mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2024-11-26 05:38:39 -05:00
Pitch issue fixed, OpenAL weirdness
Might be time to retire OpenAL -- is behaving strangely on output stream..
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5554c92199
commit
c3c204bc04
@ -108,13 +108,11 @@ TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList) :
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wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
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wxFULL_REPAINT_ON_RESIZE), parent(parent) {
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bandwidth = 800000;
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resample_ratio = (float) (bandwidth) / (float) SRATE;
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audio_frequency = 44000;
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resample_ratio = (float) (bandwidth) / (float) SRATE;
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audio_frequency = 44100;
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audio_resample_ratio = (float) (audio_frequency) / (float) bandwidth;
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int in_block_size = BUF_SIZE / 2;
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int out_block_size = FFT_SIZE;
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@ -130,7 +128,9 @@ TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList) :
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if (!dev) {
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fprintf(stderr, "Oops\n");
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}
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ctx = alcCreateContext(dev, NULL);
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ALCint contextAttr[] = {ALC_FREQUENCY,44100,0};
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ctx = alcCreateContext(dev, contextAttr);
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alcMakeContextCurrent(ctx);
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if (!ctx) {
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fprintf(stderr, "Oops2\n");
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@ -138,6 +138,9 @@ TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList) :
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alGenBuffers(AL_NUM_BUFFERS, buffers);
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alGenSources(1, &source);
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alSourcef(source, AL_PITCH, 1.0f);
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alSourcef(source, AL_GAIN, 1.0f);
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alSourcei(source, AL_LOOPING, AL_FALSE);
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// prime the buffers
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int16_t buffer_init[AL_BUFFER_SIZE];
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@ -146,9 +149,8 @@ TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList) :
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buffer_init[i] = 0;
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}
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format = AL_FORMAT_MONO16;
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for (int i = 0; i < AL_NUM_BUFFERS; i++) {
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alBufferData(buffers[i], format, buffer_init, AL_BUFFER_SIZE, audio_frequency);
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alBufferData(buffers[i], AL_FORMAT_STEREO16, buffer_init, AL_BUFFER_SIZE*2, audio_frequency);
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}
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if (alGetError() != AL_NO_ERROR) {
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std::cout << "Error priming :(\n";
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@ -199,18 +201,13 @@ TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList) :
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fir_hil = firhilbf_create(m, slsl);
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// create multi-stage arbitrary resampler object
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resampler = msresamp_crcf_create(resample_ratio, As);
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msresamp_crcf_print(resampler);
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audio_resampler = msresamp_crcf_create(audio_resample_ratio, As);
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msresamp_crcf_print(audio_resampler);
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float kf = 0.1f; // modulation factor
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fdem = freqdem_create(kf);
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@ -345,7 +342,6 @@ void TestGLCanvas::setData(std::vector<signed char> *data) {
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fftw_execute(plan[0]);
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liquid_float_complex filtered_input[BUF_SIZE / 2];
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for (int i = 0; i < BUF_SIZE / 2; i++) {
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@ -462,16 +458,12 @@ void TestGLCanvas::setData(std::vector<signed char> *data) {
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pre_r = pr;
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pre_j = pj;
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int audio_out_size = ceil((float) (num_written) * audio_resample_ratio);
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liquid_float_complex resampled_audio_output[audio_out_size];
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unsigned int num_audio_written; // number of values written to buffer
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msresamp_crcf_execute(audio_resampler, resampled_output, num_written, resampled_audio_output, &num_audio_written);
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if (waveform_points.size() != num_audio_written * 2) {
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waveform_points.resize(num_audio_written * 2);
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}
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@ -483,27 +475,20 @@ void TestGLCanvas::setData(std::vector<signed char> *data) {
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// std::cout << num_audio_written << std::endl;
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ALint val;
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ALuint buffer;
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alGetSourcei(source, AL_SOURCE_STATE, &val);
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if (val != AL_PLAYING) {
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alSourcePlay(source);
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}
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// std::cout << "buffer: " << demod.output_target->len << "@" << frequency << std::endl;
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std::vector<ALint> *newBuffer = new std::vector<ALint>;
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newBuffer->resize(num_audio_written);
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newBuffer->resize(num_audio_written*2);
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for (int i = 0; i < num_audio_written; i++) {
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(*newBuffer)[i] = resampled_audio_output[i].real*32767.0;
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(*newBuffer)[i] = resampled_audio_output[i].real * 32767.0;
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(*newBuffer)[i+num_audio_written] = resampled_audio_output[i].real * 32767.0;
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}
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audio_queue.push(newBuffer);
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while (audio_queue.size() > 8) {
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while (audio_queue.size() > 4) {
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alGetSourcei(source, AL_BUFFERS_PROCESSED, &val);
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if (val <= 0) {
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break;
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@ -512,7 +497,7 @@ void TestGLCanvas::setData(std::vector<signed char> *data) {
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std::vector<ALint> *nextBuffer = audio_queue.front();
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alSourceUnqueueBuffers(source, 1, &buffer);
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alBufferData(buffer, format, &(*nextBuffer)[0], nextBuffer->size() * 2, audio_frequency);
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alBufferData(buffer, AL_FORMAT_STEREO16, &(*nextBuffer)[0], nextBuffer->size()*2, audio_frequency);
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alSourceQueueBuffers(source, 1, &buffer);
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audio_queue.pop();
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@ -522,6 +507,11 @@ void TestGLCanvas::setData(std::vector<signed char> *data) {
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if (alGetError() != AL_NO_ERROR) {
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std::cout << "Error buffering :(\n";
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}
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alGetSourcei(source, AL_SOURCE_STATE, &val);
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if (val != AL_PLAYING) {
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alSourcePlay(source);
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}
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}
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}
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}
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@ -22,7 +22,7 @@
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#endif
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#define AL_NUM_BUFFERS 16
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#define AL_BUFFER_SIZE 2048
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#define AL_BUFFER_SIZE 8192
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class PrimaryGLContext: public wxGLContext {
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public:
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@ -87,7 +87,6 @@ private:
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ALuint bandwidth;
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ALuint audio_frequency;
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float audio_resample_ratio;
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ALenum format;
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wxDECLARE_EVENT_TABLE();
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};
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