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https://github.com/cjcliffe/CubicSDR.git
synced 2024-11-27 06:08:37 -05:00
AudioThread: rollback deviceCleanup() to only doing terminate + TEST: apply to all platforms
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@ -486,9 +486,8 @@ int CubicSDR::OnExit() {
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std::cout << "Application termination complete." << std::endl << std::flush;
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std::cout << "Application termination complete." << std::endl << std::flush;
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#ifdef __APPLE__
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//TODO ?
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AudioThread::deviceCleanup();
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AudioThread::deviceCleanup();
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#endif
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return wxApp::OnExit();
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return wxApp::OnExit();
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}
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}
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@ -81,24 +81,10 @@ void AudioThread::removeThread(AudioThread *other) {
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void AudioThread::deviceCleanup() {
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void AudioThread::deviceCleanup() {
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std::lock_guard<std::recursive_mutex> lock(m_device_mutex);
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std::lock_guard<std::recursive_mutex> lock(m_device_mutex);
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// only notify, let the thread die by itself.
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auto it = deviceController.begin();
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for (auto i = deviceController.begin(); i != deviceController.end(); i++) {
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i->second->terminate();
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std::cout << "Final audio management cleanup, terminating " << deviceController.size() << " device controllers..." << std::endl << std::flush;
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}
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while (it != deviceController.end()) {
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//notify termination...
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it->second->terminate();
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//deletion of it->second will take care of the controllerThread:
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delete it->second;
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//next device
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it++;
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}
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std::cout << "Final audio management cleanup complete..." << std::endl << std::flush;
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}
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}
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static int audioCallback(void *outputBuffer, void * /* inputBuffer */, unsigned int nBufferFrames, double /* streamTime */, RtAudioStreamStatus status,
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static int audioCallback(void *outputBuffer, void * /* inputBuffer */, unsigned int nBufferFrames, double /* streamTime */, RtAudioStreamStatus status,
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@ -428,9 +414,7 @@ void AudioThread::setupDevice(int deviceId) {
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deviceController[parameters.deviceId] = new AudioThread();
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deviceController[parameters.deviceId] = new AudioThread();
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deviceController[parameters.deviceId]->setInitOutputDevice(parameters.deviceId, sampleRate);
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deviceController[parameters.deviceId]->setInitOutputDevice(parameters.deviceId, sampleRate);
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// BEWARE: the controller add itself to the list of boundThreads !
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deviceController[parameters.deviceId]->bindThread(this);
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deviceController[parameters.deviceId]->bindThread(this);
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deviceController[parameters.deviceId]->attachControllerThread(new std::thread(&AudioThread::threadMain, deviceController[parameters.deviceId]));
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deviceController[parameters.deviceId]->attachControllerThread(new std::thread(&AudioThread::threadMain, deviceController[parameters.deviceId]));
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} else if (deviceController[parameters.deviceId] == this) {
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} else if (deviceController[parameters.deviceId] == this) {
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@ -8,7 +8,6 @@
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#include <map>
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#include <map>
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#include <string>
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#include <string>
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#include <atomic>
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#include <atomic>
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#include <algorithm>
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#include <memory>
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#include <memory>
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#include "ThreadBlockingQueue.h"
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#include "ThreadBlockingQueue.h"
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#include "RtAudio.h"
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#include "RtAudio.h"
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