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https://github.com/cjcliffe/CubicSDR.git
synced 2024-11-26 13:48:38 -05:00
unify min/max/mid, use vmin/vmax for border
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8753be05e7
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@ -14,19 +14,6 @@ GLPanel::GLPanel() : fillType(GLPANEL_FILL_SOLID), contentsVisible(true), transf
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}
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void GLPanel::genArrays() {
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float min, mid, max;
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if (coord == GLPANEL_Y_DOWN || coord == GLPANEL_Y_UP) {
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min = -1;
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mid = 0;
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max = 1;
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} else {
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min = 0;
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mid = 0.5;
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max = 1;
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}
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if (fillType == GLPANEL_FILL_SOLID || fillType == GLPANEL_FILL_GRAD_X || fillType == GLPANEL_FILL_GRAD_Y) {
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glPoints.reserve(2 * 4);
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glPoints.resize(2 * 4);
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@ -265,8 +252,8 @@ void GLPanel::draw(CubicVR::mat4 transform_in, GLPanel *parent) {
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vec4 vmax_t = mat4::vec4_multiply(vec4(max, max, 0, 1), transform);
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// screen dimensions
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vec2 vmin((vmin_t.x>vmax_t.x)?vmax_t.x:vmin_t.x, vmin.y = (vmin_t.y>vmax_t.y)?vmax_t.y:vmin_t.y);
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vec2 vmax((vmin_t.y>vmax_t.y)?vmin_t.y:vmax_t.y, vmax.y = (vmin_t.y>vmax_t.y)?vmin_t.y:vmax_t.y);
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vec2 vmin((vmin_t.x>vmax_t.x)?vmax_t.x:vmin_t.x, (vmin_t.y>vmax_t.y)?vmax_t.y:vmin_t.y);
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vec2 vmax((vmin_t.x>vmax_t.x)?vmin_t.x:vmax_t.x, (vmin_t.y>vmax_t.y)?vmin_t.y:vmax_t.y);
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// unit dimensions
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vec2 umin = (vmin * 0.5) + vec2(1,1);
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@ -276,7 +263,7 @@ void GLPanel::draw(CubicVR::mat4 transform_in, GLPanel *parent) {
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vec2 pdim((umax.x - umin.x) * view[0], (umax.y - umin.y) * view[1]);
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std::cout << umin << " :: " << umax << " :: " << pdim << std::endl;
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if (fillType != GLPANEL_FILL_NONE) {
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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@ -289,42 +276,45 @@ void GLPanel::draw(CubicVR::mat4 transform_in, GLPanel *parent) {
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glDisableClientState(GL_COLOR_ARRAY);
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if (border.left || border.right || border.top || border.bottom) {
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glLoadMatrixf(mat4::identity());
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glEnable(GL_LINE_SMOOTH);
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glColor3f(borderColor.r, borderColor.g, borderColor.b);
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if (border.left) {
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glLineWidth(border.left);
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glBegin(GL_LINES);
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glVertex2f(min, min);
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glVertex2f(min, max);
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glVertex2f(vmin.x, vmin.y);
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glVertex2f(vmin.x, vmax.y);
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glEnd();
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}
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if (border.right) {
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glLineWidth(border.right);
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glBegin(GL_LINES);
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glVertex2f(max, min);
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glVertex2f(max, max);
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glVertex2f(vmax.x, vmin.y);
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glVertex2f(vmax.x, vmax.y);
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glEnd();
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}
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if (border.top) {
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glLineWidth(border.top);
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glBegin(GL_LINES);
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glVertex2f(min, min);
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glVertex2f(max, min);
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glVertex2f(vmin.x, vmin.y);
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glVertex2f(vmax.x, vmin.y);
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glEnd();
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}
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if (border.bottom) {
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glLineWidth(border.bottom);
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glBegin(GL_LINES);
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glVertex2f(min, max);
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glVertex2f(max, max);
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glVertex2f(vmin.x, vmax.y);
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glVertex2f(vmax.x, vmax.y);
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glEnd();
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}
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glDisable(GL_LINE_SMOOTH);
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glLoadMatrixf(transform);
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}
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}
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