Merge pull request #39 from cjcliffe/gfx-optimize1

Gfx optimize1
This commit is contained in:
Charles J. Cliffe 2015-01-23 00:10:15 -05:00
commit e8c9322a51
11 changed files with 143 additions and 75 deletions

View File

@ -104,6 +104,7 @@ AppFrame::AppFrame() :
waterfallCanvas = new WaterfallCanvas(this, NULL);
waterfallCanvas->setup(2048, 512);
waterfallCanvas->attachSpectrumCanvas(spectrumCanvas);
waterfallCanvas->attachWaterfallCanvas(demodWaterfallCanvas);
spectrumCanvas->attachWaterfallCanvas(waterfallCanvas);
vbox->Add(waterfallCanvas, 20, wxEXPAND | wxALL, 0);
@ -390,50 +391,11 @@ void AppFrame::OnIdle(wxIdleEvent& event) {
activeDemodulator = demod;
}
if (!wxGetApp().getIQVisualQueue()->empty()) {
DemodulatorThreadIQData *iqData;
wxGetApp().getIQVisualQueue()->pop(iqData);
if (iqData && iqData->data.size()) {
// spectrumCanvas->setData(iqData);
waterfallCanvas->setData(iqData);
demodWaterfallCanvas->setData(iqData);
delete iqData;
} else {
std::cout << "Incoming IQ data empty?" << std::endl;
}
work_done = true;
}
if (!wxGetApp().getAudioVisualQueue()->empty()) {
AudioThreadInput *demodAudioData;
wxGetApp().getAudioVisualQueue()->pop(demodAudioData);
if (demodAudioData && demodAudioData->data.size()) {
if (scopeCanvas->waveform_points.size() != demodAudioData->data.size() * 2) {
scopeCanvas->waveform_points.resize(demodAudioData->data.size() * 2);
}
for (int i = 0, iMax = demodAudioData->data.size(); i < iMax; i++) {
scopeCanvas->waveform_points[i * 2 + 1] = demodAudioData->data[i] * 0.5f;
scopeCanvas->waveform_points[i * 2] = ((double) i / (double) iMax);
}
scopeCanvas->setStereo(demodAudioData->channels == 2);
delete demodAudioData;
} else {
std::cout << "Incoming Demodulator data empty?" << std::endl;
}
work_done = true;
}
if (!waterfallCanvas->HasFocus()) {
waterfallCanvas->SetFocus();
}
if (!work_done) {
event.Skip();
}
event.Skip();
}
void AppFrame::saveSession(std::string fileName) {

View File

@ -185,6 +185,7 @@ void CubicSDR::removeDemodulator(DemodulatorInstance *demod) {
if (!demod) {
return;
}
demod->setActive(false);
sdrPostThread->removeDemodulator(demod);
}

View File

@ -126,14 +126,14 @@ bool DemodulatorInstance::isTerminated() {
case DemodulatorThreadCommand::DEMOD_THREAD_CMD_AUDIO_TERMINATED:
t_Audio->join();
audioTerminated = true;
// delete t_Audio;
delete t_Audio;
break;
case DemodulatorThreadCommand::DEMOD_THREAD_CMD_DEMOD_TERMINATED:
#ifdef __APPLE__
pthread_join(t_Demod, NULL);
#else
t_Demod->join();
// delete t_Demod;
delete t_Demod;
#endif
demodTerminated = true;
break;
@ -142,7 +142,7 @@ bool DemodulatorInstance::isTerminated() {
pthread_join(t_PreDemod, NULL);
#else
t_PreDemod->join();
// delete t_PreDemod;
delete t_PreDemod;
#endif
preDemodTerminated = true;
break;

View File

@ -90,6 +90,9 @@ void DemodulatorThread::threadMain() {
iqAutoGain = agc_crcf_create();
agc_crcf_set_bandwidth(iqAutoGain, 0.9);
AudioThreadInput *ati_vis = new AudioThreadInput;
ati_vis->data.reserve(DEMOD_VIS_SIZE);
std::cout << "Demodulator thread started.." << std::endl;
terminated = false;
@ -294,7 +297,6 @@ void DemodulatorThread::threadMain() {
}
if (ati && audioVisOutputQueue != NULL && audioVisOutputQueue->empty()) {
AudioThreadInput *ati_vis = new AudioThreadInput;
int num_vis = DEMOD_VIS_SIZE;
if (stereo) {
@ -303,6 +305,7 @@ void DemodulatorThread::threadMain() {
if (stereoSize > DEMOD_VIS_SIZE) {
stereoSize = DEMOD_VIS_SIZE;
}
ati_vis->data.resize(stereoSize);
for (int i = 0; i < stereoSize / 2; i++) {
@ -406,6 +409,12 @@ void DemodulatorThread::threadMain() {
delete audioDataDel;
}
if (audioVisOutputQueue && !audioVisOutputQueue->empty()) {
AudioThreadInput *dummy_vis;
audioVisOutputQueue->pop(dummy_vis);
}
delete ati_vis;
DemodulatorThreadCommand tCmd(DemodulatorThreadCommand::DEMOD_THREAD_CMD_DEMOD_TERMINATED);
tCmd.context = this;
threadQueueNotify->push(tCmd);

View File

@ -24,6 +24,9 @@ void DemodulatorWorkerThread::threadMain() {
commandQueue->pop(command);
switch (command.cmd) {
case DemodulatorWorkerThreadCommand::DEMOD_WORKER_THREAD_CMD_BUILD_FILTERS:
if (!filterCommand.bandwidth || !filterCommand.audioSampleRate) {
break;
}
filterChanged = true;
filterCommand = command;
break;
@ -32,13 +35,14 @@ void DemodulatorWorkerThread::threadMain() {
}
done = commandQueue->empty();
}
if (filterChanged && !terminated) {
DemodulatorWorkerThreadResult result(DemodulatorWorkerThreadResult::DEMOD_WORKER_THREAD_RESULT_FILTERS);
result.iqResampleRatio = (double) (filterCommand.bandwidth) / (double) filterCommand.sampleRate;
result.audioResamplerRatio = (double) (filterCommand.audioSampleRate) / (double) filterCommand.bandwidth;
float As = 60.0f; // stop-band attenuation [dB]
result.iqResampler = msresamp_crcf_create(result.iqResampleRatio, As);

View File

@ -55,6 +55,8 @@ void SDRPostThread::threadMain() {
dcFilter = iirfilt_crcf_create_dc_blocker(0.0005);
DemodulatorThreadIQData *visualDataOut = new DemodulatorThreadIQData;
std::cout << "SDR post-processing thread started.." << std::endl;
std::deque<DemodulatorThreadIQData *> buffers;
@ -96,7 +98,13 @@ void SDRPostThread::threadMain() {
}
if (iqVisualQueue != NULL && iqVisualQueue.load()->empty()) {
DemodulatorThreadIQData *visualDataOut = new DemodulatorThreadIQData;
if (visualDataOut->data.size() < num_vis_samples) {
if (visualDataOut->data.capacity() < num_vis_samples) {
visualDataOut->data.reserve(num_vis_samples);
}
visualDataOut->data.resize(num_vis_samples);
}
visualDataOut->frequency = data_in->frequency;
visualDataOut->sampleRate = data_in->sampleRate;
visualDataOut->data.assign(dataOut.begin(), dataOut.begin() + num_vis_samples);
@ -200,6 +208,12 @@ void SDRPostThread::threadMain() {
// std::lock_guard < std::mutex > lock(demodDataDel->m_mutex);
// delete demodDataDel;
}
if (iqVisualQueue.load() && !iqVisualQueue.load()->empty()) {
DemodulatorThreadIQData *visualDataDummy;
iqVisualQueue.load()->pop(visualDataDummy);
}
delete visualDataOut;
std::cout << "SDR post-processing thread done." << std::endl;
}

View File

@ -47,6 +47,25 @@ void ScopeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
wxPaintDC dc(this);
const wxSize ClientSize = GetClientSize();
if (!wxGetApp().getAudioVisualQueue()->empty()) {
AudioThreadInput *demodAudioData;
wxGetApp().getAudioVisualQueue()->pop(demodAudioData);
if (demodAudioData && demodAudioData->data.size()) {
if (waveform_points.size() != demodAudioData->data.size() * 2) {
waveform_points.resize(demodAudioData->data.size() * 2);
}
for (int i = 0, iMax = demodAudioData->data.size(); i < iMax; i++) {
waveform_points[i * 2 + 1] = demodAudioData->data[i] * 0.5f;
waveform_points[i * 2] = ((double) i / (double) iMax);
}
setStereo(demodAudioData->channels == 2);
} else {
std::cout << "Incoming Demodulator data empty?" << std::endl;
}
}
glContext->SetCurrent(*this);
glViewport(0, 0, ClientSize.x, ClientSize.y);

View File

@ -36,7 +36,7 @@ wxEND_EVENT_TABLE()
WaterfallCanvas::WaterfallCanvas(wxWindow *parent, int *attribList) :
InteractiveCanvas(parent, attribList), spectrumCanvas(NULL), dragState(WF_DRAG_NONE), nextDragState(WF_DRAG_NONE), fft_size(0), waterfall_lines(
0), plan(
NULL), in(NULL), out(NULL), resampler(NULL), resamplerRatio(0), lastInputBandwidth(0), zoom(1), mouseZoom(1) {
NULL), in(NULL), out(NULL), resampler(NULL), resamplerRatio(0), lastInputBandwidth(0), zoom(1), mouseZoom(1), otherWaterfallCanvas(NULL), polling(true) {
glContext = new WaterfallContext(this, &wxGetApp().GetContext(this));
@ -92,6 +92,21 @@ void WaterfallCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
wxPaintDC dc(this);
const wxSize ClientSize = GetClientSize();
if (polling && !wxGetApp().getIQVisualQueue()->empty()) {
DemodulatorThreadIQData *iqData;
wxGetApp().getIQVisualQueue()->pop(iqData);
if (iqData && iqData->data.size()) {
setData(iqData);
if (otherWaterfallCanvas) {
otherWaterfallCanvas->setData(iqData);
}
} else {
std::cout << "Incoming IQ data empty?" << std::endl;
}
}
glContext->SetCurrent(*this);
glViewport(0, 0, ClientSize.x, ClientSize.y);
@ -824,3 +839,17 @@ void WaterfallCanvas::OnMouseRightReleased(wxMouseEvent& event) {
mouseTracker.setHorizDragLock(false);
mouseZoom = 1.0;
}
void WaterfallCanvas::attachWaterfallCanvas(WaterfallCanvas* canvas_in) {
otherWaterfallCanvas = canvas_in;
otherWaterfallCanvas->setPolling(false);
}
bool WaterfallCanvas::isPolling() {
return polling;
}
void WaterfallCanvas::setPolling(bool polling) {
this->polling = polling;
}

View File

@ -29,6 +29,10 @@ public:
DragState getNextDragState();
void attachSpectrumCanvas(SpectrumCanvas *canvas_in);
void attachWaterfallCanvas(WaterfallCanvas *canvas_in);
bool isPolling();
void setPolling(bool polling);
private:
void OnPaint(wxPaintEvent& event);
@ -46,9 +50,12 @@ private:
void OnMouseEnterWindow(wxMouseEvent& event);
void OnMouseLeftWindow(wxMouseEvent& event);
SpectrumCanvas *spectrumCanvas;
std::vector<float> spectrum_points;
SpectrumCanvas *spectrumCanvas;
WaterfallCanvas *otherWaterfallCanvas;
bool polling;
fftwf_complex *in, *out;
fftwf_plan plan;

View File

@ -25,9 +25,12 @@ void WaterfallContext::Setup(int fft_size_in, int num_waterfall_lines_in) {
delete waterfall_tex[i];
}
waterfall_tex[i] = new unsigned char[half_fft_size * waterfall_lines];
memset(waterfall_tex[i], 0, half_fft_size * waterfall_lines);
waterfall_tex[i] = new unsigned char[half_fft_size * waterfall_lines * 2];
memset(waterfall_tex[i], 0, half_fft_size * waterfall_lines * 2);
}
// Stagger memory updates at half intervals for tiles
waterfall_ofs[0] = waterfall_lines;
waterfall_ofs[1] = waterfall_lines - waterfall_lines / 8;
}
void WaterfallContext::refreshTheme() {
@ -71,51 +74,70 @@ void WaterfallContext::Draw(std::vector<float> &points) {
if (points.size()) {
for (int j = 0; j < 2; j++) {
memmove(waterfall_tex[j] + half_fft_size, waterfall_tex[j], (waterfall_lines - 1) * half_fft_size);
int ofs = waterfall_ofs[j];
for (int i = 0, iMax = half_fft_size; i < iMax; i++) {
float v = points[(j * half_fft_size + i) * 2 + 1];
float wv = v;
if (wv < 0.0)
wv = 0.0;
if (wv > 0.99)
wv = 0.99;
waterfall_tex[j][i] = (unsigned char) floor(wv * 255.0);
float wv = v < 0 ? 0 : (v > 0.99 ? 0.99 : v);
waterfall_tex[j][i + ofs * half_fft_size] = (unsigned char) floor(wv * 255.0);
}
int quarter_lines = (waterfall_lines / 4);
int k = 4;
while (k--) {
if (waterfall_ofs[j] == quarter_lines * k) {
memcpy(waterfall_tex[j] + (waterfall_lines * half_fft_size) + (quarter_lines * k * half_fft_size),
waterfall_tex[j] + (quarter_lines * k * half_fft_size), quarter_lines * half_fft_size);
}
}
if (waterfall_ofs[j] == 0) {
waterfall_ofs[j] = waterfall_lines;
}
glBindTexture(GL_TEXTURE_2D, waterfall[j]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, half_fft_size, waterfall_lines, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE,
(GLvoid *) (waterfall_tex[j] + (half_fft_size * (waterfall_ofs[j]))));
waterfall_ofs[j]--;
}
}
for (int i = 0; i < 2; i++) {
glBindTexture(GL_TEXTURE_2D, waterfall[i]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, half_fft_size, waterfall_lines, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, (GLvoid *) waterfall_tex[i]);
}
glColor3f(1.0, 1.0, 1.0);
GLint vp[4];
glGetIntegerv( GL_VIEWPORT, vp);
float viewWidth = (float) vp[2];
// some bias to prevent seams at odd scales
float half_pixel = 1.0 / (float) viewWidth;
float half_texel = 1.0 / (float) half_fft_size;
glBindTexture(GL_TEXTURE_2D, waterfall[0]);
glBegin(GL_QUADS);
glTexCoord2f(0.0, 1.0);
glTexCoord2f(0.0 + half_texel, 1.0 - half_texel);
glVertex3f(-1.0, -1.0, 0.0);
glTexCoord2f(1.0, 1.0);
glVertex3f(0.0, -1.0, 0.0);
glTexCoord2f(1.0, 0.0);
glVertex3f(0.0, 1.0, 0.0);
glTexCoord2f(0.0, 0.0);
glTexCoord2f(1.0 - half_texel, 1.0 - half_texel);
glVertex3f(0.0 + half_pixel, -1.0, 0.0);
glTexCoord2f(1.0 - half_texel, 0.0 + half_texel);
glVertex3f(0.0 + half_pixel, 1.0, 0.0);
glTexCoord2f(0.0 + half_texel, 0.0 + half_texel);
glVertex3f(-1.0, 1.0, 0.0);
glEnd();
glBindTexture(GL_TEXTURE_2D, waterfall[1]);
glBegin(GL_QUADS);
glTexCoord2f(0.0, 1.0);
glVertex3f(0.0, -1.0, 0.0);
glTexCoord2f(1.0, 1.0);
glTexCoord2f(0.0 + half_texel, 1.0 - half_texel);
glVertex3f(0.0 - half_pixel, -1.0, 0.0);
glTexCoord2f(1.0 - half_texel, 1.0 - half_texel);
glVertex3f(1.0, -1.0, 0.0);
glTexCoord2f(1.0, 0.0);
glTexCoord2f(1.0 - half_texel, 0.0 + half_texel);
glVertex3f(1.0, 1.0, 0.0);
glTexCoord2f(0.0, 0.0);
glVertex3f(0.0, 1.0, 0.0);
glTexCoord2f(0.0 + half_texel, 0.0 + half_texel);
glVertex3f(0.0 - half_pixel, 1.0, 0.0);
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);

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@ -17,6 +17,7 @@ public:
private:
GLuint waterfall[2];
unsigned char *waterfall_tex[2];
int waterfall_ofs[2];
int fft_size;
int waterfall_lines;