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ScopeVisualProcessor header..
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src/process/ScopeVisualProcessor.h
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18
src/process/ScopeVisualProcessor.h
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#pragma once
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#include "VisualProcessor.h"
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#include "AudioThread.h"
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class ScopeRenderData: public ReferenceCounter {
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public:
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std::vector<float> waveform_points;
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int channels;
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};
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typedef ThreadQueue<ScopeRenderData *> ScopeRenderDataQueue;
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class ScopeVisualProcessor : public VisualProcessor<AudioThreadInput, ScopeRenderData> {
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protected:
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void process();
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ReBuffer<ScopeRenderData> outputBuffers;
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};
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