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Fix #615 Be smarter when looking for font resources
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@ -15,7 +15,7 @@
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#endif
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#ifndef RES_FOLDER
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#define RES_FOLDER ""
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#define RES_FOLDER L""
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#endif
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#define GC_DRAW_COUNT_PERIOD 50
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@ -217,20 +217,29 @@ void GLFont::loadFontOnce() {
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wxString resourceFolder = RES_FOLDER;
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#endif
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//full font file path
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wxFileName fontDefFileName = wxFileName(resourceFolder + L"/" + fontDefFileSource);
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if (!fontDefFileName.Exists()) {
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wxFileName exePath = wxFileName(wxStandardPaths::Get().GetExecutablePath());
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//Full Path where the fonts are, including file name
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fontDefFileName = wxFileName(exePath.GetPath() + L"/"+ fontDefFileSource);
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//1) First try : RES_FOLDER/fonts/*
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wxFileName fontDefFileName = wxFileName(resourceFolder + L"/" + fontDefFileSource);
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if (!fontDefFileName.FileExists()) {
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std::cout << "Font file " << fontDefFileName.GetFullPath() << " does not exist?" << std::endl;
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return;
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bool fontFilePathFound = fontDefFileName.Exists();
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// 2) Second try: [Cubic exe path]/RES_FOLDER/fonts/*
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if (!fontFilePathFound) {
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fontDefFileName = wxFileName(exePath.GetPath() + L"/" + RES_FOLDER + L"/" + fontDefFileSource);
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fontFilePathFound = fontDefFileName.Exists();
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}
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// 3) Third try: [Cubic exe path]/fonts/*
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if (!fontFilePathFound) {
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fontDefFileName = wxFileName(exePath.GetPath() + L"/" + fontDefFileSource);
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fontFilePathFound = fontDefFileName.Exists();
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}
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if (fontFilePathFound) {
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if (!fontDefFileName.IsFileReadable()) {
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std::cout << "Font file " << fontDefFileName.GetFullPath() << " is not readable?" << std::endl;
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return;
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@ -238,8 +247,8 @@ void GLFont::loadFontOnce() {
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}
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else {
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if (!fontDefFileName.IsFileReadable()) {
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std::cout << "Font file " << fontDefFileName.GetFullPath() << " is not readable?" << std::endl;
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if (!fontDefFileName.FileExists()) {
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std::cout << "Font file " << fontDefFileName.GetFullPath() << " does not exist?" << std::endl;
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return;
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}
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}
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