Some basic color themes and selector

This commit is contained in:
Charles J. Cliffe
2015-01-11 03:09:59 -05:00
parent a18d59aa44
commit 93da5b5fa1
8 changed files with 181 additions and 18 deletions
+14 -1
View File
@@ -36,7 +36,7 @@ wxEND_EVENT_TABLE()
WaterfallCanvas::WaterfallCanvas(wxWindow *parent, int *attribList) :
InteractiveCanvas(parent, attribList), spectrumCanvas(NULL), dragState(WF_DRAG_NONE), nextDragState(WF_DRAG_NONE), fft_size(0), waterfall_lines(
0), plan(
NULL), in(NULL), out(NULL), resampler(NULL), resamplerRatio(0), lastInputBandwidth(0), zoom(1), mouseZoom(1) {
NULL), in(NULL), out(NULL), resampler(NULL), resamplerRatio(0), lastInputBandwidth(0), zoom(1), mouseZoom(1), theme(0) {
glContext = new WaterfallContext(this, &wxGetApp().GetContext(this));
@@ -95,6 +95,11 @@ void WaterfallCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
glContext->SetCurrent(*this);
glViewport(0, 0, ClientSize.x, ClientSize.y);
if (theme != glContext->getTheme()) {
glContext->setTheme(theme);
theme = glContext->getTheme();
}
glContext->BeginDraw();
glContext->Draw(spectrum_points);
@@ -824,3 +829,11 @@ void WaterfallCanvas::OnMouseRightReleased(wxMouseEvent& event) {
mouseTracker.setHorizDragLock(false);
mouseZoom = 1.0;
}
void WaterfallCanvas::setTheme(int theme_id) {
theme = theme_id;
}
int WaterfallCanvas::getTheme() {
return glContext->getTheme();
}
+4
View File
@@ -29,6 +29,8 @@ public:
DragState getNextDragState();
void attachSpectrumCanvas(SpectrumCanvas *canvas_in);
void setTheme(int theme_id);
int getTheme();
private:
void OnPaint(wxPaintEvent& event);
@@ -75,6 +77,8 @@ private:
int lastInputBandwidth;
float mouseZoom, zoom;
int theme;
std::vector<liquid_float_complex> shiftBuffer;
std::vector<liquid_float_complex> resampleBuffer;
// event table
+103 -13
View File
@@ -3,14 +3,83 @@
#include "CubicSDR.h"
WaterfallContext::WaterfallContext(WaterfallCanvas *canvas, wxGLContext *sharedContext) :
PrimaryGLContext(canvas, sharedContext), waterfall(0), waterfall_tex(NULL) {
grad.addColor(GradientColor(0, 0, 0));
grad.addColor(GradientColor(0, 0, 1.0));
grad.addColor(GradientColor(0, 1.0, 0));
grad.addColor(GradientColor(1.0, 1.0, 0));
grad.addColor(GradientColor(1.0, 0.2, 0.0));
PrimaryGLContext(canvas, sharedContext), waterfall(0), waterfall_tex(NULL), waterfall_lines(0), fft_size(0), theme(COLOR_THEME_DEFAULT) {
Gradient *grad = new Gradient();
grad->addColor(GradientColor(0, 0, 0));
grad->addColor(GradientColor(0, 0, 1.0));
grad->addColor(GradientColor(0, 1.0, 0));
grad->addColor(GradientColor(1.0, 1.0, 0));
grad->addColor(GradientColor(1.0, 0.2, 0.0));
grad->generate(256);
gradients[COLOR_THEME_DEFAULT] = grad;
grad.generate(256);
grad = new Gradient();
grad->addColor(GradientColor(0, 0, 0));
grad->addColor(GradientColor(0.0, 0, 0.5));
grad->addColor(GradientColor(0.0, 0.0, 1.0));
grad->addColor(GradientColor(65.0 / 255.0, 161.0 / 255.0, 1.0));
grad->addColor(GradientColor(1.0, 1.0, 1.0));
grad->addColor(GradientColor(1.0, 1.0, 1.0));
grad->addColor(GradientColor(1.0, 1.0, 0.5));
grad->addColor(GradientColor(1.0, 1.0, 0.0));
grad->addColor(GradientColor(1.0, 0.5, 0.0));
grad->addColor(GradientColor(1.0, 0.25, 0.0));
grad->addColor(GradientColor(0.5, 0.1, 0.0));
grad->generate(256);
gradients[COLOR_THEME_SHARP] = grad;
grad = new Gradient();
grad->addColor(GradientColor(0, 0, 0));
grad->addColor(GradientColor(0.75, 0.75, 0.75));
grad->addColor(GradientColor(1.0, 1.0, 1.0));
grad->generate(256);
gradients[COLOR_THEME_BW] = grad;
grad = new Gradient();
grad->addColor(GradientColor(0, 0, 0.5));
grad->addColor(GradientColor(25.0/255.0, 154.0/255.0, 0.0));
grad->addColor(GradientColor(201.0/255.0, 115.0/255.0, 0.0));
grad->addColor(GradientColor(1.0, 40.0/255.0, 40.0/255.0));
grad->addColor(GradientColor(1.0, 1.0, 1.0));
grad->generate(256);
gradients[COLOR_THEME_RAD] = grad;
grad = new Gradient();
grad->addColor(GradientColor(0, 0, 0));
grad->addColor(GradientColor(55.0/255.0, 40.0/255.0, 55.0/255.0));
grad->addColor(GradientColor(60.0/255.0, 60.0/255.0, 90.0/255.0));
grad->addColor(GradientColor(0.0/255.0, 255.0/255.0, 255.0/255.0));
grad->addColor(GradientColor(10.0/255.0, 255.0/255.0, 85.0/255.0));
grad->addColor(GradientColor(255.0/255.0, 255.0/255.0, 75.0/255.0));
grad->addColor(GradientColor(255.0/255.0, 0.0/255.0, 0.0/255.0));
grad->addColor(GradientColor(255.0/255.0, 255.0/255.0, 255.0/255.0));
grad->generate(256);
gradients[COLOR_THEME_TOUCH] = grad;
grad = new Gradient();
grad->addColor(GradientColor(5.0/255.0, 5.0/255.0, 60.0/255.0));
grad->addColor(GradientColor(5.0/255.0, 20.0/255.0, 120.0/255.0));
grad->addColor(GradientColor(50.0/255.0, 100.0/255.0, 200.0/255.0));
grad->addColor(GradientColor(75.0/255.0, 190.0/255.0, 100.0/255.0));
grad->addColor(GradientColor(240.0/255.0, 55.0/255.0, 5.0/255.0));
grad->addColor(GradientColor(255.0/255.0, 55.0/255.0, 100.0/255.0));
grad->addColor(GradientColor(255.0/255.0, 235.0/255.0, 100.0/255.0));
grad->addColor(GradientColor(250.0/255.0, 250.0/255.0, 250.0/255.0));
grad->generate(256);
gradients[COLOR_THEME_HD] = grad;
grad = new Gradient();
grad->addColor(GradientColor(5.0/255.0, 45.0/255.0, 10.0/255.0));
grad->addColor(GradientColor(30.0/255.0, 150.0/255.0, 40.0/255.0));
grad->addColor(GradientColor(40.0/255.0, 240.0/255.0, 60.0/255.0));
grad->addColor(GradientColor(250.0/255.0, 250.0/255.0, 250.0/255.0));
grad->generate(256);
gradients[COLOR_THEME_RADAR] = grad;
}
void WaterfallContext::Setup(int fft_size_in, int num_waterfall_lines_in) {
@@ -26,7 +95,7 @@ void WaterfallContext::Setup(int fft_size_in, int num_waterfall_lines_in) {
fft_size = fft_size_in;
waterfall_tex = new unsigned char[fft_size * waterfall_lines];
memset(waterfall_tex,0,fft_size * waterfall_lines);
memset(waterfall_tex, 0, fft_size * waterfall_lines);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
@@ -46,12 +115,30 @@ void WaterfallContext::Setup(int fft_size_in, int num_waterfall_lines_in) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glPixelTransferi(GL_MAP_COLOR, GL_TRUE);
glPixelMapfv(GL_PIXEL_MAP_I_TO_R, 256, &(grad.getRed())[0]);
glPixelMapfv(GL_PIXEL_MAP_I_TO_G, 256, &(grad.getGreen())[0]);
glPixelMapfv(GL_PIXEL_MAP_I_TO_B, 256, &(grad.getBlue())[0]);
glPixelMapfv(GL_PIXEL_MAP_I_TO_R, 256, &(gradients[theme]->getRed())[0]);
glPixelMapfv(GL_PIXEL_MAP_I_TO_G, 256, &(gradients[theme]->getGreen())[0]);
glPixelMapfv(GL_PIXEL_MAP_I_TO_B, 256, &(gradients[theme]->getBlue())[0]);
}
void WaterfallContext::setTheme(int theme_id) {
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, waterfall);
if (theme >= COLOR_THEME_MAX) {
theme = COLOR_THEME_MAX - 1;
}
if (theme < 0) {
theme = 0;
}
theme = theme_id;
glPixelTransferi(GL_MAP_COLOR, GL_TRUE);
glPixelMapfv(GL_PIXEL_MAP_I_TO_R, 256, &(gradients[theme]->getRed())[0]);
glPixelMapfv(GL_PIXEL_MAP_I_TO_G, 256, &(gradients[theme]->getGreen())[0]);
glPixelMapfv(GL_PIXEL_MAP_I_TO_B, 256, &(gradients[theme]->getBlue())[0]);
}
void WaterfallContext::Draw(std::vector<float> &points) {
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
@@ -65,8 +152,8 @@ void WaterfallContext::Draw(std::vector<float> &points) {
float wv = v;
if (wv < 0.0)
wv = 0.0;
if (wv > 1.0)
wv = 1.0;
if (wv > 0.99)
wv = 0.99;
waterfall_tex[i] = (unsigned char) floor(wv * 255.0);
}
}
@@ -94,3 +181,6 @@ void WaterfallContext::Draw(std::vector<float> &points) {
}
int WaterfallContext::getTheme() {
return theme;
}
+14 -1
View File
@@ -3,6 +3,16 @@
#include "PrimaryGLContext.h"
#include "Gradient.h"
#define COLOR_THEME_DEFAULT 0
#define COLOR_THEME_BW 1
#define COLOR_THEME_SHARP 2
#define COLOR_THEME_RAD 3
#define COLOR_THEME_TOUCH 4
#define COLOR_THEME_HD 5
#define COLOR_THEME_RADAR 6
#define COLOR_THEME_MAX 7
class WaterfallCanvas;
class WaterfallContext: public PrimaryGLContext {
@@ -11,10 +21,13 @@ public:
void Draw(std::vector<float> &points);
void Setup(int fft_size_in, int num_waterfall_lines_in);
void setTheme(int theme_id);
int getTheme();
private:
Gradient grad;
Gradient *gradients[COLOR_THEME_MAX];
GLuint waterfall;
int theme;
unsigned char *waterfall_tex;
int fft_size;
int waterfall_lines;