Commit Graph

11 Commits

Author SHA1 Message Date
vsonnier
0b2b90848d Updated Windows liquid-dsp binaries to master, now some functions have return values for error management.
- liquid-dsp ref: c68f5e39434433c88bd4fe19784bf4c8a32aa8e4
- using GCC 10.2 (MSYS2)
2021-01-02 12:13:17 +01:00
vsonnier
d08b0be9bd Updated Windows liquid-dsp binaries (master: 3be93e37e2556b7152e176046dd899a6d2599a58) using GCC 10.2 (MSYS2) 2020-08-14 12:41:29 +02:00
vsonnier
60fa038549 Updated Windows liquid-dsp binaries to master using GCC 9.30 2020-04-17 13:09:06 +02:00
vsonnier
e0d1e2b6ff Update Windows libraries to liquid-dsp v1.32 / Gcc 9.2.0 2019-08-17 17:17:55 +02:00
vsonnier
c6855cd099 Updated Windows liquid-dsp aligned on ampmodem API changes 2019-04-17 06:51:12 +02:00
vsonnier
61f6eac8cf Updated Windows liquid-dsp binaries again-again, from latest master 2019-04-02 06:49:31 +02:00
vsonnier
cf8ea45fa9 Updated Updated Windows liquid-dsp binaries again, from latest master 2019-03-30 15:50:51 +01:00
vsonnier
f13af7f357 Updated Windows liquid-dsp binaries to latest version
- Take liquid-dsp master
- Align config.h MingW and Linux one.
- Make 64bit build target SSE4.2 while 32bit stays SSE3.
- Use latest MSYS2 version, i.e. GCC 8.3 for 64bit, GCC 7.4 for 32bit.
- Updated libwinpthread-1.dll from latest MSYS2
- Removed libliquid.a from msvsc libs since Visual Studio can't possibly static link MINGW lib.
==> 1.5x perf boost in CubicSDR :)
==> Maybe the config.h was wrong all this time, for instance HAVE_MMX wasn't defined. Well well.
2019-03-09 10:41:23 +01:00
vsonnier
950a4622b7 Updated Windows liquid-dsp binaries to v1.31 (gcc 7.2.0) 2017-10-26 07:04:36 +02:00
vsonnier
f90f36a653 Update liquid-dsp v1.3 build using MySys2(GCC 6.3) using -ffast-math 2017-02-03 19:28:06 +01:00
vsonnier
02cf6fbe4b UPGRADE: Recompiled Windows libraries in v1.30 version, added MinGW makefiles, updated runtime libs
wip
2017-01-14 18:16:32 +01:00