mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2024-11-22 19:58:39 -05:00
Color theme tweaks and fixes
This commit is contained in:
parent
15347bd791
commit
c04779e91b
@ -61,6 +61,34 @@ DefaultColorTheme::DefaultColorTheme() {
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generalBackground = RGBColor(0.1, 0.1, 0.1);
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}
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RadarColorTheme::RadarColorTheme() {
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name = "Rad";
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waterfallGradient.addColor(GradientColor(5.0 / 255.0, 45.0 / 255.0, 10.0 / 255.0));
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waterfallGradient.addColor(GradientColor(30.0 / 255.0, 150.0 / 255.0, 40.0 / 255.0));
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waterfallGradient.addColor(GradientColor(40.0 / 255.0, 240.0 / 255.0, 60.0 / 255.0));
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waterfallGradient.addColor(GradientColor(250.0 / 255.0, 250.0 / 255.0, 250.0 / 255.0));
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waterfallGradient.generate(256);
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waterfallHighlight = RGBColor(1, 1, 1);
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waterfallNew = RGBColor(0, 1, 0);
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waterfallHover = RGBColor(1, 1, 0);
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waterfallDestroy = RGBColor(1, 0, 0);
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fftLine = RGBColor(0.8, 1.0, 0.8);
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fftHighlight = RGBColor(1, 1, 1);
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scopeLine = RGBColor(0.8, 1.0, 0.8);
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tuningBar = RGBColor(0.2, 0.9, 0.2);
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meterLevel = RGBColor(0, 0.5, 0);
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meterValue = RGBColor(0, 0.5, 0);
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text = RGBColor(0.8, 1.0, 0.8);
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freqLine = RGBColor(1, 1, 1);
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button = RGBColor(0.65, 0.75, 0.65);
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buttonHighlight = RGBColor(0.65, 1.0, 0.65);
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scopeBackground = RGBColor(0.05, 0.1, 0.05);
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fftBackground = RGBColor(0.05, 0.1, 0.05);
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generalBackground = RGBColor(0.05, 0.1, 0.05);
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}
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BlackAndWhiteColorTheme::BlackAndWhiteColorTheme() {
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name = "Black & White";
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waterfallGradient.addColor(GradientColor(0, 0, 0));
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@ -108,14 +136,14 @@ SharpColorTheme::SharpColorTheme() {
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waterfallDestroy = RGBColor(1, 0, 0);
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fftLine = RGBColor(0.9, 0.9, 1.0);
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fftHighlight = RGBColor(0.9, 0.9, 1.0);
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scopeLine = RGBColor(0.9, 0.9, 1.0);
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scopeLine = RGBColor(0.85, 0.85, 1.0);
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tuningBar = RGBColor(0.2, 0.2, 0.9);
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meterLevel = RGBColor(28.0/255.0,106.0/255.0,179.0/255.0);
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meterValue = RGBColor(190.0/255.0,190.0/255.0,60.0/255.0);
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meterLevel = RGBColor(28.0 / 255.0, 106.0 / 255.0, 179.0 / 255.0);
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meterValue = RGBColor(190.0 / 255.0, 190.0 / 255.0, 60.0 / 255.0);
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text = RGBColor(0.9, 0.9, 1);
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freqLine = RGBColor(0.9, 0.9, 1);
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button = RGBColor(217.0/255.0,218.0/255.0,228.0/255.0);
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buttonHighlight= RGBColor(208.0/255.0,249.0/255.0,255.0/255.0);
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freqLine = RGBColor(0.85, 0.85, 1.0);
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button = RGBColor(217.0 / 255.0, 218.0 / 255.0, 228.0 / 255.0);
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buttonHighlight = RGBColor(208.0 / 255.0, 249.0 / 255.0, 255.0 / 255.0);
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scopeBackground = RGBColor(0.05, 0.05, 0.15);
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fftBackground = RGBColor(0.05, 0.05, 0.15);
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@ -134,23 +162,27 @@ RadColorTheme::RadColorTheme() {
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waterfallNew = RGBColor(0, 1, 0);
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waterfallHover = RGBColor(1, 1, 0);
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waterfallDestroy = RGBColor(1, 0, 0);
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fftLine = RGBColor(0.9, 0.9, 0.9);
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fftLine = RGBColor(1.0, 0.9, 0.9);
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fftHighlight = RGBColor(1, 1, 1);
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scopeLine = RGBColor(0.9, 0.9, 0.9);
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scopeLine = RGBColor(1.0, 0.9, 0.9);
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tuningBar = RGBColor(0.2, 0.2, 0.9);
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meterLevel = RGBColor(0, 1, 0);
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meterValue = RGBColor(1, 0, 0);
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meterLevel = RGBColor(0, 0.5, 0);
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meterValue = RGBColor(0.5, 0, 0);
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text = RGBColor(1, 1, 1);
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freqLine = RGBColor(1, 1, 1);
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button = RGBColor(0.65, 0.65, 0.65);
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buttonHighlight = RGBColor(1, 1, 0);
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buttonHighlight = RGBColor(0.76, 0.65, 0);
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scopeBackground = RGBColor(13.0 / 255.0, 47.0 / 255.0, 9.0 / 255.0);
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fftBackground = RGBColor(0, 0, 50.0 / 255.0);
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generalBackground = RGBColor(13.0 / 255.0, 47.0 / 255.0, 9.0 / 255.0);
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}
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TouchColorTheme::TouchColorTheme() {
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name = "Touch";
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waterfallGradient.addColor(GradientColor(0, 0, 0));
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waterfallGradient.addColor(GradientColor(55.0 / 255.0, 40.0 / 255.0, 55.0 / 255.0));
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waterfallGradient.addColor(GradientColor(60.0 / 255.0, 60.0 / 255.0, 90.0 / 255.0));
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waterfallGradient.addColor(GradientColor(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0));
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waterfallGradient.addColor(GradientColor(0.0 / 255.0, 255.0 / 255.0, 255.0 / 255.0));
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waterfallGradient.addColor(GradientColor(10.0 / 255.0, 255.0 / 255.0, 85.0 / 255.0));
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waterfallGradient.addColor(GradientColor(255.0 / 255.0, 255.0 / 255.0, 75.0 / 255.0));
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@ -161,16 +193,21 @@ TouchColorTheme::TouchColorTheme() {
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waterfallNew = RGBColor(0, 1, 0);
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waterfallHover = RGBColor(1, 1, 0);
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waterfallDestroy = RGBColor(1, 0, 0);
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fftLine = RGBColor(0.9, 0.9, 0.9);
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fftHighlight = RGBColor(1, 1, 1);
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scopeLine = RGBColor(0.9, 0.9, 0.9);
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tuningBar = RGBColor(0.2, 0.2, 0.9);
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meterLevel = RGBColor(0, 1, 0);
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meterValue = RGBColor(1, 0, 0);
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fftLine = RGBColor(234.0 / 255.0, 232.0 / 255.0, 247.0 / 255.0);
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fftHighlight = RGBColor(1.0, 1.0, 1.0);
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scopeLine = RGBColor(234.0 / 255.0, 232.0 / 255.0, 247.0 / 255.0);
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tuningBar = RGBColor(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
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meterLevel = RGBColor(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
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meterValue = RGBColor(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
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text = RGBColor(1, 1, 1);
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freqLine = RGBColor(1, 1, 1);
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button = RGBColor(0.65, 0.65, 0.65);
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buttonHighlight = RGBColor(1, 1, 0);
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button = RGBColor(1.0, 1.0, 1.0);
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buttonHighlight = RGBColor(208.0 / 255.0, 202.0 / 255.0, 247.0 / 255.0);
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scopeBackground = RGBColor(39.0 / 255.0, 36.0 / 255.0, 56.0 / 255.0);
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fftBackground = RGBColor(39.0 / 255.0, 36.0 / 255.0, 56.0 / 255.0);
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generalBackground = RGBColor(61.0 / 255.0, 57.0 / 255.0, 88.0 / 255.0);
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}
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HDColorTheme::HDColorTheme() {
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@ -191,39 +228,17 @@ HDColorTheme::HDColorTheme() {
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fftLine = RGBColor(0.9, 0.9, 0.9);
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fftHighlight = RGBColor(1, 1, 1);
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scopeLine = RGBColor(0.9, 0.9, 0.9);
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tuningBar = RGBColor(0.2, 0.2, 0.9);
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meterLevel = RGBColor(0, 1, 0);
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meterValue = RGBColor(1, 0, 0);
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tuningBar = RGBColor(0, 0.7, 0.7);
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meterLevel = RGBColor(0, 0.5, 0);
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meterValue = RGBColor(0.0, 0.0, 1.0);
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text = RGBColor(1, 1, 1);
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freqLine = RGBColor(1, 1, 1);
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button = RGBColor(0.65, 0.65, 0.65);
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buttonHighlight = RGBColor(1, 1, 0);
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}
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RadarColorTheme::RadarColorTheme() {
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name = "Rad";
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waterfallGradient.addColor(GradientColor(5.0 / 255.0, 45.0 / 255.0, 10.0 / 255.0));
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waterfallGradient.addColor(GradientColor(30.0 / 255.0, 150.0 / 255.0, 40.0 / 255.0));
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waterfallGradient.addColor(GradientColor(40.0 / 255.0, 240.0 / 255.0, 60.0 / 255.0));
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waterfallGradient.addColor(GradientColor(250.0 / 255.0, 250.0 / 255.0, 250.0 / 255.0));
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waterfallGradient.generate(256);
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waterfallHighlight = RGBColor(1, 1, 1);
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waterfallNew = RGBColor(0, 1, 0);
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waterfallHover = RGBColor(1, 1, 0);
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waterfallDestroy = RGBColor(1, 0, 0);
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fftLine = RGBColor(0.8, 1.0, 0.8);
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fftHighlight = RGBColor(1, 1, 1);
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scopeLine = RGBColor(0.8, 1.0, 0.8);
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tuningBar = RGBColor(0.2, 0.9, 0.2);
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meterLevel = RGBColor(0, 0.5, 0);
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meterValue = RGBColor(0, 0.5, 0);
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text = RGBColor(0.8, 1.0, 0.8);
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freqLine = RGBColor(1, 1, 1);
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button = RGBColor(0.65, 0.75, 0.65);
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buttonHighlight = RGBColor(0.65, 1.0, 0.65);
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scopeBackground = RGBColor(0.05, 0.1, 0.05);
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fftBackground = RGBColor(0.05, 0.1, 0.05);
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generalBackground = RGBColor(0.05, 0.1, 0.05);
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button = RGBColor(0, 0.7, 0.7);
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buttonHighlight = RGBColor(1, 1, 1);
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scopeBackground = RGBColor(0.0, 0.0, 48.0 / 255.0);
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fftBackground = RGBColor(0.0, 0.0, 48.0 / 255.0);
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generalBackground = RGBColor(0.0, 0.0, 0.0);
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}
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@ -53,7 +53,7 @@ void ModeSelectorContext::DrawSelector(std::string label, int c, int cMax, bool
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glEnd();
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if (on) {
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glColor4f(1.0-r, 1.0-g, 1.0-b, a);
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glColor4f(0, 0, 0, a);
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}
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getFont(fontSize).drawString(label, 0.0, y + height / 2.0, fontHeight, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
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@ -116,7 +116,7 @@ void PrimaryGLContext::DrawDemodInfo(DemodulatorInstance *demod, float r, float
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_DST_COLOR);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(r, g, b, 0.6);
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float ofs = ((float) demod->getBandwidth()) / (float) srate;
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@ -5,67 +5,105 @@
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ScopeContext::ScopeContext(ScopeCanvas *canvas, wxGLContext *sharedContext) :
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PrimaryGLContext(canvas, sharedContext) {
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glDisable (GL_CULL_FACE);
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glDisable (GL_DEPTH_TEST);
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glMatrixMode(GL_PROJECTION);
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity();
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}
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void ScopeContext::DrawBegin() {
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glClearColor(ThemeMgr::mgr.currentTheme->scopeBackground.r, ThemeMgr::mgr.currentTheme->scopeBackground.g, ThemeMgr::mgr.currentTheme->scopeBackground.b, 1.0);
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glClearColor(ThemeMgr::mgr.currentTheme->scopeBackground.r, ThemeMgr::mgr.currentTheme->scopeBackground.g,
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ThemeMgr::mgr.currentTheme->scopeBackground.b, 1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode (GL_MODELVIEW);
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glLoadIdentity();
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glDisable(GL_TEXTURE_2D);
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glDisable (GL_TEXTURE_2D);
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}
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void ScopeContext::Plot(std::vector<float> &points, bool stereo) {
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if (stereo) {
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glBegin(GL_QUADS);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r*2.0, ThemeMgr::mgr.currentTheme->scopeBackground.g*2.0, ThemeMgr::mgr.currentTheme->scopeBackground.b*2.0);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r, ThemeMgr::mgr.currentTheme->scopeBackground.g, ThemeMgr::mgr.currentTheme->scopeBackground.b);
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glVertex2f(1, 1);
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glVertex2f(-1, 1);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r*2.0, ThemeMgr::mgr.currentTheme->scopeBackground.g*2.0, ThemeMgr::mgr.currentTheme->scopeBackground.b*2.0);
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glVertex2f(-1, 0.5);
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glVertex2f(1, 0.5);
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glVertex2f(-1, 0.5);
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glVertex2f(1, 0.5);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r, ThemeMgr::mgr.currentTheme->scopeBackground.g, ThemeMgr::mgr.currentTheme->scopeBackground.b);
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glVertex2f(1, 0.0);
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glVertex2f(-1, 0.0);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r, ThemeMgr::mgr.currentTheme->scopeBackground.g, ThemeMgr::mgr.currentTheme->scopeBackground.b);
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glVertex2f(1, 0);
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glVertex2f(-1, 0);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r*2.0, ThemeMgr::mgr.currentTheme->scopeBackground.g*2.0, ThemeMgr::mgr.currentTheme->scopeBackground.b*2.0);
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glVertex2f(-1, -0.5);
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glVertex2f(1, -0.5);
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glVertex2f(-1, -0.5);
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glVertex2f(1, -0.5);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r, ThemeMgr::mgr.currentTheme->scopeBackground.g, ThemeMgr::mgr.currentTheme->scopeBackground.b);
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glVertex2f(1, -1.0);
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glVertex2f(-1, -1.0);
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glEnd();
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} else {
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glBegin (GL_QUADS);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r, ThemeMgr::mgr.currentTheme->scopeBackground.g,
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ThemeMgr::mgr.currentTheme->scopeBackground.b);
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glVertex2f(1, 1);
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glVertex2f(-1, 1);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r * 2.0, ThemeMgr::mgr.currentTheme->scopeBackground.g * 2.0,
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ThemeMgr::mgr.currentTheme->scopeBackground.b * 2.0);
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glVertex2f(-1, 0);
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glVertex2f(1, 0);
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glVertex2f(-1, 0);
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glVertex2f(1, 0);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r*2.0, ThemeMgr::mgr.currentTheme->scopeBackground.g*2.0, ThemeMgr::mgr.currentTheme->scopeBackground.b*2.0);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeBackground.r, ThemeMgr::mgr.currentTheme->scopeBackground.g,
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ThemeMgr::mgr.currentTheme->scopeBackground.b);
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glVertex2f(1, -1);
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glVertex2f(-1, -1);
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glEnd();
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glColor3f(1.0, 1.0, 1.0);
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}
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glLineWidth(1.0);
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if (stereo) {
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glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r, ThemeMgr::mgr.currentTheme->scopeLine.g, ThemeMgr::mgr.currentTheme->scopeLine.b);
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glBegin(GL_LINES);
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glBegin (GL_LINES);
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glVertex2f(-1.0, 0.0);
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glVertex2f(1.0, 0.0);
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glEnd();
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glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r*0.35, ThemeMgr::mgr.currentTheme->scopeLine.g*0.35, ThemeMgr::mgr.currentTheme->scopeLine.b*0.35);
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glBegin(GL_LINES);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r * 0.35, ThemeMgr::mgr.currentTheme->scopeLine.g * 0.35,
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ThemeMgr::mgr.currentTheme->scopeLine.b * 0.35);
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glVertex2f(-1.0, 0.5);
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glVertex2f(1.0, 0.5);
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glVertex2f(-1.0, -0.5);
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glVertex2f(1.0, -0.5);
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glEnd();
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} else {
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glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r*0.35, ThemeMgr::mgr.currentTheme->scopeLine.g*0.35, ThemeMgr::mgr.currentTheme->scopeLine.b*0.35);
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glBegin(GL_LINES);
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glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r * 0.35, ThemeMgr::mgr.currentTheme->scopeLine.g * 0.35,
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ThemeMgr::mgr.currentTheme->scopeLine.b * 0.35);
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glBegin (GL_LINES);
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glVertex2f(-1.0, 0.0);
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glVertex2f(1.0, 0.0);
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glEnd();
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}
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glColor3f(ThemeMgr::mgr.currentTheme->scopeLine.r, ThemeMgr::mgr.currentTheme->scopeLine.g, ThemeMgr::mgr.currentTheme->scopeLine.b);
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if (points.size()) {
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnable (GL_BLEND);
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glEnable (GL_LINE_SMOOTH);
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(ThemeMgr::mgr.currentTheme->scopeLine.r, ThemeMgr::mgr.currentTheme->scopeLine.g, ThemeMgr::mgr.currentTheme->scopeLine.b, 1.0);
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glEnableClientState (GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, &points[0]);
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if (stereo) {
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glLineWidth(1.5);
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glPushMatrix();
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glTranslatef(-1.0f, 0.5f, 0.0f);
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glScalef(4.0f, 0.92f, 1.0f);
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@ -80,24 +118,26 @@ void ScopeContext::Plot(std::vector<float> &points, bool stereo) {
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glPopMatrix();
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glPopMatrix();
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} else {
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glLineWidth(1.5);
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glPushMatrix();
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glTranslatef(-1.0f, 0.0f, 0.0f);
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glScalef(2.0f, 2.0f, 1.0f);
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glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
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glPopMatrix();
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}
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glLineWidth(1.0);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisable(GL_BLEND);
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}
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}
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void ScopeContext::DrawDeviceName(std::string deviceName) {
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GLint vp[4];
|
||||
glGetIntegerv( GL_VIEWPORT, vp);
|
||||
glGetIntegerv(GL_VIEWPORT, vp);
|
||||
float viewHeight = (float) vp[3];
|
||||
float hPos = (float) (viewHeight - 20) / viewHeight;
|
||||
|
||||
glColor3f(0.65,0.65,0.65);
|
||||
glColor3f(0.65, 0.65, 0.65);
|
||||
getFont(PrimaryGLContext::GLFONT_SIZE12).drawString(deviceName.c_str(), 1.0, hPos, 12, GLFont::GLFONT_ALIGN_RIGHT, GLFont::GLFONT_ALIGN_CENTER);
|
||||
}
|
||||
|
||||
@ -109,7 +149,7 @@ void ScopeContext::DrawEnd() {
|
||||
|
||||
void ScopeContext::DrawDivider() {
|
||||
glColor3f(1.0, 1.0, 1.0);
|
||||
glBegin(GL_LINES);
|
||||
glBegin (GL_LINES);
|
||||
glVertex2f(0.0, -1.0);
|
||||
glVertex2f(0.0, 1.0);
|
||||
glEnd();
|
||||
|
@ -19,18 +19,22 @@ SpectrumContext::SpectrumContext(SpectrumCanvas *canvas, wxGLContext *sharedCont
|
||||
void SpectrumContext::Draw(std::vector<float> &points, long long freq, int bandwidth) {
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glColor3f(ThemeMgr::mgr.currentTheme->fftBackground.r*2.0, ThemeMgr::mgr.currentTheme->fftBackground.g*2.0, ThemeMgr::mgr.currentTheme->fftBackground.b*2.0);
|
||||
glVertex2f(1, 1);
|
||||
glVertex2f(-1, 1);
|
||||
glColor3f(ThemeMgr::mgr.currentTheme->fftBackground.r, ThemeMgr::mgr.currentTheme->fftBackground.g, ThemeMgr::mgr.currentTheme->fftBackground.b);
|
||||
glVertex2f(-1, -0.5);
|
||||
glVertex2f(1, -0.5);
|
||||
glVertex2f(1, 0.5);
|
||||
glVertex2f(-1, 0.5);
|
||||
glColor3f(ThemeMgr::mgr.currentTheme->fftBackground.r*2.0, ThemeMgr::mgr.currentTheme->fftBackground.g*2.0, ThemeMgr::mgr.currentTheme->fftBackground.b*2.0);
|
||||
glVertex2f(-1, -1);
|
||||
glVertex2f(1, -1);
|
||||
glEnd();
|
||||
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glColor3f(ThemeMgr::mgr.currentTheme->fftLine.r, ThemeMgr::mgr.currentTheme->fftLine.g, ThemeMgr::mgr.currentTheme->fftLine.b);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glEnable(GL_LINE_SMOOTH);
|
||||
glHint( GL_LINE_SMOOTH_HINT, GL_NICEST );
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
if (points.size()) {
|
||||
glPushMatrix();
|
||||
glTranslatef(-1.0f, -0.75f, 0.0f);
|
||||
|
@ -40,10 +40,17 @@ void TuningContext::DrawBegin() {
|
||||
void TuningContext::Draw(float r, float g, float b, float a, float p1, float p2) {
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
glColor4f(r, g, b, a);
|
||||
glBegin(GL_QUADS);
|
||||
glColor4f(r*0.5, g*0.5, b*0.5, a);
|
||||
glVertex2f(-1.0+p2*2.0, 1.0);
|
||||
glVertex2f(-1.0+p1*2.0, 1.0);
|
||||
glColor4f(r, g, b, a);
|
||||
glVertex2f(-1.0+p1*2.0, 0.0);
|
||||
glVertex2f(-1.0+p2*2.0, 0.0);
|
||||
|
||||
glVertex2f(-1.0+p2*2.0, 0.0);
|
||||
glVertex2f(-1.0+p1*2.0, 0.0);
|
||||
glColor4f(r*0.5, g*0.5, b*0.5, a);
|
||||
glVertex2f(-1.0+p1*2.0, -1.0);
|
||||
glVertex2f(-1.0+p2*2.0, -1.0);
|
||||
glEnd();
|
||||
@ -77,7 +84,7 @@ void TuningContext::DrawDemodFreqBw(long long freq, unsigned int bw, long long c
|
||||
getFont(fontSize).drawString("Freq: ", -0.75, 0, fontHeight, GLFont::GLFONT_ALIGN_RIGHT, GLFont::GLFONT_ALIGN_CENTER);
|
||||
if (bw) {
|
||||
freqStr.str("");
|
||||
freqStr << std::fixed << freq << "Hz";
|
||||
freqStr << std::fixed << freq << " Hz";
|
||||
} else {
|
||||
freqStr.str("---");
|
||||
}
|
||||
@ -87,7 +94,7 @@ void TuningContext::DrawDemodFreqBw(long long freq, unsigned int bw, long long c
|
||||
getFont(fontSize).drawString("BW: ", -0.10, 0, fontHeight, GLFont::GLFONT_ALIGN_RIGHT, GLFont::GLFONT_ALIGN_CENTER);
|
||||
if (bw) {
|
||||
freqStr.str("");
|
||||
freqStr << std::fixed << bw << "Hz";
|
||||
freqStr << std::fixed << bw << " Hz";
|
||||
} else {
|
||||
freqStr.str("---");
|
||||
}
|
||||
@ -97,7 +104,7 @@ void TuningContext::DrawDemodFreqBw(long long freq, unsigned int bw, long long c
|
||||
getFont(fontSize).drawString("CTR: ", 0.50, 0, fontHeight, GLFont::GLFONT_ALIGN_RIGHT, GLFont::GLFONT_ALIGN_CENTER);
|
||||
if (center) {
|
||||
freqStr.str("");
|
||||
freqStr << std::fixed << center << "Hz";
|
||||
freqStr << std::fixed << center << " Hz";
|
||||
} else {
|
||||
freqStr.str("---");
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user