pre-BLOCKING_QUEUE: Simplified, fixed ThreadQueue, VisualProcessor (use std:deque, cleaner templates, max_size fixes)

This commit is contained in:
vsonnier
2017-02-12 12:53:50 +01:00
parent 8c1d785ff6
commit d3db510643
2 changed files with 70 additions and 69 deletions
+20 -17
View File
@@ -7,9 +7,14 @@
#include "ThreadQueue.h"
#include "IOThread.h"
#include <algorithm>
#include <vector>
template<class InputDataType = ReferenceCounter, class OutputDataType = ReferenceCounter>
template<typename InputDataType = ReferenceCounter, typename OutputDataType = ReferenceCounter>
class VisualProcessor {
//
typedef typename ThreadQueue<InputDataType*> VisualInputQueueType;
typedef typename ThreadQueue<OutputDataType*> VisualOutputQueueType;
typedef typename std::vector< VisualOutputQueueType *>::iterator outputs_i;
public:
virtual ~VisualProcessor() {
@@ -24,8 +29,8 @@ public:
bool isOutputEmpty() {
std::lock_guard < std::recursive_mutex > busy_lock(busy_update);
for (outputs_i = outputs.begin(); outputs_i != outputs.end(); outputs_i++) {
if ((*outputs_i)->full()) {
for (outputs_i it = outputs.begin(); it != outputs.end(); it++) {
if ((*it)->full()) {
return false;
}
}
@@ -35,8 +40,8 @@ public:
bool isAnyOutputEmpty() {
std::lock_guard < std::recursive_mutex > busy_lock(busy_update);
for (outputs_i = outputs.begin(); outputs_i != outputs.end(); outputs_i++) {
if (!(*outputs_i)->full()) {
for (outputs_i it = outputs.begin(); it != outputs.end(); it++) {
if (!(*it)->full()) {
return true;
}
}
@@ -44,7 +49,7 @@ public:
}
//Set a (new) 'input' queue for incoming data.
void setInput(ThreadQueue<InputDataType *> *vis_in) {
void setInput(VisualInputQueueType *vis_in) {
std::lock_guard < std::recursive_mutex > busy_lock(busy_update);
input = vis_in;
@@ -52,18 +57,18 @@ public:
//Add a vis_out queue where to consumed 'input' data will be
//dispatched by distribute().
void attachOutput(ThreadQueue<OutputDataType *> *vis_out) {
void attachOutput(VisualOutputQueueType *vis_out) {
// attach an output queue
std::lock_guard < std::recursive_mutex > busy_lock(busy_update);
outputs.push_back(vis_out);
}
//reverse of attachOutput(), removed an existing attached vis_out.
void removeOutput(ThreadQueue<OutputDataType *> *vis_out) {
void removeOutput(VisualOutputQueueType *vis_out) {
// remove an output queue
std::lock_guard < std::recursive_mutex > busy_lock(busy_update);
typename std::vector<ThreadQueue<OutputDataType *> *>::iterator i = std::find(outputs.begin(), outputs.end(), vis_out);
outputs_i i = std::find(outputs.begin(), outputs.end(), vis_out);
if (i != outputs.end()) {
outputs.erase(i);
}
@@ -96,9 +101,9 @@ protected:
//so 'output' will a-priori be shared among all 'outputs' so set its ref count to this
//amount.
item->setRefCount((int)outputs.size());
for (outputs_i = outputs.begin(); outputs_i != outputs.end(); outputs_i++) {
for (outputs_i it = outputs.begin(); it != outputs.end(); it++) {
//if 'output' failed to be given to an outputs_i, dec its ref count accordingly.
if (!(*outputs_i)->push(item)) {
if (!(*it)->push(item)) {
item->decRefCount();
}
}
@@ -108,12 +113,10 @@ protected:
}
//the incoming data queue
ThreadQueue<InputDataType *> *input = nullptr;
VisualInputQueueType *input = nullptr;
//the n-outputs where to process()-ed data is distribute()-ed.
std::vector<ThreadQueue<OutputDataType *> *> outputs;
typename std::vector<ThreadQueue<OutputDataType *> *>::iterator outputs_i;
std::vector<VisualOutputQueueType *> outputs;
//protects input and outputs, must be recursive because of re-entrance
std::recursive_mutex busy_update;
@@ -122,7 +125,7 @@ protected:
//Specialization much like VisualDataReDistributor, except
//the input (pointer) is directly re-dispatched
//to outputs, so that all output indeed SHARE the same instance.
template<class OutputDataType = ReferenceCounter>
template<typename OutputDataType = ReferenceCounter>
class VisualDataDistributor : public VisualProcessor<OutputDataType, OutputDataType> {
protected:
virtual void process() {
@@ -145,7 +148,7 @@ protected:
//specialization class which process() take an input item and re-dispatch
//A COPY to every outputs, without further processing. This is a 1-to-n dispatcher.
template<class OutputDataType = ReferenceCounter>
template<typename OutputDataType = ReferenceCounter>
class VisualDataReDistributor : public VisualProcessor<OutputDataType, OutputDataType> {
protected:
virtual void process() {