLPANEL_Y_DOWN_ZERO_ONE, GLPANEL_Y_UP_ZERO_ONE, GLPANEL_Y_UP, GLPANEL_Y_DOWN } GLPanelCoordinateSystem;
float pos[2];
float rot[3];
float size[2];
float view[2];
GLPanelFillType fillType;

View File

@ -49,6 +49,8 @@ public:
* \param[in] item An item.
*/
void set_max_num_items(unsigned int max_num_items) {
std::lock_guard < std::mutex > lock(m_mutex);
m_max_num_items = max_num_items;
}

View File

@ -14,18 +14,28 @@
#include "CubicSDRDefs.h"
#include "AppFrame.h"
#include <algorithm>
#include <cmath>
wxBEGIN_EVENT_TABLE(ScopeCanvas, wxGLCanvas) EVT_PAINT(ScopeCanvas::OnPaint)
EVT_IDLE(ScopeCanvas::OnIdle)
EVT_MOTION(ScopeCanvas::OnMouseMoved)
EVT_LEFT_DOWN(ScopeCanvas::OnMouseDown)
EVT_LEFT_UP(ScopeCanvas::OnMouseReleased)
EVT_RIGHT_DOWN(ScopeCanvas::OnMouseRightDown)
EVT_RIGHT_UP(ScopeCanvas::OnMouseRightReleased)
EVT_LEAVE_WINDOW(ScopeCanvas::OnMouseLeftWindow)
EVT_ENTER_WINDOW(ScopeCanvas::OnMouseEnterWindow)
wxEND_EVENT_TABLE()
ScopeCanvas::ScopeCanvas(wxWindow *parent, int *attribList) :
wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
wxFULL_REPAINT_ON_RESIZE), stereo(false), ppmMode(false) {
ScopeCanvas::ScopeCanvas(wxWindow *parent, int *attribList) : InteractiveCanvas(parent, attribList), stereo(false), ppmMode(false), ctr(0), ctrTarget(0), dragAccel(0) {
glContext = new ScopeContext(this, &wxGetApp().GetContext(this));
inputData.set_max_num_items(1);
bgPanel.setFill(GLPanel::GLPANEL_FILL_GRAD_Y);
bgPanel.setSize(1.0, 0.5);
bgPanel.setPosition(0.0, -0.5);
panelSpacing = 0.2;
}
ScopeCanvas::~ScopeCanvas() {
@ -73,19 +83,72 @@ void ScopeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
glViewport(0, 0, ClientSize.x, ClientSize.y);
glContext->DrawBegin();
bgPanel.setFillColor(ThemeMgr::mgr.currentTheme->scopeBackground * 3.0, RGBA4f(0,0,0,0));
bgPanel.calcTransform(CubicVR::mat4::identity());
bgPanel.draw();
scopePanel.setMode(stereo?ScopePanel::SCOPE_MODE_2Y:ScopePanel::SCOPE_MODE_Y);
scopePanel.calcTransform(CubicVR::mat4::identity());
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glLoadMatrixf(CubicVR::mat4::perspective(45.0, 1.0, 1.0, 1000.0));
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
CubicVR::mat4 modelView = CubicVR::mat4::lookat(0, 0, -1.2, 0, 0, 0, 0, -1, 0);
float panelWidth = 1.0;
float panelInterval = (panelWidth * 2.0 + panelSpacing);
if (!mouseTracker.mouseDown()) {
if (!dragAccel) {
ctrTarget = round(ctr / panelInterval);
if (ctrTarget < -1.0) {
ctrTarget = -1.0;
} else if (ctrTarget > 0.0) {
ctrTarget = 0.0;
}
ctrTarget *= panelInterval;
if (ctr != ctrTarget) {
ctr += (ctrTarget-ctr)*0.2;
}
} else {
dragAccel -= dragAccel * 0.01;
if (abs(dragAccel) < 0.1 || ctr < ctrTarget-panelInterval/2.0 || ctr > ctrTarget+panelInterval/2.0 ) {
dragAccel = 0;
} else {
ctr += dragAccel;
}
}
}
scopePanel.setPosition(ctr, 0);
float roty = atan2(scopePanel.pos[0],1.2);
scopePanel.rot[1] = -(roty * (180.0 / M_PI));
scopePanel.calcTransform(modelView);
scopePanel.draw();
scopePanel.setPosition(panelInterval+ctr, 0);
roty = atan2(scopePanel.pos[0],1.2);
scopePanel.rot[1] = -(roty * (180.0 / M_PI));
scopePanel.calcTransform(modelView);
scopePanel.draw();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glContext->DrawTunerTitles(ppmMode);
if (!deviceName.empty()) {
glContext->DrawDeviceName(deviceName);
}
glContext->DrawEnd();
SwapBuffers();
}
void ScopeCanvas::OnIdle(wxIdleEvent &event) {
Refresh();
event.RequestMore();
@ -94,3 +157,36 @@ void ScopeCanvas::OnIdle(wxIdleEvent &event) {
ScopeRenderDataQueue *ScopeCanvas::getInputQueue() {
return &inputData;
}
void ScopeCanvas::OnMouseMoved(wxMouseEvent& event) {
InteractiveCanvas::OnMouseMoved(event);
if (mouseTracker.mouseDown()) {
dragAccel = 4.0*mouseTracker.getDeltaMouseX();
ctr += dragAccel;
}
}
void ScopeCanvas::OnMouseWheelMoved(wxMouseEvent& event) {
}
void ScopeCanvas::OnMouseDown(wxMouseEvent& event) {
InteractiveCanvas::OnMouseDown(event);
}
void ScopeCanvas::OnMouseReleased(wxMouseEvent& event) {
InteractiveCanvas::OnMouseReleased(event);
}
void ScopeCanvas::OnMouseEnterWindow(wxMouseEvent& event) {
InteractiveCanvas::OnMouseEnterWindow(event);
}
void ScopeCanvas::OnMouseLeftWindow(wxMouseEvent& event) {
InteractiveCanvas::OnMouseLeftWindow(event);
}

View File

@ -10,8 +10,9 @@
#include "ScopeVisualProcessor.h"
#include "ScopePanel.h"
#include "fftw3.h"
#include "InteractiveCanvas.h"
class ScopeCanvas: public wxGLCanvas {
class ScopeCanvas: public InteractiveCanvas {
public:
ScopeCanvas(wxWindow *parent, int *attribList = NULL);
~ScopeCanvas();
@ -26,13 +27,24 @@ public:
private:
void OnPaint(wxPaintEvent& event);
void OnIdle(wxIdleEvent &event);
void OnMouseMoved(wxMouseEvent& event);
void OnMouseWheelMoved(wxMouseEvent& event);
void OnMouseDown(wxMouseEvent& event);
void OnMouseReleased(wxMouseEvent& event);
void OnMouseEnterWindow(wxMouseEvent& event);
void OnMouseLeftWindow(wxMouseEvent& event);
ScopeRenderDataQueue inputData;
ScopePanel scopePanel;
GLPanel bgPanel;
ScopeContext *glContext;
std::string deviceName;
bool stereo;
bool ppmMode;
float panelSpacing;
float ctr;
float ctrTarget;
float dragAccel;
// event table
wxDECLARE_EVENT_TABLE();
};