Pitch issue fixed, OpenAL weirdness

Might be time to retire OpenAL -- is behaving strangely on output
stream..
This commit is contained in:
Charles J. Cliffe 2014-11-08 20:50:28 -05:00
parent 5554c92199
commit c3c204bc04
2 changed files with 20 additions and 31 deletions

View File

@ -108,13 +108,11 @@ TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList) :
wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
wxFULL_REPAINT_ON_RESIZE), parent(parent) {
bandwidth = 800000;
resample_ratio = (float) (bandwidth) / (float) SRATE;
audio_frequency = 44000;
resample_ratio = (float) (bandwidth) / (float) SRATE;
audio_frequency = 44100;
audio_resample_ratio = (float) (audio_frequency) / (float) bandwidth;
int in_block_size = BUF_SIZE / 2;
int out_block_size = FFT_SIZE;
@ -130,7 +128,9 @@ TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList) :
if (!dev) {
fprintf(stderr, "Oops\n");
}
ctx = alcCreateContext(dev, NULL);
ALCint contextAttr[] = {ALC_FREQUENCY,44100,0};
ctx = alcCreateContext(dev, contextAttr);
alcMakeContextCurrent(ctx);
if (!ctx) {
fprintf(stderr, "Oops2\n");
@ -138,6 +138,9 @@ TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList) :
alGenBuffers(AL_NUM_BUFFERS, buffers);
alGenSources(1, &source);
alSourcef(source, AL_PITCH, 1.0f);
alSourcef(source, AL_GAIN, 1.0f);
alSourcei(source, AL_LOOPING, AL_FALSE);
// prime the buffers
int16_t buffer_init[AL_BUFFER_SIZE];
@ -146,9 +149,8 @@ TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList) :
buffer_init[i] = 0;
}
format = AL_FORMAT_MONO16;
for (int i = 0; i < AL_NUM_BUFFERS; i++) {
alBufferData(buffers[i], format, buffer_init, AL_BUFFER_SIZE, audio_frequency);
alBufferData(buffers[i], AL_FORMAT_STEREO16, buffer_init, AL_BUFFER_SIZE*2, audio_frequency);
}
if (alGetError() != AL_NO_ERROR) {
std::cout << "Error priming :(\n";
@ -199,18 +201,13 @@ TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList) :
fir_hil = firhilbf_create(m, slsl);
// create multi-stage arbitrary resampler object
resampler = msresamp_crcf_create(resample_ratio, As);
msresamp_crcf_print(resampler);
audio_resampler = msresamp_crcf_create(audio_resample_ratio, As);
msresamp_crcf_print(audio_resampler);
float kf = 0.1f; // modulation factor
fdem = freqdem_create(kf);
@ -345,7 +342,6 @@ void TestGLCanvas::setData(std::vector<signed char> *data) {
fftw_execute(plan[0]);
liquid_float_complex filtered_input[BUF_SIZE / 2];
for (int i = 0; i < BUF_SIZE / 2; i++) {
@ -462,16 +458,12 @@ void TestGLCanvas::setData(std::vector<signed char> *data) {
pre_r = pr;
pre_j = pj;
int audio_out_size = ceil((float) (num_written) * audio_resample_ratio);
liquid_float_complex resampled_audio_output[audio_out_size];
unsigned int num_audio_written; // number of values written to buffer
msresamp_crcf_execute(audio_resampler, resampled_output, num_written, resampled_audio_output, &num_audio_written);
if (waveform_points.size() != num_audio_written * 2) {
waveform_points.resize(num_audio_written * 2);
}
@ -483,27 +475,20 @@ void TestGLCanvas::setData(std::vector<signed char> *data) {
// std::cout << num_audio_written << std::endl;
ALint val;
ALuint buffer;
alGetSourcei(source, AL_SOURCE_STATE, &val);
if (val != AL_PLAYING) {
alSourcePlay(source);
}
// std::cout << "buffer: " << demod.output_target->len << "@" << frequency << std::endl;
std::vector<ALint> *newBuffer = new std::vector<ALint>;
newBuffer->resize(num_audio_written);
newBuffer->resize(num_audio_written*2);
for (int i = 0; i < num_audio_written; i++) {
(*newBuffer)[i] = resampled_audio_output[i].real*32767.0;
(*newBuffer)[i] = resampled_audio_output[i].real * 32767.0;
(*newBuffer)[i+num_audio_written] = resampled_audio_output[i].real * 32767.0;
}
audio_queue.push(newBuffer);
while (audio_queue.size() > 8) {
while (audio_queue.size() > 4) {
alGetSourcei(source, AL_BUFFERS_PROCESSED, &val);
if (val <= 0) {
break;
@ -512,7 +497,7 @@ void TestGLCanvas::setData(std::vector<signed char> *data) {
std::vector<ALint> *nextBuffer = audio_queue.front();
alSourceUnqueueBuffers(source, 1, &buffer);
alBufferData(buffer, format, &(*nextBuffer)[0], nextBuffer->size() * 2, audio_frequency);
alBufferData(buffer, AL_FORMAT_STEREO16, &(*nextBuffer)[0], nextBuffer->size()*2, audio_frequency);
alSourceQueueBuffers(source, 1, &buffer);
audio_queue.pop();
@ -522,6 +507,11 @@ void TestGLCanvas::setData(std::vector<signed char> *data) {
if (alGetError() != AL_NO_ERROR) {
std::cout << "Error buffering :(\n";
}
alGetSourcei(source, AL_SOURCE_STATE, &val);
if (val != AL_PLAYING) {
alSourcePlay(source);
}
}
}
}

View File

@ -22,7 +22,7 @@
#endif
#define AL_NUM_BUFFERS 16
#define AL_BUFFER_SIZE 2048
#define AL_BUFFER_SIZE 8192
class PrimaryGLContext: public wxGLContext {
public:
@ -87,7 +87,6 @@ private:
ALuint bandwidth;
ALuint audio_frequency;
float audio_resample_ratio;
ALenum format;
wxDECLARE_EVENT_TABLE();
};