mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2024-11-12 07:06:11 -05:00
Fix keyboard input error system response (auditory beep in most cases)
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parent
393cd5f635
commit
e962ad4a56
@ -1592,12 +1592,12 @@ int AppFrame::OnGlobalKeyDown(wxKeyEvent &event) {
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case WXK_RIGHT:
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case WXK_NUMPAD_RIGHT:
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waterfallCanvas->OnKeyDown(event);
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return 0;
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return 1;
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case 'A':
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case 'F':
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case 'L':
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case 'U':
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return 0;
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return 1;
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case '0':
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case '1':
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case '2':
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@ -1609,7 +1609,7 @@ int AppFrame::OnGlobalKeyDown(wxKeyEvent &event) {
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case '8':
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case '9':
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wxGetApp().showFrequencyInput(getFrequencyDialogTarget(), std::to_string(event.GetKeyCode() - '0'));
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return 0;
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return 1;
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break;
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default:
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break;
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@ -1617,13 +1617,11 @@ int AppFrame::OnGlobalKeyDown(wxKeyEvent &event) {
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if (demodTuner->getMouseTracker()->mouseInView()) {
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demodTuner->OnKeyDown(event);
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return 0;
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} else if (waterfallCanvas->getMouseTracker()->mouseInView()) {
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waterfallCanvas->OnKeyDown(event);
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return 0;
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}
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return 0;
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return 1;
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}
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int AppFrame::OnGlobalKeyUp(wxKeyEvent &event) {
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@ -1635,7 +1633,7 @@ int AppFrame::OnGlobalKeyUp(wxKeyEvent &event) {
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case WXK_SPACE:
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if (!demodTuner->getMouseTracker()->mouseInView()) {
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wxGetApp().showFrequencyInput(getFrequencyDialogTarget());
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return 0;
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return 1;
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}
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break;
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case WXK_UP:
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@ -1647,7 +1645,7 @@ int AppFrame::OnGlobalKeyUp(wxKeyEvent &event) {
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case WXK_RIGHT:
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case WXK_NUMPAD_RIGHT:
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waterfallCanvas->OnKeyUp(event);
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return 0;
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return 1;
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case 'A':
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demodModeSelector->setSelection("AM");
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break;
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@ -1670,16 +1668,14 @@ int AppFrame::OnGlobalKeyUp(wxKeyEvent &event) {
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if (demodTuner->getMouseTracker()->mouseInView()) {
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demodTuner->OnKeyUp(event);
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return 0;
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} else if (waterfallCanvas->getMouseTracker()->mouseInView()) {
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waterfallCanvas->OnKeyUp(event);
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return 0;
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}
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// TODO: Catch key-ups outside of original target
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return 0;
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return 1;
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}
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@ -19,8 +19,6 @@
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wxBEGIN_EVENT_TABLE(WaterfallCanvas, wxGLCanvas)
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EVT_PAINT(WaterfallCanvas::OnPaint)
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//EVT_KEY_DOWN(WaterfallCanvas::OnKeyDown)
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//EVT_KEY_UP(WaterfallCanvas::OnKeyUp)
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EVT_IDLE(WaterfallCanvas::OnIdle)
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EVT_MOTION(WaterfallCanvas::OnMouseMoved)
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EVT_LEFT_DOWN(WaterfallCanvas::OnMouseDown)
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