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https://github.com/cjcliffe/CubicSDR.git
synced 2025-02-03 09:44:26 -05:00
gradient util, started waterfall implementation
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b270379361
commit
fe2e56231d
@ -83,7 +83,7 @@ endif (DEFINED WIN32)
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SET (cubicsdr_sources
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src/CubicSDR.cpp
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src/CubicSDR.cpp
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src/SDRThread.cpp
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src/IQBufferThread.cpp
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src/PrimaryGLContext.cpp
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@ -91,10 +91,11 @@ SET (cubicsdr_sources
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src/SDRThreadQueue.cpp
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src/SDRThreadTask.cpp
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src/Demodulator.cpp
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src/Gradient.cpp
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)
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SET (cubicsdr_headers
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src/CubicSDR.h
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src/CubicSDR.h
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src/SDRThread.h
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src/IQBufferThread.h
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src/PrimaryGLContext.h
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@ -103,6 +104,7 @@ SET (cubicsdr_headers
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src/SDRThreadQueue.h
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src/SDRThreadTask.h
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src/Demodulator.h
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src/Gradient.h
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)
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#configure_files(${PROJECT_SOURCE_DIR}/shaders ${PROJECT_BINARY_DIR}/shaders COPYONLY)
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#configure_files(${PROJECT_SOURCE_DIR}/png ${PROJECT_BINARY_DIR}/png COPYONLY)
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@ -2,7 +2,7 @@
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#define BUF_SIZE (16 * 32 * 256)
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#define SRATE 2500000
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#define FFT_SIZE 8192
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#define FFT_SIZE 4096
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#define DEFAULT_FREQ 107500000
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2
src/Gradient.cpp
Normal file
2
src/Gradient.cpp
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@ -0,0 +1,2 @@
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#include "Gradient.h"
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66
src/Gradient.h
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66
src/Gradient.h
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@ -0,0 +1,66 @@
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#pragma once
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#include <vector>
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class GradientColor {
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public:
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float r,g,b;
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float w;
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GradientColor(float r_in, float g_in, float b_in) : r(r_in), g(g_in), b(b_in) {
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};
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};
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class Gradient {
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public:
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Gradient() {
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}
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void addColor(GradientColor c) {
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colors.push_back(c);
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}
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void generate(std::vector<unsigned char> *out, unsigned int len) {
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int chunk_size = len/(colors.size()-1);
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out->resize(len*3);
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int p = 0;
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for (unsigned int j = 0, jMax = colors.size()-1; j < jMax; j++) {
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if (chunk_size*3 < len && j == jMax-1) {
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chunk_size += len-chunk_size*3;
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}
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for (unsigned int i = 0; i < chunk_size; i++) {
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float idx = (float)(i+1)/(float)chunk_size;
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float r1 = colors[j].r;
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float g1 = colors[j].g;
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float b1 = colors[j].b;
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float r2 = colors[j+1].r;
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float g2 = colors[j+1].g;
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float b2 = colors[j+1].b;
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float r = r1 + (r2-r1) * idx;
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float g = g1 + (g2-g1) * idx;
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float b = b1 + (b2-b1) * idx;
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(*out)[p*3] = (unsigned char)(r*255.0);
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(*out)[p*3+1] = (unsigned char)(g*255.0);
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(*out)[p*3+2] = (unsigned char)(b*255.0);
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p++;
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}
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}
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}
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~Gradient() {
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}
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private:
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std::vector<GradientColor> colors;
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};
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@ -62,7 +62,7 @@ PrimaryGLContext::PrimaryGLContext(wxGLCanvas *canvas) :
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CheckGLError();
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}
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void PrimaryGLContext::Plot(std::vector<float> &points, std::vector<float> &points2) {
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void PrimaryGLContext::Plot(std::vector<float> &points, std::vector<float> &points2, GLuint tex) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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@ -91,7 +91,21 @@ void PrimaryGLContext::Plot(std::vector<float> &points, std::vector<float> &poin
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glDisableClientState(GL_VERTEX_ARRAY);
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glPopMatrix();
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}
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glEnable(GL_TEXTURE_2D);
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// glEnable(GL_COLOR_TABLE);
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glBindTexture(GL_TEXTURE_2D, tex);
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glBegin(GL_QUADS);
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glTexCoord2f(0.0,0.0);
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glVertex3f(-0.8,-1.0,0.0);
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glTexCoord2f(1.0,0.0);
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glVertex3f(1.0,-1.0,0.0);
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glTexCoord2f(1.0,1.0);
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glVertex3f(1.0,1.0,0.0);
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glTexCoord2f(0.0,1.0);
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glVertex3f(-1.0,1.0,0.0);
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glEnd();
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glFlush();
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CheckGLError();
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@ -120,7 +134,40 @@ TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList) :
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fft_ceil_ma = fft_ceil_maa = 1.0;
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grad.addColor(GradientColor(0,0.5,1.0));
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grad.addColor(GradientColor(1.0,0,0));
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grad.addColor(GradientColor(0,1.0,1.0));
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grad.generate(&color_map,256);
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glGenTextures(1, &waterfall);
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std::cout << waterfall << std::endl;
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std::cout << waterfall << std::endl;
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std::cout << waterfall << std::endl;
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std::cout << waterfall << std::endl;
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// for (int i = 0; i < c.size()/3; i++) {
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// std::cout << i << ": r[" << (int)c[i*3] << "] g[" << (int)c[i*3+1] << "] b[" << (int)c[i*3+2] << "] " << std::endl;
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// }
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D,waterfall);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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// glTexImage2D(GL_TEXTURE_2D,0,GL_INTENSITY,FFT_SIZE,NUM_WATERFALL_LINES,0,GL_COLOR_INDEX,GL_UNSIGNED_BYTE,(GLvoid *)waterfall_tex);
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float clr[16] = { 255, 0, 0, 0,
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0, 255, 0, 0,
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0, 0, 255, 0,
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255, 255, 255, 0 };
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glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,2,2,0,GL_RGBA,GL_UNSIGNED_BYTE,clr);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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// glColorTable(GL_TEXTURE_2D,GL_RGB8,256,GL_RGB,GL_UNSIGNED_BYTE,&color_map[0]);
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}
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TestGLCanvas::~TestGLCanvas() {
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@ -134,9 +181,8 @@ void TestGLCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
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PrimaryGLContext& canvas = wxGetApp().GetContext(this);
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glViewport(0, 0, ClientSize.x, ClientSize.y);
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std::vector<float> null_pts;
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canvas.Plot(spectrum_points, test_demod.waveform_points);
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canvas.Plot(spectrum_points, test_demod.waveform_points, waterfall);
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SwapBuffers();
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}
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@ -233,12 +279,18 @@ void TestGLCanvas::setData(std::vector<signed char> *data) {
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// fftw_execute(plan[1]);
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memmove(waterfall_tex+NUM_WATERFALL_LINES,waterfall_tex,(NUM_WATERFALL_LINES-1)*FFT_SIZE);
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for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
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spectrum_points[i * 2 + 1] = log10(fft_result_maa[i]) / log10(fft_ceil_maa);
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// spectrum_points[i * 2 + 1] = (fft_result_maa[i]) / (fft_ceil_maa);
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spectrum_points[i * 2] = ((double) i / (double) iMax);
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float v = ((float) i / (float) iMax);
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spectrum_points[i * 2] = v;
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waterfall_tex[i] = (unsigned char)(v*255.0);
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}
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test_demod.writeBuffer(data);
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}
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}
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#include "fftw3.h"
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#include "Demodulator.h"
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#include "Gradient.h"
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#define NUM_WATERFALL_LINES 256
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class PrimaryGLContext: public wxGLContext {
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public:
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PrimaryGLContext(wxGLCanvas *canvas);
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void Plot(std::vector<float> &points, std::vector<float> &points2);
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void Plot(std::vector<float> &points, std::vector<float> &points2, GLuint tex);
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private:
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};
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@ -44,6 +48,14 @@ private:
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std::vector<float> fft_result_ma;
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std::vector<float> fft_result_maa;
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Gradient grad;
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std::vector<unsigned char> color_map;
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unsigned char waterfall_tex[FFT_SIZE * NUM_WATERFALL_LINES];
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GLuint waterfall;
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Demodulator test_demod;
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wxDECLARE_EVENT_TABLE();
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};
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