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Prototype waterfall rate smoothing / fps matching
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+2
-1
@@ -8,6 +8,7 @@
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#include <iostream>
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#include "ThreadQueue.h"
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#include "Timer.h"
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struct map_string_less : public std::binary_function<std::string,std::string,bool>
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{
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@@ -112,9 +113,9 @@ public:
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void setOutputQueue(std::string qname, ThreadQueueBase *threadQueue);
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void *getOutputQueue(std::string qname);
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protected:
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std::map<std::string, ThreadQueueBase *, map_string_less> input_queues;
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std::map<std::string, ThreadQueueBase *, map_string_less> output_queues;
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std::atomic_bool terminated;
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Timer gTimer;
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};
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