Merge pull request #136 from cjcliffe/spectrum-y-axis-label

Show spectrum floor and peak decibels on y-axis
This commit is contained in:
Charles J. Cliffe 2015-08-18 00:13:14 -04:00
commit 9852967551
18 changed files with 350 additions and 252 deletions

View File

@ -128,6 +128,7 @@ AppFrame::AppFrame() :
wxBoxSizer *spectrumSizer = new wxBoxSizer(wxHORIZONTAL); wxBoxSizer *spectrumSizer = new wxBoxSizer(wxHORIZONTAL);
wxGetApp().getSpectrumProcessor()->setup(2048); wxGetApp().getSpectrumProcessor()->setup(2048);
spectrumCanvas = new SpectrumCanvas(this, attribList); spectrumCanvas = new SpectrumCanvas(this, attribList);
spectrumCanvas->setShowDb(true);
wxGetApp().getSpectrumProcessor()->attachOutput(spectrumCanvas->getVisualDataQueue()); wxGetApp().getSpectrumProcessor()->attachOutput(spectrumCanvas->getVisualDataQueue());
spectrumAvgMeter = new MeterCanvas(this, attribList); spectrumAvgMeter = new MeterCanvas(this, attribList);
@ -783,6 +784,9 @@ void AppFrame::OnIdle(wxIdleEvent& event) {
if (val < 0.01) { if (val < 0.01) {
val = 0.01; val = 0.01;
} }
if (val > 0.99) {
val = 0.99;
}
spectrumAvgMeter->setLevel(val); spectrumAvgMeter->setLevel(val);
proc->setFFTAverageRate(val); proc->setFFTAverageRate(val);

View File

@ -2,15 +2,24 @@
#include <sstream> #include <sstream>
#include <iostream> #include <iostream>
#include <iomanip>
#include "ColorTheme.h" #include "ColorTheme.h"
SpectrumPanel::SpectrumPanel() : floorValue(0), ceilValue(1) { SpectrumPanel::SpectrumPanel() : floorValue(0), ceilValue(1), showDb(false) {
setFill(GLPANEL_FILL_GRAD_Y); setFill(GLPANEL_FILL_GRAD_Y);
setFillColor(ThemeMgr::mgr.currentTheme->fftBackground * 2.0, ThemeMgr::mgr.currentTheme->fftBackground); setFillColor(ThemeMgr::mgr.currentTheme->fftBackground * 2.0, ThemeMgr::mgr.currentTheme->fftBackground);
dbPanelCeil.setMarginPx(0);
dbPanelCeil.setFill(GLPanel::GLPANEL_FILL_GRAD_X);
dbPanelCeil.setFillColor(RGBA4f(0.2,0.2,0.2,5.0), RGBA4f(0.2,0.2,0.2,0.0));
dbPanelFloor.setMarginPx(0);
dbPanelFloor.setFill(GLPanel::GLPANEL_FILL_GRAD_X);
dbPanelFloor.setFillColor(RGBA4f(0.2,0.2,0.2,5.), RGBA4f(0.2,0.2,0.2,0.0));
} }
float SpectrumPanel::getFloorValue() const { float SpectrumPanel::getFloorValue() {
return floorValue; return floorValue;
} }
@ -18,7 +27,7 @@ void SpectrumPanel::setFloorValue(float floorValue) {
this->floorValue = floorValue; this->floorValue = floorValue;
} }
float SpectrumPanel::getCeilValue() const { float SpectrumPanel::getCeilValue() {
return ceilValue; return ceilValue;
} }
@ -42,6 +51,23 @@ long long SpectrumPanel::getBandwidth() {
return bandwidth; return bandwidth;
} }
void SpectrumPanel::setShowDb(bool showDb) {
this->showDb = showDb;
if (showDb) {
addChild(&dbPanelCeil);
addChild(&dbPanelFloor);
} else {
removeChild(&dbPanelCeil);
removeChild(&dbPanelFloor);
}
}
bool SpectrumPanel::getShowDb() {
return showDb;
}
void SpectrumPanel::setPoints(std::vector<float> &points) { void SpectrumPanel::setPoints(std::vector<float> &points) {
this->points.assign(points.begin(), points.end()); this->points.assign(points.begin(), points.end());
} }
@ -96,13 +122,13 @@ void SpectrumPanel::drawPanelContents() {
glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_VERTEX_ARRAY);
} }
glLoadMatrixf(transform);
GLint vp[4]; GLint vp[4];
glGetIntegerv( GL_VIEWPORT, vp); glGetIntegerv( GL_VIEWPORT, vp);
float viewHeight = (float) vp[3]; float viewHeight = (float) vp[3];
float viewWidth = (float) vp[2]; float viewWidth = (float) vp[2];
glLoadMatrixf(transform);
long long leftFreq = (double) freq - ((double) bandwidth / 2.0); long long leftFreq = (double) freq - ((double) bandwidth / 2.0);
long long rightFreq = leftFreq + (double) bandwidth; long long rightFreq = leftFreq + (double) bandwidth;
@ -162,4 +188,25 @@ void SpectrumPanel::drawPanelContents() {
} }
glLineWidth(1.0); glLineWidth(1.0);
if (showDb) {
float dbPanelWidth = (1.0/viewWidth)*75.0;
float dbPanelHeight = (1.0/viewHeight)*14.0;
std::stringstream ssLabel;
ssLabel << std::fixed << std::setprecision(1) << (20.0 * log10(2.0*(getCeilValue())/2048.0)) << "dB";
dbPanelCeil.setText(ssLabel.str(), GLFont::GLFONT_ALIGN_RIGHT);
dbPanelCeil.setSize(dbPanelWidth, dbPanelHeight);
dbPanelCeil.setPosition(-1.0 + dbPanelWidth, 1.0 - dbPanelHeight);
ssLabel.str("");
ssLabel << (20.0 * log10(2.0*(getFloorValue())/2048.0)) << "dB";
dbPanelFloor.setText(ssLabel.str(), GLFont::GLFONT_ALIGN_RIGHT);
dbPanelFloor.setSize(dbPanelWidth, dbPanelHeight);
dbPanelFloor.setPosition(-1.0 + dbPanelWidth, - 1.0 + dbPanelHeight);
}
} }

View File

@ -8,10 +8,10 @@ public:
void setPoints(std::vector<float> &points); void setPoints(std::vector<float> &points);
float getFloorValue() const; float getFloorValue();
void setFloorValue(float floorValue); void setFloorValue(float floorValue);
float getCeilValue() const; float getCeilValue();
void setCeilValue(float ceilValue); void setCeilValue(float ceilValue);
void setFreq(long long freq); void setFreq(long long freq);
@ -20,6 +20,9 @@ public:
void setBandwidth(long long bandwidth); void setBandwidth(long long bandwidth);
long long getBandwidth(); long long getBandwidth();
void setShowDb(bool showDb);
bool getShowDb();
protected: protected:
void drawPanelContents(); void drawPanelContents();
@ -28,4 +31,8 @@ private:
long long freq; long long freq;
long long bandwidth; long long bandwidth;
std::vector<float> points; std::vector<float> points;
GLTextPanel dbPanelCeil;
GLTextPanel dbPanelFloor;
bool showDb;
}; };

View File

@ -1,7 +1,7 @@
#include "WaterfallPanel.h" #include "WaterfallPanel.h"
WaterfallPanel::WaterfallPanel() : GLPanel(), fft_size(0), waterfall_lines(0), waterfall_slice(NULL), activeTheme(NULL) { WaterfallPanel::WaterfallPanel() : GLPanel(), fft_size(0), waterfall_lines(0), waterfall_slice(NULL), activeTheme(NULL) {
setFillColor(RGB3f(0,0,0)); setFillColor(RGBA4f(0,0,0));
for (int i = 0; i < 2; i++) { for (int i = 0; i < 2; i++) {
waterfall[i] = 0; waterfall[i] = 0;
} }

View File

@ -283,9 +283,6 @@ void SpectrumVisualProcessor::process() {
} }
} }
fft_ceil += 0.25;
fft_floor -= 1;
fft_ceil_ma = fft_ceil_ma + (fft_ceil - fft_ceil_ma) * 0.05; fft_ceil_ma = fft_ceil_ma + (fft_ceil - fft_ceil_ma) * 0.05;
fft_ceil_maa = fft_ceil_maa + (fft_ceil_ma - fft_ceil_maa) * 0.05; fft_ceil_maa = fft_ceil_maa + (fft_ceil_ma - fft_ceil_maa) * 0.05;
@ -293,7 +290,7 @@ void SpectrumVisualProcessor::process() {
fft_floor_maa = fft_floor_maa + (fft_floor_ma - fft_floor_maa) * 0.05; fft_floor_maa = fft_floor_maa + (fft_floor_ma - fft_floor_maa) * 0.05;
for (int i = 0, iMax = fftSize; i < iMax; i++) { for (int i = 0, iMax = fftSize; i < iMax; i++) {
float v = (log10(fft_result_maa[i] - fft_floor_maa) / log10(fft_ceil_maa - fft_floor_maa)); float v = (log10(fft_result_maa[i]+0.25 - (fft_floor_maa-0.75)) / log10((fft_ceil_maa+0.25) - (fft_floor_maa-0.75)));
output->spectrum_points[i * 2] = ((float) i / (float) iMax); output->spectrum_points[i * 2] = ((float) i / (float) iMax);
output->spectrum_points[i * 2 + 1] = v; output->spectrum_points[i * 2 + 1] = v;
} }

View File

@ -9,9 +9,9 @@ GLPanel::GLPanel() : fillType(GLPANEL_FILL_SOLID), contentsVisible(true), transf
pos[1] = 0.0f; pos[1] = 0.0f;
size[0] = 1.0f; size[0] = 1.0f;
size[1] = 1.0f; size[1] = 1.0f;
fill[0] = RGB3f(0.5,0.5,0.5); fill[0] = RGBA4f(0.5,0.5,0.5);
fill[1] = RGB3f(0.1,0.1,0.1); fill[1] = RGBA4f(0.1,0.1,0.1);
borderColor = RGB3f(0.8, 0.8, 0.8); borderColor = RGBA4f(0.8, 0.8, 0.8);
setCoordinateSystem(GLPANEL_Y_UP); setCoordinateSystem(GLPANEL_Y_UP);
setMarginPx(0); setMarginPx(0);
setBorderPx(0); setBorderPx(0);
@ -23,8 +23,8 @@ void GLPanel::genArrays() {
if (fillType == GLPANEL_FILL_SOLID || fillType == GLPANEL_FILL_GRAD_X || fillType == GLPANEL_FILL_GRAD_Y) { if (fillType == GLPANEL_FILL_SOLID || fillType == GLPANEL_FILL_GRAD_X || fillType == GLPANEL_FILL_GRAD_Y) {
glPoints.reserve(2 * 4); glPoints.reserve(2 * 4);
glPoints.resize(2 * 4); glPoints.resize(2 * 4);
glColors.reserve(3 * 4); glColors.reserve(4 * 4);
glColors.resize(3 * 4); glColors.resize(4 * 4);
float pts[2 * 4] = { float pts[2 * 4] = {
min, min, min, min,
@ -33,7 +33,7 @@ void GLPanel::genArrays() {
max, min max, min
}; };
RGB3f c[4]; RGBA4f c[4];
if (fillType == GLPANEL_FILL_SOLID) { if (fillType == GLPANEL_FILL_SOLID) {
c[0] = c[1] = c[2] = c[3] = fill[0]; c[0] = c[1] = c[2] = c[3] = fill[0];
@ -45,22 +45,22 @@ void GLPanel::genArrays() {
c[1] = c[2] = fill[1]; c[1] = c[2] = fill[1];
} }
float clr[3 * 4] = { float clr[4 * 4] = {
c[0].r, c[0].g, c[0].b, c[0].r, c[0].g, c[0].b, c[0].a,
c[1].r, c[1].g, c[1].b, c[1].r, c[1].g, c[1].b, c[1].a,
c[2].r, c[2].g, c[2].b, c[2].r, c[2].g, c[2].b, c[2].a,
c[3].r, c[3].g, c[3].b c[3].r, c[3].g, c[3].b, c[3].a
}; };
glPoints.assign(pts, pts + (2 * 4)); glPoints.assign(pts, pts + (2 * 4));
glColors.assign(clr, clr + (3 * 4)); glColors.assign(clr, clr + (4 * 4));
} else { } else {
glPoints.reserve(2 * 8); glPoints.reserve(2 * 8);
glPoints.resize(2 * 8); glPoints.resize(2 * 8);
glColors.reserve(3 * 8); glColors.reserve(4 * 8);
glColors.resize(3 * 8); glColors.resize(4 * 8);
RGB3f c[8]; RGBA4f c[8];
if (fillType == GLPANEL_FILL_GRAD_BAR_X) { if (fillType == GLPANEL_FILL_GRAD_BAR_X) {
float pts[2 * 8] = { float pts[2 * 8] = {
@ -103,18 +103,18 @@ void GLPanel::genArrays() {
c[5] = c[6] = fill[0]; c[5] = c[6] = fill[0];
} }
float clr[3 * 8] = { float clr[4 * 8] = {
c[0].r, c[0].g, c[0].b, c[0].r, c[0].g, c[0].b, c[0].a,
c[1].r, c[1].g, c[1].b, c[1].r, c[1].g, c[1].b, c[1].a,
c[2].r, c[2].g, c[2].b, c[2].r, c[2].g, c[2].b, c[2].a,
c[3].r, c[3].g, c[3].b, c[3].r, c[3].g, c[3].b, c[3].a,
c[4].r, c[4].g, c[4].b, c[4].r, c[4].g, c[4].b, c[4].a,
c[5].r, c[5].g, c[5].b, c[5].r, c[5].g, c[5].b, c[5].a,
c[6].r, c[6].g, c[6].b, c[6].r, c[6].g, c[6].b, c[6].a,
c[7].r, c[7].g, c[7].b c[7].r, c[7].g, c[7].b, c[7].a
}; };
glColors.assign(clr, clr + (3 * 8)); glColors.assign(clr, clr + (4 * 8));
} }
} }
@ -175,12 +175,12 @@ void GLPanel::setFill(GLPanelFillType fill_mode) {
genArrays(); genArrays();
} }
void GLPanel::setFillColor(RGB3f color1) { void GLPanel::setFillColor(RGBA4f color1) {
fill[0] = color1; fill[0] = color1;
genArrays(); genArrays();
} }
void GLPanel::setFillColor(RGB3f color1, RGB3f color2) { void GLPanel::setFillColor(RGBA4f color1, RGBA4f color2) {
fill[0] = color1; fill[0] = color1;
fill[1] = color2; fill[1] = color2;
genArrays(); genArrays();
@ -191,7 +191,7 @@ void GLPanel::setMarginPx(float marg) {
} }
void GLPanel::setBorderColor(RGB3f clr) { void GLPanel::setBorderColor(RGBA4f clr) {
borderColor = clr; borderColor = clr;
} }
@ -207,8 +207,20 @@ void GLPanel::setBorderPx(float bordl, float bordr, float bordt, float bordb) {
} }
void GLPanel::addChild(GLPanel *childPanel) { void GLPanel::addChild(GLPanel *childPanel) {
std::vector<GLPanel *>::iterator i = std::find(children.begin(), children.end(), childPanel);
if (i == children.end()) {
children.push_back(childPanel); children.push_back(childPanel);
} }
}
void GLPanel::removeChild(GLPanel *childPanel) {
std::vector<GLPanel *>::iterator i = std::find(children.begin(), children.end(), childPanel);
if (i != children.end()) {
children.erase(i);
}
}
void GLPanel::drawChildren() { void GLPanel::drawChildren() {
if (children.size()) { if (children.size()) {
@ -265,10 +277,12 @@ void GLPanel::draw() {
glLoadMatrixf(transform); glLoadMatrixf(transform);
if (fillType != GLPANEL_FILL_NONE) { if (fillType != GLPANEL_FILL_NONE) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, &glPoints[0]); glVertexPointer(2, GL_FLOAT, 0, &glPoints[0]);
glColorPointer(3, GL_FLOAT, 0, &glColors[0]); glColorPointer(4, GL_FLOAT, 0, &glColors[0]);
glDrawArrays(GL_QUADS, 0, glPoints.size() / 2); glDrawArrays(GL_QUADS, 0, glPoints.size() / 2);
@ -277,7 +291,7 @@ void GLPanel::draw() {
if (borderPx.left || borderPx.right || borderPx.top || borderPx.bottom) { if (borderPx.left || borderPx.right || borderPx.top || borderPx.bottom) {
glEnable(GL_LINE_SMOOTH); glEnable(GL_LINE_SMOOTH);
glColor3f(borderColor.r, borderColor.g, borderColor.b); glColor4f(borderColor.r, borderColor.g, borderColor.b, borderColor.a);
if (borderPx.left) { if (borderPx.left) {
glLineWidth(borderPx.left); glLineWidth(borderPx.left);
@ -313,6 +327,7 @@ void GLPanel::draw() {
glDisable(GL_LINE_SMOOTH); glDisable(GL_LINE_SMOOTH);
} }
glDisable(GL_BLEND);
} }
if (contentsVisible) { if (contentsVisible) {
@ -337,6 +352,8 @@ void GLPanel::draw() {
GLTextPanel::GLTextPanel() : GLPanel() { GLTextPanel::GLTextPanel() : GLPanel() {
coord = GLPANEL_Y_UP; coord = GLPANEL_Y_UP;
horizAlign = GLFont::GLFONT_ALIGN_CENTER;
vertAlign = GLFont::GLFONT_ALIGN_CENTER;
} }
void GLTextPanel::drawPanelContents() { void GLTextPanel::drawPanelContents() {
@ -346,19 +363,19 @@ void GLTextPanel::drawPanelContents() {
float size; float size;
if (pdim.y < 16) { if (pdim.y <= 16) {
sz = GLFont::GLFONT_SIZE12; sz = GLFont::GLFONT_SIZE12;
size = 12; size = 12;
} else if (pdim.y < 18) { } else if (pdim.y <= 18) {
sz = GLFont::GLFONT_SIZE16; sz = GLFont::GLFONT_SIZE16;
size = 16; size = 16;
} else if(pdim.y < 24) { } else if(pdim.y <= 24) {
sz = GLFont::GLFONT_SIZE18; sz = GLFont::GLFONT_SIZE18;
size = 18; size = 18;
} else if(pdim.y < 32) { } else if(pdim.y <= 32) {
sz = GLFont::GLFONT_SIZE24; sz = GLFont::GLFONT_SIZE24;
size = 24; size = 24;
} else if(pdim.y < 48) { } else if(pdim.y <= 48) {
sz = GLFont::GLFONT_SIZE32; sz = GLFont::GLFONT_SIZE32;
size = 32; size = 32;
} else { } else {
@ -367,11 +384,13 @@ void GLTextPanel::drawPanelContents() {
} }
GLFont::getFont(sz).drawString(textVal, mid, mid, size, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER, (int)pdim.x, (int)pdim.y); GLFont::getFont(sz).drawString(textVal, mid, mid, size, horizAlign, vertAlign, (int)pdim.x, (int)pdim.y);
} }
void GLTextPanel::setText(std::string text) { void GLTextPanel::setText(std::string text, GLFont::Align hAlign, GLFont::Align vAlign) {
textVal = text; textVal = text;
horizAlign = hAlign;
vertAlign = vAlign;
} }
std::string GLTextPanel::getText() { std::string GLTextPanel::getText() {

View File

@ -42,8 +42,8 @@ public:
GLPanelCoordinateSystem coord; GLPanelCoordinateSystem coord;
float marginPx; float marginPx;
GLPanelEdges borderPx; GLPanelEdges borderPx;
RGB3f fill[2]; RGBA4f fill[2];
RGB3f borderColor; RGBA4f borderColor;
bool contentsVisible; bool contentsVisible;
CubicVR::mat4 transform; CubicVR::mat4 transform;
CubicVR::mat4 localTransform; CubicVR::mat4 localTransform;
@ -68,15 +68,16 @@ public:
void setCoordinateSystem(GLPanelCoordinateSystem coord); void setCoordinateSystem(GLPanelCoordinateSystem coord);
void setFill(GLPanelFillType fill_mode); void setFill(GLPanelFillType fill_mode);
void setFillColor(RGB3f color1); void setFillColor(RGBA4f color1);
void setFillColor(RGB3f color1, RGB3f color2); void setFillColor(RGBA4f color1, RGBA4f color2);
void setMarginPx(float marg); void setMarginPx(float marg);
void setBorderColor(RGB3f clr); void setBorderColor(RGBA4f clr);
void setBorderPx(float bord); void setBorderPx(float bord);
void setBorderPx(float bordl, float bordr, float bordt, float bordb); void setBorderPx(float bordl, float bordr, float bordt, float bordb);
void addChild(GLPanel *childPanel); void addChild(GLPanel *childPanel);
void removeChild(GLPanel *childPanel);
void drawChildren(); void drawChildren();
virtual void drawPanelContents(); virtual void drawPanelContents();
@ -88,11 +89,13 @@ public:
class GLTextPanel : public GLPanel { class GLTextPanel : public GLPanel {
private: private:
std::string textVal; std::string textVal;
GLFont::Align horizAlign;
GLFont::Align vertAlign;
public: public:
GLTextPanel(); GLTextPanel();
void drawPanelContents(); void drawPanelContents();
void setText(std::string text); void setText(std::string text, GLFont::Align hAlign = GLFont::GLFONT_ALIGN_CENTER, GLFont::Align vAlign = GLFont::GLFONT_ALIGN_CENTER);
std::string getText(); std::string getText();
}; };

View File

@ -9,30 +9,30 @@ PrimaryGLContext(canvas, sharedContext) {
testPanel.setSize(1.0, 1.0); testPanel.setSize(1.0, 1.0);
testPanel.setMarginPx(10); testPanel.setMarginPx(10);
testPanel.setFill(GLPanel::GLPANEL_FILL_GRAD_BAR_Y); testPanel.setFill(GLPanel::GLPANEL_FILL_GRAD_BAR_Y);
testPanel.setFillColor(RGB3f(0.0,0.0,1.0), RGB3f(0.0,1.0,0.0)); testPanel.setFillColor(RGBA4f(0.0,0.0,1.0), RGBA4f(0.0,1.0,0.0));
testChildPanel.setPosition(0.0, 0.0); testChildPanel.setPosition(0.0, 0.0);
testChildPanel.setMarginPx(5); testChildPanel.setMarginPx(5);
testChildPanel.setSize(1.0, 0.33); testChildPanel.setSize(1.0, 0.33);
testChildPanel.setCoordinateSystem(GLPanel::GLPANEL_Y_DOWN_ZERO_ONE); testChildPanel.setCoordinateSystem(GLPanel::GLPANEL_Y_DOWN_ZERO_ONE);
testChildPanel.setFill(GLPanel::GLPANEL_FILL_GRAD_BAR_X); testChildPanel.setFill(GLPanel::GLPANEL_FILL_GRAD_BAR_X);
testChildPanel.setFillColor(RGB3f(0.0,0.0,1.0), RGB3f(0.0,1.0,0.0)); testChildPanel.setFillColor(RGBA4f(0.0,0.0,1.0), RGBA4f(0.0,1.0,0.0));
testChildPanel.setBorderPx(1); testChildPanel.setBorderPx(1);
testChildPanel2.setPosition(0.0, -0.66); testChildPanel2.setPosition(0.0, -0.66);
testChildPanel2.setSize(1.0, 0.33); testChildPanel2.setSize(1.0, 0.33);
testChildPanel2.setMarginPx(5); testChildPanel2.setMarginPx(5);
testChildPanel2.setFill(GLPanel::GLPANEL_FILL_GRAD_X); testChildPanel2.setFill(GLPanel::GLPANEL_FILL_GRAD_X);
testChildPanel2.setFillColor(RGB3f(0.0,0.0,1.0), RGB3f(0.0,1.0,0.0)); testChildPanel2.setFillColor(RGBA4f(0.0,0.0,1.0), RGBA4f(0.0,1.0,0.0));
testChildPanel2.setBorderColor(RGB3f(1.0,0.0,0.0)); testChildPanel2.setBorderColor(RGBA4f(1.0,0.0,0.0));
testChildPanel2.setBorderPx(1); testChildPanel2.setBorderPx(1);
testChildPanel3.setPosition(0.0, 0.66); testChildPanel3.setPosition(0.0, 0.66);
testChildPanel3.setSize(1.0, 0.33); testChildPanel3.setSize(1.0, 0.33);
testChildPanel3.setMarginPx(5); testChildPanel3.setMarginPx(5);
testChildPanel3.setFill(GLPanel::GLPANEL_FILL_GRAD_X); testChildPanel3.setFill(GLPanel::GLPANEL_FILL_GRAD_X);
testChildPanel3.setFillColor(RGB3f(0.0,0.0,1.0), RGB3f(0.0,1.0,0.0)); testChildPanel3.setFillColor(RGBA4f(0.0,0.0,1.0), RGBA4f(0.0,1.0,0.0));
testChildPanel3.setBorderColor(RGB3f(1.0,0.0,0.0)); testChildPanel3.setBorderColor(RGBA4f(1.0,0.0,0.0));
testChildPanel3.setBorderPx(1); testChildPanel3.setBorderPx(1);
testText1.setText("Testing 123.."); testText1.setText("Testing 123..");

View File

@ -41,27 +41,27 @@ DefaultColorTheme::DefaultColorTheme() {
waterfallGradient.addColor(GradientColor(1.0, 1.0, 0)); waterfallGradient.addColor(GradientColor(1.0, 1.0, 0));
waterfallGradient.addColor(GradientColor(1.0, 0.2, 0.0)); waterfallGradient.addColor(GradientColor(1.0, 0.2, 0.0));
waterfallGradient.generate(256); waterfallGradient.generate(256);
waterfallHighlight = RGB3f(1, 1, 1); waterfallHighlight = RGBA4f(1, 1, 1);
waterfallNew = RGB3f(0, 1, 0); waterfallNew = RGBA4f(0, 1, 0);
waterfallHover = RGB3f(1, 1, 0); waterfallHover = RGBA4f(1, 1, 0);
waterfallDestroy = RGB3f(1, 0, 0); waterfallDestroy = RGBA4f(1, 0, 0);
fftLine = RGB3f(0.9, 0.9, 0.9); fftLine = RGBA4f(0.9, 0.9, 0.9);
fftHighlight = RGB3f(1, 1, 1); fftHighlight = RGBA4f(1, 1, 1);
scopeLine = RGB3f(0.9, 0.9, 0.9); scopeLine = RGBA4f(0.9, 0.9, 0.9);
tuningBarLight = RGB3f(0.2, 0.2, 0.9); tuningBarLight = RGBA4f(0.2, 0.2, 0.9);
tuningBarDark = RGB3f(0.0, 0.0, 0.35); tuningBarDark = RGBA4f(0.0, 0.0, 0.35);
tuningBarUp = RGB3f(1.0, 139.0/255.0, 96.0/255.0); tuningBarUp = RGBA4f(1.0, 139.0/255.0, 96.0/255.0);
tuningBarDown = RGB3f(148.0/255.0, 148.0/255.0, 1.0); tuningBarDown = RGBA4f(148.0/255.0, 148.0/255.0, 1.0);
meterLevel = RGB3f(0.1, 0.75, 0.1); meterLevel = RGBA4f(0.1, 0.75, 0.1);
meterValue = RGB3f(0.75, 0.1, 0.1); meterValue = RGBA4f(0.75, 0.1, 0.1);
text = RGB3f(1, 1, 1); text = RGBA4f(1, 1, 1);
freqLine = RGB3f(1, 1, 1); freqLine = RGBA4f(1, 1, 1);
button = RGB3f(0.65, 0.65, 0.65); button = RGBA4f(0.65, 0.65, 0.65);
buttonHighlight = RGB3f(1, 1, 0); buttonHighlight = RGBA4f(1, 1, 0);
scopeBackground = RGB3f(0.1, 0.1, 0.1); scopeBackground = RGBA4f(0.1, 0.1, 0.1);
fftBackground = RGB3f(0.1, 0.1, 0.1); fftBackground = RGBA4f(0.1, 0.1, 0.1);
generalBackground = RGB3f(0.1, 0.1, 0.1); generalBackground = RGBA4f(0.1, 0.1, 0.1);
} }
@ -72,27 +72,27 @@ RadarColorTheme::RadarColorTheme() {
waterfallGradient.addColor(GradientColor(40.0 / 255.0, 240.0 / 255.0, 60.0 / 255.0)); waterfallGradient.addColor(GradientColor(40.0 / 255.0, 240.0 / 255.0, 60.0 / 255.0));
waterfallGradient.addColor(GradientColor(250.0 / 255.0, 250.0 / 255.0, 250.0 / 255.0)); waterfallGradient.addColor(GradientColor(250.0 / 255.0, 250.0 / 255.0, 250.0 / 255.0));
waterfallGradient.generate(256); waterfallGradient.generate(256);
waterfallHighlight = RGB3f(1, 1, 1); waterfallHighlight = RGBA4f(1, 1, 1);
waterfallNew = RGB3f(0, 1, 0); waterfallNew = RGBA4f(0, 1, 0);
waterfallHover = RGB3f(1, 1, 0); waterfallHover = RGBA4f(1, 1, 0);
waterfallDestroy = RGB3f(1, 0, 0); waterfallDestroy = RGBA4f(1, 0, 0);
fftLine = RGB3f(0.8, 1.0, 0.8); fftLine = RGBA4f(0.8, 1.0, 0.8);
fftHighlight = RGB3f(1, 1, 1); fftHighlight = RGBA4f(1, 1, 1);
scopeLine = RGB3f(0.8, 1.0, 0.8); scopeLine = RGBA4f(0.8, 1.0, 0.8);
tuningBarLight = RGB3f(0.0, 0.45, 0.0); tuningBarLight = RGBA4f(0.0, 0.45, 0.0);
tuningBarDark = RGB3f(0.0, 0.1, 0.0); tuningBarDark = RGBA4f(0.0, 0.1, 0.0);
tuningBarUp = RGB3f(1.0, 139.0/255.0, 96.0/255.0); tuningBarUp = RGBA4f(1.0, 139.0/255.0, 96.0/255.0);
tuningBarDown = RGB3f(148.0/255.0, 0.0, 0.0); tuningBarDown = RGBA4f(148.0/255.0, 0.0, 0.0);
meterLevel = RGB3f(0, 0.5, 0); meterLevel = RGBA4f(0, 0.5, 0);
meterValue = RGB3f(0, 0.5, 0); meterValue = RGBA4f(0, 0.5, 0);
text = RGB3f(0.8, 1.0, 0.8); text = RGBA4f(0.8, 1.0, 0.8);
freqLine = RGB3f(1, 1, 1); freqLine = RGBA4f(1, 1, 1);
button = RGB3f(0.65, 0.75, 0.65); button = RGBA4f(0.65, 0.75, 0.65);
buttonHighlight = RGB3f(0.65, 1.0, 0.65); buttonHighlight = RGBA4f(0.65, 1.0, 0.65);
scopeBackground = RGB3f(0.05, 0.1, 0.05); scopeBackground = RGBA4f(0.05, 0.1, 0.05);
fftBackground = RGB3f(0.05, 0.1, 0.05); fftBackground = RGBA4f(0.05, 0.1, 0.05);
generalBackground = RGB3f(0.05, 0.1, 0.05); generalBackground = RGBA4f(0.05, 0.1, 0.05);
} }
BlackAndWhiteColorTheme::BlackAndWhiteColorTheme() { BlackAndWhiteColorTheme::BlackAndWhiteColorTheme() {
@ -101,27 +101,27 @@ BlackAndWhiteColorTheme::BlackAndWhiteColorTheme() {
waterfallGradient.addColor(GradientColor(0.75, 0.75, 0.75)); waterfallGradient.addColor(GradientColor(0.75, 0.75, 0.75));
waterfallGradient.addColor(GradientColor(1.0, 1.0, 1.0)); waterfallGradient.addColor(GradientColor(1.0, 1.0, 1.0));
waterfallGradient.generate(256); waterfallGradient.generate(256);
waterfallHighlight = RGB3f(1, 1, 0.9); waterfallHighlight = RGBA4f(1, 1, 0.9);
waterfallNew = RGB3f(0, 1, 0); waterfallNew = RGBA4f(0, 1, 0);
waterfallHover = RGB3f(1, 1, 0); waterfallHover = RGBA4f(1, 1, 0);
waterfallDestroy = RGB3f(1, 0, 0); waterfallDestroy = RGBA4f(1, 0, 0);
fftLine = RGB3f(0.9, 0.9, 0.9); fftLine = RGBA4f(0.9, 0.9, 0.9);
fftHighlight = RGB3f(1, 1, 0.9); fftHighlight = RGBA4f(1, 1, 0.9);
scopeLine = RGB3f(0.9, 0.9, 0.9); scopeLine = RGBA4f(0.9, 0.9, 0.9);
tuningBarLight = RGB3f(0.4, 0.4, 0.4); tuningBarLight = RGBA4f(0.4, 0.4, 0.4);
tuningBarDark = RGB3f(0.1, 0.1, 0.1); tuningBarDark = RGBA4f(0.1, 0.1, 0.1);
tuningBarUp = RGB3f(0.8, 0.8, 0.8); tuningBarUp = RGBA4f(0.8, 0.8, 0.8);
tuningBarDown = RGB3f(0.4, 0.4, 0.4); tuningBarDown = RGBA4f(0.4, 0.4, 0.4);
meterLevel = RGB3f(0.5, 0.5, 0.5); meterLevel = RGBA4f(0.5, 0.5, 0.5);
meterValue = RGB3f(0.5, 0.5, 0.5); meterValue = RGBA4f(0.5, 0.5, 0.5);
text = RGB3f(1, 1, 1); text = RGBA4f(1, 1, 1);
freqLine = RGB3f(1, 1, 1); freqLine = RGBA4f(1, 1, 1);
button = RGB3f(0.65, 0.65, 0.65); button = RGBA4f(0.65, 0.65, 0.65);
buttonHighlight = RGB3f(1, 1, 1); buttonHighlight = RGBA4f(1, 1, 1);
scopeBackground = RGB3f(0.1, 0.1, 0.1); scopeBackground = RGBA4f(0.1, 0.1, 0.1);
fftBackground = RGB3f(0.1, 0.1, 0.1); fftBackground = RGBA4f(0.1, 0.1, 0.1);
generalBackground = RGB3f(0.1, 0.1, 0.1); generalBackground = RGBA4f(0.1, 0.1, 0.1);
} }
@ -139,27 +139,27 @@ SharpColorTheme::SharpColorTheme() {
waterfallGradient.addColor(GradientColor(1.0, 0.25, 0.0)); waterfallGradient.addColor(GradientColor(1.0, 0.25, 0.0));
waterfallGradient.addColor(GradientColor(0.5, 0.1, 0.0)); waterfallGradient.addColor(GradientColor(0.5, 0.1, 0.0));
waterfallGradient.generate(256); waterfallGradient.generate(256);
waterfallHighlight = RGB3f(0.9, 0.9, 1.0); waterfallHighlight = RGBA4f(0.9, 0.9, 1.0);
waterfallNew = RGB3f(0, 1, 0); waterfallNew = RGBA4f(0, 1, 0);
waterfallHover = RGB3f(1, 1, 0); waterfallHover = RGBA4f(1, 1, 0);
waterfallDestroy = RGB3f(1, 0, 0); waterfallDestroy = RGBA4f(1, 0, 0);
fftLine = RGB3f(0.9, 0.9, 1.0); fftLine = RGBA4f(0.9, 0.9, 1.0);
fftHighlight = RGB3f(0.9, 0.9, 1.0); fftHighlight = RGBA4f(0.9, 0.9, 1.0);
scopeLine = RGB3f(0.85, 0.85, 1.0); scopeLine = RGBA4f(0.85, 0.85, 1.0);
tuningBarLight = RGB3f(28.0 / 255.0, 106.0 / 255.0, 179.0 / 255.0); tuningBarLight = RGBA4f(28.0 / 255.0, 106.0 / 255.0, 179.0 / 255.0);
tuningBarDark = RGB3f(14.0 / 255.0, 53.0 / 255.0, 89.5 / 255.0); tuningBarDark = RGBA4f(14.0 / 255.0, 53.0 / 255.0, 89.5 / 255.0);
tuningBarUp = RGB3f(0.7, 0.7, 0.7); tuningBarUp = RGBA4f(0.7, 0.7, 0.7);
tuningBarDown = RGB3f(1.0, 0.0, 0.0); tuningBarDown = RGBA4f(1.0, 0.0, 0.0);
meterLevel = RGB3f(28.0 / 255.0, 106.0 / 255.0, 179.0 / 255.0); meterLevel = RGBA4f(28.0 / 255.0, 106.0 / 255.0, 179.0 / 255.0);
meterValue = RGB3f(190.0 / 255.0, 190.0 / 255.0, 60.0 / 255.0); meterValue = RGBA4f(190.0 / 255.0, 190.0 / 255.0, 60.0 / 255.0);
text = RGB3f(0.9, 0.9, 1); text = RGBA4f(0.9, 0.9, 1);
freqLine = RGB3f(0.85, 0.85, 1.0); freqLine = RGBA4f(0.85, 0.85, 1.0);
button = RGB3f(217.0 / 255.0, 218.0 / 255.0, 228.0 / 255.0); button = RGBA4f(217.0 / 255.0, 218.0 / 255.0, 228.0 / 255.0);
buttonHighlight = RGB3f(208.0 / 255.0, 249.0 / 255.0, 255.0 / 255.0); buttonHighlight = RGBA4f(208.0 / 255.0, 249.0 / 255.0, 255.0 / 255.0);
scopeBackground = RGB3f(0.05, 0.05, 0.15); scopeBackground = RGBA4f(0.05, 0.05, 0.15);
fftBackground = RGB3f(0.05, 0.05, 0.15); fftBackground = RGBA4f(0.05, 0.05, 0.15);
generalBackground = RGB3f(0.05, 0.05, 0.15); generalBackground = RGBA4f(0.05, 0.05, 0.15);
} }
RadColorTheme::RadColorTheme() { RadColorTheme::RadColorTheme() {
@ -170,27 +170,27 @@ RadColorTheme::RadColorTheme() {
waterfallGradient.addColor(GradientColor(1.0, 40.0 / 255.0, 40.0 / 255.0)); waterfallGradient.addColor(GradientColor(1.0, 40.0 / 255.0, 40.0 / 255.0));
waterfallGradient.addColor(GradientColor(1.0, 1.0, 1.0)); waterfallGradient.addColor(GradientColor(1.0, 1.0, 1.0));
waterfallGradient.generate(256); waterfallGradient.generate(256);
waterfallHighlight = RGB3f(1, 1, 1); waterfallHighlight = RGBA4f(1, 1, 1);
waterfallNew = RGB3f(0, 1, 0); waterfallNew = RGBA4f(0, 1, 0);
waterfallHover = RGB3f(1, 1, 0); waterfallHover = RGBA4f(1, 1, 0);
waterfallDestroy = RGB3f(1, 0, 0); waterfallDestroy = RGBA4f(1, 0, 0);
fftLine = RGB3f(1.0, 0.9, 0.9); fftLine = RGBA4f(1.0, 0.9, 0.9);
fftHighlight = RGB3f(1, 1, 1); fftHighlight = RGBA4f(1, 1, 1);
scopeLine = RGB3f(1.0, 0.9, 0.9); scopeLine = RGBA4f(1.0, 0.9, 0.9);
tuningBarLight = RGB3f(0.0, 0.45, 0.0); tuningBarLight = RGBA4f(0.0, 0.45, 0.0);
tuningBarDark = RGB3f(0.0, 0.1, 0.0); tuningBarDark = RGBA4f(0.0, 0.1, 0.0);
tuningBarUp = RGB3f(1.0, 0.0, 0.0); tuningBarUp = RGBA4f(1.0, 0.0, 0.0);
tuningBarDown = RGB3f(0.0, 0.5, 1.0); tuningBarDown = RGBA4f(0.0, 0.5, 1.0);
meterLevel = RGB3f(0, 0.5, 0); meterLevel = RGBA4f(0, 0.5, 0);
meterValue = RGB3f(0.5, 0, 0); meterValue = RGBA4f(0.5, 0, 0);
text = RGB3f(1, 1, 1); text = RGBA4f(1, 1, 1);
freqLine = RGB3f(1, 1, 1); freqLine = RGBA4f(1, 1, 1);
button = RGB3f(0.65, 0.65, 0.65); button = RGBA4f(0.65, 0.65, 0.65);
buttonHighlight = RGB3f(0.76, 0.65, 0); buttonHighlight = RGBA4f(0.76, 0.65, 0);
scopeBackground = RGB3f(13.0 / 255.0, 47.0 / 255.0, 9.0 / 255.0); scopeBackground = RGBA4f(13.0 / 255.0, 47.0 / 255.0, 9.0 / 255.0);
fftBackground = RGB3f(0, 0, 50.0 / 255.0); fftBackground = RGBA4f(0, 0, 50.0 / 255.0);
generalBackground = RGB3f(13.0 / 255.0, 47.0 / 255.0, 9.0 / 255.0); generalBackground = RGBA4f(13.0 / 255.0, 47.0 / 255.0, 9.0 / 255.0);
} }
TouchColorTheme::TouchColorTheme() { TouchColorTheme::TouchColorTheme() {
@ -204,27 +204,27 @@ TouchColorTheme::TouchColorTheme() {
waterfallGradient.addColor(GradientColor(255.0 / 255.0, 0.0 / 255.0, 0.0 / 255.0)); waterfallGradient.addColor(GradientColor(255.0 / 255.0, 0.0 / 255.0, 0.0 / 255.0));
waterfallGradient.addColor(GradientColor(255.0 / 255.0, 255.0 / 255.0, 255.0 / 255.0)); waterfallGradient.addColor(GradientColor(255.0 / 255.0, 255.0 / 255.0, 255.0 / 255.0));
waterfallGradient.generate(256); waterfallGradient.generate(256);
waterfallHighlight = RGB3f(1, 1, 1); waterfallHighlight = RGBA4f(1, 1, 1);
waterfallNew = RGB3f(0, 1, 0); waterfallNew = RGBA4f(0, 1, 0);
waterfallHover = RGB3f(1, 1, 0); waterfallHover = RGBA4f(1, 1, 0);
waterfallDestroy = RGB3f(1, 0, 0); waterfallDestroy = RGBA4f(1, 0, 0);
fftLine = RGB3f(234.0 / 255.0, 232.0 / 255.0, 247.0 / 255.0); fftLine = RGBA4f(234.0 / 255.0, 232.0 / 255.0, 247.0 / 255.0);
fftHighlight = RGB3f(1.0, 1.0, 1.0); fftHighlight = RGBA4f(1.0, 1.0, 1.0);
scopeLine = RGB3f(234.0 / 255.0, 232.0 / 255.0, 247.0 / 255.0); scopeLine = RGBA4f(234.0 / 255.0, 232.0 / 255.0, 247.0 / 255.0);
tuningBarLight = RGB3f(0.2, 0.2, 0.7); tuningBarLight = RGBA4f(0.2, 0.2, 0.7);
tuningBarDark = RGB3f(0.1, 0.1, 0.45); tuningBarDark = RGBA4f(0.1, 0.1, 0.45);
tuningBarUp = RGB3f(0.5, 139.0/255.0, 96.0/255.0); tuningBarUp = RGBA4f(0.5, 139.0/255.0, 96.0/255.0);
tuningBarDown = RGB3f(0.6, 108.0/255.0, 1.0); tuningBarDown = RGBA4f(0.6, 108.0/255.0, 1.0);
meterLevel = RGB3f(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0); meterLevel = RGBA4f(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
meterValue = RGB3f(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0); meterValue = RGBA4f(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
text = RGB3f(1, 1, 1); text = RGBA4f(1, 1, 1);
freqLine = RGB3f(1, 1, 1); freqLine = RGBA4f(1, 1, 1);
button = RGB3f(1.0, 1.0, 1.0); button = RGBA4f(1.0, 1.0, 1.0);
buttonHighlight = RGB3f(208.0 / 255.0, 202.0 / 255.0, 247.0 / 255.0); buttonHighlight = RGBA4f(208.0 / 255.0, 202.0 / 255.0, 247.0 / 255.0);
scopeBackground = RGB3f(39.0 / 255.0, 36.0 / 255.0, 56.0 / 255.0); scopeBackground = RGBA4f(39.0 / 255.0, 36.0 / 255.0, 56.0 / 255.0);
fftBackground = RGB3f(39.0 / 255.0, 36.0 / 255.0, 56.0 / 255.0); fftBackground = RGBA4f(39.0 / 255.0, 36.0 / 255.0, 56.0 / 255.0);
generalBackground = RGB3f(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0); generalBackground = RGBA4f(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
} }
@ -239,27 +239,27 @@ HDColorTheme::HDColorTheme() {
waterfallGradient.addColor(GradientColor(255.0 / 255.0, 235.0 / 255.0, 100.0 / 255.0)); waterfallGradient.addColor(GradientColor(255.0 / 255.0, 235.0 / 255.0, 100.0 / 255.0));
waterfallGradient.addColor(GradientColor(250.0 / 255.0, 250.0 / 255.0, 250.0 / 255.0)); waterfallGradient.addColor(GradientColor(250.0 / 255.0, 250.0 / 255.0, 250.0 / 255.0));
waterfallGradient.generate(256); waterfallGradient.generate(256);
waterfallHighlight = RGB3f(1, 1, 1); waterfallHighlight = RGBA4f(1, 1, 1);
waterfallNew = RGB3f(0, 1, 0); waterfallNew = RGBA4f(0, 1, 0);
waterfallHover = RGB3f(1, 1, 0); waterfallHover = RGBA4f(1, 1, 0);
waterfallDestroy = RGB3f(1, 0, 0); waterfallDestroy = RGBA4f(1, 0, 0);
fftLine = RGB3f(0.9, 0.9, 0.9); fftLine = RGBA4f(0.9, 0.9, 0.9);
fftHighlight = RGB3f(1, 1, 1); fftHighlight = RGBA4f(1, 1, 1);
scopeLine = RGB3f(0.9, 0.9, 0.9); scopeLine = RGBA4f(0.9, 0.9, 0.9);
tuningBarLight = RGB3f(0.4, 0.4, 1.0); tuningBarLight = RGBA4f(0.4, 0.4, 1.0);
tuningBarDark = RGB3f(0.1, 0.1, 0.45); tuningBarDark = RGBA4f(0.1, 0.1, 0.45);
tuningBarUp = RGB3f(1.0, 139.0/255.0, 96.0/255.0); tuningBarUp = RGBA4f(1.0, 139.0/255.0, 96.0/255.0);
tuningBarDown = RGB3f(148.0/255.0, 148.0/255.0, 1.0); tuningBarDown = RGBA4f(148.0/255.0, 148.0/255.0, 1.0);
meterLevel = RGB3f(0, 0.5, 0); meterLevel = RGBA4f(0, 0.5, 0);
meterValue = RGB3f(0.0, 0.0, 1.0); meterValue = RGBA4f(0.0, 0.0, 1.0);
text = RGB3f(1, 1, 1); text = RGBA4f(1, 1, 1);
freqLine = RGB3f(1, 1, 1); freqLine = RGBA4f(1, 1, 1);
button = RGB3f(0, 0.7, 0.7); button = RGBA4f(0, 0.7, 0.7);
buttonHighlight = RGB3f(1, 1, 1); buttonHighlight = RGBA4f(1, 1, 1);
scopeBackground = RGB3f(0.0, 0.0, 48.0 / 255.0); scopeBackground = RGBA4f(0.0, 0.0, 48.0 / 255.0);
fftBackground = RGB3f(0.0, 0.0, 48.0 / 255.0); fftBackground = RGBA4f(0.0, 0.0, 48.0 / 255.0);
generalBackground = RGB3f(0.0, 0.0, 0.0); generalBackground = RGBA4f(0.0, 0.0, 0.0);
} }

View File

@ -15,55 +15,56 @@
#define COLOR_THEME_RADAR 6 #define COLOR_THEME_RADAR 6
#define COLOR_THEME_MAX 7 #define COLOR_THEME_MAX 7
class RGB3f { class RGBA4f {
public: public:
float r, g, b; float r, g, b, a;
RGB3f(float r, float g, float b) : RGBA4f(float r, float g, float b, float a = 1.0) :
r(r), g(g), b(b) { r(r), g(g), b(b), a(a) {
} }
RGB3f() : RGBA4f() :
RGB3f(0, 0, 0) { RGBA4f(0, 0, 0) {
} }
~RGB3f() { ~RGBA4f() {
} }
RGB3f & operator=(const RGB3f &other) { RGBA4f & operator=(const RGBA4f &other) {
r = other.r; r = other.r;
g = other.g; g = other.g;
b = other.b; b = other.b;
a = other.a;
return *this; return *this;
} }
RGB3f operator*(float v) { return RGB3f(r*v, g*v, b*v); } RGBA4f operator*(float v) { return RGBA4f(r*v, g*v, b*v); }
}; };
class ColorTheme { class ColorTheme {
public: public:
RGB3f waterfallHighlight; RGBA4f waterfallHighlight;
RGB3f waterfallNew; RGBA4f waterfallNew;
RGB3f wfHighlight; RGBA4f wfHighlight;
RGB3f waterfallHover; RGBA4f waterfallHover;
RGB3f waterfallDestroy; RGBA4f waterfallDestroy;
RGB3f fftLine; RGBA4f fftLine;
RGB3f fftHighlight; RGBA4f fftHighlight;
RGB3f scopeLine; RGBA4f scopeLine;
RGB3f tuningBarLight; RGBA4f tuningBarLight;
RGB3f tuningBarDark; RGBA4f tuningBarDark;
RGB3f tuningBarUp; RGBA4f tuningBarUp;
RGB3f tuningBarDown; RGBA4f tuningBarDown;
RGB3f meterLevel; RGBA4f meterLevel;
RGB3f meterValue; RGBA4f meterValue;
RGB3f text; RGBA4f text;
RGB3f freqLine; RGBA4f freqLine;
RGB3f button; RGBA4f button;
RGB3f buttonHighlight; RGBA4f buttonHighlight;
RGB3f scopeBackground; RGBA4f scopeBackground;
RGB3f fftBackground; RGBA4f fftBackground;
RGB3f generalBackground; RGBA4f generalBackground;
Gradient waterfallGradient; Gradient waterfallGradient;

View File

@ -59,7 +59,7 @@ PrimaryGLContext::PrimaryGLContext(wxGLCanvas *canvas, wxGLContext *sharedContex
//#endif //#endif
} }
void PrimaryGLContext::DrawDemodInfo(DemodulatorInstance *demod, RGB3f color, long long center_freq, long long srate) { void PrimaryGLContext::DrawDemodInfo(DemodulatorInstance *demod, RGBA4f color, long long center_freq, long long srate) {
if (!demod) { if (!demod) {
return; return;
} }
@ -151,7 +151,7 @@ void PrimaryGLContext::DrawDemodInfo(DemodulatorInstance *demod, RGB3f color, lo
} }
void PrimaryGLContext::DrawDemod(DemodulatorInstance *demod, RGB3f color, long long center_freq, long long srate) { void PrimaryGLContext::DrawDemod(DemodulatorInstance *demod, RGBA4f color, long long center_freq, long long srate) {
if (!demod) { if (!demod) {
return; return;
} }
@ -248,7 +248,7 @@ void PrimaryGLContext::DrawDemod(DemodulatorInstance *demod, RGB3f color, long l
} }
void PrimaryGLContext::DrawFreqSelector(float uxPos, RGB3f color, float w, long long center_freq, long long srate) { void PrimaryGLContext::DrawFreqSelector(float uxPos, RGBA4f color, float w, long long center_freq, long long srate) {
DemodulatorInstance *demod = wxGetApp().getDemodMgr().getLastActiveDemodulator(); DemodulatorInstance *demod = wxGetApp().getDemodMgr().getLastActiveDemodulator();
long long bw = 0; long long bw = 0;
@ -299,7 +299,7 @@ void PrimaryGLContext::DrawFreqSelector(float uxPos, RGB3f color, float w, long
} }
void PrimaryGLContext::DrawRangeSelector(float uxPos1, float uxPos2, RGB3f color) { void PrimaryGLContext::DrawRangeSelector(float uxPos1, float uxPos2, RGBA4f color) {
if (uxPos2 < uxPos1) { if (uxPos2 < uxPos1) {
float temp = uxPos2; float temp = uxPos2;
uxPos2=uxPos1; uxPos2=uxPos1;

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@ -21,10 +21,10 @@ public:
void BeginDraw(float r, float g, float b); void BeginDraw(float r, float g, float b);
void EndDraw(); void EndDraw();
void DrawFreqSelector(float uxPos, RGB3f color, float w = 0, long long center_freq = -1, long long srate = 0); void DrawFreqSelector(float uxPos, RGBA4f color, float w = 0, long long center_freq = -1, long long srate = 0);
void DrawRangeSelector(float uxPos1, float uxPos2, RGB3f color); void DrawRangeSelector(float uxPos1, float uxPos2, RGBA4f color);
void DrawDemod(DemodulatorInstance *demod, RGB3f color, long long center_freq = -1, long long srate = 0); void DrawDemod(DemodulatorInstance *demod, RGBA4f color, long long center_freq = -1, long long srate = 0);
void DrawDemodInfo(DemodulatorInstance *demod, RGB3f color, long long center_freq = -1, long long srate = 0); void DrawDemodInfo(DemodulatorInstance *demod, RGBA4f color, long long center_freq = -1, long long srate = 0);
void setHoverAlpha(float hoverAlpha); void setHoverAlpha(float hoverAlpha);

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@ -73,6 +73,8 @@ void SpectrumCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
spectrumPanel.calcTransform(CubicVR::mat4::identity()); spectrumPanel.calcTransform(CubicVR::mat4::identity());
spectrumPanel.draw(); spectrumPanel.draw();
glLoadIdentity();
std::vector<DemodulatorInstance *> &demods = wxGetApp().getDemodMgr().getDemodulators(); std::vector<DemodulatorInstance *> &demods = wxGetApp().getDemodMgr().getDemodulators();
for (int i = 0, iMax = demods.size(); i < iMax; i++) { for (int i = 0, iMax = demods.size(); i < iMax; i++) {
@ -81,6 +83,8 @@ void SpectrumCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
glContext->EndDraw(); glContext->EndDraw();
spectrumPanel.drawChildren();
SwapBuffers(); SwapBuffers();
} }
@ -122,10 +126,18 @@ void SpectrumCanvas::moveCenterFrequency(long long freqChange) {
freq -= freqChange; freq -= freqChange;
} }
wxGetApp().setFrequency(freq); wxGetApp().setFrequency(freq);
setStatusText("Set center frequency: %s", freq);
} }
} }
void SpectrumCanvas::setShowDb(bool showDb) {
spectrumPanel.setShowDb(showDb);
}
bool SpectrumCanvas::getShowDb() {
return spectrumPanel.getShowDb();
}
void SpectrumCanvas::OnMouseMoved(wxMouseEvent& event) { void SpectrumCanvas::OnMouseMoved(wxMouseEvent& event) {
InteractiveCanvas::OnMouseMoved(event); InteractiveCanvas::OnMouseMoved(event);
if (mouseTracker.mouseDown()) { if (mouseTracker.mouseDown()) {
@ -135,7 +147,7 @@ void SpectrumCanvas::OnMouseMoved(wxMouseEvent& event) {
moveCenterFrequency(freqChange); moveCenterFrequency(freqChange);
} }
} else { } else {
setStatusText("Click and drag to adjust center frequency."); setStatusText("Click and drag to adjust center frequency. 'B' to toggle decibels display.");
} }
} }

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@ -19,6 +19,9 @@ public:
void attachWaterfallCanvas(WaterfallCanvas *canvas_in); void attachWaterfallCanvas(WaterfallCanvas *canvas_in);
void moveCenterFrequency(long long freqChange); void moveCenterFrequency(long long freqChange);
void setShowDb(bool showDb);
bool getShowDb();
SpectrumVisualDataQueue *getVisualDataQueue(); SpectrumVisualDataQueue *getVisualDataQueue();
private: private:

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@ -98,10 +98,10 @@ void TuningCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
0.75, mouseTracker.getOriginMouseX(), mouseTracker.getMouseX()); 0.75, mouseTracker.getOriginMouseX(), mouseTracker.getMouseX());
} }
RGB3f clr = top ? ThemeMgr::mgr.currentTheme->tuningBarUp : ThemeMgr::mgr.currentTheme->tuningBarDown; RGBA4f clr = top ? ThemeMgr::mgr.currentTheme->tuningBarUp : ThemeMgr::mgr.currentTheme->tuningBarDown;
RGB3f clrDark = ThemeMgr::mgr.currentTheme->tuningBarDark; RGBA4f clrDark = ThemeMgr::mgr.currentTheme->tuningBarDark;
RGB3f clrMid = ThemeMgr::mgr.currentTheme->tuningBarLight; RGBA4f clrMid = ThemeMgr::mgr.currentTheme->tuningBarLight;
glContext->DrawTunerBarIndexed(1, 3, 11, freqDP, freqW, clrMid, 0.25, true, true); // freq glContext->DrawTunerBarIndexed(1, 3, 11, freqDP, freqW, clrMid, 0.25, true, true); // freq
glContext->DrawTunerBarIndexed(4, 6, 11, freqDP, freqW, clrDark, 0.25, true, true); glContext->DrawTunerBarIndexed(4, 6, 11, freqDP, freqW, clrDark, 0.25, true, true);
@ -143,7 +143,7 @@ void TuningCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
glContext->DrawTuner(freq, 11, freqDP, freqW); glContext->DrawTuner(freq, 11, freqDP, freqW);
int snap = wxGetApp().getFrequencySnap(); int snap = wxGetApp().getFrequencySnap();
if (snap != 1) { if (snap != 1) {
glContext->DrawTunerDigitBox((int)log10(snap), 11, freqDP, freqW, RGB3f(1.0,0.0,0.0)); glContext->DrawTunerDigitBox((int)log10(snap), 11, freqDP, freqW, RGBA4f(1.0,0.0,0.0));
} }
} }
glContext->DrawTuner(bw, 7, bwDP, bwW); glContext->DrawTuner(bw, 7, bwDP, bwW);

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@ -112,7 +112,7 @@ void TuningContext::DrawTuner(long long freq, int count, float displayPos, float
} }
void TuningContext::DrawTunerDigitBox(int index, int count, float displayPos, float displayWidth, RGB3f c) { void TuningContext::DrawTunerDigitBox(int index, int count, float displayPos, float displayWidth, RGBA4f c) {
GLint vp[4]; GLint vp[4];
glGetIntegerv( GL_VIEWPORT, vp); glGetIntegerv( GL_VIEWPORT, vp);
@ -152,7 +152,7 @@ int TuningContext::GetTunerDigitIndex(float mPos, int count, float displayPos, f
return count - index; return count - index;
} }
void TuningContext::DrawTunerBarIndexed(int start, int end, int count, float displayPos, float displayWidth, RGB3f color, float alpha, bool top, void TuningContext::DrawTunerBarIndexed(int start, int end, int count, float displayPos, float displayWidth, RGBA4f color, float alpha, bool top,
bool bottom) { bool bottom) {
float ofs = (displayWidth / (float) count); float ofs = (displayWidth / (float) count);
float p2 = displayPos + ofs * (float) (count - start + 1); float p2 = displayPos + ofs * (float) (count - start + 1);

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@ -14,9 +14,9 @@ public:
void DrawBegin(); void DrawBegin();
void Draw(float r, float g, float b, float a, float p1, float p2); void Draw(float r, float g, float b, float a, float p1, float p2);
void DrawTuner(long long freq, int count, float displayPos, float displayWidth); void DrawTuner(long long freq, int count, float displayPos, float displayWidth);
void DrawTunerDigitBox(int index, int count, float displayPos, float displayWidth, RGB3f c); void DrawTunerDigitBox(int index, int count, float displayPos, float displayWidth, RGBA4f c);
int GetTunerDigitIndex(float mPos, int count, float displayPos, float displayWidth); int GetTunerDigitIndex(float mPos, int count, float displayPos, float displayWidth);
void DrawTunerBarIndexed(int start, int end, int count, float displayPos, float displayWidth, RGB3f color, float alpha, bool top, bool bottom); void DrawTunerBarIndexed(int start, int end, int count, float displayPos, float displayWidth, RGBA4f color, float alpha, bool top, bool bottom);
void DrawDemodFreqBw(long long freq, unsigned int bw, long long center); void DrawDemodFreqBw(long long freq, unsigned int bw, long long center);
void DrawEnd(); void DrawEnd();

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@ -338,6 +338,11 @@ void WaterfallCanvas::OnKeyDown(wxKeyEvent& event) {
activeDemod->setStereo(true); activeDemod->setStereo(true);
} }
break; break;
case 'B':
if (spectrumCanvas) {
spectrumCanvas->setShowDb(!spectrumCanvas->getShowDb());
}
break;
case WXK_SPACE: case WXK_SPACE:
wxGetApp().showFrequencyInput(); wxGetApp().showFrequencyInput();
break; break;