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Improve frequency indicator text shadow
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8d738aed25
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@ -217,20 +217,26 @@ void PrimaryGLContext::DrawFreqBwInfo(long long freq, int bw, RGBA4f color, long
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std::string demodLabel = std::to_string((double)freq/1000000.0);
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double shadowOfsX = 0.5 / viewWidth, shadowOfsY = 0.5 / viewHeight;
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double shadowOfsX = 3.0 / viewWidth, shadowOfsY = 3.0 / viewHeight;
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if (lastType == "USB") {
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glColor4f(0,0,0, 1.0);
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glBlendFunc(GL_ONE, GL_ZERO);
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GLFont::getFont(GLFont::GLFONT_SIZE16).drawString(demodLabel, uxPos+shadowOfsX, hPos-shadowOfsY, 16, GLFont::GLFONT_ALIGN_LEFT, GLFont::GLFONT_ALIGN_CENTER);
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glColor4f(color.r, color.g, color.b, 1.0);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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GLFont::getFont(GLFont::GLFONT_SIZE16).drawString(demodLabel, uxPos, hPos, 16, GLFont::GLFONT_ALIGN_LEFT, GLFont::GLFONT_ALIGN_CENTER);
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} else if (lastType == "LSB") {
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glBlendFunc(GL_ONE, GL_ZERO);
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glColor4f(0,0,0, 1.0);
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GLFont::getFont(GLFont::GLFONT_SIZE16).drawString(demodLabel, uxPos+shadowOfsX, hPos-shadowOfsY, 16, GLFont::GLFONT_ALIGN_RIGHT, GLFont::GLFONT_ALIGN_CENTER);
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glColor4f(color.r, color.g, color.b, 1.0);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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GLFont::getFont(GLFont::GLFONT_SIZE16).drawString(demodLabel, uxPos, hPos, 16, GLFont::GLFONT_ALIGN_RIGHT, GLFont::GLFONT_ALIGN_CENTER);
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} else {
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glBlendFunc(GL_ONE, GL_ZERO);
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glColor4f(0,0,0, 1.0);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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GLFont::getFont(GLFont::GLFONT_SIZE16).drawString(demodLabel, uxPos+shadowOfsX, hPos-shadowOfsY, 16, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
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glColor4f(color.r, color.g, color.b, 1.0);
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GLFont::getFont(GLFont::GLFONT_SIZE16).drawString(demodLabel, uxPos, hPos, 16, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
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