Patch for OpenGL 1280 errors

This commit is contained in:
Charles J. Cliffe 2015-01-20 22:26:34 -05:00
parent 3657ce38bc
commit e9b99be18c
3 changed files with 81 additions and 52 deletions

View File

@ -141,7 +141,7 @@ void PrimaryGLContext::DrawDemodInfo(DemodulatorInstance *demod, float r, float
glVertex3f(uxPos + ofs, hPos + labelHeight, 0.0);
glEnd();
glBlendFunc(GL_SRC_ALPHA, GL_DST_COLOR);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glColor4f(r, g, b, 0.2);
glBegin(GL_QUADS);
@ -189,11 +189,10 @@ void PrimaryGLContext::DrawDemod(DemodulatorInstance *demod, float r, float g, f
float uxPos = (float) (demod->getFrequency() - (center_freq - srate / 2)) / (float) srate;
glDisable(GL_DEPTH_TEST);
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_DST_COLOR);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glColor4f(r, g, b, 0.6);
glBegin(GL_LINES);
@ -210,7 +209,7 @@ void PrimaryGLContext::DrawDemod(DemodulatorInstance *demod, float r, float g, f
glEnd();
glBlendFunc(GL_SRC_ALPHA, GL_DST_COLOR);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glColor4f(r, g, b, 0.2);
glBegin(GL_QUADS);
glVertex3f((uxPos - 0.5) * 2.0 - ofs, 1.0, 0.0);
@ -267,7 +266,6 @@ void PrimaryGLContext::DrawDemod(DemodulatorInstance *demod, float r, float g, f
getFont(PrimaryGLContext::GLFONT_SIZE16).drawString(demodStr, 2.0 * (uxPos - 0.5), -1.0 + hPos, 16, demodAlign, GLFont::GLFONT_ALIGN_CENTER);
glDisable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
}
@ -286,11 +284,10 @@ void PrimaryGLContext::DrawFreqSelector(float uxPos, float r, float g, float b,
srate = wxGetApp().getSampleRate();
}
glDisable(GL_DEPTH_TEST);
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_DST_COLOR);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glColor4f(r, g, b, 0.6);
glBegin(GL_LINES);
@ -313,7 +310,6 @@ void PrimaryGLContext::DrawFreqSelector(float uxPos, float r, float g, float b,
glEnd();
glDisable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
}

View File

@ -3,42 +3,56 @@
#include "CubicSDR.h"
WaterfallContext::WaterfallContext(WaterfallCanvas *canvas, wxGLContext *sharedContext) :
PrimaryGLContext(canvas, sharedContext), waterfall(0), waterfall_tex(NULL), waterfall_lines(0), fft_size(0), activeTheme(NULL) {
PrimaryGLContext(canvas, sharedContext), waterfall_lines(0), fft_size(0), activeTheme(NULL) {
for (int i = 0; i < 2; i++) {
waterfall[i] = 0;
waterfall_tex[i] = 0;
}
}
void WaterfallContext::Setup(int fft_size_in, int num_waterfall_lines_in) {
if (waterfall) {
glDeleteTextures(1, &waterfall);
waterfall = 0;
}
if (waterfall_tex) {
delete waterfall_tex;
}
waterfall_lines = num_waterfall_lines_in;
fft_size = fft_size_in;
waterfall_tex = new unsigned char[fft_size * waterfall_lines];
memset(waterfall_tex, 0, fft_size * waterfall_lines);
int half_fft_size = fft_size / 2;
for (int i = 0; i < 2; i++) {
if (waterfall[i]) {
glDeleteTextures(1, &waterfall[i]);
waterfall[i] = 0;
}
if (waterfall_tex[i]) {
delete waterfall_tex[i];
}
waterfall_tex[i] = new unsigned char[half_fft_size * waterfall_lines];
memset(waterfall_tex[i], 0, half_fft_size * waterfall_lines);
}
}
void WaterfallContext::refreshTheme() {
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, waterfall);
for (int i = 0; i < 2; i++) {
glBindTexture(GL_TEXTURE_2D, waterfall[i]);
glPixelTransferi(GL_MAP_COLOR, GL_TRUE);
glPixelMapfv(GL_PIXEL_MAP_I_TO_R, 256, &(ThemeMgr::mgr.currentTheme->waterfallGradient.getRed())[0]);
glPixelMapfv(GL_PIXEL_MAP_I_TO_G, 256, &(ThemeMgr::mgr.currentTheme->waterfallGradient.getGreen())[0]);
glPixelMapfv(GL_PIXEL_MAP_I_TO_B, 256, &(ThemeMgr::mgr.currentTheme->waterfallGradient.getBlue())[0]);
}
}
void WaterfallContext::Draw(std::vector<float> &points) {
if (!waterfall) {
glGenTextures(1, &waterfall);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, waterfall);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
if (!waterfall[0]) {
glGenTextures(2, waterfall);
for (int i = 0; i < 2; i++) {
glBindTexture(GL_TEXTURE_2D, waterfall[i]);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
@ -46,48 +60,67 @@ void WaterfallContext::Draw(std::vector<float> &points) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
}
if (activeTheme != ThemeMgr::mgr.currentTheme) {
refreshTheme();
activeTheme = ThemeMgr::mgr.currentTheme;
}
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
int half_fft_size = fft_size / 2;
if (points.size()) {
memmove(waterfall_tex + fft_size, waterfall_tex, (waterfall_lines - 1) * fft_size);
for (int j = 0; j < 2; j++) {
memmove(waterfall_tex[j] + half_fft_size, waterfall_tex[j], (waterfall_lines - 1) * half_fft_size);
for (int i = 0, iMax = fft_size; i < iMax; i++) {
float v = points[i * 2 + 1];
for (int i = 0, iMax = half_fft_size; i < iMax; i++) {
float v = points[(j * half_fft_size + i) * 2 + 1];
float wv = v;
if (wv < 0.0)
wv = 0.0;
if (wv > 0.99)
wv = 0.99;
waterfall_tex[i] = (unsigned char) floor(wv * 255.0);
waterfall_tex[j][i] = (unsigned char) floor(wv * 255.0);
}
}
glEnable(GL_TEXTURE_2D);
}
glBindTexture(GL_TEXTURE_2D, waterfall);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, fft_size, waterfall_lines, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, (GLvoid *) waterfall_tex);
for (int i = 0; i < 2; i++) {
glBindTexture(GL_TEXTURE_2D, waterfall[i]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, half_fft_size, waterfall_lines, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, (GLvoid *) waterfall_tex[i]);
}
glColor3f(1.0, 1.0, 1.0);
glBindTexture(GL_TEXTURE_2D, waterfall);
glBindTexture(GL_TEXTURE_2D, waterfall[0]);
glBegin(GL_QUADS);
glTexCoord2f(0.0, 1.0);
glVertex3f(-1.0, -1.0, 0.0);
glTexCoord2f(1.0, 1.0);
glVertex3f(0.0, -1.0, 0.0);
glTexCoord2f(1.0, 0.0);
glVertex3f(0.0, 1.0, 0.0);
glTexCoord2f(0.0, 0.0);
glVertex3f(-1.0, 1.0, 0.0);
glEnd();
glBindTexture(GL_TEXTURE_2D, waterfall[1]);
glBegin(GL_QUADS);
glTexCoord2f(0.0, 1.0);
glVertex3f(0.0, -1.0, 0.0);
glTexCoord2f(1.0, 1.0);
glVertex3f(1.0, -1.0, 0.0);
glTexCoord2f(1.0, 0.0);
glVertex3f(1.0, 1.0, 0.0);
glTexCoord2f(0.0, 0.0);
glVertex3f(-1.0, 1.0, 0.0);
glVertex3f(0.0, 1.0, 0.0);
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glDisable(GL_TEXTURE_2D);
}

View File

@ -15,8 +15,8 @@ public:
void refreshTheme();
private:
GLuint waterfall;
unsigned char *waterfall_tex;
GLuint waterfall[2];
unsigned char *waterfall_tex[2];
int fft_size;
int waterfall_lines;