Just lag instead of overloading memory on waterfall overload

This commit is contained in:
Charles J. Cliffe 2016-01-22 01:31:45 -05:00
parent cb14f0ccbf
commit b75586119c

View File

@ -27,6 +27,7 @@ void FFTVisualDataThread::run() {
DemodulatorThreadInputQueue *pipeIQDataIn = (DemodulatorThreadInputQueue *)getInputQueue("IQDataInput");
SpectrumVisualDataQueue *pipeFFTDataOut = (SpectrumVisualDataQueue *)getOutputQueue("FFTDataOutput");
fftQueue.set_max_num_items(256);
pipeFFTDataOut->set_max_num_items(512);
fftDistrib.setInput(pipeIQDataIn);
fftDistrib.attachOutput(&fftQueue);