Reduce glTexSubImage2D calls

- far less texture update calls for high speed waterfall rates
This commit is contained in:
Charles J. Cliffe
2015-10-18 13:44:31 -04:00
parent 67c184262a
commit c200048bf7
3 changed files with 40 additions and 4 deletions
+1
View File
@@ -100,6 +100,7 @@ void WaterfallCanvas::processInputQueue() {
break;
}
}
waterfallPanel.update();
tex_update.unlock();
}
}}