vsonnier
9e43beec1a
Updated Windows liquid-dsp binaries part II: use exact same config.h as Linux goes, removed not-relevant files
2019-03-10 18:56:01 +01:00
vsonnier
f13af7f357
Updated Windows liquid-dsp binaries to latest version
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- Take liquid-dsp master
- Align config.h MingW and Linux one.
- Make 64bit build target SSE4.2 while 32bit stays SSE3.
- Use latest MSYS2 version, i.e. GCC 8.3 for 64bit, GCC 7.4 for 32bit.
- Updated libwinpthread-1.dll from latest MSYS2
- Removed libliquid.a from msvsc libs since Visual Studio can't possibly static link MINGW lib.
==> 1.5x perf boost in CubicSDR :)
==> Maybe the config.h was wrong all this time, for instance HAVE_MMX wasn't defined. Well well.
2019-03-09 10:41:23 +01:00
vsonnier
a7e4d911e9
Updated Windows64 binaries:
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- liquid-dsp v1.31 compiled to latest GCC 8.2.0
- libwinpthread latest from MSYS2
2018-08-06 17:33:47 +02:00
vsonnier
70371890a2
Updated Windows liquid-dsp v1.31 binaries using newest MSYS2 gcc 7.3.0
2018-01-27 08:06:00 +01:00
vsonnier
950a4622b7
Updated Windows liquid-dsp binaries to v1.31 (gcc 7.2.0)
2017-10-26 07:04:36 +02:00
vsonnier
afedca05c6
Updated liquid-dsp v1.30 Windows binaries to GCC 7.2.0 (MSYS2)
2017-09-02 21:49:20 +02:00
vsonnier
ae74023864
Updated Windows liquid-dsp v1.30 binaries, compiled with latest MSYS2 GCC 7.1.0
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- Apparently the 32bit build no longer need any dependency, so remove libgcc_s_dw2-1.dll
- Updated libwinpthread-1.dll from MSYS2 too.
2017-08-12 14:29:49 +02:00
vsonnier
f90f36a653
Update liquid-dsp v1.3 build using MySys2(GCC 6.3) using -ffast-math
2017-02-03 19:28:06 +01:00
vsonnier
02cf6fbe4b
UPGRADE: Recompiled Windows libraries in v1.30 version, added MinGW makefiles, updated runtime libs
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wip
2017-01-14 18:16:32 +01:00
Charles J. Cliffe
977f91f74e
Updated CMake and libs for TDM+MSVC
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Only tested on 64-bit so far..
2015-01-26 22:18:15 -05:00