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https://github.com/cjcliffe/CubicSDR.git
synced 2024-11-04 16:31:15 -05:00
OSX audio may be stable, works on 2010 macbook pro
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7c6d2e1131
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@ -51,8 +51,8 @@ bool CubicSDR::OnInit() {
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int main_policy;
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struct sched_param main_param;
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main_policy = SCHED_OTHER;
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main_param.sched_priority = sched_get_priority_min(SCHED_OTHER);
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main_policy = SCHED_RR;
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main_param.sched_priority = sched_get_priority_min(SCHED_RR)+2;
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pthread_setschedparam(pthread_self(), main_policy, &main_param);
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#endif
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@ -1,6 +1,10 @@
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#pragma once
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#ifdef __APPLE__
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#define BUF_SIZE (16384*3)
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#else
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#define BUF_SIZE (16384*4)
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#endif
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#define SRATE 2000000
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#define FFT_SIZE 2048
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@ -3,7 +3,7 @@
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#include <vector>
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AudioThread::AudioThread(AudioThreadInputQueue *inputQueue) :
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inputQueue(inputQueue), terminated(false), audio_queue_ptr(0) {
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inputQueue(inputQueue), terminated(false), audio_queue_ptr(0), underflow_count(0) {
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}
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@ -16,29 +16,63 @@ static int audioCallback(void *outputBuffer, void *inputBuffer, unsigned int nBu
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AudioThread *src = (AudioThread *) userData;
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float *out = (float*) outputBuffer;
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if (status) {
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std::cout << "Audio buffer underflow.." << std::endl;
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std::cout << "Audio buffer underflow.." << (src->underflow_count++) << std::endl;
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}
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if (!src->audio_queue.size()) {
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std::queue<std::vector<float> > *audio_queue = src->audio_queue.load();
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#ifdef __APPLE__ // Crude re-sync
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int wait_for_it = 0;
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if (audio_queue->empty()) {
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while (wait_for_it++ < 50) { // Can we wait it out?
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std::this_thread::sleep_for(std::chrono::microseconds(10000));
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// std::this_thread::yield();
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if (!audio_queue->empty()) {
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std::cout << "Buffer recovery.." << std::endl;
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break;
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}
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}
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}
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#endif
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if (audio_queue->empty()) {
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for (int i = 0; i < nBufferFrames * 2; i++) {
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out[i] = 0;
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}
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return 0;
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}
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std::vector<float> nextBuffer = src->audio_queue.front();
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wait_for_it = 0;
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std::vector<float> nextBuffer = audio_queue->front();
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int nextBufferSize = nextBuffer.size();
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for (int i = 0; i < nBufferFrames * 2; i++) {
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out[i] = nextBuffer[src->audio_queue_ptr];
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src->audio_queue_ptr++;
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if (src->audio_queue_ptr == nextBuffer.size()) {
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src->audio_queue.pop();
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if (src->audio_queue_ptr == nextBufferSize) {
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audio_queue->pop();
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src->audio_queue_ptr = 0;
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if (!src->audio_queue.size()) {
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for (int j = i; j < nBufferFrames * 2; j++) {
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std::cout << "Audio buffer underflow.." << std::endl;
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out[i] = 0;
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}
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return 0;
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if (audio_queue->empty()) {
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#ifdef __APPLE__
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while (wait_for_it++ < 50) { // Can we wait it out?
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std::this_thread::sleep_for(std::chrono::microseconds(10000));
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if (!audio_queue->empty()) {
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std::cout << "Buffer recovery.." << std::endl;
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break;
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}
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}
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#endif
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if (audio_queue->empty()) {
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for (int j = i; j < nBufferFrames * 2; j++) {
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std::cout << "Audio buffer underflow mid request.." << (src->underflow_count++) << std::endl;
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out[i] = 0;
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}
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return 0;
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}
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}
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nextBuffer = src->audio_queue.front();
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nextBuffer = audio_queue->front();
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}
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}
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return 0;
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@ -57,12 +91,15 @@ void AudioThread::threadMain() {
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parameters.nChannels = 2;
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parameters.firstChannel = 0;
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unsigned int sampleRate = AUDIO_FREQUENCY;
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unsigned int bufferFrames = 256;
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unsigned int bufferFrames = 0;
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RtAudio::StreamOptions opts;
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opts.flags = RTAUDIO_MINIMIZE_LATENCY | RTAUDIO_SCHEDULE_REALTIME;
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// opts.flags = RTAUDIO_SCHEDULE_REALTIME | RTAUDIO_MINIMIZE_LATENCY;
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// opts.flags = RTAUDIO_MINIMIZE_LATENCY;
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opts.streamName = "CubicSDR Audio Output";
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opts.priority = 0;
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opts.priority = sched_get_priority_max(SCHED_FIFO);
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audio_queue = new std::queue<std::vector<float> >;
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try {
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dac.openStream(¶meters, NULL, RTAUDIO_FLOAT32, sampleRate, &bufferFrames, &audioCallback, (void *) this, &opts);
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@ -74,10 +111,11 @@ void AudioThread::threadMain() {
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while (!terminated) {
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AudioThreadInput inp;
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inputQueue->pop(inp);
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if (inp.data.size()) {
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audio_queue.push(inp.data);
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}
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inputQueue->pop(inp);
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if (inp.data.size()) {
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audio_queue.load()->push(inp.data);
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}
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// std::this_thread::yield();
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}
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try {
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@ -28,8 +28,9 @@ typedef ThreadQueue<AudioThreadInput> AudioThreadInputQueue;
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class AudioThread {
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public:
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std::queue<std::vector<float> > audio_queue;
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unsigned int audio_queue_ptr;
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std::atomic< std::queue<std::vector<float> > *> audio_queue;
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std::atomic<unsigned int> audio_queue_ptr;
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std::atomic<unsigned int> underflow_count;
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AudioThread(AudioThreadInputQueue *inputQueue);
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~AudioThread();
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