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Updated LodePNG to 20160501 version
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external/lodepng/lodepng.cpp
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external/lodepng/lodepng.cpp
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external/lodepng/lodepng.h
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external/lodepng/lodepng.h
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@ -1,7 +1,7 @@
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/*
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LodePNG version 20141130
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LodePNG version 20160501
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Copyright (c) 2005-2014 Lode Vandevenne
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Copyright (c) 2005-2016 Lode Vandevenne
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -28,12 +28,7 @@ freely, subject to the following restrictions:
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#include <string.h> /*for size_t*/
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#ifdef __cplusplus
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#include <vector>
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#include <string>
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#endif /*__cplusplus*/
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#define LODEPNG_VERSION_STRING "20141130"
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extern const char* LODEPNG_VERSION_STRING;
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/*
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The following #defines are used to create code sections. They can be disabled
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@ -41,6 +36,8 @@ to disable code sections, which can give faster compile time and smaller binary.
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The "NO_COMPILE" defines are designed to be used to pass as defines to the
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compiler command to disable them without modifying this header, e.g.
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-DLODEPNG_NO_COMPILE_ZLIB for gcc.
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In addition to those below, you can also define LODEPNG_NO_COMPILE_CRC to
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allow implementing a custom lodepng_crc32.
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*/
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/*deflate & zlib. If disabled, you must specify alternative zlib functions in
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the custom_zlib field of the compress and decompress settings*/
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@ -84,6 +81,11 @@ source files with custom allocators.*/
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#endif
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#endif
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#ifdef LODEPNG_COMPILE_CPP
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#include <vector>
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#include <string>
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#endif /*LODEPNG_COMPILE_CPP*/
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#ifdef LODEPNG_COMPILE_PNG
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/*The PNG color types (also used for raw).*/
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typedef enum LodePNGColorType
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@ -213,8 +215,8 @@ Same as the other decode functions, but instead takes a filename as input.
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unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
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const std::string& filename,
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LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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#endif //LODEPNG_COMPILE_DISK
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#endif //LODEPNG_COMPILE_DECODER
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#endif /* LODEPNG_COMPILE_DISK */
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#endif /* LODEPNG_COMPILE_DECODER */
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#ifdef LODEPNG_COMPILE_ENCODER
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/*Same as lodepng_encode_memory, but encodes to an std::vector. colortype
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@ -237,9 +239,9 @@ unsigned encode(const std::string& filename,
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unsigned encode(const std::string& filename,
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const std::vector<unsigned char>& in, unsigned w, unsigned h,
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LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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#endif //LODEPNG_COMPILE_DISK
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#endif //LODEPNG_COMPILE_ENCODER
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} //namespace lodepng
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#endif /* LODEPNG_COMPILE_DISK */
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#endif /* LODEPNG_COMPILE_ENCODER */
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} /* namespace lodepng */
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#endif /*LODEPNG_COMPILE_CPP*/
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#endif /*LODEPNG_COMPILE_PNG*/
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@ -506,7 +508,7 @@ For 16-bit per channel colors, uses big endian format like PNG does.
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Return value is LodePNG error code
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*/
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unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
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LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
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const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
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unsigned w, unsigned h);
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#ifdef LODEPNG_COMPILE_DECODER
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@ -538,7 +540,7 @@ typedef enum LodePNGFilterStrategy
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{
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/*every filter at zero*/
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LFS_ZERO,
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/*Use filter that gives minumum sum, as described in the official PNG filter heuristic.*/
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/*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/
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LFS_MINSUM,
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/*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
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on the image, this is better or worse than minsum.*/
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@ -629,7 +631,7 @@ typedef struct LodePNGState
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LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
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unsigned error;
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#ifdef LODEPNG_COMPILE_CPP
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//For the lodepng::State subclass.
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/* For the lodepng::State subclass. */
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virtual ~LodePNGState(){}
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#endif
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} LodePNGState;
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@ -811,7 +813,7 @@ unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const
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#endif /*LODEPNG_COMPILE_DISK*/
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#ifdef LODEPNG_COMPILE_CPP
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//The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers.
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/* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */
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namespace lodepng
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{
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#ifdef LODEPNG_COMPILE_PNG
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@ -825,7 +827,7 @@ class State : public LodePNGState
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};
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#ifdef LODEPNG_COMPILE_DECODER
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//Same as other lodepng::decode, but using a State for more settings and information.
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/* Same as other lodepng::decode, but using a State for more settings and information. */
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unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
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State& state,
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const unsigned char* in, size_t insize);
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@ -835,7 +837,7 @@ unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
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#endif /*LODEPNG_COMPILE_DECODER*/
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#ifdef LODEPNG_COMPILE_ENCODER
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//Same as other lodepng::encode, but using a State for more settings and information.
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/* Same as other lodepng::encode, but using a State for more settings and information. */
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unsigned encode(std::vector<unsigned char>& out,
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const unsigned char* in, unsigned w, unsigned h,
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State& state);
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@ -846,47 +848,47 @@ unsigned encode(std::vector<unsigned char>& out,
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#ifdef LODEPNG_COMPILE_DISK
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/*
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Load a file from disk into an std::vector. If the vector is empty, then either
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the file doesn't exist or is an empty file.
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Load a file from disk into an std::vector.
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return value: error code (0 means ok)
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*/
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void load_file(std::vector<unsigned char>& buffer, const std::string& filename);
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unsigned load_file(std::vector<unsigned char>& buffer, const std::string& filename);
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/*
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Save the binary data in an std::vector to a file on disk. The file is overwritten
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without warning.
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*/
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void save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
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#endif //LODEPNG_COMPILE_DISK
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#endif //LODEPNG_COMPILE_PNG
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unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
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#endif /* LODEPNG_COMPILE_DISK */
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#endif /* LODEPNG_COMPILE_PNG */
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#ifdef LODEPNG_COMPILE_ZLIB
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#ifdef LODEPNG_COMPILE_DECODER
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//Zlib-decompress an unsigned char buffer
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/* Zlib-decompress an unsigned char buffer */
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unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
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const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
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//Zlib-decompress an std::vector
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/* Zlib-decompress an std::vector */
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unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
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const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
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#endif //LODEPNG_COMPILE_DECODER
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#endif /* LODEPNG_COMPILE_DECODER */
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#ifdef LODEPNG_COMPILE_ENCODER
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//Zlib-compress an unsigned char buffer
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/* Zlib-compress an unsigned char buffer */
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unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
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const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
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//Zlib-compress an std::vector
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/* Zlib-compress an std::vector */
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unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
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const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
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#endif //LODEPNG_COMPILE_ENCODER
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#endif //LODEPNG_COMPILE_ZLIB
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} //namespace lodepng
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#endif /* LODEPNG_COMPILE_ENCODER */
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#endif /* LODEPNG_COMPILE_ZLIB */
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} /* namespace lodepng */
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#endif /*LODEPNG_COMPILE_CPP*/
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/*
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TODO:
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[.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
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[.] check compatibility with vareous compilers - done but needs to be redone for every newer version
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[.] check compatibility with various compilers - done but needs to be redone for every newer version
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[X] converting color to 16-bit per channel types
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[ ] read all public PNG chunk types (but never let the color profile and gamma ones touch RGB values)
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[ ] make sure encoder generates no chunks with size > (2^31)-1
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@ -894,8 +896,9 @@ TODO:
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[X] let the "isFullyOpaque" function check color keys and transparent palettes too
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[X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
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[ ] don't stop decoding on errors like 69, 57, 58 (make warnings)
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[ ] make option to choose if the raw image with non multiple of 8 bits per scanline should have padding bits or not
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[ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
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[ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
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[ ] allow user to give data (void*) to custom allocator
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*/
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#endif /*LODEPNG_H inclusion guard*/
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@ -925,8 +928,9 @@ LodePNG Documentation
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10. examples
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10.1. decoder C++ example
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10.2. decoder C example
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11. changes
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12. contact information
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11. state settings reference
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12. changes
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13. contact information
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1. about
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@ -1552,8 +1556,49 @@ int main(int argc, char *argv[])
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return 0;
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}
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11. state settings reference
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----------------------------
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11. changes
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A quick reference of some settings to set on the LodePNGState
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For decoding:
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state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums
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state.decoder.zlibsettings.custom_...: use custom inflate function
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state.decoder.ignore_crc: ignore CRC checksums
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state.decoder.color_convert: convert internal PNG color to chosen one
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state.decoder.read_text_chunks: whether to read in text metadata chunks
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state.decoder.remember_unknown_chunks: whether to read in unknown chunks
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state.info_raw.colortype: desired color type for decoded image
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state.info_raw.bitdepth: desired bit depth for decoded image
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state.info_raw....: more color settings, see struct LodePNGColorMode
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state.info_png....: no settings for decoder but ouput, see struct LodePNGInfo
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For encoding:
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state.encoder.zlibsettings.btype: disable compression by setting it to 0
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state.encoder.zlibsettings.use_lz77: use LZ77 in compression
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state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize
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state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match
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state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching
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state.encoder.zlibsettings.lazymatching: try one more LZ77 matching
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state.encoder.zlibsettings.custom_...: use custom deflate function
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state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png
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state.encoder.filter_palette_zero: PNG filter strategy for palette
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state.encoder.filter_strategy: PNG filter strategy to encode with
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state.encoder.force_palette: add palette even if not encoding to one
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state.encoder.add_id: add LodePNG identifier and version as a text chunk
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state.encoder.text_compression: use compressed text chunks for metadata
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state.info_raw.colortype: color type of raw input image you provide
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state.info_raw.bitdepth: bit depth of raw input image you provide
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state.info_raw: more color settings, see struct LodePNGColorMode
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state.info_png.color.colortype: desired color type if auto_convert is false
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state.info_png.color.bitdepth: desired bit depth if auto_convert is false
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state.info_png.color....: more color settings, see struct LodePNGColorMode
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state.info_png....: more PNG related settings, see struct LodePNGInfo
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12. changes
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-----------
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The version number of LodePNG is the date of the change given in the format
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@ -1562,6 +1607,12 @@ yyyymmdd.
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Some changes aren't backwards compatible. Those are indicated with a (!)
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symbol.
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*) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort).
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*) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within
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the limits of pure C90).
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*) 08 dec 2015: Made load_file function return error if file can't be opened.
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*) 24 okt 2015: Bugfix with decoding to palette output.
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*) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding.
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*) 23 aug 2014: Reduced needless memory usage of decoder.
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*) 28 jun 2014: Removed fix_png setting, always support palette OOB for
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simplicity. Made ColorProfile public.
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@ -1586,7 +1637,7 @@ symbol.
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*) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed
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redundant C++ codec classes. Reduced amount of structs. Everything changed,
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but it is cleaner now imho and functionality remains the same. Also fixed
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several bugs and shrinked the implementation code. Made new samples.
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several bugs and shrunk the implementation code. Made new samples.
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*) 6 nov 2011 (!): By default, the encoder now automatically chooses the best
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PNG color model and bit depth, based on the amount and type of colors of the
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raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
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@ -1621,7 +1672,7 @@ symbol.
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*) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
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*) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
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*) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
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Also vareous fixes, such as in the deflate and the padding bits code.
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Also various fixes, such as in the deflate and the padding bits code.
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*) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
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filtering code of encoder.
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*) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
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@ -1692,7 +1743,7 @@ symbol.
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*) 12 aug 2005: Initial release (C++, decoder only)
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12. contact information
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13. contact information
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-----------------------
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Feel free to contact me with suggestions, problems, comments, ... concerning
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@ -1704,5 +1755,5 @@ Domain: gmail dot com.
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Account: lode dot vandevenne.
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Copyright (c) 2005-2014 Lode Vandevenne
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Copyright (c) 2005-2016 Lode Vandevenne
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*/
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