mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2024-11-21 19:31:54 -05:00
Updated cmake for Visual C++ 12
Updated cmake file to properly generate project files for Visual C++ 12, I also have added and tweaked the way the external libraries are referenced, and in theory 32bit builds are included.
This commit is contained in:
parent
1ed7d95193
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3
.gitignore
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3
.gitignore
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@ -0,0 +1,3 @@
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cmake_build/
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cmake_build_msvc/
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dist/
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@ -39,9 +39,19 @@ endmacro(configure_files_recurse)
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project (CubicSDR)
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SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})
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SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${PROJECT_BINARY_DIR})
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SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${PROJECT_BINARY_DIR})
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if( CMAKE_SIZEOF_VOID_P EQUAL 8 )
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MESSAGE( "64 bit compiler detected" )
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SET( EX_PLATFORM 64 )
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SET( EX_PLATFORM_NAME "x64" )
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else( CMAKE_SIZEOF_VOID_P EQUAL 8 )
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MESSAGE( "32 bit compiler detected" )
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SET( EX_PLATFORM 32 )
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SET( EX_PLATFORM_NAME "x86" )
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endif( CMAKE_SIZEOF_VOID_P EQUAL 8 )
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SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/${EX_PLATFORM_NAME})
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SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${PROJECT_BINARY_DIR}/${EX_PLATFORM_NAME})
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SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${PROJECT_BINARY_DIR}/${EX_PLATFORM_NAME})
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#add_subdirectory(${PROJECT_SOURCE_DIR}/glfw-3.0.3 ${PROJECT_BINARY_DIR}/glfw/)
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#include_directories(${PROJECT_SOURCE_DIR}/glfw-3.0.3/include)
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@ -57,33 +67,36 @@ include(${wxWidgets_USE_FILE})
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# include_directories ( ${PROJECT_SOURCE_DIR}/../CubicVR-2/build/include )
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# link_directories ( ${PROJECT_SOURCE_DIR}/../CubicVR-2/build/lib ${OPENGL_INCLUDE_DIR})
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IF (WIN32)
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set(wxWidgets_USE_STATIC ON)
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include_directories ( ${PROJECT_SOURCE_DIR}/external/fftw-3.3.4-dll64 ${PROJECT_SOURCE_DIR}/external/rtl-sdr-release )
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link_directories ( ${PROJECT_SOURCE_DIR}/external/fftw-3.3.4-dll64 ${PROJECT_SOURCE_DIR}/external/rtl-sdr-release/x64 )
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set(FFTW_LIB fftw3f-3)
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include_directories ( ${PROJECT_SOURCE_DIR}/external/fftw-3.3.4 ${PROJECT_SOURCE_DIR}/external/rtl-sdr-release )
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link_directories ( ${PROJECT_SOURCE_DIR}/external/fftw-3.3.4/${EX_PLATFORM_NAME} ${PROJECT_SOURCE_DIR}/external/rtl-sdr-release/${EX_PLATFORM_NAME} )
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set(FFTW_LIB libfftw3f-3)
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link_directories ( ${PROJECT_SOURCE_DIR}/external/liquid-dsp/lib/64 )
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link_directories ( ${PROJECT_SOURCE_DIR}/external/liquid-dsp/lib/${EX_PLATFORM} )
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include_directories ( ${PROJECT_SOURCE_DIR}/external/liquid-dsp/include )
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set(LIQUID_LIB libliquid)
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ADD_DEFINITIONS(
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# To use wasapi
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-D__WINDOWS_WASAPI__
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# To use directsound
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#-D__WINDOWS_DS__
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)
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# To use wasapi
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SET(OTHER_LIBRARIES -luuid -lksuser )
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# To use DirectSound (which uses WASAPI anyways?)
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# SET(OTHER_LIBRARIES -ldsound)
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set(win_SOUND_LIB "DirectSound" CACHE STRING "Windows Sound Library (WASAPI, DirectSound")
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IF(${win_SOUND_LIB} STREQUAL "WASAPI")
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ADD_DEFINITIONS(-D__WINDOWS_WASAPI__)
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IF (NOT MSVC)
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SET(OTHER_LIBRARIES -luuid -lksuser )
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ENDIF(NOT MSVC)
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ELSE()
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ADD_DEFINITIONS(-D__WINDOWS_DS__)
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IF (MSVC)
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SET(OTHER_LIBRARIES dsound.lib)
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ELSE (MSVC)
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SET(OTHER_LIBRARIES -ldsound)
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ENDIF (MSVC)
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ENDIF()
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# Copy DLL files to build dir
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configure_files(${PROJECT_SOURCE_DIR}/external/liquid-dsp-lib/64 ${CMAKE_BINARY_DIR} "*.dll")
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configure_files(${PROJECT_SOURCE_DIR}/external/rtl-sdr-release/x64 ${CMAKE_BINARY_DIR} "*.dll")
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configure_files(${PROJECT_SOURCE_DIR}/external/fftw-3.3.4-dll64 ${CMAKE_BINARY_DIR} "*.dll")
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configure_files(${PROJECT_SOURCE_DIR}/external/liquid-dsp/lib/${EX_PLATFORM} ${CMAKE_BINARY_DIR}/${EX_PLATFORM_NAME} "*.dll")
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configure_files(${PROJECT_SOURCE_DIR}/external/rtl-sdr-release/${EX_PLATFORM_NAME} ${CMAKE_BINARY_DIR}/${EX_PLATFORM_NAME} "*.dll")
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configure_files(${PROJECT_SOURCE_DIR}/external/fftw-3.3.4/${EX_PLATFORM_NAME} ${CMAKE_BINARY_DIR}/${EX_PLATFORM_NAME} "*.dll")
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ENDIF (WIN32)
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@ -239,17 +252,26 @@ include_directories (
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${PROJECT_SOURCE_DIR}/external/lodepng
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${PROJECT_SOURCE_DIR}/external/tinyxml
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)
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IF (NOT MSVC)
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ADD_DEFINITIONS(
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-std=c++0x # or -std=c++11
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-pthread
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)
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ENDIF(NOT MSVC)
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ADD_DEFINITIONS(
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-std=c++0x # or -std=c++11
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-pthread
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)
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configure_files(${PROJECT_SOURCE_DIR}/font ${CMAKE_BINARY_DIR} "*.fnt")
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configure_files(${PROJECT_SOURCE_DIR}/font ${CMAKE_BINARY_DIR} "*.png")
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configure_files(${PROJECT_SOURCE_DIR}/font ${CMAKE_BINARY_DIR}/${EX_PLATFORM_NAME} "*.fnt")
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configure_files(${PROJECT_SOURCE_DIR}/font ${CMAKE_BINARY_DIR}/${EX_PLATFORM_NAME} "*.png")
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add_executable(CubicSDR ${cubicsdr_sources} ${cubicsdr_headers})
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target_link_libraries(CubicSDR rtlsdr liquid ${FFTW_LIB} ${wxWidgets_LIBRARIES} ${OPENGL_LIBRARIES} ${OTHER_LIBRARIES})
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target_link_libraries(CubicSDR rtlsdr ${LIQUID_LIB} ${FFTW_LIB} ${wxWidgets_LIBRARIES} ${OPENGL_LIBRARIES} ${OTHER_LIBRARIES})
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IF (WIN32)
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set_target_properties(CubicSDR PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE")
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set_target_properties(CubicSDR PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE")
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set_target_properties(CubicSDR PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:CONSOLE")
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set_target_properties(CubicSDR PROPERTIES COMPILE_DEFINITIONS_RELWITHDEBINFO "_CONSOLE")
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set_target_properties(CubicSDR PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
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set_target_properties(CubicSDR PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS")
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ENDIF(WIN32)
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[^.]*
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.project
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.cproject
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external/fftw-3.3.4/x64/libfftw3f-3.exp
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