mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2024-11-10 14:23:27 -05:00
Can now control SDRThread freq. via thread task
Basic left/right keys bound for shifting frequency test.
This commit is contained in:
parent
9896808b22
commit
a8f1a87505
@ -79,6 +79,7 @@ SET (cubicsdr_sources
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src/PrimaryGLContext.cpp
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src/AppFrame.cpp
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src/SDRThreadQueue.cpp
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src/SDRThreadTask.cpp
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)
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SET (cubicsdr_headers
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@ -89,6 +90,7 @@ SET (cubicsdr_headers
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src/AppFrame.h
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src/CubicSDRDefs.h
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src/SDRThreadQueue.h
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src/SDRThreadTask.h
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)
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#configure_files(${PROJECT_SOURCE_DIR}/shaders ${PROJECT_BINARY_DIR}/shaders COPYONLY)
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#configure_files(${PROJECT_SOURCE_DIR}/png ${PROJECT_BINARY_DIR}/png COPYONLY)
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@ -21,7 +21,7 @@ EVT_IDLE(AppFrame::OnIdle)
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wxEND_EVENT_TABLE()
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AppFrame::AppFrame() :
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wxFrame(NULL, wxID_ANY, wxT("CubicSDR")) {
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wxFrame(NULL, wxID_ANY, wxT("CubicSDR")), frequency(DEFAULT_FREQ) {
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canvas = new TestGLCanvas(this, NULL);
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@ -116,3 +116,14 @@ void AppFrame::OnIdle(wxIdleEvent& event) {
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event.Skip();
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}
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void AppFrame::setFrequency(unsigned int freq) {
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frequency = freq;
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SDRThreadTask task = SDRThreadTask(SDRThreadTask::SDR_THREAD_TUNING);
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task.setUInt(freq);
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m_pQueue->addTask(task, SDRThreadQueue::SDR_PRIORITY_HIGHEST);
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}
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int AppFrame::getFrequency() {
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return frequency;
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}
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@ -11,6 +11,9 @@ public:
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~AppFrame();
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void OnEventInput(wxThreadEvent& event);
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void setFrequency(unsigned int freq);
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int getFrequency();
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private:
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void OnClose(wxCommandEvent& event);
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void OnNewWindow(wxCommandEvent& event);
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@ -21,6 +24,7 @@ private:
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IQBufferThread *t_IQBuffer;
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wxCriticalSection m_pThreadCS;
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SDRThreadQueue* m_pQueue;
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unsigned int frequency;
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wxDECLARE_EVENT_TABLE();
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};
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@ -4,3 +4,5 @@
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#define SRATE 2500000
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#define FFT_SIZE 8192
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#define DEFAULT_FREQ 105700000
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@ -12,6 +12,7 @@
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#include "CubicSDR.h"
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#include "CubicSDRDefs.h"
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#include "AppFrame.h"
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#include <algorithm>
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wxString glGetwxString(GLenum name) {
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@ -98,7 +99,7 @@ wxEND_EVENT_TABLE()
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TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList) :
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wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
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wxFULL_REPAINT_ON_RESIZE) {
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wxFULL_REPAINT_ON_RESIZE), parent(parent) {
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int in_block_size = BUF_SIZE / 2;
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int out_block_size = FFT_SIZE;
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@ -109,7 +110,7 @@ TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList) :
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plan[0] = fftw_plan_dft_1d(out_block_size, in, out[0], FFTW_BACKWARD, FFTW_MEASURE);
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plan[1] = fftw_plan_dft_1d(out_block_size, in, out[1], FFTW_FORWARD, FFTW_MEASURE);
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fft_ceil_ma=fft_ceil_maa=1.0;
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fft_ceil_ma = fft_ceil_maa = 1.0;
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}
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void TestGLCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
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@ -127,10 +128,17 @@ void TestGLCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
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void TestGLCanvas::OnKeyDown(wxKeyEvent& event) {
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float angle = 5.0;
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unsigned int freq;
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switch (event.GetKeyCode()) {
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case WXK_RIGHT:
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freq = ((AppFrame*) parent)->getFrequency();
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freq += 100000;
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((AppFrame*) parent)->setFrequency(freq);
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break;
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case WXK_LEFT:
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freq = ((AppFrame*) parent)->getFrequency();
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freq -= 100000;
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((AppFrame*) parent)->setFrequency(freq);
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break;
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case WXK_DOWN:
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break;
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@ -200,8 +208,8 @@ void TestGLCanvas::setData(std::vector<signed char> *data) {
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}
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}
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fft_ceil_ma = fft_ceil_ma + (fft_ceil - fft_ceil_ma)*0.05;
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fft_ceil_maa = fft_ceil_maa + (fft_ceil - fft_ceil_maa)*0.05;
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fft_ceil_ma = fft_ceil_ma + (fft_ceil - fft_ceil_ma) * 0.05;
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fft_ceil_maa = fft_ceil_maa + (fft_ceil - fft_ceil_maa) * 0.05;
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for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
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points[i * 2 + 1] = fft_result_maa[i] / fft_ceil_maa;
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@ -7,8 +7,7 @@
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#include "CubicSDRDefs.h"
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#include "fftw3.h"
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class PrimaryGLContext : public wxGLContext
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{
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class PrimaryGLContext: public wxGLContext {
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public:
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PrimaryGLContext(wxGLCanvas *canvas);
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@ -19,13 +18,19 @@ private:
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GLuint m_textures[6];
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};
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class TestGLCanvas : public wxGLCanvas
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{
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class TestGLCanvas: public wxGLCanvas {
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public:
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TestGLCanvas(wxWindow *parent, int *attribList = NULL);
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void setData(std::vector<signed char> *data);
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private:
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void OnPaint(wxPaintEvent& event);
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void OnKeyDown(wxKeyEvent& event);
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void OnIdle(wxIdleEvent &event);
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wxWindow *parent;
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std::vector<float> points;
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fftw_complex *in, *out[2];
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@ -37,12 +42,5 @@ public:
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std::vector<float> fft_result_ma;
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std::vector<float> fft_result_maa;
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private:
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void OnPaint(wxPaintEvent& event);
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void OnKeyDown(wxKeyEvent& event);
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void OnIdle(wxIdleEvent &event);
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wxDECLARE_EVENT_TABLE();
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wxDECLARE_EVENT_TABLE();
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};
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@ -95,7 +95,7 @@ wxThread::ExitCode SDRThread::Entry() {
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rtlsdr_open(&dev, use_my_dev);
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rtlsdr_set_sample_rate(dev, SRATE);
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rtlsdr_set_center_freq(dev, 105700000);
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rtlsdr_set_center_freq(dev, DEFAULT_FREQ);
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rtlsdr_set_agc_mode(dev, 1);
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rtlsdr_set_offset_tuning(dev, 1);
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rtlsdr_reset_buffer(dev);
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@ -110,33 +110,27 @@ wxThread::ExitCode SDRThread::Entry() {
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std::cout << "Sampling..";
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while (!TestDestroy()) {
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if (m_pQueue->Stacksize()) {
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while (m_pQueue->Stacksize()) {
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SDRThreadTask task = m_pQueue->Pop(); // pop a task from the queue. this will block the worker thread if queue is empty
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if (m_pQueue->stackSize()) {
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bool freq_changed = false;
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float new_freq;
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while (m_pQueue->stackSize()) {
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SDRThreadTask task = m_pQueue->pop(); // pop a task from the queue. this will block the worker thread if queue is empty
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switch (task.m_cmd) {
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// case SDRThreadTask::SDR_THREAD_EXIT: // thread should exit
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// Sleep(1000); // wait a while
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// throw SDRThreadTask::SDR_THREAD_EXIT; // confirm exit command
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// case SDRThreadTask::SDR_THREAD_TASK: // process a standard task
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// Sleep(2000);
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// m_pQueue->Report(SDRThreadTask::SDR_THREAD_TASK, wxString::Format(wxT("Task #%s done."), task.m_Arg.c_str()), m_ID); // report successful completion
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// break;
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// case SDRThreadTask::SDR_THREAD_JOBERR: // process a task that terminates with an error
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// m_pQueue->Report(SDRThreadTask::SDR_THREAD_TASK, wxString::Format(wxT("Task #%s errorneous."), task.m_Arg.c_str()), m_ID);
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// Sleep(1000);
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// throw SDRThreadTask::SDR_THREAD_EXIT; // report exit of worker thread
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// break;
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// case SDRThreadTask::SDR_THREAD_NULL: // dummy command
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// default: break; // default
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case SDRThreadTask::SDR_THREAD_TUNING:
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std::cout << "Set frequency: " << task.getUInt() << std::endl;
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freq_changed = true;
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new_freq = task.getUInt();
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break;
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}
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}
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if (freq_changed) {
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rtlsdr_set_center_freq(dev, new_freq);
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}
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}
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rtlsdr_read_sync(dev, buf, BUF_SIZE, &n_read);
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// move around
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// long freq = 98000000+(20000000)*sin(seconds/50.0);
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// rtlsdr_set_center_freq(dev, freq);
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// std::cout << "Frequency: " << freq << std::endl;
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if (!TestDestroy()) {
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std::vector<signed char> *new_buffer = new std::vector<signed char>();
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@ -0,0 +1,43 @@
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#include "SDRThreadQueue.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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SDRThreadQueue::SDRThreadQueue(wxEvtHandler* pParent) :
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m_pParent(pParent) {
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}
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void SDRThreadQueue::addTask(const SDRThreadTask& task, const SDR_PRIORITY& priority) {
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wxMutexLocker lock(m_MutexQueue);
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m_Tasks.insert(std::make_pair(priority, task));
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m_QueueCount.Post();
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}
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SDRThreadTask SDRThreadQueue::pop() {
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SDRThreadTask element;
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m_QueueCount.Wait();
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m_MutexQueue.Lock();
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element = (m_Tasks.begin())->second;
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m_Tasks.erase(m_Tasks.begin());
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m_MutexQueue.Unlock();
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return element;
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}
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void SDRThreadQueue::report(const SDRThreadTask::SDR_COMMAND& cmd, const wxString& sArg, int iArg) {
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wxCommandEvent evt(wxEVT_THREAD, cmd);
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evt.SetString(sArg);
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evt.SetInt(iArg);
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m_pParent->AddPendingEvent(evt);
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}
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size_t SDRThreadQueue::stackSize() {
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wxMutexLocker lock(m_MutexQueue);
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return m_Tasks.size();
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}
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wxEvtHandler* SDRThreadQueue::getHandler() {
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return m_pParent;
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}
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@ -1,59 +1,24 @@
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#pragma once
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#include <map>
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#include "SDRThreadTask.h"
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class SDRThreadTask {
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public:
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enum SDR_COMMAND {
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SDR_THREAD_EXIT = wxID_EXIT, SDR_THREAD_NULL = wxID_HIGHEST + 1, SDR_THREAD_STARTED, SDR_THREAD_PROCESS, SDR_THREAD_ERROR,
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};
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SDRThreadTask() :
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m_cmd(SDR_THREAD_NULL) {
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}
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SDRThreadTask(SDR_COMMAND cmd, const wxString& arg) :
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m_cmd(cmd), m_Arg(arg) {
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}
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SDR_COMMAND m_cmd;
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wxString m_Arg;
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};
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#include "wx/event.h"
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class SDRThreadQueue {
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public:
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enum SDR_PRIORITY {
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SDR_PRIORITY_HIGHEST, SDR_PRIORITY_HIGHER, SDR_PRIORITY_NORMAL, SDR_PRIORITY_BELOW_NORMAL, SDR_PRIORITY_LOW, SDR_PRIORITY_IDLE
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};
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SDRThreadQueue(wxEvtHandler* pParent) :
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m_pParent(pParent) {
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}
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void AddTask(const SDRThreadTask& task, const SDR_PRIORITY& priority = SDR_PRIORITY_NORMAL) {
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wxMutexLocker lock(m_MutexQueue);
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m_Tasks.insert(std::make_pair(priority, task));
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m_QueueCount.Post();
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}
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SDRThreadTask Pop() {
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SDRThreadTask element;
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m_QueueCount.Wait();
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m_MutexQueue.Lock();
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element = (m_Tasks.begin())->second;
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m_Tasks.erase(m_Tasks.begin());
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m_MutexQueue.Unlock();
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return element;
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}
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void Report(const SDRThreadTask::SDR_COMMAND& cmd, const wxString& sArg = wxEmptyString, int iArg = 0) {
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wxCommandEvent evt(wxEVT_THREAD, cmd);
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evt.SetString(sArg);
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evt.SetInt(iArg);
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m_pParent->AddPendingEvent(evt);
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}
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size_t Stacksize() {
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wxMutexLocker lock(m_MutexQueue);
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return m_Tasks.size();
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}
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SDRThreadQueue(wxEvtHandler* pParent);
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wxEvtHandler* getHandler() {
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return m_pParent;
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}
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void addTask(const SDRThreadTask& task, const SDR_PRIORITY& priority = SDR_PRIORITY_NORMAL);
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void report(const SDRThreadTask::SDR_COMMAND& cmd, const wxString& sArg = wxEmptyString, int iArg = 0);
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SDRThreadTask pop();
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size_t stackSize();
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wxEvtHandler* getHandler();
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private:
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wxEvtHandler* m_pParent;
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9
src/SDRThreadTask.cpp
Normal file
9
src/SDRThreadTask.cpp
Normal file
@ -0,0 +1,9 @@
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#include "SDRThreadTask.h"
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void SDRThreadTask::setUInt(unsigned int i) {
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arg_int = i;
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}
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unsigned int SDRThreadTask::getUInt() {
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return arg_int;
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}
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24
src/SDRThreadTask.h
Normal file
24
src/SDRThreadTask.h
Normal file
@ -0,0 +1,24 @@
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#pragma once
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#include "wx/defs.h"
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#include "wx/string.h"
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class SDRThreadTask {
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public:
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enum SDR_COMMAND {
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SDR_THREAD_EXIT = wxID_EXIT, SDR_THREAD_NULL = wxID_HIGHEST + 1, SDR_THREAD_STARTED, SDR_THREAD_PROCESS, SDR_THREAD_ERROR, SDR_THREAD_TUNING
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};
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SDRThreadTask() :
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m_cmd(SDR_THREAD_NULL) {
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}
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SDRThreadTask(SDR_COMMAND cmd) :
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m_cmd(cmd) {
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}
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void setUInt(unsigned int i);
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unsigned int getUInt();
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SDR_COMMAND m_cmd;
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unsigned int arg_int;
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};
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