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OSX re-tweak, might need a more accurate frame timer for windows..
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@ -405,7 +405,14 @@ void AppFrame::initDeviceParams(std::string deviceId) {
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if (!frame_timer.IsRunning()) {
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// frame rate = 1000 / 30 = 33ms
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// windows needs a bit more time or it lags?
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#ifdef _WIN32
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frame_timer.Start(25);
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#else
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frame_timer.Start(33);
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#endif
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}
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}
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