// Copyright (c) Charles J. Cliffe // SPDX-License-Identifier: GPL-2.0+ #pragma once #include "PrimaryGLContext.h" #include "Gradient.h" class ScopeCanvas; class ScopeContext: public PrimaryGLContext { public: ScopeContext(ScopeCanvas *canvas, wxGLContext *sharedContext, wxGLContextAttrs *ctxAttrs); void DrawBegin(bool clear=true); void DrawTunerTitles(bool ppmMode=false); void DrawDeviceName(const std::string& deviceName); void DrawDivider(); void DrawEnd(); private: };