remove example code

This commit is contained in:
Charles J. Cliffe 2014-11-04 19:54:00 -05:00
parent a8f1a87505
commit 7eae5517fa
1 changed files with 0 additions and 154 deletions

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@ -1,154 +0,0 @@
class WorkerThread : public wxThread
{
public:
WorkerThread(SDRThreadQueue* pQueue, int id=0) : m_pQueue(pQueue), m_ID(id) { assert(pQueue); wxThread::Create(); }
private:
SDRThreadQueue* m_pQueue;
int m_ID;
virtual wxThread::ExitCode Entry()
{
Sleep(1000); // sleep a while to simulate some time-consuming init procedure
SDRThreadTask::SDR_COMMAND iErr;
m_pQueue->Report(SDRThreadTask::SDR_THREAD_STARTED, wxEmptyString, m_ID); // tell main thread that worker thread has successfully started
try { while(true) OnTask(); } // this is the main loop: process tasks until a task handler throws
catch(SDRThreadTask::SDR_COMMAND& i) { m_pQueue->Report(iErr=i, wxEmptyString, m_ID); } // catch return value from error condition
return (wxThread::ExitCode)iErr; // and return exit code
} // virtual wxThread::ExitCode Entry()
virtual void OnTask()
{
SDRThreadTask task=m_pQueue->Pop(); // pop a task from the queue. this will block the worker thread if queue is empty
switch(task.m_cmd)
{
case SDRThreadTask::SDR_THREAD_EXIT: // thread should exit
Sleep(1000); // wait a while
throw SDRThreadTask::SDR_THREAD_EXIT; // confirm exit command
case SDRThreadTask::SDR_THREAD_JOB: // process a standard task
Sleep(2000);
m_pQueue->Report(SDRThreadTask::SDR_THREAD_JOB, wxString::Format(wxT("Task #%s done."), task.m_Arg.c_str()), m_ID); // report successful completion
break;
case SDRThreadTask::SDR_THREAD_JOBERR: // process a task that terminates with an error
m_pQueue->Report(SDRThreadTask::SDR_THREAD_JOB, wxString::Format(wxT("Task #%s errorneous."), task.m_Arg.c_str()), m_ID);
Sleep(1000);
throw SDRThreadTask::SDR_THREAD_EXIT; // report exit of worker thread
break;
case SDRThreadTask::SDR_THREAD_NULL: // dummy command
default: break; // default
} // switch(task.m_cmd)
} // virtual void OnTask()
}; // class WorkerThread : public wxThread
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
class MyFrame : public wxFrame
{
enum { eQUIT=wxID_CLOSE, eSTART_THREAD=wxID_HIGHEST+100 };
DECLARE_DYNAMIC_CLASS(MyFrame)
public:
MyFrame(const wxString& title) : wxFrame(NULL, wxID_ANY, title), m_pQueue(NULL)
{
wxMenu *fileMenu=new wxMenu;
fileMenu->Append(eSTART_THREAD, _T("&Start a thread\tAlt-S"), _T("Starts one worker thread"));
fileMenu->Append(SDRThreadTask::SDR_THREAD_EXIT, _T("Sto&p a thread\tAlt-P"), _T("Stops one worker thread"));
fileMenu->Append(SDRThreadTask::SDR_THREAD_JOB, _T("&Add task to thread\tAlt-A"), _T("Adds a task to the worker thread"));
fileMenu->Append(SDRThreadTask::SDR_THREAD_JOBERR, _T("Add &errorneous task to thread\tAlt-E"), _T("Adds am errorneous task to the worker thread"));
fileMenu->Append(eQUIT, _T("E&xit\tAlt-X"), _T("Exit this program"));
wxMenuBar *menuBar=new wxMenuBar();
menuBar->Append(fileMenu, _T("&Options"));
SetMenuBar(menuBar);
EnableThreadControls(false); // disable thread controls since worker thread isn't running yet
fileMenu->Enable(eSTART_THREAD, true); // starting threads should always be possible
CreateStatusBar();
SetStatusText(_T("Worker thread sample"));
m_pQueue=new SDRThreadQueue(this);
} // MyFrame(const wxString& title)
~MyFrame() { delete m_pQueue; }
void EnableThreadControls(bool bEnable)
{
wxMenu* pMenu=GetMenuBar()->GetMenu(0);
static const int MENUIDS[]={eSTART_THREAD, SDRThreadTask::SDR_THREAD_EXIT, SDRThreadTask::SDR_THREAD_JOB, SDRThreadTask::SDR_THREAD_JOBERR};
for(int i=0; i<WXSIZEOF(MENUIDS); pMenu->Enable(MENUIDS[i++], bEnable));
}
void OnStart(wxCommandEvent& WXUNUSED(event)) // start one worker thread
{
int id=m_Threads.empty()?1:m_Threads.back()+1;
m_Threads.push_back(id);
WorkerThread* pThread=new WorkerThread(m_pQueue, id); // create a new worker thread, increment thread counter (this implies, thread will start OK)
pThread->Run();
SetStatusText(wxString::Format(wxT("[%i]: Thread started."), id));
}
void OnStop(wxCommandEvent& WXUNUSED(event)) // stop one worker thread
{
if(m_Threads.empty()) { EnableThreadControls(false); Destroy(); return; } // no thread(s) running: frame can be destroyed right away
m_pQueue->AddTask(SDRThreadTask(SDRThreadTask::SDR_THREAD_EXIT, wxEmptyString), SDRThreadQueue::eHIGHEST); // add SDR_THREAD_EXIT notification with highest priority to bypass other running tasks
SetStatusText(_T("Stopping thread..."));
}
void OnTask(wxCommandEvent& event) // handler for launching a task for worker thread(s)
{
int iTask=rand();
m_pQueue->AddTask(SDRThreadTask((SDRThreadTask::SDR_COMMAND)event.GetId(), wxString::Format(wxT("%u"), iTask)));
SetStatusText(wxString::Format(wxT("Task #%i started."), iTask)); // just set the status text
}
void OnThread(wxCommandEvent& event) // handler for thread notifications
{
switch(event.GetId())
{
case SDRThreadTask::SDR_THREAD_JOB:
SetStatusText(wxString::Format(wxT("[%i]: %s"), event.GetInt(), event.GetString().c_str())); // progress display
break;
case SDRThreadTask::SDR_THREAD_EXIT:
SetStatusText(wxString::Format(wxT("[%i]: Stopped."), event.GetInt()));
m_Threads.remove(event.GetInt()); // thread has exited: remove thread ID from list
if(m_Threads.empty()) { EnableThreadControls(false); Destroy(); } // destroy main window if no more threads
break;
case SDRThreadTask::SDR_THREAD_STARTED:
SetStatusText(wxString::Format(wxT("[%i]: Ready."), event.GetInt()));
EnableThreadControls(true); // at least one thread successfully started: enable controls
break;
default: event.Skip();
}
}
void OnQuit(wxCommandEvent& WXUNUSED(event))
{
if(m_Threads.empty()) { Destroy(); return; } // no thread(s) running - exit right away
for(size_t t=0; t<m_Threads.size(); ++t) m_pQueue->AddTask(SDRThreadTask(SDRThreadTask::SDR_THREAD_EXIT, wxEmptyString), SDRThreadQueue::eHIGHEST); } // send all running threads the "EXIT" signal
void OnClose(wxCloseEvent& WXUNUSED(event)) { wxCommandEvent e; OnQuit(e); } // just run OnQuit() which will terminate worker threads and destroy the main frame
private:
MyFrame() : wxFrame() {}
SDRThreadQueue* m_pQueue;
std::list<int> m_Threads;
DECLARE_EVENT_TABLE()
}; // class MyFrame : public wxFrame
IMPLEMENT_DYNAMIC_CLASS(MyFrame, wxFrame)
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(SDRThreadTask::SDR_THREAD_JOB, MyFrame::OnTask)
EVT_MENU(SDRThreadTask::SDR_THREAD_JOBERR, MyFrame::OnTask)
EVT_MENU(eSTART_THREAD, MyFrame::OnStart)
EVT_MENU(SDRThreadTask::SDR_THREAD_EXIT, MyFrame::OnStop)
EVT_COMMAND(wxID_ANY, wxEVT_THREAD, MyFrame::OnThread)
EVT_MENU(eQUIT, MyFrame::OnQuit)
EVT_CLOSE(MyFrame::OnClose)
END_EVENT_TABLE()
// ----------------------------------------------------------------------------
// the application
// ----------------------------------------------------------------------------
class MyApp : public wxApp
{
public:
virtual bool OnInit()
{
if(!wxApp::OnInit()) return false;
MyFrame *frame=new MyFrame(_T("Minimal wxWidgets App"));
frame->Show(true);
return true;
}
}; // class MyApp : public wxApp
IMPLEMENT_APP(MyApp)