mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2025-04-12 06:28:52 -04:00
Now showing 2.5MHz bandwidth over FM ranges
Moves frequency back/forth over the FM range
This commit is contained in:
parent
7fe286cf0c
commit
eb4e10140a
@ -91,7 +91,7 @@ SET (cubicsdr_headers
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add_executable(CubicSDR ${cubicsdr_sources} ${cubicsdr_headers})
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target_link_libraries(CubicSDR rtlsdr fftw3-3 ${wxWidgets_LIBRARIES} ${OPENGL_LIBRARIES})
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target_link_libraries(CubicSDR rtlsdr fftw3 ${wxWidgets_LIBRARIES} ${OPENGL_LIBRARIES})
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# cubicvr2 glfw ${GLFW_LIBRARIES} ${OPENAL_LIBRARY}
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@ -38,8 +38,8 @@ AppFrame::AppFrame() :
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SetMenuBar(menuBar);
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CreateStatusBar();
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SetClientSize(400, 400);
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SetClientSize(1280, 400);
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Centre();
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Show();
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// static const int attribs[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, 0 };
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@ -1,6 +1,6 @@
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#pragma once
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#define BUF_SIZE (16 * 32 * 512)
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#define BUF_SIZE ((16 * 32 * 512)/4)
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#define SRATE 2500000
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#define FFT_SIZE BUF_SIZE/2
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#define FFT_SIZE 8192
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@ -61,36 +61,19 @@ PrimaryGLContext::PrimaryGLContext(wxGLCanvas *canvas) :
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CheckGLError();
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}
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void PrimaryGLContext::PlotIQ(std::vector<float> &i_points, std::vector<float> &q_points) {
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void PrimaryGLContext::Plot(std::vector<float> &points) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glPushMatrix();
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glTranslatef(0.0f, 0.5f, 0.0f);
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if (q_points.size()) {
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// glScalef(10.0f, 1.0f, 1.0f);
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glTranslatef(-1.0f, -0.9f, 0.0f);
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glScalef(2.0f, 1.8f, 1.0f);
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if (points.size()) {
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, &q_points[0]);
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glDrawArrays(GL_LINE_STRIP, 0, q_points.size() / 2);
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glDisableClientState(GL_VERTEX_ARRAY);
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} else {
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glBegin(GL_LINE_STRIP);
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glColor3f(1.0f, 1.0f, 1.0f);
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glVertex3f(-1.0f, 0.0f, 0.0f);
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glVertex3f(1.0f, 0.0f, 0.0f);
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glEnd();
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}
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glPopMatrix();
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glPushMatrix();
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glTranslatef(0.0f, -0.5f, 0.0f);
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if (i_points.size()) {
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// glScalef(10.0f, 1.0f, 1.0f);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, &i_points[0]);
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glDrawArrays(GL_LINE_STRIP, 0, i_points.size() / 2);
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glVertexPointer(2, GL_FLOAT, 0, &points[0]);
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glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
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glDisableClientState(GL_VERTEX_ARRAY);
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} else {
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glBegin(GL_LINE_STRIP);
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@ -119,10 +102,11 @@ TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList) :
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int out_block_size = FFT_SIZE;
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in = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * in_block_size);
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out = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size);
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plan = fftw_plan_dft_1d(out_block_size, in, out, FFTW_FORWARD, FFTW_ESTIMATE);
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}
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out[0] = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size);
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out[1] = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size);
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plan[0] = fftw_plan_dft_1d(out_block_size, in, out[0], FFTW_FORWARD, FFTW_MEASURE);
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plan[1] = fftw_plan_dft_1d(out_block_size, in, out[1], FFTW_BACKWARD, FFTW_MEASURE);
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}
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void TestGLCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
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wxPaintDC dc(this);
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@ -131,7 +115,7 @@ void TestGLCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
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PrimaryGLContext& canvas = wxGetApp().GetContext(this);
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glViewport(0, 0, ClientSize.x, ClientSize.y);
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canvas.PlotIQ(i_points, q_points);
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canvas.Plot(points);
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SwapBuffers();
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}
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@ -161,50 +145,54 @@ void TestGLCanvas::setData(std::vector<signed char> *data) {
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if (data && data->size()) {
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if (i_points.size() < FFT_SIZE*2) {
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i_points.resize(FFT_SIZE*2);
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if (points.size() < FFT_SIZE*4) {
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points.resize(FFT_SIZE*4);
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}
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for (int i = 0; i < BUF_SIZE / 2; i++) {
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in[i][0] = (float) (*data)[i * 2] / 127.0f;
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in[i][1] = (float) (*data)[i * 2 + 1] / 127.0f;
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in[i][0] = (double) (*data)[i * 2] / 127.0f;
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in[i][1] = (double) (*data)[i * 2 + 1] / 127.0f;
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}
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// for (int i = 0; i < BUF_SIZE / 2; i++) {
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// double ang = (M_PI / (float) BUF_SIZE) * (float) i;
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// double w = 0.5 * (1.0 - cos(ang));
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//
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// in[i][0] *= w;
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// in[i][1] *= w;
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// }
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fftw_execute(plan[0]);
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fftw_execute(plan[1]);
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fftw_execute(plan);
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double result[FFT_SIZE*2];
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double fft_floor, fft_ceil;
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float result[FFT_SIZE];
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float fft_floor, fft_ceil;
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for (int j = 0; j < 2; j++) {
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for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
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double a = out[j][i][0];
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double b = out[j][i][1];
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for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
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double a = out[i][0];
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double b = out[i][1];
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double c = sqrt(a*a+b*b);
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if (i==1) {
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fft_floor=fft_ceil=c;
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} else if (i<FFT_SIZE-1) {
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if (c<fft_floor) {
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fft_floor = c;
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}
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if (c>fft_ceil) {
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fft_ceil = c;
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}
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}
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double c = sqrt(a*a+b*b);
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if (i==1) {
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fft_floor=fft_ceil=c;
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} else {
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if (c<fft_floor) {
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fft_floor = c;
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}
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if (c>fft_ceil) {
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fft_ceil = c;
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}
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}
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result[i] = c;
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if (j) {
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result[FFT_SIZE*2 - 1 - i] = c;
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} else {
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result[FFT_SIZE*2 - 1 - (FFT_SIZE+(FFT_SIZE-1-i))] = c;
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}
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}
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}
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if (fft_ceil-fft_floor < 1.0) {
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fft_ceil = fft_floor + 1.0;
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}
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for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
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i_points[i * 2 + 1] = (result[i]-fft_floor)/(fft_ceil-fft_floor);
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i_points[i * 2] = 2.0f * ((float) i / (float) iMax) - 1.0f;
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for (int i = 0, iMax = FFT_SIZE*2; i < iMax; i++) {
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points[i * 2 + 1] = (result[i]-fft_floor)/(fft_ceil-fft_floor);
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points[i * 2] = ((double) i / (double) iMax);
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}
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}
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@ -12,7 +12,7 @@ class PrimaryGLContext : public wxGLContext
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public:
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PrimaryGLContext(wxGLCanvas *canvas);
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void PlotIQ(std::vector<float> &i_points, std::vector<float> &q_points);
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void Plot(std::vector<float> &points);
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private:
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// textures for the cube faces
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@ -26,11 +26,10 @@ public:
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void setData(std::vector<signed char> *data);
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std::vector<float> i_points;
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std::vector<float> q_points;
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std::vector<float> points;
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fftw_complex *in, *out;
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fftw_plan plan;
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fftw_complex *in, *out[2];
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fftw_plan plan[2];
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private:
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void OnPaint(wxPaintEvent& event);
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@ -87,9 +87,9 @@ wxThread::ExitCode SDRThread::Entry() {
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enumerate_rtl();
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rtlsdr_open(&dev, 3);
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rtlsdr_open(&dev, 0);
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rtlsdr_set_sample_rate(dev, SRATE);
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rtlsdr_set_center_freq(dev, 105700000-(SRATE/2));
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rtlsdr_set_center_freq(dev, 98000000);
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rtlsdr_set_agc_mode(dev, 1);
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rtlsdr_set_offset_tuning(dev, 1);
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rtlsdr_reset_buffer(dev);
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@ -105,6 +105,12 @@ wxThread::ExitCode SDRThread::Entry() {
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while (!TestDestroy()) {
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rtlsdr_read_sync(dev, buf, BUF_SIZE, &n_read);
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// move around
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long freq = 98000000+(20000000)*sin(seconds/50.0);
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rtlsdr_set_center_freq(dev, freq);
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std::cout << "Frequency: " << freq << std::endl;
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if (!TestDestroy()) {
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std::vector<signed char> *new_buffer = new std::vector<signed char>();
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@ -115,7 +121,7 @@ wxThread::ExitCode SDRThread::Entry() {
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double time_slice = (double)n_read/(double)sample_rate;
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seconds += time_slice;
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std::cout << "Time Slice: " << time_slice << std::endl;
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// std::cout << "Time Slice: " << time_slice << std::endl;
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if (!TestDestroy()) {
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wxThreadEvent event(wxEVT_THREAD, EVENT_SDR_INPUT);
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event.SetPayload(new_buffer);
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@ -124,7 +130,6 @@ wxThread::ExitCode SDRThread::Entry() {
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delete new_buffer;
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}
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}
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this->Sleep(1);
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}
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std::cout << std::endl << "Done." << std::endl << std::endl;
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