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	Visual Processor prototype
link data -> visuals with common processing pipeline, chainable
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				@ -257,6 +257,7 @@ SET (cubicsdr_sources
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	src/visual/SpectrumContext.cpp
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	src/visual/WaterfallCanvas.cpp
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	src/visual/WaterfallContext.cpp
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    src/process/VisualProcessor.cpp
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    src/ui/GLPanel.cpp
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	external/rtaudio/RtAudio.cpp
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	external/lodepng/lodepng.cpp
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@ -304,6 +305,7 @@ SET (cubicsdr_headers
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	src/visual/SpectrumContext.h
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	src/visual/WaterfallCanvas.h
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	src/visual/WaterfallContext.h
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    src/process/VisualProcessor.h
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    src/ui/GLPanel.h
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    src/ui/UITestCanvas.cpp
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    src/ui/UITestCanvas.h
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								src/process/VisualProcessor.cpp
									
									
									
									
									
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								src/process/VisualProcessor.cpp
									
									
									
									
									
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#include "VisualProcessor.h"
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								src/process/VisualProcessor.h
									
									
									
									
									
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								src/process/VisualProcessor.h
									
									
									
									
									
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							@ -0,0 +1,41 @@
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#pragma once
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#include "CubicSDRDefs.h"
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#include "ThreadQueue.h"
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typedef ThreadQueue<ReferenceCounter *> VisualDataQueue;
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class VisualProcessor {
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public:
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    void setInput(VisualDataQueue *vis_in) {
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        // set input queue
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    }
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    void attachOutput(VisualDataQueue *vis_out) {
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        // attach an output queue
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    }
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    void removeOutput(VisualDataQueue *vis_out) {
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        // remove an output queue
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    }
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    void pushInput(ReferenceCounter *input) {
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        // push input data
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    }
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    virtual void process() {
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        // process input to output
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        // distribute(output);
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    }
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protected:
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    void distribute(ReferenceCounter *output) {
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        // distribute outputs
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    }
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    VisualDataQueue * input;
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    std::vector<VisualDataQueue *> outputs;
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    std::mutex busy_update;
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};
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