Now showing 2.5MHz bandwidth over FM ranges

Moves frequency back/forth over the FM range
This commit is contained in:
Charles J. Cliffe 2014-10-31 01:37:01 -04:00
parent 7fe286cf0c
commit eb4e10140a
6 changed files with 67 additions and 75 deletions

View File

@ -91,7 +91,7 @@ SET (cubicsdr_headers
add_executable(CubicSDR ${cubicsdr_sources} ${cubicsdr_headers})
target_link_libraries(CubicSDR rtlsdr fftw3-3 ${wxWidgets_LIBRARIES} ${OPENGL_LIBRARIES})
target_link_libraries(CubicSDR rtlsdr fftw3 ${wxWidgets_LIBRARIES} ${OPENGL_LIBRARIES})
# cubicvr2 glfw ${GLFW_LIBRARIES} ${OPENAL_LIBRARY}

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@ -38,8 +38,8 @@ AppFrame::AppFrame() :
SetMenuBar(menuBar);
CreateStatusBar();
SetClientSize(400, 400);
SetClientSize(1280, 400);
Centre();
Show();
// static const int attribs[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, 0 };

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@ -1,6 +1,6 @@
#pragma once
#define BUF_SIZE (16 * 32 * 512)
#define BUF_SIZE ((16 * 32 * 512)/4)
#define SRATE 2500000
#define FFT_SIZE BUF_SIZE/2
#define FFT_SIZE 8192

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@ -61,36 +61,19 @@ PrimaryGLContext::PrimaryGLContext(wxGLCanvas *canvas) :
CheckGLError();
}
void PrimaryGLContext::PlotIQ(std::vector<float> &i_points, std::vector<float> &q_points) {
void PrimaryGLContext::Plot(std::vector<float> &points) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glPushMatrix();
glTranslatef(0.0f, 0.5f, 0.0f);
if (q_points.size()) {
// glScalef(10.0f, 1.0f, 1.0f);
glTranslatef(-1.0f, -0.9f, 0.0f);
glScalef(2.0f, 1.8f, 1.0f);
if (points.size()) {
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, &q_points[0]);
glDrawArrays(GL_LINE_STRIP, 0, q_points.size() / 2);
glDisableClientState(GL_VERTEX_ARRAY);
} else {
glBegin(GL_LINE_STRIP);
glColor3f(1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 0.0f, 0.0f);
glVertex3f(1.0f, 0.0f, 0.0f);
glEnd();
}
glPopMatrix();
glPushMatrix();
glTranslatef(0.0f, -0.5f, 0.0f);
if (i_points.size()) {
// glScalef(10.0f, 1.0f, 1.0f);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, &i_points[0]);
glDrawArrays(GL_LINE_STRIP, 0, i_points.size() / 2);
glVertexPointer(2, GL_FLOAT, 0, &points[0]);
glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
glDisableClientState(GL_VERTEX_ARRAY);
} else {
glBegin(GL_LINE_STRIP);
@ -119,10 +102,11 @@ TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList) :
int out_block_size = FFT_SIZE;
in = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * in_block_size);
out = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size);
plan = fftw_plan_dft_1d(out_block_size, in, out, FFTW_FORWARD, FFTW_ESTIMATE);
}
out[0] = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size);
out[1] = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size);
plan[0] = fftw_plan_dft_1d(out_block_size, in, out[0], FFTW_FORWARD, FFTW_MEASURE);
plan[1] = fftw_plan_dft_1d(out_block_size, in, out[1], FFTW_BACKWARD, FFTW_MEASURE);
}
void TestGLCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
wxPaintDC dc(this);
@ -131,7 +115,7 @@ void TestGLCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
PrimaryGLContext& canvas = wxGetApp().GetContext(this);
glViewport(0, 0, ClientSize.x, ClientSize.y);
canvas.PlotIQ(i_points, q_points);
canvas.Plot(points);
SwapBuffers();
}
@ -161,50 +145,54 @@ void TestGLCanvas::setData(std::vector<signed char> *data) {
if (data && data->size()) {
if (i_points.size() < FFT_SIZE*2) {
i_points.resize(FFT_SIZE*2);
if (points.size() < FFT_SIZE*4) {
points.resize(FFT_SIZE*4);
}
for (int i = 0; i < BUF_SIZE / 2; i++) {
in[i][0] = (float) (*data)[i * 2] / 127.0f;
in[i][1] = (float) (*data)[i * 2 + 1] / 127.0f;
in[i][0] = (double) (*data)[i * 2] / 127.0f;
in[i][1] = (double) (*data)[i * 2 + 1] / 127.0f;
}
// for (int i = 0; i < BUF_SIZE / 2; i++) {
// double ang = (M_PI / (float) BUF_SIZE) * (float) i;
// double w = 0.5 * (1.0 - cos(ang));
//
// in[i][0] *= w;
// in[i][1] *= w;
// }
fftw_execute(plan[0]);
fftw_execute(plan[1]);
fftw_execute(plan);
double result[FFT_SIZE*2];
double fft_floor, fft_ceil;
float result[FFT_SIZE];
float fft_floor, fft_ceil;
for (int j = 0; j < 2; j++) {
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
double a = out[j][i][0];
double b = out[j][i][1];
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
double a = out[i][0];
double b = out[i][1];
double c = sqrt(a*a+b*b);
if (i==1) {
fft_floor=fft_ceil=c;
} else if (i<FFT_SIZE-1) {
if (c<fft_floor) {
fft_floor = c;
}
if (c>fft_ceil) {
fft_ceil = c;
}
}
double c = sqrt(a*a+b*b);
if (i==1) {
fft_floor=fft_ceil=c;
} else {
if (c<fft_floor) {
fft_floor = c;
}
if (c>fft_ceil) {
fft_ceil = c;
}
}
result[i] = c;
if (j) {
result[FFT_SIZE*2 - 1 - i] = c;
} else {
result[FFT_SIZE*2 - 1 - (FFT_SIZE+(FFT_SIZE-1-i))] = c;
}
}
}
if (fft_ceil-fft_floor < 1.0) {
fft_ceil = fft_floor + 1.0;
}
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
i_points[i * 2 + 1] = (result[i]-fft_floor)/(fft_ceil-fft_floor);
i_points[i * 2] = 2.0f * ((float) i / (float) iMax) - 1.0f;
for (int i = 0, iMax = FFT_SIZE*2; i < iMax; i++) {
points[i * 2 + 1] = (result[i]-fft_floor)/(fft_ceil-fft_floor);
points[i * 2] = ((double) i / (double) iMax);
}
}

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@ -12,7 +12,7 @@ class PrimaryGLContext : public wxGLContext
public:
PrimaryGLContext(wxGLCanvas *canvas);
void PlotIQ(std::vector<float> &i_points, std::vector<float> &q_points);
void Plot(std::vector<float> &points);
private:
// textures for the cube faces
@ -26,11 +26,10 @@ public:
void setData(std::vector<signed char> *data);
std::vector<float> i_points;
std::vector<float> q_points;
std::vector<float> points;
fftw_complex *in, *out;
fftw_plan plan;
fftw_complex *in, *out[2];
fftw_plan plan[2];
private:
void OnPaint(wxPaintEvent& event);

View File

@ -87,9 +87,9 @@ wxThread::ExitCode SDRThread::Entry() {
enumerate_rtl();
rtlsdr_open(&dev, 3);
rtlsdr_open(&dev, 0);
rtlsdr_set_sample_rate(dev, SRATE);
rtlsdr_set_center_freq(dev, 105700000-(SRATE/2));
rtlsdr_set_center_freq(dev, 98000000);
rtlsdr_set_agc_mode(dev, 1);
rtlsdr_set_offset_tuning(dev, 1);
rtlsdr_reset_buffer(dev);
@ -105,6 +105,12 @@ wxThread::ExitCode SDRThread::Entry() {
while (!TestDestroy()) {
rtlsdr_read_sync(dev, buf, BUF_SIZE, &n_read);
// move around
long freq = 98000000+(20000000)*sin(seconds/50.0);
rtlsdr_set_center_freq(dev, freq);
std::cout << "Frequency: " << freq << std::endl;
if (!TestDestroy()) {
std::vector<signed char> *new_buffer = new std::vector<signed char>();
@ -115,7 +121,7 @@ wxThread::ExitCode SDRThread::Entry() {
double time_slice = (double)n_read/(double)sample_rate;
seconds += time_slice;
std::cout << "Time Slice: " << time_slice << std::endl;
// std::cout << "Time Slice: " << time_slice << std::endl;
if (!TestDestroy()) {
wxThreadEvent event(wxEVT_THREAD, EVENT_SDR_INPUT);
event.SetPayload(new_buffer);
@ -124,7 +130,6 @@ wxThread::ExitCode SDRThread::Entry() {
delete new_buffer;
}
}
this->Sleep(1);
}
std::cout << std::endl << "Done." << std::endl << std::endl;