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Make Gradient constructor using doubles instead of floats, to prevent narrowing-conversion warnings down the road
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@ -10,8 +10,9 @@ public:
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float r, g, b;
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float w;
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GradientColor(float r_in, float g_in, float b_in) :
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r(r_in), g(g_in), b(b_in), w(1) {
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//should work with both float and double inputs
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GradientColor(double r_in, double g_in, double b_in) :
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r((float)r_in), g((float)g_in), b((float)b_in), w(1) {
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}
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};
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