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OPTION1: Boost line numbers of main and demod waterfall from 512/128 to 1024/256
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@@ -42,7 +42,7 @@ WaterfallCanvas::WaterfallCanvas(wxWindow *parent, std::vector<int> dispAttrs) :
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dragOfs(0), mouseZoom(1), zoom(1), freqMoving(false), freqMove(0.0), hoverAlpha(1.0) {
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glContext = new PrimaryGLContext(this, &wxGetApp().GetContext(this));
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linesPerSecond = 30;
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linesPerSecond = DEFAULT_WATERFALL_LPS;
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lpsIndex = 0;
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preBuf = false;
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SetCursor(wxCURSOR_CROSS);
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