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Use more a reliable time source in Windows for the Timer class
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@ -5,13 +5,18 @@
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#ifdef _WIN32
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#include <windows.h>
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#include <mmsystem.h>
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#endif
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#include <iostream>
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Timer::Timer(void) : time_elapsed(0), system_milliseconds(0), start_time(0), end_time(0), last_update(0), num_updates(0), paused_time(0), offset(0), paused_state(false), lock_state(false), lock_rate(0)
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{
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#ifdef _WIN32
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// According to Microsoft, QueryPerformanceXXX API is perfectly
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//fine for Windows 7+ systems, and use the highest appropriate counter.
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//this only need to be done once.
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::QueryPerformanceFrequency(&win_frequency);
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#endif;
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}
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@ -82,7 +87,12 @@ void Timer::update(void)
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{
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#ifdef _WIN32
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system_milliseconds = timeGetTime ();
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//Use QuaryPerformanceCounter, imune to problems sometimes
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//multimedia timers have.
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LARGE_INTEGER win_current_count;
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::QueryPerformanceCounter(&win_current_count);
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system_milliseconds = (unsigned long)(win_current_count.QuadPart * 1000.0 / win_frequency.QuadPart);
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#else
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gettimeofday(&time_val,&time_zone);
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@ -18,6 +18,7 @@
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class Timer {
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private:
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//units are microsecs:
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unsigned long time_elapsed;
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unsigned long system_milliseconds;
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unsigned long start_time;
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@ -30,7 +31,9 @@ private:
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#ifndef _WIN32
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struct timeval time_val;
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struct timezone time_zone;
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#endif
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#else
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LARGE_INTEGER win_frequency;
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#endif;
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bool paused_state;
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bool lock_state;
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@ -91,6 +94,7 @@ public:
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* \return Total time elapsed since the timer start() to the last update() excluding time paused() in milliseconds
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*/
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unsigned long getMilliseconds(void);
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/// Alias of getMilliseconds() which returns time in seconds
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/**
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* \return Total time elapsed since the timer start() to the last update() excluding time paused() in seconds
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@ -159,6 +163,7 @@ public:
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*/
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bool paused();
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void timerTestFunc();
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};
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