Linux somewhat functional

This commit is contained in:
Charles J. Cliffe
2015-01-18 01:36:28 -05:00
parent c04779e91b
commit 963e26bc07
6 changed files with 78 additions and 35 deletions
+8 -1
View File
@@ -13,10 +13,17 @@ const char filePathSeparator =
#ifdef __APPLE__
#define BUF_SIZE (16384*2)
#define DEFAULT_SAMPLE_RATE 2000000
#else
#endif
#ifdef __linux__
#define BUF_SIZE (16384*6)
#define DEFAULT_SAMPLE_RATE 2000000
#endif
#ifndef BUF_SIZE
#define BUF_SIZE (16384*5)
#define DEFAULT_SAMPLE_RATE 2500000
#endif
#define DEFAULT_FFT_SIZE 2048
#define DEFAULT_FREQ 100000000
+8 -8
View File
@@ -4,7 +4,7 @@
#include <algorithm>
#include "DemodulatorThread.h"
#ifdef __APPLE__
#ifdef USE_MIXER
std::map<int, AudioThread *> AudioThread::deviceController;
std::map<int, std::thread *> AudioThread::deviceThread;
#endif
@@ -12,18 +12,18 @@ std::map<int, std::thread *> AudioThread::deviceThread;
AudioThread::AudioThread(AudioThreadInputQueue *inputQueue, DemodulatorThreadCommandQueue* threadQueueNotify) :
currentInput(NULL), inputQueue(inputQueue), audioQueuePtr(0), underflowCount(0), terminated(false), active(false), outputDevice(-1), gain(
1.0), threadQueueNotify(threadQueueNotify) {
#ifdef __APPLE__
#ifdef USE_MIXER
boundThreads = new std::vector<AudioThread *>;
#endif
}
AudioThread::~AudioThread() {
#ifdef __APPLE__
#ifdef USE_MIXER
delete boundThreads.load();
#endif
}
#ifdef __APPLE__
#ifdef USE_MIXER
void AudioThread::bindThread(AudioThread *other) {
if (std::find(boundThreads.load()->begin(), boundThreads.load()->end(), other) == boundThreads.load()->end()) {
boundThreads.load()->push_back(other);
@@ -306,7 +306,7 @@ void AudioThread::setupDevice(int deviceId) {
try {
#ifdef __APPLE__
#ifdef USE_MIXER
if (deviceController.find(outputDevice.load()) != deviceController.end()) {
deviceController[outputDevice.load()]->removeThread(this);
}
@@ -388,12 +388,12 @@ void AudioThread::threadMain() {
}
}
#if !__APPLE__
#if !USE_MIXER
AudioThreadInput dummy;
inputQueue->push(&dummy);
#endif
#ifdef __APPLE__
#ifdef USE_MIXER
if (deviceController[parameters.deviceId] != this) {
deviceController[parameters.deviceId]->removeThread(this);
} else {
@@ -440,7 +440,7 @@ bool AudioThread::isActive() {
}
void AudioThread::setActive(bool state) {
#ifdef __APPLE__
#ifdef USE_MIXER
AudioThreadInput *dummy;
if (state && !active) {
while (!inputQueue->empty()) { // flush queue
+9 -1
View File
@@ -18,6 +18,14 @@
#include "RtAudio.h"
#include "DemodDefs.h"
#ifdef __APPLE__
#define USE_MIXER 1
#endif
#ifdef __linux__
#define USE_MIXER 1
#endif
class AudioThreadInput: public ReferenceCounter {
public:
long long frequency;
@@ -90,7 +98,7 @@ private:
AudioThreadCommandQueue cmdQueue;
DemodulatorThreadCommandQueue* threadQueueNotify;
#ifdef __APPLE__
#ifdef USE_MIXER
public:
void bindThread(AudioThread *other);
void removeThread(AudioThread *other);
+2
View File
@@ -54,11 +54,13 @@ void PrimaryGLContext::CheckGLError() {
PrimaryGLContext::PrimaryGLContext(wxGLCanvas *canvas, wxGLContext *sharedContext) :
wxGLContext(canvas, sharedContext) {
SetCurrent(*canvas);
#ifndef __linux__
// Pre-load fonts
for (int i = 0; i < GLFONT_MAX; i++) {
getFont((GLFontSize) i);
}
CheckGLError();
#endif
}
GLFont &PrimaryGLContext::getFont(GLFontSize esize) {
+13 -17
View File
@@ -20,23 +20,6 @@ void WaterfallContext::Setup(int fft_size_in, int num_waterfall_lines_in) {
waterfall_tex = new unsigned char[fft_size * waterfall_lines];
memset(waterfall_tex, 0, fft_size * waterfall_lines);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glGenTextures(1, &waterfall);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, waterfall);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
void WaterfallContext::refreshTheme() {
@@ -51,6 +34,19 @@ void WaterfallContext::refreshTheme() {
void WaterfallContext::Draw(std::vector<float> &points) {
if (!waterfall) {
glGenTextures(1, &waterfall);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, waterfall);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
if (activeTheme != ThemeMgr::mgr.currentTheme) {
refreshTheme();
activeTheme = ThemeMgr::mgr.currentTheme;