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https://github.com/cjcliffe/CubicSDR.git
synced 2026-07-25 19:44:08 -04:00
Manual Gain Control :-)
- Disable AGC from settings menu - Requires latest SoapySDRPlay gain commits for SDRPlay
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#include "GainCanvas.h"
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if !wxUSE_GLCANVAS
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#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
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#endif
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#include "CubicSDR.h"
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#include "CubicSDRDefs.h"
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#include "AppFrame.h"
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#include <algorithm>
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wxBEGIN_EVENT_TABLE(GainCanvas, wxGLCanvas) EVT_PAINT(GainCanvas::OnPaint)
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EVT_IDLE(GainCanvas::OnIdle)
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EVT_MOTION(GainCanvas::OnMouseMoved)
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EVT_LEFT_DOWN(GainCanvas::OnMouseDown)
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EVT_LEFT_UP(GainCanvas::OnMouseReleased)
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EVT_LEAVE_WINDOW(GainCanvas::OnMouseLeftWindow)
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EVT_ENTER_WINDOW(GainCanvas::OnMouseEnterWindow)
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wxEND_EVENT_TABLE()
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GainCanvas::GainCanvas(wxWindow *parent, int *attribList) :
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InteractiveCanvas(parent, attribList) {
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glContext = new PrimaryGLContext(this, &wxGetApp().GetContext(this));
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bgPanel.setCoordinateSystem(GLPanel::GLPANEL_Y_UP);
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bgPanel.setFill(GLPanel::GLPANEL_FILL_GRAD_X);
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numGains = 1;
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spacing = 2.0/numGains;
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barWidth = (1.0/numGains)*0.8;
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startPos = spacing/2.0;
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barHeight = 0.8;
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}
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GainCanvas::~GainCanvas() {
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}
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void GainCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
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wxPaintDC dc(this);
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const wxSize ClientSize = GetClientSize();
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glContext->SetCurrent(*this);
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initGLExtensions();
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glViewport(0, 0, ClientSize.x, ClientSize.y);
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float i = 0;
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for (std::vector<GainInfo *>::iterator gi = gainInfo.begin(); gi != gainInfo.end(); gi++) {
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GainInfo *gInfo = (*gi);
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float midPos = -1.0+startPos+spacing*i;
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gInfo->labelPanel.setSize(spacing/2.0,(15.0/float(ClientSize.y)));
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gInfo->labelPanel.setPosition(midPos, -barHeight-(20.0/float(ClientSize.y)));
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gInfo->valuePanel.setSize(spacing/2.0,(15.0/float(ClientSize.y)));
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gInfo->valuePanel.setPosition(midPos, barHeight+(20.0/float(ClientSize.y)));
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i+=1.0;
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}
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bgPanel.draw();
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SwapBuffers();
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}
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void GainCanvas::OnIdle(wxIdleEvent &event) {
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if (mouseTracker.mouseInView()) {
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Refresh();
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} else {
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event.Skip();
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}
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for (std::vector<GainInfo *>::iterator gi = gainInfo.begin(); gi != gainInfo.end(); gi++) {
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GainInfo *gInfo = (*gi);
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if (gInfo->changed) {
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wxGetApp().setGain(gInfo->name, gInfo->current);
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gInfo->changed = false;
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}
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}
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}
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int GainCanvas::GetPanelHit(CubicVR::vec2 &result) {
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std::vector<GainInfo *>::iterator gi;
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int i = 0;
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for (gi = gainInfo.begin(); gi != gainInfo.end(); gi++) {
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GainInfo *gInfo = (*gi);
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CubicVR::vec2 hitResult;
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if (gInfo->panel.hitTest(CubicVR::vec2((mouseTracker.getMouseX()-0.5)*2.0, (mouseTracker.getMouseY()-0.5)*2.0), hitResult)) {
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// std::cout << "Hit #" << i << " result: " << hitResult << std::endl;
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result = (hitResult + CubicVR::vec2(1.0,1.0)) * 0.5;
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return i;
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}
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i++;
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}
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return -1;
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}
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void GainCanvas::SetLevel() {
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CubicVR::vec2 hitResult;
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int panelHit = GetPanelHit(hitResult);
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if (panelHit >= 0) {
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gainInfo[panelHit]->levelPanel.setSize(1.0, hitResult.y);
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gainInfo[panelHit]->levelPanel.setPosition(0.0, (-1.0+(hitResult.y)));
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gainInfo[panelHit]->current = gainInfo[panelHit]->low+(hitResult.y * (gainInfo[panelHit]->high-gainInfo[panelHit]->low));
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gainInfo[panelHit]->changed = true;
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gainInfo[panelHit]->valuePanel.setText(std::to_string(int(gainInfo[panelHit]->current)));
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}
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}
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void GainCanvas::OnMouseMoved(wxMouseEvent& event) {
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InteractiveCanvas::OnMouseMoved(event);
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CubicVR::vec2 hitResult;
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int panelHit = GetPanelHit(hitResult);
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if (panelHit >= 0) {
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gainInfo[panelHit]->highlightPanel.setSize(1.0, hitResult.y);
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gainInfo[panelHit]->highlightPanel.setPosition(0.0, (-1.0+(hitResult.y)));
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}
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int i = 0;
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for (std::vector<GainInfo *>::iterator gi = gainInfo.begin(); gi != gainInfo.end(); gi++) {
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(*gi)->highlightPanel.visible = (i==panelHit);
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i++;
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}
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if (mouseTracker.mouseDown()) {
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SetLevel();
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}
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}
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void GainCanvas::OnMouseDown(wxMouseEvent& event) {
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InteractiveCanvas::OnMouseDown(event);
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SetLevel();
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}
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void GainCanvas::OnMouseWheelMoved(wxMouseEvent& event) {
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InteractiveCanvas::OnMouseWheelMoved(event);
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// Refresh();
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}
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void GainCanvas::OnMouseReleased(wxMouseEvent& event) {
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InteractiveCanvas::OnMouseReleased(event);
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// Refresh();
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}
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void GainCanvas::OnMouseLeftWindow(wxMouseEvent& event) {
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InteractiveCanvas::OnMouseLeftWindow(event);
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SetCursor(wxCURSOR_CROSS);
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int i = 0;
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for (std::vector<GainInfo *>::iterator gi = gainInfo.begin(); gi != gainInfo.end(); gi++) {
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(*gi)->highlightPanel.visible = false;
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i++;
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}
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Refresh();
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}
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void GainCanvas::OnMouseEnterWindow(wxMouseEvent& event) {
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InteractiveCanvas::mouseTracker.OnMouseEnterWindow(event);
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SetCursor(wxCURSOR_CROSS);
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// Refresh();
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}
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void GainCanvas::setHelpTip(std::string tip) {
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helpTip = tip;
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}
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void GainCanvas::updateGainUI() {
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const wxSize ClientSize = GetClientSize();
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SDRDeviceInfo *devInfo = wxGetApp().getDevice();
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std::vector<SDRDeviceRange> &gains = devInfo->getRxChannel()->getGains();
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std::vector<SDRDeviceRange>::iterator gi;
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numGains = gains.size();
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float i = 0;
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if (!numGains) {
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return;
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}
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spacing = 2.0/numGains;
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barWidth = (1.0/numGains)*0.7;
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startPos = spacing/2.0;
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barHeight = 0.8;
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RGBA4f c1, c2;
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while (gainInfo.size()) {
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GainInfo *giDel;
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giDel = gainInfo.back();
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gainInfo.pop_back();
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giDel->panel.removeChild(&giDel->levelPanel);
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bgPanel.removeChild(&(giDel->labelPanel));
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bgPanel.removeChild(&(giDel->valuePanel));
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bgPanel.removeChild(&(giDel->panel));
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delete giDel;
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}
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for (gi = gains.begin(); gi != gains.end(); gi++) {
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GainInfo *gInfo = new GainInfo;
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float midPos = -1.0+startPos+spacing*i;
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gInfo->name = (*gi).getName();
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gInfo->low = (*gi).getLow();
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gInfo->high = (*gi).getHigh();
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gInfo->current = wxGetApp().getGain(gInfo->name);
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gInfo->panel.setBorderPx(1);
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gInfo->panel.setFill(GLPanel::GLPANEL_FILL_GRAD_BAR_X);
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gInfo->panel.setPosition(midPos, 0);
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gInfo->panel.setSize(barWidth, barHeight);
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gInfo->panel.setBlend(GL_ONE, GL_ONE);
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gInfo->levelPanel.setBorderPx(0);
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gInfo->levelPanel.setMarginPx(1);
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gInfo->levelPanel.setSize(1.0,0.8);
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float levelVal = float(gInfo->current-gInfo->low)/float(gInfo->high-gInfo->low);
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gInfo->levelPanel.setSize(1.0, levelVal);
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gInfo->levelPanel.setPosition(0.0, (-1.0+(levelVal)));
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gInfo->levelPanel.setFill(GLPanel::GLPANEL_FILL_GRAD_BAR_X);
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gInfo->levelPanel.setBlend(GL_ONE, GL_ONE);
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gInfo->panel.addChild(&gInfo->levelPanel);
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gInfo->highlightPanel.setBorderPx(0);
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gInfo->highlightPanel.setMarginPx(1);
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gInfo->highlightPanel.setSize(1.0,0.8);
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gInfo->highlightPanel.setPosition(0.0,-0.2);
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gInfo->highlightPanel.setFill(GLPanel::GLPANEL_FILL_GRAD_BAR_X);
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gInfo->highlightPanel.setBlend(GL_ONE, GL_ONE);
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gInfo->highlightPanel.visible = false;
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gInfo->panel.addChild(&gInfo->highlightPanel);
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gInfo->labelPanel.setSize(spacing/2.0,(15.0/float(ClientSize.y)));
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gInfo->labelPanel.setPosition(midPos, -barHeight-(20.0/float(ClientSize.y)));
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gInfo->labelPanel.setText((*gi).getName());
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gInfo->labelPanel.setFill(GLPanel::GLPANEL_FILL_NONE);
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bgPanel.addChild(&(gInfo->labelPanel));
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gInfo->valuePanel.setSize(spacing/2.0,(15.0/float(ClientSize.y)));
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gInfo->valuePanel.setPosition(midPos, barHeight+(20.0/float(ClientSize.y)));
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gInfo->valuePanel.setText(std::to_string(int(gInfo->current)));
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gInfo->valuePanel.setFill(GLPanel::GLPANEL_FILL_NONE);
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bgPanel.addChild(&(gInfo->valuePanel));
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bgPanel.addChild(&(gInfo->panel));
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gainInfo.push_back(gInfo);
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i++;
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}
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setThemeColors();
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}
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void GainCanvas::setThemeColors() {
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std::vector<GainInfo *>::iterator gi;
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RGBA4f c1, c2;
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c1 = ThemeMgr::mgr.currentTheme->generalBackground;
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c2 = ThemeMgr::mgr.currentTheme->generalBackground * 0.5;
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bgPanel.setFillColor(c1, c2);
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for (gi = gainInfo.begin(); gi != gainInfo.end(); gi++) {
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GainInfo *gInfo = (*gi);
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c1 = ThemeMgr::mgr.currentTheme->generalBackground;
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c2 = ThemeMgr::mgr.currentTheme->generalBackground * 0.5;
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c1.a = 1.0;
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c2.a = 1.0;
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gInfo->panel.setFillColor(c1, c2);
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c1 = ThemeMgr::mgr.currentTheme->meterLevel * 0.5;
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c2 = ThemeMgr::mgr.currentTheme->meterLevel;
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c1.a = 1.0;
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c2.a = 1.0;
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gInfo->levelPanel.setFillColor(c1, c2);
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c1 = RGBA4f(0.3,0.3,0.3,1.0);
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c2 = RGBA4f(0.65,0.65,0.65,1.0);;
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gInfo->highlightPanel.setFillColor(c1, c2);
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}
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Refresh();
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}
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@@ -0,0 +1,63 @@
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#pragma once
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#include "wx/glcanvas.h"
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#include "wx/timer.h"
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#include <vector>
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#include <queue>
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#include "InteractiveCanvas.h"
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#include "MouseTracker.h"
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#include "GLPanel.h"
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#include "PrimaryGLContext.h"
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#include "fftw3.h"
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#include "Timer.h"
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class GainInfo {
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public:
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std::string name;
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float low, high, current;
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bool changed;
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GLPanel panel;
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GLPanel levelPanel;
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GLPanel highlightPanel;
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GLTextPanel labelPanel;
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GLTextPanel valuePanel;
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};
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class GainCanvas: public InteractiveCanvas {
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public:
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GainCanvas(wxWindow *parent, int *attribList = NULL);
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~GainCanvas();
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void setHelpTip(std::string tip);
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void updateGainUI();
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void setThemeColors();
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private:
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void OnPaint(wxPaintEvent& event);
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void OnIdle(wxIdleEvent &event);
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int GetPanelHit(CubicVR::vec2 &result);
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void SetLevel();
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void OnShow(wxShowEvent& event);
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void OnMouseMoved(wxMouseEvent& event);
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void OnMouseDown(wxMouseEvent& event);
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void OnMouseWheelMoved(wxMouseEvent& event);
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void OnMouseReleased(wxMouseEvent& event);
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void OnMouseEnterWindow(wxMouseEvent& event);
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void OnMouseLeftWindow(wxMouseEvent& event);
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PrimaryGLContext *glContext;
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std::string helpTip;
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std::vector<GainInfo *> gainInfo;
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GLPanel bgPanel;
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float spacing, barWidth, startPos, barHeight, numGains;
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wxSize clientSize;
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//
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wxDECLARE_EVENT_TABLE();
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};
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